define(SESS_LEN, 13);
define(STREAM_TIMEOUT, 20);
define(EXPIRE_TIME_RD, 180);
-define(EXPIRE_TIME_SMAMMA, 180);
+define(EXPIRE_TIME_SMAMMA, 360);
+// BAN_TIME da allineare anche in commons.js
+define(BAN_TIME, 900);
define(GARBAGE_TIMEOUT, 10);
define(NICKSERV, "<i>SERVER</i>");
define(BRISK_DEBUG, FALSE);
// define(DEBUGGING, "local");
-$G_brisk_version = "0.4.5";
+$G_all_points = array( 11,10,4,3,2, 0,0,0,0,0 );
+$G_brisk_version = "0.5.0";
-$root_wellarr = Array ( 'Benvenuto in brisk (Ver. '.$G_brisk_version.').',
+$root_wellarr = Array ( 'Benvenuto in brisk (Ver. '.$G_brisk_version.'), <b>NOVITA\'</b>: audio a inizio partita, uscita concordata dai tavoli e "lascio" per troppo pochi punti in mano.',
'Se vuoi iscriverti alla <a target="_blank" href="http://www.milug.org/cgi-bin/mailman/listinfo/ml-briscola">Mailing List</a>, cliccala!' );
-$table_wellarr = Array ( 'Benvenuto al tavolo.');
+$table_wellarr = Array ( 'Benvenuto al tavolo. Se almeno tre giocatori non sbloccano l\'uscita cliccando il lucchetto, chi esce non può risedersi a un qualunque tavolo per '.floor(BAN_TIME/60).' minuti.');
$G_room_help= '
Per giocare le carte dovrete trascinarle nel quadrato al centro del vostro schermo.<br><br>
Il vostro turno è sempre segnalato da una cornice verde lampeggiante intorno quadrato al centro del vostro schermo.<br><br>
Durante la partita, se vorrete ricaricare la pagina, usate l\'apposito bottone \\"reload\\" in basso a destra.<br>
+Dopo che è iniziata una partita per uscirne dovete chiedere agli altri giocatori di sbloccarla cliccando sul lucchetto. Se non si segue questa prassi, una volta usciti, non vi potrete sedere a nessun tavolo per '.floor(BAN_TIME/60).' minuti.
<dl>
<dt><b>Comandi della chat</b>
<dd><b>/nick <i><nuovo_nickname></i></b> - cambio di nickname
var $briscola;
var $friend;
+ var $old_reason;
var $old_asta_pnt;
var $old_pnt;
var $old_win;
$this->briscola = -1;
$this->friend = -1;
$this->turn = 0;
+ $this->old_reason = "";
$this->old_asta_pnt = -1;
$this->old_pnt = -1;
$this->old_win = -1;
}
}
- function init()
+ function init(&$userarr)
{
$this->mazzo = rand(0,PLAYERS_N-1);
$this->points_n = 0;
$this->mult = 1;
$this->old_win =-1;
+ $this->old_reason = "";
for ($i = 0 ; $i < PLAYERS_N ; $i++) {
$this->total[$i] = 0;
+ $user_cur = &$userarr[$this->player[$i]];
+ $user_cur->exitislock = TRUE;
}
log_main("table::init","ci siamo");
}
- function game_init(&$bri)
+ function game_init(&$userarr)
{
log_rd2($sess,"GSTART 4");
for ($i = 0 ; $i < PLAYERS_N ; $i++) {
$this->asta_pla[$i] = TRUE;
- $user_cur = &$bri->user[$this->player[$i]];
+ $user_cur = &$userarr[$this->player[$i]];
$user_cur->subst = 'asta';
$user_cur->asta_card = -2;
$user_cur->asta_pnt = -1;
+ $user_cur->handpt = $this->hand_points($i);
+ // SEE function calculate_points(&$table)
}
}
}
}
+ function hand_points($idx)
+ {
+ GLOBAL $G_all_points;
+
+ $tot = 0;
+
+ for ($i = 0 ; $i < 40 ; $i++) {
+ if ($this->card[$i]->owner != $idx)
+ continue;
+
+ $ctt = $this->card[$i]->value % 10;
+ $tot += $G_all_points[$ctt];
+ }
+
+ return ($tot);
+ }
+
+ function exitlock_show(&$userarr, $table_pos)
+ {
+ $ct = $this->exitlock_calc(&$userarr, $table_pos);
+
+ $ret = sprintf('exitlock_show(%d, %s);', $ct,
+ ($userarr[$this->player[$table_pos]]->exitislock ? 'true' : 'false'));
+ return ($ret);
+ }
+
+ function exitlock_calc(&$userarr, $table_pos)
+ {
+ $ct = 0;
+
+ for ($i = 0 , $ct = 0 ; $i < PLAYERS_N ; $i++) {
+ if ($userarr[$this->player[$i]]->exitislock == FALSE)
+ $ct++;
+ }
+
+ return ($ct);
+ }
} // End class Table
class User {
var $sess; // session of the user
var $lacc; // last access (for the cleanup)
var $laccwr; // last access (for the cleanup)
+ var $bantime; // timeout to temporary ban
var $stat; // status (outdoor, room, table, game, ...)
var $subst; // substatus for each status
var $step; // step of the current status
var $comm; // commands array
var $asta_card; //
var $asta_pnt; //
-
+ var $handpt; // Total card points at the beginning of the current hand.
