define(FTOK_PATH, "/var/lib/brisk");
define(LEGAL_PATH, "/tmp/legal_brisk");
define(PROXY_PATH, "/var/lib/brisk_proxy");
-define(TABLES_N, 12);
+define(TABLES_N, 32);
define(PLAYERS_N, 3);
define(MAX_POINTS, 5);
define(MAX_PLAYERS, (20 + (PLAYERS_N * TABLES_N)));
define(EXPIRE_TIME_WAG, 10);
define(WAKEUP_TIME, 12);
// BAN_TIME da allineare anche in commons.js
-define(BAN_TIME, 900);
+define(BAN_TIME, 3600);
define(GARBAGE_TIMEOUT, 10);
define(NICKSERV, "<i>BriskServ</i>");
define(DBG_AUTH, 0x0200);
define(DBG_CRIT, 0x0400);
-define(BRISK_DEBUG, 0);
+// NOTE: BRISK DEBUG must be a numerical constant, not the result of operations on symbols
+define(BRISK_DEBUG, 0xffffffff);
define(BRISK_SINGLE_DEBUG,0);
define(BRISK_SINGLE_SESS, "");
require_once("$DOCUMENT_ROOT/Etc/".BRISK_CONF);
$G_false = FALSE;
+$G_lang = "it";
+$G_lng = "";
+// $G_lang = "en";
+// $G_lng = "_en";
$G_all_points = array( 11,10,4,3,2, 0,0,0,0,0 );
-$G_brisk_version = "2.1.0 - trusty";
+$G_brisk_version = "2.1.5 - trusty";
-$root_wellarr = Array ( 'Brisk (Ver. '.$G_brisk_version.'), <b>NOVITA\'</b>: Autenticazione e tavoli riservati.',
+/* MLANG: ALL THE INFO STRINGS IN brisk.phh */
+$root_wellarr = Array ( 'Brisk (Ver. '.$G_brisk_version.'), <b>NOVITA\'</b>: il rendering degli utenti in piedi è stato riscritto.',
'Se vuoi iscriverti alla <a target="_blank" href="http://www.milug.org/cgi-bin/mailman/listinfo/ml-briscola">Mailing List</a>, cliccala!' );
-$table_wellarr = Array ( 'Benvenuto al tavolo. Se almeno tre giocatori non sbloccano l\'uscita cliccando il lucchetto, chi esce non può risedersi a un qualunque tavolo per '.floor(BAN_TIME/60).' minuti.');
-
$G_room_help= '
<div style=\\"text-align: left; padding: 8px;\\">
<dt><b>Comandi della chat</b>
<dd><b>/nick <i><nuovo_nickname></i></b> - cambio di nickname
<dd><b>/tav <i><frase di invito></i></b> - invito per gli altri giocatori al tavolo dove si è seduti
+<dd><b>/st <i><stato></i></b> - cambia l\'icona associata al tuo user; <i>stato</i> può valere: \\"normale\\", \\"fuori\\", \\"pausa\\", \\"cibo\\", \\"cane\\", \\"lavoro\\", \\"presente\\" oppure \\"sigaretta\\"
+<dd><b>/garante</b> - se si è autenticati permette di garantire per un utente fidato
</dl>
</div>
';
+//
+
$G_room_about= '<br>
<div id=\\"header\\" class=\\"header\\">
<img class=\\"nobo\\" src=\\"img/brisk_logo64.png\\">
return (str_replace($from, $to, htmlentities($s,ENT_COMPAT,"UTF-8")));
}
+function xcapelt($s)
+{
+ $from = array ( '\\', '|' );
+ $to = array ( '\\\\', '\\|' );
+
+ return (str_replace($from, $to, $s));
+}
class Card {
var $value; /* 0 - 39 card value */
} // end class Card
class Table {
+ var $idx;
var $player;
var $player_n;
var $card;
{
}
- function &create()
+ function &create($idx)
{
GLOBAL $G_false;
if (($thiz =& new Table()) == FALSE)
return ($G_false);
+ $thiz->idx = $idx;
$thiz->player = array();
$thiz->player_n = 0;
$thiz->card = FALSE;
if (($thiz =& new Table()) == FALSE)
return ($G_false);
+ $thiz->idx = $from->idx;
$thiz->player = array();
for ($i = 0 ; $i < $from->player_n ; $i++)
$thiz->player[$i] = $from->player[$i];
