$thiz->card = array();
$thiz->bunch_create();
$thiz->mazzo = rand(0,PLAYERS_N-1);
+ $thiz->points = array();
+ $thiz->total = array();
$thiz->points_n = 0;
$thiz->mult = 0;
for ($i = 0 ; $i < BIN5_PLAYERS_N ; $i++) {
$this->total[$i] = 0;
$user_cur = $userarr[$this->player[$i]];
+ $user_cur->stat_set('table');
$user_cur->exitislock = TRUE;
}
return ($ct);
}
- function rules_engine($bri, $curtime, $action, $user)
+ function rules_engine(&$bri, $curtime, $action, $user)
{
GLOBAL $G_all_points, $G_dbasetype;
return (TRUE);
}
+ function match_continue(&$bri, $user, $match_id_s)
+ {
+ $ret = FALSE;
+ $curtime = time();
+
+ do {
+ /* - verify if match_id and user are both valid to accept
+ the match_continue request - */
+ $match_id = (int)$match_id_s;
+ if ($match_id <= 0) {
+ $msg = "questa partita non esiste";
+ break;
+ }
+
+ if ($user->continue_get() == BIN5_USER_CONTINUE_ALREADY) {
+ $msg = "Hai già richiesto di continuare una partita.";
+ break;
+ }
+
+ if ($user->continue_get() == $match_id) {
+ $msg = "Hai già richiesto di continuare questa partita.";
+ break;
+ }
+ // retrieves users list for this match
+ $match_data = array();
+ if (($bdb = BriskDB::create()) != FALSE) {
+ // match_order_get return FALSE for old matches
+ $ucodes = $bdb->match_order_get($match_data, $match_id, BIN5_PLAYERS_N);
+ unset($bdb);
+ }
+ if ($ucodes == FALSE) {
+ $msg = "questa partita non è stata memorizzata correttamente";
+ break;
+ }
+
+ // if current user code must be in the users list
+ if (array_search($user->code, $ucodes) === FALSE) {
+ $msg = sprintf("Questo utente non compare nella partita che si vuole continuare [%d].", $user->code);
+ break;
+ }
+
+ /* - the user is in the list, add the match_id to his profile
+ and check if he is the N'th to require continue - */
+
+ // set the match_id for the current user
+ $user->continue_set($match_id);
+
+ for ($i = 0 ; $i < BIN5_PLAYERS_N ; $i++) {
+ $user_cur = &$bri->user[$this->player[$i]];
+ if ($user_cur->continue_get() != $match_id) {
+ break;
+ }
+ }
+ $ret = TRUE;
+ // not all players set the continue match than we exit
+ if ($i < BIN5_PLAYERS_N) {
+ $msg = sprintf("<b>L'utente <i>%s</i> vorrebbe continuare la partita n° %d.</b>",
+ xcape($user->name), $match_id);
+ break;
+ }
+
+ /* - all users decide to continue the same match, update all infos and rearrange users
+ to the right positions on the table - */
+
+ /* reset users table order */
+ for ($i = 0 ; $i < BIN5_PLAYERS_N - 1 ; $i++) {
+ if ($bri->user[$this->player[$i]]->code == $ucodes[$i]) {
+ continue;
+ }
+ for ($e = $i + 1 ; $e < BIN5_PLAYERS_N ; $e++) {
+ if ($bri->user[$this->player[$e]]->code == $ucodes[$i]) {
+ $swap = $this->player[$i];
+ $this->player[$i] = $this->player[$e];
+ $this->player[$e] = $swap;
+ $bri->user[$this->player[$i]]->table_pos = $i;
+ $bri->user[$this->player[$e]]->table_pos = $e;
+ }
+ }
+ }
+ for ($i = 0 ; $i < BIN5_PLAYERS_N ; $i++) {
+ fprintf(STDERR, "USERZ: [%s]\n", $bri->user[$this->player[$i]]->name);
+ }
+