+ var $exitislock; // Player can exit from the table ?
var $table; // id of the current table (if in table state)
var $table_pos; // idx on the table
$this->sess = $sess;
$this->lacc = time();
$this->laccwr = time();
+ $this->bantime = 0;
$this->stat = $stat;
$this->subst = $subst;
$this->step = 1;
$this->comm = array();
$this->asta_card = -2;
$this->asta_pnt = -1;
+ $this->handpt = -1;
+ $this->exitislock = TRUE;
$this->table = $table;
}
$from_table = ($user->stat == "table");
if ($from_table) {
log_main("WAKEUP", "from table [".$user->table."] nplayers_n: ".$this->table[$user->table]->player_n);
+
for ($i = 0 ; $i < $table->player_n ; $i++) {
$user_cur = &$this->user[$table->player[$i]];
log_main("PREIMPOST", "INLOOP name: ".$user_cur->name);
if (strncmp($user_mesg, "/nick ", 6) == 0) {
log_main($user->sess, "chatt_send BEGIN");
- $name_new = str_replace(' ', '_', substr(trim(substr($user_mesg, 6)),0,12));
+ if (($name_new = validate_name(substr($user_mesg, 6))) == FALSE) {
+ $user->comm[$user->step % COMM_N] = "gst.st = ".($user->step+1)."; ";
+ $user->comm[$user->step % COMM_N] .= sprintf('chatt_sub("%s","Il nickname deve contenere almeno una lettera o una cifra.");', $dt.NICKSERV, xcape($name_new));
+ $user->step++;
+
+ return;
+ }
$user_mesg = "COMMAND ".$user_mesg;
// Search dup name
// change
*
* RETURN VALUE:
* if ($idx != -1 && ret == FALSE) => duplicated nick
+ * if ($idx == -2 && ret == FALSE) => invalid name
* if ($idx == -1 && ret == FALSE) => no space left
* if (ret == TRUE) => SUCCESS
*/
$idx = -1;
$idfree = -1;
+ if (($name_new = validate_name($name)) == FALSE) {
+ $idx = -2;
+ return (FALSE);
+ }
+
log_auth("XXX", sprintf("ARRIVA: [%s]", $sess));
if (validate_sess($sess) == FALSE)
$sess = "";
if ($idfree == -1 && strcmp("", $this->user[$i]->sess) == 0) {
$idfree = $i;
}
- if (strcmp($this->user[$i]->name, $name) == 0) {
+ if (strcmp($this->user[$i]->name, $name_new) == 0) {
$idx = $i;
break;
}
if ($idx == -1)
$idx = $idfree;
- log_auth("XXX", sprintf("TROVATO A QUESTO PUNTO [%d] sess [%s] name [%s]", $idx, $sess, $name));
+ log_auth("XXX", sprintf("TROVATO A QUESTO PUNTO [%d] sess [%s] name [%s]", $idx, $sess, $name_new));
if ($idx != -1 && $i == MAX_PLAYERS) {
/* SUCCESS */
else {
$this->user[$idx]->sess = $sess;
}
- $this->user[$idx]->name = $name;
+ $this->user[$idx]->name = $name_new;
$this->user[$idx]->stat = "room";
$this->user[$idx]->subst = "standup";
$this->user[$idx]->laccwr = time();
- log_main("XXX", sprintf("TROVATO LIBERO A [%d] sess [%s] name [%s]", $idx, $sess, $name));
+ log_main("XXX", sprintf("TROVATO LIBERO A [%d] sess [%s] name [%s]", $idx, $sess, $name_new));
return ($this->user[$idx]);
}
$ret .= sprintf('$("callerimg").src = "img/%02d.png";', $table->briscola);
$ret .= sprintf('$("caller").style.visibility = "visible";');
$ret .= sprintf('$("chooseed").style.visibility = "hidden";');
+ $ret .= sprintf('$("astalascio").style.visibility = "";');
$ret .= sprintf('$("asta").style.visibility = "hidden";');
$ret .= sprintf('show_astat(-2,-2,-2,-2,-2);');
$noty .= sprintf('<td class=\"td_points\">%d</td>', $table->total[$e]);
$noty .= "</tr></table>";
+ if ($table->old_reason != "") {
+ $noty .= sprintf("<hr><b>%s</b><br>", xcape($table->old_reason));
+ }
+
if ($table->old_win != -1) {
$win = $table->player[$table->old_win];
$fri = $table->player[$table->old_friend];
is_transition (is from room to table ?)