if (($thiz =& new Table()) == FALSE)
return ($G_false);
+ $thiz->idx = $from->idx;
$thiz->player_n = $from->player_n;
$thiz->card = &$thiz->bunch_create();
$thiz->mazzo = $from->mazzo;
return ($ct);
}
+
+
+
+
+ // $ret .= table_act_content(($user->subst == 'standup'), $this->table[$i]->player_n, $i, $user->table,
+ // ($this->table[$i]->auth_only == FALSE ? TRUE : $user->flags & USER_FLAG_AUTH));
+
+ // function act_content($isstanding, $sitted, $table, $cur_table, $allowed)
+ function act_content(&$user)
+ {
+ $ret = "";
+ $isstanding = ($user->subst == 'standup');
+ $sitted = $this->player_n;
+ $table = $this->idx;
+ $cur_table = $user->table;
+ $allowed = TRUE;
+
+ if ($isstanding) {
+ if ($sitted < PLAYERS_N) {
+ if ($this->auth_only) {
+ if ($user->flags & USER_FLAG_AUTH)
+ $act = "sitreser";
+ else
+ $act = 'reserved';
+ }
+ else {
+ $act = 'sit';
+ }
+ }
+ else {
+ $act = 'none';
+ }
+ }
+ else {
+ if ($table == $cur_table)
+ $act = 'wake';
+ else
+ $act = 'none';
+ }
+
+ if ($act != '')
+ $ret = sprintf('j_tab_act_cont(%d, \'%s\');', $table, $act);
+
+ return ($ret);
+ }
+
+
} // end class Table
// User flags
define(USER_FLAG_AUTH, 0x02);
+// user status
+define(USER_FLAG_S_NORM, 0x000); // done
+define(USER_FLAG_S_PAU, 0x100); // done
+define(USER_FLAG_S_OUT, 0x200); // done
+define(USER_FLAG_S_DOG, 0x300); // done
+define(USER_FLAG_S_EAT, 0x400); // done
+define(USER_FLAG_S_WRK, 0x500); // done
+define(USER_FLAG_S_SMK, 0x600); // done
+define(USER_FLAG_S_EYE, 0x700); // done
+
+define(USER_FLAG_S_ALL, 0xf00); // done
+
class User {
var $name; // name of the user
var $sess; // session of the user
function reset() {
$curtime = time();
- log_legal($curtime, $this->sess, $this->name, "STAT:LOGOUT", '');
+ log_legal($curtime, $this, "STAT:LOGOUT", '');
$tmp_sess = $this->sess;
$this->sess = "";
}
for ($i = 0 ; $i < TABLES_N ; $i++) {
- $this->table[$i] =& Table::create();
- $row = ( (((int)($i / 4)) % 2) == 0 );
- $col = ($i % 2 == 0);
- $this->table[$i]->auth_only = (($row && $col) || (!$row && !$col));
+ $this->table[$i] =& Table::create($i);
+ if ($i < 12) {
+ $row = ( (((int)($i / 4)) % 2) == 0 );
+ $col = ($i % 2 == 0);
+ $this->table[$i]->auth_only = (($row && $col) || (!$row && !$col));
+ }
+ else {
+ $this->table[$i]->auth_only = FALSE;
+ }
}
$this->garbage_timeout = 0;
}
$user_cur->bantime = $bri_user->bantime;
}
- log_legal($curtime, $user_cur->sess, $user_cur->name, "STAT:DESTROY_GAME", $plist);
+ log_legal($curtime, $user_cur, "STAT:DESTROY_GAME", $plist);
$this->room_join_wakeup(&$user_cur, FALSE, 0);
$table_cur->table_token = "";
for ($i = 0 ; $i < $table_cur->player_n ; $i++) {
$plist .= '|'.$this->user[$table_cur->player[$i]]->sess;
}
- log_legal($curtime, $user_cur->sess, $user_cur->name, "STAT:DESTROY_GAME(RECOVERY)", $plist);
+ log_legal($curtime, $user_cur, "STAT:DESTROY_GAME(RECOVERY)", $plist);
$this->room_join_wakeup(&$user_cur, TRUE, -2);
$table_cur->table_token = "";
if ($user_cur->stat == 'room' && $user_cur->subst == 'sitdown') {
$this->room_wakeup(&$user_cur);
