require_once('rules.phh');
-define('BIN5_TOURNAMENT_CURRENT', BIN5_TOURNAMENT_NO_DRAW);
+// FIXME: JUST FOR DEVELOP
+// define('BIN5_TOURNAMENT_CURRENT', BIN5_TOURNAMENT_NO_DRAW);
+define('BIN5_TOURNAMENT_CURRENT', BIN5_TOURNAMENT_TOGETHER17);
$mlang_bin5_bin5 = array(
// br, hr, b, /b, win, fri
$table_wellarr = Array( 'it' => Array ( 'Benvenuto al tavolo. Se almeno tre giocatori non sbloccano l\'uscita cliccando il lucchetto, chi esce non può risedersi a un qualunque tavolo per '.floor(BAN_TIME/60).' minuti.'),
'en' => Array ( 'EN Benvenuto al tavolo. Se almeno tre giocatori non sbloccano l\'uscita cliccando il lucchetto, chi esce non può risedersi a un qualunque tavolo per '.floor(BAN_TIME/60).' minuti.') );
-function rules_id2name($id)
-{
- if ($id == 1)
- return 'Rules_old_rules';
- else if ($id == 2)
- return 'Rules_no_draw';
-
- return 'Rules_unknown';
-}
-
function multoval($mult)
{
GLOBAL $G_lang;
return (sprintf(($G_lang == 'en' ? "%d-ple" : "%d-plo"), $mult));
}
+function dom_select_rules()
+{
+ printf("<select id='select_rules'><option value='1'>Vecchie regole: con pareggio</option><option value='2' selected>Nuove regole: senza pareggio</option><option value='4'>torneo \"insieme per gioco\"</option></select>");
+}
class Card {
var $value; /* 0 - 39 card value */
} // end class Card
class Bin5_table extends Table {
- var $card; // il mazzo di carte
- var $mazzo; // chi e' di mazzo
- var $gstart;
- var $turn;
+ var $card; // il mazzo di carte
+ var $mazzo; // chi e' di mazzo
+ var $gstart; // first player of the current game
+ var $turn; // turn in the game (absolute, not modularized)
- var $asta_pla;
- var $asta_pla_n;
- var $asta_card;
- var $asta_pnt;
+ var $asta_pla; // array(); TRUE: in auction, FALSE: out of the auction
+ var $asta_pla_n; // number of players in auction
+ var $asta_card; // current card for auction
+ var $asta_pnt; // current point for auction
var $mult;
- var $points; // points array
- var $points_n; // number of row of points
+ var $points; // points array
+ var $points_n; // number of row of points
var $total;
var $asta_win; // the caller idx position at table
$user_cur->asta_card = -2;
$user_cur->asta_pnt = -1;
$user_cur->handpt = $this->hand_points($i);
+ $this->rules->tourn_points($user_cur, $i);
}
log_rd2("GEND 4");
}
$curtime = time();
do {
+ if ($this->match_id != -1) {
+ $msg = sprintf("Stai già giocando la partita con codice %d.", $this->match_id);
+ break;
+ }
+
/* - verify if match_id and user are both valid to accept
the match_continue request - */
$match_id = (int)$match_id_s;
break;
}
- if ($user->continue_get() == BIN5_USER_CONTINUE_ALREADY) {
- $msg = "Hai già richiesto di continuare una partita.";
- break;
- }
-
if ($user->continue_get() == $match_id) {
$msg = "Hai già richiesto di continuare questa partita.";
break;
/* - the user is in the list, add the match_id to his profile
and check if he is the N'th to require continue - */
- // set the match_id for the current user
- $user->continue_set($match_id);
-
+ $continue_tot = 0;
for ($i = 0 ; $i < BIN5_PLAYERS_N ; $i++) {
$user_cur = &$bri->user[$this->player[$i]];
- if ($user_cur->continue_get() != $match_id) {
- break;
+
+ if ($user == $user_cur) {
+ $continue_tot += 1;
+ continue;
}
+
+ if ($user_cur->continue_get() == BIN5_USER_CONTINUE_INIT)