is_again (is another game)
-Examles of $is_transition, $is_again:
+Examples of $is_transition, $is_again:
from reload of the page: FALSE, FALSE
- from sitdown in room: TRUE, FALSE
- from table: asta cmd e tutti passano: TRUE, TRUE
- from table: fine partita: TRUE, TRUE
+ from sitdown in room: TRUE, FALSE
+ from table: asta cmd e tutti passano: TRUE, TRUE
+ from table: fine partita: TRUE, TRUE
*/
function show_table(&$bri, &$user, $sendstep, $is_transition, $is_again)
{
$table_idx = $user->table;
$table = &$bri->table[$table_idx];
-
- /****************
- FOR RELOAD:
- DONE - user names
- handed cards
- tabled cards
- taked cards
- remark on/off
- cards dnd (and gameable card if its turn)
- who call and what
- ****************/
-
+ $table_pos = $user->table_pos;
$ret = "table_init();";
-
+ $ret .= $table->exitlock_show(&$bri->user, $table_pos);
if (!$is_again) {
/* GENERAL STATUS */
$ret .= sprintf( 'gst.st = %d; stat = "%s"; subst = "%s"; table_pos = %d;',
- $sendstep, $user->stat, $user->subst, $user->table_pos);
+ $sendstep, $user->stat, $user->subst, $table_pos);
/* BACKGROUND */
$ret .= "background_set();";
/* USERS INFO */
$ret .= sprintf('$("myname").innerHTML = "<b>%s</b>";', xcape($user->name,ENT_COMPAT,"UTF-8"));
$ret .= sprintf('set_names(" %s", " %s", " %s", " %s", " %s"); ',
- xcape($bri->user[$table->player[($user->table_pos)%PLAYERS_N]]->name),
- xcape($bri->user[$table->player[($user->table_pos+1)%PLAYERS_N]]->name),
- xcape($bri->user[$table->player[($user->table_pos+2)%PLAYERS_N]]->name),
- (PLAYERS_N == 3 ? "" : xcape($bri->user[$table->player[($user->table_pos+3)%PLAYERS_N]]->name)),
- (PLAYERS_N == 3 ? "" : xcape($bri->user[$table->player[($user->table_pos+4)%PLAYERS_N]]->name)));
+ xcape($bri->user[$table->player[($table_pos)%PLAYERS_N]]->name),
+ xcape($bri->user[$table->player[($table_pos+1)%PLAYERS_N]]->name),
+ xcape($bri->user[$table->player[($table_pos+2)%PLAYERS_N]]->name),
+ (PLAYERS_N == 3 ? "" : xcape($bri->user[$table->player[($table_pos+3)%PLAYERS_N]]->name)),
+ (PLAYERS_N == 3 ? "" : xcape($bri->user[$table->player[($table_pos+4)%PLAYERS_N]]->name)));
}
/* NOTIFY FOR THE CARD MAKER */
if ($is_transition) { // && $user->subst == "asta" superfluo
- $ret .= show_table_info(&$bri, &$table, $user->table_pos);
+ $ret .= show_table_info(&$bri, &$table, $table_pos);
}
if (!$is_again)
$ret .= table_wellcome($user);
+ if ($is_transition && !$is_again) { // appena seduti al tavolo, play della mucca
+ $ret .= playsound("cow.mp3");
+ }
+
+
/* CARDS */
if ($is_transition) { // && $user->subst == "asta" superfluo
$ret .= "|";
log_rd($sess, "O ".$o." VAL ".$table->card[$o]->value." Owner: ".$table->card[$o]->owner);
$ret .= sprintf( ' card_send(%d,%d,%d,%8.2f,%d);|', ($table->gstart + $e) % PLAYERS_N,
- $i, ((($e + PLAYERS_N - $user->table_pos + $table->gstart) % PLAYERS_N) == 0 ?
+ $i, ((($e + PLAYERS_N - $table_pos + $table->gstart) % PLAYERS_N) == 0 ?