$user_cur->comm[$user_cur->step % COMM_N] = "gst.st = ".($user_cur->step+1)."; ";
+ /* MLANG: <br>Sei stato inattivo per ".(EXPIRE_TIME_SMAMMA/60.0)." minuti. <br><br>Quindi ritorni tra i <b>Giocatori in piedi</b>.", "torna ai tavoli" */
$user_cur->comm[$user_cur->step % COMM_N] .= show_notify("<br>Sei stato inattivo per ".(EXPIRE_TIME_SMAMMA/60.0)." minuti. <br><br>Quindi ritorni tra i <b>Giocatori in piedi</b>.", 0, "torna ai tavoli", 400, 100);
$user_cur->step_inc();
}
$ret .= root_wellcome($user);
$ret .= sprintf('subst = "%s";', $user->subst);
- $ret .= sprintf('$("myname").innerHTML = "<b>%s</b>";', xcape($user->name));
+ $itin = ($user->flags & USER_FLAG_AUTH ? "<i>" : "");
+ $itou = ($user->flags & USER_FLAG_AUTH ? "</i>" : "");
+ $ret .= sprintf('$("myname").innerHTML = "<b>%s%s%s</b>";', $itin, xcape($user->name), $itou);
for ($i = 0 ; $i < TABLES_N ; $i++) {
$ret .= $this->table_content($user, $i);
- $ret .= table_act_content(($user->subst == 'standup'), $this->table[$i]->player_n, $i, $user->table,
- ($this->table[$i]->auth_only == FALSE ? TRUE : $user->flags & USER_FLAG_AUTH));
- // $ret .= sprintf('$("table_act%d").innerHTML = "%s";', $i, $act_content);
+ // $ret .= table_act_content(($user->subst == 'standup'), $this->table[$i]->player_n, $i, $user->table,
+ // ($this->table[$i]->auth_only == FALSE ? TRUE : $user->flags & USER_FLAG_AUTH));
+ $ret .= $this->table[$i]->act_content($user);
if ($this->table[$i]->wag_own != NULL)
$ret .= sprintf('tra.add(%d, "%s: %s"); ', $i, $this->table[$i]->wag_own->name, $this->table[$i]->wag_com);
else
$ret .= $this->table_content($user_cur, $table_idx);
$ret .= $this->standup_content($user_cur);
- $ret .= table_act_content(FALSE, 0, $table_idx, $user->table, FALSE);
- // $ret .= sprintf('$("table_act%d").innerHTML = "%s";', $table_idx, $act_content);
-
-
+ // $ret .= table_act_content(FALSE, 0, $table_idx, $user->table, FALSE);
+ $ret .= $table->act_content($user);
+
if ($user_cur == $user) {
// set the new status
$ret .= 'subst = "standup"; tra.show(); ';
// clean the action buttons in other tables
for ($e = 0 ; $e < TABLES_N ; $e++) {
if ($this->table[$e]->player_n < PLAYERS_N) {
- // $ret .= sprintf('$("table_act%d").innerHTML = "%s";', $e, table_act_content(TRUE, 0, $e, $user->table));
- $ret .= table_act_content(TRUE, 0, $e, $user->table,
- ($this->table[$e]->auth_only == FALSE ? TRUE : $user->flags & USER_FLAG_AUTH));
+ // $ret .= table_act_content(TRUE, 0, $e, $user->table,
+ // ($this->table[$e]->auth_only == FALSE ? TRUE : $user->flags & USER_FLAG_AUTH));
+ $ret .= $this->table[$e]->act_content($user);
}
}
}
else {
- $ret .= table_act_content(($user_cur->subst == 'standup'), $table->player_n, $table_idx, $user_cur->table,
- ($table->auth_only == FALSE ? TRUE : $user_cur->flags & USER_FLAG_AUTH));
- // $ret .= sprintf('$("table_act%d").innerHTML = "%s";', $table_idx, $act_content);
+ // $ret .= table_act_content(($user_cur->subst == 'standup'), $table->player_n, $table_idx, $user_cur->table,
+ // ($table->auth_only == FALSE ? TRUE : $user_cur->flags & USER_FLAG_AUTH));