+ // update database info to be aligned with current table (ttok and table_idx
+ if (($bdb = BriskDB::create()) != FALSE) {
+ if ($bdb->match_continue($match_id, $this, $user->table_orig) == FALSE) {
+ unset($bdb);
+ $msg = "aggiornamento dei dati della partita fallito";
+ break;
+ }
+ unset($bdb);
+ }
+
+ /* bunch and multiplier status set */
+ $this->mazzo = $match_data['mazzo_next'];
+ $this->mult = $match_data['mult_next'];
+ $this->match_id = $match_id;
+ $this->game_init(&$bri->user);
+
+ /* reload of the page with the new layout */
+ for ($i = 0 ; $i < BIN5_PLAYERS_N ; $i++) {
+ $user_cur = &$bri->user[$this->player[$i]];
+ $user_cur->continue_set(BIN5_USER_CONTINUE_ALREADY);
+
+ $user_cur->trans_step = $user_cur->step + 1;
+ $user_cur->comm[$user_cur->step % COMM_N] = sprintf('gst.st_loc++; gst.st=%d; xstm.stop(); window.onunload = null ; window.onbeforeunload = null ; document.location.assign("index.php");|', $user_cur->step+1);
+ $user_cur->step_inc();
+
+ // a void command force xynt-streamer to flush all data to client
+ $user_cur->trans_step = $user_cur->step + 1;
+ $user_cur->comm[$user_cur->step % COMM_N] = "";
+ $user_cur->step_inc();
+
+ $user_cur->comm[$user_cur->step % COMM_N] = show_table(&$bri, &$user_cur, $user_cur->step+1, TRUE, FALSE);
+ $user_cur->step_inc();
+ }
+ return (TRUE);
+ } while (FALSE);
+
+ $dt = date("H:i ", $curtime);
+ for ($i = 0 ; $i < BIN5_PLAYERS_N ; $i++) {
+ if ($ret == FALSE && $this->player[$i] != $user->idx)
+ continue;
+ $user_cur = &$bri->user[$this->player[$i]];
+ $user_cur->comm[$user_cur->step % COMM_N] = "gst.st = ".($user_cur->step+1)."; ";
+ $user_cur->comm[$user_cur->step % COMM_N] .= sprintf('chatt_sub("%s", [2, "%s"],"%s");',
+ $dt, NICKSERV, $msg);
+ $user_cur->step_inc();
+ }
+ }
+
} // end class Bin5_table
define('BIN5_USER_FLAG_RING_ENDAUCT', 0x01);
-
+define('BIN5_USER_CONTINUE_INIT', -1);
+define('BIN5_USER_CONTINUE_ALREADY', -2);
class Bin5_user extends User {
var $asta_card; //
var $asta_pnt; //
var $exitislock; // Player can exit from the table ?
var $privflags; // Flags for briskin5 only
+ var $continue; // Id of the match that the user would continue
+
const BASE = "../";
function User() {
$thiz->handpt = -1;
$thiz->exitislock = TRUE;
$thiz->privflags = 0;
+ $thiz->continue = BIN5_USER_CONTINUE_INIT;
return ($thiz);
}
$this->handpt = $from->handpt;
$this->exitislock = $from->exitislock;
$this->privflags = $from->privflags;
+ $this->continue = $from->continue;
}
/* CLONE NOT USED
/* NOTE: at this moment idx and table_pos fields have the same value
but diffentent functions, we keep them separated for a while */
$thiz->room = $bri;
- $thiz->idx = $table_pos;
+ $thiz->idx = $table_pos; // it is the position in the mini-room,
+ // not related to table pos (see below)
$thiz->asta_card = -2;
$thiz->asta_pnt = -1;
$thiz->handpt = -1;
$thiz->exitislock = TRUE;
+ $thiz->continue = BIN5_USER_CONTINUE_INIT;
log_wr("Bin5 constructor");
return ($ret);
- } // function maincheck (...
-
-
-
+ } // function maincheck (...