+ continue;
+
+ if ($user_cur->continue_get() != $match_id)
+ break;
+ $continue_tot += 1;
}
+ if ($i < BIN5_PLAYERS_N) {
+ $msg = sprintf("<b>L'utente <i>%s</i> voleva già continuare la partita n° %d.</b>",
+ xcape($user_cur->name), $user_cur->continue_get());
+ break;
+ }
+
+ // set the match_id for the current user
+ $user->continue_set($match_id);
+
$ret = TRUE;
// not all players set the continue match than we exit
- if ($i < BIN5_PLAYERS_N) {
+ if ($continue_tot < BIN5_PLAYERS_N) {
$msg = sprintf("<b>L'utente <i>%s</i> vorrebbe continuare la partita n° %d.</b>",
xcape($user->name), $match_id);
break;
/* reload of the page with the new layout */
for ($i = 0 ; $i < BIN5_PLAYERS_N ; $i++) {
$user_cur = &$bri->user[$this->player[$i]];
- $user_cur->continue_set(BIN5_USER_CONTINUE_ALREADY);
$user_cur->trans_step = $user_cur->step + 1;
$user_cur->comm[$user_cur->step % COMM_N] = sprintf('gst.st_loc++; gst.st=%d; xstm.stop(); window.onunload = null ; window.onbeforeunload = null ; document.location.assign("index.php");|', $user_cur->step+1);
}
}
+ function rules_change(&$bri, $user, $rules_id_s)
+ {
+ //
+ // Rules: update version following loaded tcode
+ //
+ $ret = FALSE;
+ $curtime = time();
+
+ do {
+ if ($this->match_id != -1) {
+ $msg = sprintf("Stai già giocando la partita con codice %d.", $this->match_id);
+ break;
+ }
+
+ $rules_id = (int)$rules_id_s;
+ // FIXME: from dynamic rules list
+ if ($rules_id != 1 && $rules_id != 2 && $rules_id != 4) {
+ $msg = "queste regole non esistono o non sono attive";
+ break;
+ }
+
+ if ($user->rules_get() == $rules_id) {
+ $msg = "hai già richiesto di usare queste regole";
+ break;
+ }
+
+ /* - the user is in the list, add the match_id to his profile
+ and check if he is the N'th to require continue - */
+
+ $rules_tot = 0;
+ for ($i = 0 ; $i < BIN5_PLAYERS_N ; $i++) {
+ $user_cur = &$bri->user[$this->player[$i]];
+
+ if ($user == $user_cur) {
+ $rules_tot += 1;
+ continue;
+ }
+
+ if ($user_cur->rules_get() == BIN5_USER_CONTINUE_INIT)
+ continue;
+
+ if ($user_cur->rules_get() != $rules_id)
+ break;
+ $rules_tot += 1;
+ }
+ if ($i < BIN5_PLAYERS_N) {
+ // FIXME_LANG
+ $msg = sprintf("<b>L'utente <i>%s</i> voleva già usare le %s.</b>",
+ xcape($user_cur->name), xcape(rules_id2descr($user_cur->rules_get())));
+ break;
+ }
+
+ // set the match_id for the current user
+ $user->rules_set($rules_id);
+
+ $ret = TRUE;
+ // not all players set the continue match than we exit
+ if ($rules_tot < BIN5_PLAYERS_N) {
+ // FIXME_LANG
+ $msg = sprintf("<b>L'utente <i>%s</i> vorrebbe usare le %s.</b>",
+ xcape($user->name), xcape(rules_id2descr($rules_id)));
+ break;
+ }
+
+ /* - all users decide to continue the same match, update all infos and rearrange users
+ to the right positions on the table - */
+
+ /* update rules engine */
+ $rules_name = rules_id2name($rules_id);
+ $this->rules = new $rules_name($this);
+
+ // $this->game_init(&$bri->user);
+
+ /* reload of the page with the new layout */
+ for ($i = 0 ; $i < BIN5_PLAYERS_N ; $i++) {
+ $user_cur = &$bri->user[$this->player[$i]];
+ $this->rules->tourn_points($user_cur, $i);
+
+ $user_cur->rules_set(BIN5_USER_CONTINUE_INIT);
+ $user_cur->trans_step = $user_cur->step + 1;