+ $ret .= $table->act_content($user_cur);
}
}
log_wr("ROOM_WAKEUP: ".$ret);
$ret .= $this->table_content($user_cur, $table_idx);
$ret .= $this->standup_content($user_cur);
- $ret .= table_act_content(FALSE, 0, $table_idx, $user_cur->table,
- ($table->auth_only == FALSE ? TRUE : $user_cur->flags & USER_FLAG_AUTH));
+ // $ret .= table_act_content(FALSE, 0, $table_idx, $user_cur->table,
+ // ($table->auth_only == FALSE ? TRUE : $user_cur->flags & USER_FLAG_AUTH));
+ $ret .= $table->act_content($user_cur);
+
- // $ret .= sprintf('$("table_act%d").innerHTML = "%s";', $table_idx, $act_content);
-
for ($tab_idx = 0 ; $tab_idx < $user_tab_n ; $tab_idx++)
if ($user_cur == $user_tab[$tab_idx])
break;
log_main("JOIN_WAKEUP wup_idx ".$wup_idx." wup_n ".$user_wup_n);
log_main("JOIN_WAKEUP more");
- $ret .= table_act_content(($user_cur->subst == 'standup'), $table->player_n, $table_idx, $user_cur->table,
- ($table->auth_only == FALSE ? TRUE : $user_cur->flags & USER_FLAG_AUTH));
+ // $ret .= table_act_content(($user_cur->subst == 'standup'), $table->player_n, $table_idx, $user_cur->table,
+ // ($table->auth_only == FALSE ? TRUE : $user_cur->flags & USER_FLAG_AUTH));
+ $ret .= $table->act_content($user_cur);
- // $ret .= sprintf('$("table_act%d").innerHTML = "%s";', $table_idx, $act_content);
log_main("JOIN_WAKEUP end more");
}
log_wr("ROOM_JOIN_WAKEUP: ".$ret);
$ret .= $this->table_content($user_cur, $table_idx);
if ($user_cur == $user) {
- $ret .= sprintf('$("myname").innerHTML = "<b>%s</b>: ";', xcape($user->name));
+ $itin = ($user->flags & USER_FLAG_AUTH ? "<i>" : "");
+ $itou = ($user->flags & USER_FLAG_AUTH ? "</i>" : "");
+ $ret .= sprintf('$("myname").innerHTML = "<b>%s%s%s</b>: ";', $itin, xcape($user->name), $itou);
}
$user_cur->comm[$user_cur->step % COMM_N] = $ret;
$user_cur->step_inc();
$ret .= 'subst = "sitdown"; tra.hide(); ';
// clean the action buttons in other tables
for ($e = 0 ; $e < TABLES_N ; $e++) {
- $ret .= table_act_content(FALSE, 0, $e, $user_cur->table, FALSE);
- // $ret .= sprintf('$("table_act%d").innerHTML = "%s";', $e, $act_content);
+ // $ret .= table_act_content(FALSE, 0, $e, $user_cur->table, FALSE);
+ $ret .= $this->table[$e]->act_content($user_cur);
}
}
else if ($table_idx > -1) {
if ($table->player_n == PLAYERS_N) {
- $ret .= table_act_content(($user_cur->subst == 'standup'), PLAYERS_N, $table_idx, $user_cur->table,
- ($table->auth_only == FALSE ? TRUE : $user_cur->flags & USER_FLAG_AUTH));
-
- // $ret .= sprintf('$("table_act%d").innerHTML = "%s";', $table_idx, $act_content);
+ // $ret .= table_act_content(($user_cur->subst == 'standup'), PLAYERS_N, $table_idx, $user_cur->table,
+ /// ($table->auth_only == FALSE ? TRUE : $user_cur->flags & USER_FLAG_AUTH));
+ $ret .= $table->act_content($user_cur);
}
}
$user_cur->comm[$user_cur->step % COMM_N] = $ret;
strncmp($msg, "/tav ", 5) == 0) {
do {
if ($user->stat != 'room' || $user->subst != 'sitdown') {
+ /* MLANG: "<br>Per attivare il messaggio di segnalazione del tavolo occorre essere seduti.<br><br>", "<br>Il messaggio di segnalazione del tavolo è già attivato.<br><br>", "<br>Il messaggio di segnalazione del tavolo<br>è disattivato ancora per %d second%s.<br><br>" */
