+ if ($bri != FALSE) {
+ //
+ // SPAWN: JOIN
+ //
+ log_main("garbage_manager: bri loaded successfully.");
+ $bri->garbage_manager(TRUE);
+
+ $bri_table = $bri->table[0];
+
+ // is the end of the table
+
+ if ($bri->the_end == TRUE) {
+ /*
+ * DESTROY OF FINISHED TABLE && MOVE PLAYER TO ROOM AGAIN
+ */
+ log_main("garbage_manager: INSIDE THE END.");
+
+ $plist = "$table_cur->table_token|$table_cur->idx|$table_cur->player_n";
+ for ($i = 0 ; $i < $table_cur->player_n ; $i++) {
+ $plist .= '|'.$this->user[$table_cur->player[$i]]->sess;
+ }
+
+ for ($i = 0 ; $i < $bri_table->player_n ; $i++) {
+ // stat must be "table" by definition
+ $user_cur = $this->user[$table_cur->player[$i]];
+ $bri_user = $bri->user[$i];
+
+ $user_cur->subst = $bri_user->subst;
+ $user_cur->step = $bri_user->step;
+ $user_cur->lacc = $bri_user->lacc;
+ $user_cur->laccwr = $bri_user->lacc;
+ $user_cur->bantime = $bri_user->bantime;
+ }
+
+ log_legal($curtime, 'xxx', $user_cur, "STAT:DESTROY_GAME", $plist);
+
+ $this->room_join_wakeup($user_cur, FALSE, 0);
+ $table_cur->table_token = "";
+ $table_cur->wakeup_time = $curtime + WAKEUP_TIME;
+
+ $this->match_del($table_idx);
+ }
+ else {
+ log_main("gm:: save_data");
+
+ for ($i = 0 ; $i < $bri_table->player_n ; $i++) {
+ $this->user[$table_cur->player[$i]]->lacc = $bri->user[$i]->lacc;
+ }
+ }
+ } // if ($bri == FALSE
+ else if ($no_recovery == FALSE) {
+ log_crit("ERROR: table ".$table_idx." unrecoverable join");
+
+ for ($i = 0 ; $i < $table_cur->player_n ; $i++) {
+ $user_cur = $this->user[$table_cur->player[$i]];
+ $user_cur->subst = "shutdowner";
+ $user_cur->step_inc();
+
+ $ret = sprintf('stat = "%s"; subst = "%s";', $user_cur->stat, $user_cur->subst);
+ $ret .= "gst.st = ".($user_cur->step+1)."; ";
+ // MLANG <br>I dati del tavolo n° ".$user_cur->table." sono inconsistenti, verranno resettati.<br><br>Torni in piedi.<br><br>
+ $prestr = sprintf($mlang_brisk['tabincon'][$G_lang], $user_cur->table);
+ $ret .= show_notify($prestr, 2000, $mlang_brisk['btn_close'][$G_lang], 400, 110);
+ $user_cur->comm[$user_cur->step % COMM_N] = $ret;
+ $user_cur->step_inc();
+ }
+
+ $plist = "$table_cur->table_token|$user_cur->table|$table_cur->player_n";
+ for ($i = 0 ; $i < $table_cur->player_n ; $i++) {
+ $plist .= '|'.$this->user[$table_cur->player[$i]]->sess;
+ }
+ log_legal($curtime, 'xxx', $user_cur, "STAT:DESTROY_GAME(RECOVERY)", $plist);
+
+ $this->room_join_wakeup($user_cur, TRUE, -2);
+ $table_cur->table_token = "";
+ }
+ }
+ } // if ($table_cur->player_n == PLAYERS_N) {
+ } // for ($table_idx = 0 ; $table_idx < TABLES_N ; $table_idx++) {