+ function continue_set($match_code)
+ {
+ $this->continue = $match_code;
+ }
+ function continue_get() {
+ return ($this->continue);
+ }
} // end class Bin5_user
-
class Bin5 {
static $delta_t = array();
{
GLOBAL $mlang_brisk, $G_lang;
- if ($user->stat == 'table') {
- $table = &$this->table[$user->table];
+ if ($user->stat != 'table') {
+ return;
}
+ $curtime = time();
+ $table = &$this->table[$user->table];
$user_mesg = substr($mesg,6);
- $curtime = time();
+ $ret = FALSE;
+ $mesg = "";
$dt = date("H:i ", $curtime);
- if (strncmp($user_mesg, "/nick ", 6) == 0) {
+ if (strncmp($user_mesg, "/cont ", 6) == 0) {
log_main($user->sess." chatt_send BEGIN");
- if (($name_new = validate_name(substr($user_mesg, 6))) == FALSE) {
- $user->comm[$user->step % COMM_N] = "gst.st = ".($user->step+1)."; ";
- $user->comm[$user->step % COMM_N] .= sprintf('chatt_sub("%s", [2, "%s"],"%s");', $dt, NICKSERV, $mlang_brisk['nickmust'][$G_lang]);
- $user->step_inc();
-
- return;
- }
- $user_mesg = "COMMAND ".$user_mesg;
- // Search dup name
- // change
- // update local graph
- // update remote graphs
- for ($i = 0 ; $i < BIN5_MAX_PLAYERS ; $i++) {
- $user_cur = $this->user[$i];
- // if ($user_cur->sess == '' || $user_cur->stat != 'room')
- if ($user_cur->sess == '')
- continue;
- if (strcasecmp($user_cur->name, $name_new) == 0) {
- $user->comm[$user->step % COMM_N] = "gst.st = ".($user->step+1)."; ";
-
- $premsg = sprintf($mlang_brisk['nickdupl'][$G_lang], xcape($name_new));
- $user->comm[$user->step % COMM_N] .= sprintf('chatt_sub("%s", [2, "%s"],"%s");', $dt, NICKSERV, $premsg);
- $user->step_inc();
- break;
- }
- }
- if ($i == BIN5_MAX_PLAYERS) {
- if ($user->flags & USER_FLAG_AUTH && strcasecmp($user->name,$name_new) != 0) {
- if ($this->table[$user->table]->auth_only == TRUE) {
- $user->comm[$user->step % COMM_N] = "gst.st = ".($user->step+1)."; ";
- $user->comm[$user->step % COMM_N] .= sprintf('chatt_sub("%s", [2, "%s"],"<b>%s</b>");', $dt, NICKSERV, $mlang_brisk['authchan'][$G_lang]);
- $user->step_inc();
- return;
- }
- else {
- $user->flags &= ~USER_FLAG_AUTH; // Remove auth if name changed
- }
- }
-
- $user->name = $name_new;
-
- log_main($user->sess." chatt_send start set");
-
-
- for ($i = 0 ; $i < BIN5_MAX_PLAYERS ; $i++) {
- log_main($user->sess." chatt_send set loop");
-
- $user_cur = &$this->user[$i];
- if ($user_cur->sess == '')
- continue;
-
- if ($user_cur->stat == 'table' && $user_cur->table == $user->table) {
- $table = &$this->table[$user->table];
-
- $user_cur->comm[$user_cur->step % COMM_N] = "gst.st = ".($user_cur->step+1)."; ";
- $user_cur->comm[$user_cur->step % COMM_N] .= sprintf('set_names([%d, "%s"], [%d, "%s"], [%d, "%s"], [%d, "%s"], [%d, "%s"]); ',
- $this->user[$table->player[($user_cur->table_pos) % BIN5_PLAYERS_N]]->flags,
- xcape($this->user[$table->player[($user_cur->table_pos) % BIN5_PLAYERS_N]]->name),
-
- $this->user[$table->player[($user_cur->table_pos+1) % BIN5_PLAYERS_N]]->flags,
- xcape($this->user[$table->player[($user_cur->table_pos+1) % BIN5_PLAYERS_N]]->name),
-
- $this->user[$table->player[($user_cur->table_pos+2) % BIN5_PLAYERS_N]]->flags,
- xcape($this->user[$table->player[($user_cur->table_pos+2) % BIN5_PLAYERS_N]]->name),
-
- (BIN5_PLAYERS_N == 3 ? 0: $this->user[$table->player[($user_cur->table_pos+3) % BIN5_PLAYERS_N]]->flags),
- (BIN5_PLAYERS_N == 3 ? "" : xcape($this->user[$table->player[($user_cur->table_pos+3) % BIN5_PLAYERS_N]]->name)),
-
- (BIN5_PLAYERS_N == 3 ? 0: $this->user[$table->player[($user_cur->table_pos+4) % BIN5_PLAYERS_N]]->flags),
- (BIN5_PLAYERS_N == 3 ? "" : xcape($this->user[$table->player[($user_cur->table_pos+4) % BIN5_PLAYERS_N]]->name)));
- if ($user_cur == $user) {
- $user_cur->comm[$user_cur->step % COMM_N] .= $user_cur->myname_innerHTML();
- }
- $user_cur->step_inc();
- }
- }
- }
+ $match_id = substr($user_mesg, 6);
+ $table->match_continue($this, $user, $match_id);
}
else {
for ($i = 0 ; $i < ($user->stat == 'room' ? BIN5_MAX_PLAYERS : BIN5_PLAYERS_N) ; $i++) {