$msg = "<br>Per attivare il messaggio di segnalazione del tavolo occorre essere seduti.<br><br>";
$to_user = show_notify($msg, 0, "chiudi", 400, 100);
} // /tav chat command
else if (strncmp($msg, "/alarm ", 7) == 0) {
- $alarm_check = "/alarm ".$G_alarm_passwd." ";
+ if (strncmp($msg, "/alarm to ", 10) == 0) {
+ $sp_pos = strpos($msg, " ", 10);
+ $target = substr($msg, 10, $sp_pos - 10);
+ $alarm_check = "/alarm to ".$target." ".$G_alarm_passwd." ";
+ }
+ else {
+ $target = "";
+ $alarm_check = "/alarm ".$G_alarm_passwd." ";
+ }
do {
if (strncmp($msg, $alarm_check, strlen($alarm_check)) != 0) {
+ /* MLANG: "<br>La password digitata non è corretta.<br><br>" */
$msg = "<br>La password digitata non è corretta.<br><br>";
$to_user = show_notify($msg, 0, "chiudi", 400, 100);
break;
}
- $to_user = sprintf('chatt_sub("%s","Alarm <b>%s</b> inviato a tutti.");',
- $dt.NICKSERV, xcape(substr($msg, strlen($alarm_check))));
+ /* MLANG: "Alarm <b>%s</b> inviato a <b>%s</b>." */
+ $to_user = sprintf('chatt_sub("%s", [2, "%s"],"Alarm <b>%s</b> inviato a <b>%s</b>.");',
+ $dt, NICKSERV, xcape(substr($msg, strlen($alarm_check))),
+ ($target == "" ? "tutti" : xcape($target)) );
$msg = sprintf("<br><b>%s<br><br>%s</b><br><br>",
$dt.NICKSERV, xcape(substr($msg, strlen($alarm_check))));
+ /* MLANG: "chiudi" */
$to_all = show_notify($msg, 0, "chiudi", 400, 120);
} while (0);
} // /alarm chat command
-
+ else if (strncmp($msg, "/garante", 8) == 0) {
+ if ($user->flags & USER_FLAG_AUTH) {
+ $to_user = sprintf('authbox(300,200);');
+ }
+ else {
+ /* MLANG: "<b>Per autenticare qualcuno devi a tua volta essere autenticato.</b>", "Il nickname deve contenere almeno una lettera dell\'alfabeto o una cifra.", "Nickname <b>%s</b> già in uso." */
+ $to_user = sprintf('chatt_sub("%s", [2, "%s"],"<b>Per autenticare qualcuno devi a tua volta essere autenticato.</b>");', $dt, NICKSERV);
+ }
+ }
else if (strncmp($msg, "/nick ", 6) == 0) {
log_main("chatt_send BEGIN");
do {
if (($name_new = validate_name(substr($msg, 6))) == FALSE) {
- $to_user = sprintf('chatt_sub("%s","Il nickname deve contenere almeno una lettera dell\'alfabeto o una cifra.");', $dt.NICKSERV);
+ $to_user = sprintf('chatt_sub("%s", [2,"%s"],"Il nickname deve contenere almeno una lettera dell\'alfabeto o una cifra.");', $dt, NICKSERV);
break;
}
break;
}
if ($i < MAX_PLAYERS) {
- $to_user = sprintf('chatt_sub("%s","Nickname <b>%s</b> già in uso.");', $dt.NICKSERV, xcape($name_new));
+ $to_user = sprintf('chatt_sub("%s", [2, "%s"],"Nickname <b>%s</b> già in uso.");', $dt, NICKSERV, xcape($name_new));
break;
}
-
- $user->name = $name_new; // OK - nick changed
- $user->flags &= ~USER_FLAG_AUTH; // Remove auth if name changed
+ /* MLANG: "<b>Non puoi cambiare nick a un tavolo per soli autenticati.</b>", "Il nickname <b>\'%s\'</b> è già registrato, <b>se il suo proprietario si autentificherà verrai rinominato d\'ufficio come ghost<i>N</i>.</b>" */
+ if ($user->flags & USER_FLAG_AUTH) {