$table->card[$o]->value : -1),
($i == 7 && $e == (PLAYERS_N - 1) ? 1 : 0.5),$i+1);
}
for ($i = 0 ; $i < 40 ; $i++) {
if ($table->card[$i]->stat == 'hand') {
- if ($table->card[$i]->owner == $user->table_pos) {
+ if ($table->card[$i]->owner == $table_pos) {
$cards[$inhand[$table->card[$i]->owner]] = $table->card[$i]->value;
}
$inhand[$table->card[$i]->owner]++;
/* Set ours cards. */
$oursarg = "";
- for ($i = 0 ; $i < $inhand[$user->table_pos] ; $i++)
+ for ($i = 0 ; $i < $inhand[$table_pos] ; $i++)
$oursarg .= ($i == 0 ? "" : ", ").$cards[$i];
- for ($i = $inhand[$user->table_pos] ; $i < 8 ; $i++)
+ for ($i = $inhand[$table_pos] ; $i < 8 ; $i++)
$oursarg .= ($i == 0 ? "" : ", ")."-1";
$ret .= sprintf('card_setours(%s);', $oursarg);
$showst .= ",-2,-2";
$ret .= sprintf('show_astat(%s);', $showst);
- if ($table->asta_win != -1 && $table->asta_win == $user->table_pos) {
+ if ($table->asta_win != -1 && $table->asta_win == $table_pos) {
/* show card chooser */
- $ret .= sprintf('choose_seed(%s); $("asta").style.visibility = "hidden";',
+ $ret .= sprintf('choose_seed(%s); $("astalascio").style.visibility = ""; $("asta").style.visibility = "hidden";',
$table->asta_card);
}
else {
/* show auction */
- if ($user->table_pos == ($table->gstart % PLAYERS_N) &&
+ if ($table_pos == ($table->gstart % PLAYERS_N) &&
$table->asta_win == -1)
- $ret .= sprintf('dispose_asta(%d,%d);',
- $table->asta_card + 1, $table->asta_pnt+1);
+ $ret .= sprintf('dispose_asta(%d,%d, %s);',
+ $table->asta_card + 1, $table->asta_pnt+1, ($user->handpt <= 2 ? "true" : "false"));
else
- $ret .= sprintf('dispose_asta(%d,%d);',
- $table->asta_card + 1, -($table->asta_pnt+1));
+ $ret .= sprintf('dispose_asta(%d,%d, %s);',
+ $table->asta_card + 1, -($table->asta_pnt+1), ($user->handpt <= 2 ? "true" : "false"));
}
/* Remark */
if ($table->asta_win == -1) { // auction case
- if ($user->table_pos == ($table->gstart % PLAYERS_N))
+ if ($table_pos == ($table->gstart % PLAYERS_N))
$ret .= "remark_on();";
else
$ret .= "remark_off();";
}
else { // chooseed case
- if ($user->table_pos == $table->asta_win)
+ if ($table_pos == $table->asta_win)
$ret .= "remark_on();";
else
$ret .= "remark_off();";
}
else if ($user->subst == 'game') {
/* HIGHLIGHT */
- if (($table->gstart + $table->turn) % PLAYERS_N == $user->table_pos)
+ if (($table->gstart + $table->turn) % PLAYERS_N == $table_pos)
$ret .= "is_my_time = true; remark_on();";
else
$ret .= "remark_off();";
function calculate_points(&$table)
{
- $all_points = array( 11,10,4,3,2, 0,0,0,0,0 );
+ GLOBAL $G_all_points;
$pro = 0;
if ($table->asta_pnt == 60)
$table->asta_pnt = 61;
+ $table->old_reason = "";
$table->old_win = $table->asta_win;
$table->old_friend = $table->friend;
$table->old_asta_pnt = $table->asta_pnt;
$ctt = $table->card[$i]->value % 10;
$own = $table->card[$i]->owner;
if ($own == $table->asta_win || $own == $table->friend)
- $pro += $all_points[$ctt];
+ $pro += $G_all_points[$ctt];
}
log_wr("XXX", sprintf("PRO: [%d]", $pro));
$table->mult = 1;
}
-function validate_sess($sess) {
+function validate_sess($sess)
+{
if (strlen($sess) == SESS_LEN)
return (TRUE);
else
return (FALSE);
}
+
+function validate_name($name)
+{
+ $name_new = str_replace(' ', '_', substr(trim($name),0,12));
+
+ for ($i = 0 ; $i < strlen($name_new) ; $i++) {
+ $c = $name_new[$i];
+ if (($c >= "a" && $c <= "z") || ($c >= "A" && $c <= "Z") || ($c >= "0" && $c <= "9"))
+ return ($name_new);
+ }
+
+ return (FALSE);
+}
+
+function playsound($filename)
+{
+ return (sprintf('playsound("flasou", "%s");', $filename));
+}
+
+function secstoword($secs)
+{
+ $mins = floor($secs / 60);
+ $secs = $secs % 60;
+ if ($mins > 0)
+ $ret = sprintf("%d minut%s%s", $mins, ($mins > 1 ? "i" : "o"), ($secs > 0 ? " e " : ""));
+
+ if ($secs > 0)
+ $ret .= sprintf("%d second%s", $secs, ($secs > 1 ? "i" : "o"));
+
+ return ($ret);
+}
+
?>