+ $user_cur->comm[$user_cur->step % COMM_N] = sprintf('gst.st_loc++; gst.st=%d; xstm.stop(); window.onunload = null ; window.onbeforeunload = null ; document.location.assign("index.php");|', $user_cur->step+1);
+ $user_cur->step_inc();
+
+ // a void command force xynt-streamer to flush all data to client
+ $user_cur->trans_step = $user_cur->step + 1;
+ $user_cur->comm[$user_cur->step % COMM_N] = "";
+ $user_cur->step_inc();
+
+ $user_cur->comm[$user_cur->step % COMM_N] = show_table(&$bri, &$user_cur, $user_cur->step+1, TRUE, FALSE);
+ $user_cur->step_inc();
+ }
+ return (TRUE);
+ } while (FALSE);
+
+ $dt = date("H:i ", $curtime);
+ for ($i = 0 ; $i < BIN5_PLAYERS_N ; $i++) {
+ if ($ret == FALSE && $this->player[$i] != $user->idx)
+ continue;
+ $user_cur = &$bri->user[$this->player[$i]];
+ $user_cur->comm[$user_cur->step % COMM_N] = "gst.st = ".($user_cur->step+1)."; ";
+ $user_cur->comm[$user_cur->step % COMM_N] .= nickserv_msg($dt, $msg);
+ $user_cur->step_inc();
+ }
+ } // end function rules_change
} // end class Bin5_table
define('BIN5_USER_FLAG_RING_ENDAUCT', 0x01);
define('BIN5_USER_CONTINUE_INIT', -1);
-define('BIN5_USER_CONTINUE_ALREADY', -2);
+
+define('BIN5_USER_RULES_INIT', -1);
class Bin5_user extends User {
var $asta_card; //
var $asta_pnt; //
var $privflags; // Flags for briskin5 only
var $continue; // Id of the match that the user would continue
+ var $rules; // Id of rules required by user
+
+ var $asta_tourn_pts; // array with tournment points for each suit
const BASE = "../";
$thiz->exitislock = TRUE;
$thiz->privflags = 0;
$thiz->continue = BIN5_USER_CONTINUE_INIT;
+ $thiz->rules = BIN5_USER_RULES_INIT;
return ($thiz);
}
$this->exitislock = $from->exitislock;
$this->privflags = $from->privflags;
$this->continue = $from->continue;
+ $this->rules = $from->rules;
}
/* CLONE NOT USED
$thiz->handpt = -1;
$thiz->exitislock = TRUE;
$thiz->continue = BIN5_USER_CONTINUE_INIT;
+ $thiz->rules = BIN5_USER_RULES_INIT;
log_wr("Bin5 constructor");
return ($this->continue);
}
+ function rules_set($rules_id)
+ {
+ $this->rules = $rules_id;
+ }
+
+ function rules_get() {
+ return ($this->rules);
+ }
+
} // end class Bin5_user
$match_id = substr($user_mesg, 6);
$table->match_continue($this, $user, $match_id);
}
+ else if (strncmp($user_mesg, "/rules ", 7) == 0) {
+ log_main($user->sess." chatt_send BEGIN");
+
+ $rules_id = substr($user_mesg, 7);
+ $table->rules_change($this, $user, $rules_id);
+ }
else {
for ($i = 0 ; $i < ($user->stat == 'room' ? BIN5_MAX_PLAYERS : BIN5_PLAYERS_N) ; $i++) {
if ($user->stat == 'room') {
if (!$is_again)
$ret .= table_welcome($user);
- if ($is_transition && !$is_again) { // appena seduti al tavolo, play della mucca
+ if ($is_transition && !$is_again) { // just sit, play cow
$ret .= playsound("cow.mp3");
}
$table->asta_card);
}
else {
+ // FIXME - RULES to be able to abandon table
/* show auction */
if ($table_pos == ($table->gstart % BIN5_PLAYERS_N) &&
$table->asta_win == -1)
// TAG: POINTS_MANAGEMENT
$pnt_min = $table->points_n - MAX_POINTS < 0 ? 0 : $table->points_n - MAX_POINTS;
- $noty = sprintf('<table class=\"points\"><tr><th></th>');
+ $noty = sprintf('<p>%s.</p>\n', xcape(ucfirst(rules_id2descr($table->rules->id_get()))));
+ $noty .= sprintf('<table class=\"points\"><tr><th></th>');
// Names.
for ($i = 0 ; $i < BIN5_PLAYERS_N ; $i++)