+ if (strcasecmp($user->name,$name_new) != 0) {
+ if ($user->subst == 'standup' || ($user->subst != 'standup' && $this->table[$user->table]->auth_only == FALSE)) {
+ $user->flags &= ~USER_FLAG_AUTH; // Remove auth if name changed
+ for ($i = 0 ; $i < TABLES_N ; $i++) {
+ $to_user .= $this->table[$i]->act_content($user);
+ }
+ }
+ else {
+ $to_user = sprintf('chatt_sub("%s", [2, "%s"],"<b>Non puoi cambiare nick a un tavolo per soli autenticati.</b>");', $dt, NICKSERV);
+ break;
+ }
+ }
+ }
+ $user->name = $name_new; // OK - nick changed
+ /* se nome gia' in uso, segnala cosa potrebbe capitare */
+ if (($user->flags & USER_FLAG_AUTH) == 0) {
+ $userdb = new LoginDB();
+ /* MLANG: "Il nickname <b>\'%s\'</b> è già registrato, <b>se il suo proprietario si autentificherà verrai rinominato d\'ufficio come ghost<i>N</i>.</b>" */
+ if ($userdb->login_exists($name_new)) {
+ $to_user .= sprintf('chatt_sub("%s", [2, "%s"],"Il nickname <b>\'%s\'</b> è già registrato, <b>se il suo proprietario si autentificherà verrai rinominato d\'ufficio come ghost<i>N</i>.</b>");', $dt, NICKSERV, xcape($name_new));
+ }
+ }
+
log_main("chatt_send start set");
$update_room = TRUE;
} while (0);
} // nick chat command
+ else if (strncmp($msg, "/st ", 4) == 0) {
+ log_main("chatt_send BEGIN");
+
+ do {
+ $st_str = substr($msg, 4);
+
+ if (strcasecmp($st_str, "normale") == 0) {
+ $st = USER_FLAG_S_NORM;
+ }
+ else if (strcasecmp($st_str, "pausa") == 0) {
+ $st = USER_FLAG_S_PAU;
+ }
+ else if (strcasecmp($st_str, "fuori") == 0) {
+ $st = USER_FLAG_S_OUT;
+ }
+ else if (strcasecmp($st_str, "cane") == 0) {
+ $st = USER_FLAG_S_DOG;
+ }
+ else if (strcasecmp($st_str, "cibo") == 0) {
+ $st = USER_FLAG_S_EAT;
+ }
+ else if (strcasecmp($st_str, "lavoro") == 0) {
+ $st = USER_FLAG_S_WRK;
+ }
+ else if (strcasecmp($st_str, "sigaretta") == 0) {
+ $st = USER_FLAG_S_SMK;
+ }
+ else if (strcasecmp($st_str, "presente") == 0) {
+ $st = USER_FLAG_S_EYE;
+ }
+ else {
+ /* MLANG: "Questo stato non esiste." */
+ $to_user = sprintf('chatt_sub("%s", [2,"%s"],"Questo stato non esiste.");', $dt, NICKSERV);
+ break;
+ }
+
+ log_main("chatt_send start set");
+ if (($user->flags & USER_FLAG_S_ALL) != $st) {
+ $update_room = TRUE;
+ $user->flags = ($user->flags & ~USER_FLAG_S_ALL) | $st;
+ }
+ } while (0);
+ } // nick chat command
+
else { // normal chat line
if ($curtime < ($user->chat_ban + $user->chat_dlt)) {
$only_you = TRUE;
}
if ($only_you) {
- $to_user = sprintf('chatt_sub("%s","%s");', $dt.xcape($user->name), xcape("== chat ban =="));
+ $to_user = sprintf('chatt_sub("%s", [%d, "%s"],"%s");', $dt, $user->flags, xcape($user->name), xcape("== chat ban =="));
}
else {
- $to_user = sprintf('chatt_sub("%s","%s");', $dt.xcape($user->name), xcape($msg));
+ $to_user = sprintf('chatt_sub("%s", [%d, "%s"],"%s");', $dt, $user->flags, xcape($user->name), xcape($msg));
// temporary silentiation for troll (will became array check)
if (strcasecmp($user->name,'JackRokka') != 0 && $user->sess != '47ea653f602e8')
- $to_room = $to_user;
+ $to_room = $to_user;
}
- log_legal($curtime, $user->sess, $user->name,
