function dom_select_rules()
{
- printf("<select id='select_rules'><option value='1'>Vecchie regole: con pareggio</option><option value='2'>Nuove regole: senza pareggio</option><option value='4'>torneo \"insieme per gioco\"</option></select>");
+ $ret = "<select id='select_rules'>\n";
+ foreach (rules_keys() as $key) {
+ $value = rules_id2descr($key);
+ $ret .= sprintf("<option value='%d'>%s</option>\n", $key, $value);
+ }
+ $ret .= "</select>\n";
+
+ echo "$ret";
}
class Card {
} // end class Card
class Bin5_table extends Table {
- var $card; // il mazzo di carte
- var $mazzo; // chi e' di mazzo
- var $gstart;
- var $turn;
+ var $card; // il mazzo di carte
+ var $mazzo; // chi e' di mazzo
+ var $gstart; // first player of the current game
+ var $turn; // turn in the game (absolute, not modularized)
- var $asta_pla;
- var $asta_pla_n;
- var $asta_card;
- var $asta_pnt;
+ var $asta_pla; // array(); TRUE: in auction, FALSE: out of the auction
+ var $asta_pla_n; // number of players in auction
+ var $asta_card; // current card for auction
+ var $asta_pnt; // current point for auction
var $mult;
- var $points; // points array
- var $points_n; // number of row of points
+ var $points; // points array
+ var $points_n; // number of row of points
var $total;
var $asta_win; // the caller idx position at table
$user_cur->asta_card = -2;
$user_cur->asta_pnt = -1;
$user_cur->handpt = $this->hand_points($i);
+ $this->rules->tourn_points($user_cur, $i);
}
log_rd2("GEND 4");
}
/* reload of the page with the new layout */
for ($i = 0 ; $i < BIN5_PLAYERS_N ; $i++) {
$user_cur = &$bri->user[$this->player[$i]];
- $user_cur->continue_set(BIN5_USER_CONTINUE_INIT);
$user_cur->trans_step = $user_cur->step + 1;
$user_cur->comm[$user_cur->step % COMM_N] = sprintf('gst.st_loc++; gst.st=%d; xstm.stop(); window.onunload = null ; window.onbeforeunload = null ; document.location.assign("index.php");|', $user_cur->step+1);
}
}
- function rules_change(&$bri, $user, $rules_code_s)
+ function rules_change(&$bri, $user, $rules_id_s)
{
//
// Rules: update version following loaded tcode
$curtime = time();
do {
- /* - verify if match_id and user are both valid to accept
- the match_continue request - */
- $rules_id = (int)$match_code_s;
- // FIXME: from dynamic rules list
- if ($rules_id != 1 && $rules_id != 2 && $rules_id != 4) {
+ if ($this->match_id != -1) {
+ // FIXME_LANG
+ $msg = sprintf("Stai già giocando la partita con codice %d.", $this->match_id);
+ break;
+ }
+
+ if ($this->asta_card != -1 || $this->asta_pla_n < BIN5_PLAYERS_N) {
+ // FIXME_LANG
+ $msg = sprintf("La partita è già stata avviata.");
+ break;
+ }
+
+ $rules_id = (int)$rules_id_s;
+ if (! in_array($rules_id, rules_keys())) {
+ // FIXME_LANG
$msg = "queste regole non esistono o non sono attive";
break;
}
- if ($this->match_id != -1) {
- $msg = "Non si possono cambiare regole dopo che si è già ultimata una mano.";
+ if ($user->rules_get() == $rules_id) {
+ // FIXME_LANG
+ $msg = "hai già richiesto di usare queste regole";
break;
}
- // set the match_id for the current user
- $user->rules_set($rules_id);
+ /* - the user is in the list, add the match_id to his profile
+ and check if he is the N'th to require continue - */
- // XXXXXXXXXXX
- $tot_sel_rules = 0;
+ $rules_tot = 0;
for ($i = 0 ; $i < BIN5_PLAYERS_N ; $i++) {
- if ($bri->user[$this->player[$i]]->rules_get() == BIN5_USER_RULES_INIT) {
+ $user_cur = &$bri->user[$this->player[$i]];
+
+ if ($user == $user_cur) {
+ $rules_tot += 1;
continue;
}
- if ($bri->user[$this->player[$i]]->rules_get() != $rules_id) {
+ if ($user_cur->rules_get() == BIN5_USER_CONTINUE_INIT)
+ continue;
+
+ if ($user_cur->rules_get() != $rules_id)
break;
- }
- $tot_sel_rules++;
+ $rules_tot += 1;
+ }
+ if ($i < BIN5_PLAYERS_N) {
+ // FIXME_LANG
+ $msg = sprintf("<b>L'utente <i>%s</i> voleva già usare le %s.</b>",
+ xcape($user_cur->name), xcape(rules_id2descr($user_cur->rules_get())));
+ break;
}
+
+ // set the match_id for the current user
+ $user->rules_set($rules_id);
+
$ret = TRUE;
// not all players set the continue match than we exit
- if ($i < BIN5_PLAYERS_N) {
- $msg = sprintf("<b>L'utente <i>%s</i> vorrebbe utilizzare le %s.</b>",
+ if ($rules_tot < BIN5_PLAYERS_N) {
+ // FIXME_LANG
+ $msg = sprintf("<b>L'utente <i>%s</i> vorrebbe usare le %s.</b>",
xcape($user->name), xcape(rules_id2descr($rules_id)));
break;
}
/* - all users decide to continue the same match, update all infos and rearrange users
to the right positions on the table - */