+ log_legal($curtime, $user,
($user->stat == 'room' ? 'room' : 'table '.$user->table),$msg);
$user->chat_lst = "$msg";
if ($to_room != FALSE) {
for ($i = 0 ; $i < MAX_PLAYERS ; $i++) {
$user_cur = &$this->user[$i];
+ if ($target != "" && $user_cur->name != $target)
+ continue;
// if ($user_cur->sess == '' || $user_cur->stat != 'room')
if ($user_cur->sess == '' || $user_cur->stat == 'table' || $user_cur == $user)
continue;
// stat must be "table" by definition
$bri_user =& $bri->user[$i];
+ if ($target != "" && $bri_user->name != $target)
+ continue;
log_main("writa: ".$user_mesg);
$bri_user->comm[$bri_user->step % COMM_N] = "gst.st = ".($bri_user->step+1)."; ";
$bri_user->comm[$bri_user->step % COMM_N] .= $to_tabl;
$authenticate = FALSE;
$login_exists = FALSE;
$ghost = -1;
+ $ghost_auth = FALSE;
$idx = -1;
$idfree = -1;
}
else {
$ghost = $i;
+ $ghost_auth = ($this->user[$i]->flags & USER_FLAG_AUTH);
}
}
}
log_auth("XXX", sprintf("TROVATO A QUESTO PUNTO [%d] sess [%s] name [%s]", $idx, $sess, $name_new));
+ if ($ghost > -1 && $ghost_auth && $authenticate) {
+ /* swap session */
- if ($idx != -1 && $i == MAX_PLAYERS) {
+ $ghost_user =& $this->user[$ghost];
+ $curtime = time();
+ $ghost_user->step_inc();
+ if ($sess == "") {
+ $sess = uniqid("");
+ $ghost_user->sess = $sess;
+ }
+ else {
+ $ghost_user->sess = $sess;
+ }
+
+ // If user at the table we need to update the table data too
+ $table_idx = $ghost_user->table;
+ if ($ghost_user->stat == "table" && $this->table[$table_idx]->player_n == PLAYERS_N) {
+ if (($brisem = Briskin5::lock_data($table_idx)) != FALSE) {
+ if (($bri = &Briskin5::load_data($table_idx)) != FALSE) {
+ if ($bri->the_end != TRUE) {
+ $bri->user[$ghost_user->table_pos]->step_inc();
+ $bri->user[$ghost_user->table_pos]->sess = $sess;
+ Briskin5::save_data(&$bri);
+ }
+ }
+ Briskin5::unlock_data($brisem);
+ }
+ }
+
+ $idx = $ghost;
+ return ($this->user[$ghost]);
+ }
+ else if ($idx != -1 && $i == MAX_PLAYERS) {
/* SUCCESS */
$curtime = time();
if ($sess == "") {
- $this->user[$idx]->sess = uniqid("");
- $sess = $this->user[$idx]->sess;
-
+ $sess = uniqid("");
+ $this->user[$idx]->sess = $sess;
}
else {
$this->user[$idx]->sess = $sess;
log_main("ghost: rename!");
$ghost_user =& $this->user[$ghost];
-
- for ($sfx = 1 ; $sfx <= MAX_PLAYERS ; $sfx++) {
- $ghostname = 'ghost'.$sfx;
- for ($i = 0 ; $i < MAX_PLAYERS ; $i++) {
- if (strcmp("", $this->user[$i]->sess) == 0)
- continue;
-
- if (strcmp($this->user[$i]->name, $ghostname) == 0) {
- $ghostname = '';
- break;
+ if ($ghost_auth == FALSE) {
+ for ($sfx = 1 ; $sfx <= MAX_PLAYERS ; $sfx++) {
+ $ghostname = 'ghost'.$sfx;
+ for ($i = 0 ; $i < MAX_PLAYERS ; $i++) {
+ if (strcmp("", $this->user[$i]->sess) == 0)
+ continue;
+
+ if (strcmp($this->user[$i]->name, $ghostname) == 0) {
+ $ghostname = '';
+ break;
+ }
}
+ if ($ghostname != '')
+ break;
}
- if ($ghostname != '')
- break;
- }
-
- $ghost_user->name = $ghostname;
-
- if ($ghost_user->stat == 'room' && $ghost_user->subst == 'standup') {
- $this->standup_update(&$ghost_user);
- }
- else {