- /* reset users table order */
- for ($i = 0 ; $i < BIN5_PLAYERS_N - 1 ; $i++) {
- if ($bri->user[$this->player[$i]]->code == $ucodes[$i]) {
- continue;
- }
- for ($e = $i + 1 ; $e < BIN5_PLAYERS_N ; $e++) {
- if ($bri->user[$this->player[$e]]->code == $ucodes[$i]) {
- $swap = $this->player[$i];
- $this->player[$i] = $this->player[$e];
- $this->player[$e] = $swap;
- $bri->user[$this->player[$i]]->table_pos = $i;
- $bri->user[$this->player[$e]]->table_pos = $e;
- }
- }
- }
- for ($i = 0 ; $i < BIN5_PLAYERS_N ; $i++) {
- fprintf(STDERR, "USERZ: [%s]\n", $bri->user[$this->player[$i]]->name);
- }
-
- // update database info to be aligned with current table (ttok and table_idx
- if (($bdb = BriskDB::create()) != FALSE) {
- if ($bdb->match_continue($match_id, $this, $user->table_orig) == FALSE) {
- unset($bdb);
- $msg = "aggiornamento dei dati della partita fallito";
- break;
- }
- unset($bdb);
- }
-
/* update rules engine */
- $rules_name = rules_id2name($match_data['tcode']);
+ $rules_name = rules_id2name($rules_id);
$this->rules = new $rules_name($this);
- /* bunch and multiplier status set */
- $this->mazzo = $match_data['mazzo_next'];
- $this->mult = $match_data['mult_next'];
- $this->match_id = $match_id;
- $this->game_init(&$bri->user);
+ // $this->game_init(&$bri->user);
/* reload of the page with the new layout */
for ($i = 0 ; $i < BIN5_PLAYERS_N ; $i++) {
$user_cur = &$bri->user[$this->player[$i]];
- $user_cur->continue_set(BIN5_USER_CONTINUE_INIT);
+ $this->rules->tourn_points($user_cur, $i);
+ $user_cur->rules_set(BIN5_USER_CONTINUE_INIT);
$user_cur->trans_step = $user_cur->step + 1;
$user_cur->comm[$user_cur->step % COMM_N] = sprintf('gst.st_loc++; gst.st=%d; xstm.stop(); window.onunload = null ; window.onbeforeunload = null ; document.location.assign("index.php");|', $user_cur->step+1);
$user_cur->step_inc();
} while (FALSE);
$dt = date("H:i ", $curtime);
- for ($i = 0 ; $i < BIN5_PLAYERS_N ; $i++) {
- if ($ret == FALSE && $this->player[$i] != $user->idx)
- continue;
- $user_cur = &$bri->user[$this->player[$i]];
- $user_cur->comm[$user_cur->step % COMM_N] = "gst.st = ".($user_cur->step+1)."; ";
- $user_cur->comm[$user_cur->step % COMM_N] .= nickserv_msg($dt, $msg);
- $user_cur->step_inc();
+ if ($ret == TRUE) {
+ for ($i = 0 ; $i < BIN5_PLAYERS_N ; $i++) {
+ $user_cur = &$bri->user[$this->player[$i]];
+ $user_cur->comm[$user_cur->step % COMM_N] = "gst.st = ".($user_cur->step+1)."; ";
+ $user_cur->comm[$user_cur->step % COMM_N] .= nickserv_msg($dt, $msg);
+ $user_cur->step_inc();
+ }
}
- }
-
+ else {
+ $user->comm[$user->step % COMM_N] = "gst.st = ".($user->step+1)."; ";
+ $user->comm[$user->step % COMM_N] = xcape(sprintf("rules_set(%d);",
+ $this->rules->id));
+ $user->comm[$user->step % COMM_N] .= nickserv_msg($dt, $msg);
+ $user->step_inc();
+ }
+ } // end function rules_change
} // end class Bin5_table
var $continue; // Id of the match that the user would continue
var $rules; // Id of rules required by user
+
+ var $asta_tourn_pts; // array with tournment points for each suit
+
const BASE = "../";
function User() {
$ret .= $table->exitlock_show(&$bri->user, $table_pos);
if (!$is_again) {
/* GENERAL STATUS */
- $ret .= sprintf( 'gst.st = %d; stat = "%s"; subst = "%s"; table_pos = %d;',
- $sendstep, $user->stat, $user->subst, $table_pos);
+ $user_rules = $user->rules_get();
+ $ret .= sprintf('gst.st = %d; stat = "%s"; subst = "%s"; table_pos = %d; rules_set(%d);',
+ $sendstep, $user->stat, $user->subst, $table_pos,
+ ($user_rules == BIN5_USER_CONTINUE_INIT ? $table->rules->id_get() : $user_rules));
log_rd(sprintf( 'SHOW_TABLE: gst.st = %d; stat = "%s"; subst = "%s"; table_pos = %d;', $sendstep, $user->stat, $user->subst, $table_pos));
if (!$is_again)
$ret .= table_welcome($user);
- if ($is_transition && !$is_again) { // appena seduti al tavolo, play della mucca
+ if ($is_transition && !$is_again) { // just sit, play cow
$ret .= playsound("cow.mp3");
}
$table->asta_card);
}
else {
+ // FIXME - RULES to be able to abandon table
/* show auction */
if ($table_pos == ($table->gstart % BIN5_PLAYERS_N) &&
$table->asta_win == -1)
// TAG: POINTS_MANAGEMENT
$pnt_min = $table->points_n - MAX_POINTS < 0 ? 0 : $table->points_n - MAX_POINTS;
- $noty = sprintf('<table class=\"points\"><tr><th></th>');
+ $noty = sprintf('<p>%s.</p>\n', xcape(ucfirst(rules_id2descr($table->rules->id_get()))));
+ $noty .= sprintf('<table class=\"points\"><tr><th></th>');
// Names.
for ($i = 0 ; $i < BIN5_PLAYERS_N ; $i++)