- log_main("chatt_send pre table update");
- $this->table_update(&$ghost_user);
+
+ $ghost_user->name = $ghostname;
+
+ if ($ghost_user->stat == 'room' && $ghost_user->subst == 'standup') {
+ $this->standup_update(&$ghost_user);
+ }
+ else {
+ log_main("chatt_send pre table update");
+ $this->table_update(&$ghost_user);
log_main("chatt_send post table update");
+ }
+ } // if ($ghost_auth == FALSE
+ else {
+ // FIXME: cacciare il vecchio utente room && table (if needed)
+ $ghost_user->the_end = TRUE;
+ $ghost_user->lacc = 0;
+ $this->garbage_manager(TRUE);
}
- }
-
+ } // if ($ghost > -1) {
log_main(sprintf("TROVATO LIBERO A [%d] sess [%s] name [%s]", $idx, $sess, $name_new));
$real_idx = $idx;
if ($user_cur->stat == 'room') {
$user_cur->comm[$user_cur->step % COMM_N] = "gst.st = ".($user_cur->step+1)."; ".$this->standup_content($user_cur);
- if ($user_cur == $user)
- $user_cur->comm[$user_cur->step % COMM_N] .= sprintf('$("myname").innerHTML = "<b>%s</b>: ";', xcape($user->name));
-
+ if ($user_cur == $user) {
+ $itin = ($user->flags & USER_FLAG_AUTH ? "<i>" : "");
+ $itou = ($user->flags & USER_FLAG_AUTH ? "</i>" : "");
+
+ $user_cur->comm[$user_cur->step % COMM_N] .= sprintf('$("myname").innerHTML = "<b>%s%s%s</b>: ";',
+ $itin, xcape($user->name), $itou);
+ }
log_main("FROM STANDUP: NAME: ".$user_cur->name." SENDED: ".$user_cur->comm[$user_cur->step % COMM_N]);
$user_cur->step_inc();
// echo "LOCK: ".FTOK_PATH."/main";
// exit;
if (($tok = @ftok(FTOK_PATH."/main", "B")) == -1) {
- echo "FTOK FAILED";
- exit;
+ return (FALSE);
}
// echo "FTOK ".$tok."<br>";
if (($res = sem_get($tok)) == FALSE) {
- echo "SEM_GET FAILED";
- exit;
+ return (FALSE);
}
if (sem_acquire($res)) {
log_lock("LOCK room");
$flags |= 1;
}
- $content .= sprintf('%s[ %d, \'%s\' ]',($ct > 0 ? ', ' : ''), $flags, xcape($this->user[$e]->name));
+ $content .= sprintf('%s[ %d, "%s" ]',($ct > 0 ? ', ' : ''), $flags, xcape($this->user[$e]->name));
$ct++;
}
}
log_main($user_cur->name. sprintf(" IN TABLE [%d]", $table_idx));
- $content .= sprintf('%s[ %d, \'%s\' ]',($i == 0 ? '' : ', '), $flags, xcape($user_cur->name));
+ $content .= sprintf('%s[ %d, "%s" ]',($i == 0 ? '' : ', '), $flags, xcape($user_cur->name));
}
$content .= ' ]';
}
-function log_legal($curtime, $sess, $name, $where, $mesg)
+// function log_legal($curtime, $sess, $name, $where, $mesg)
+function log_legal($curtime, &$user, $where, $mesg)
{
GLOBAL $_SERVER;
if (($fp = @fopen(LEGAL_PATH."/legal.log", 'a')) != FALSE) {
/* Unix time | session | nickname | IP | where was | mesg */
- fwrite($fp, sprintf("%ld|%s|%s|%s|%s|%s|\n", $curtime, $sess, $name, $_SERVER['REMOTE_ADDR'], $where , $mesg));
+ fwrite($fp, sprintf("%ld|%s|%s|%s|%s|%s|%s|\n", $curtime, $user->sess,
+ ($user->flags & USER_FLAG_AUTH ? 'A' : 'N'),
+ $user->name, $_SERVER['REMOTE_ADDR'], $where , $mesg));
fclose($fp);
}
}
return sprintf('var noti = new notify(gst,"%s",%d,"%s",%d,%d);', $text, $tout, $butt, $w, $h);
}
-function briscola_show($room, $table, $user)
-{
- $ptnadd = "";
- $ret = "";
-
- if ($table->asta_card == 9)
- $ptnadd = sprintf("<br>con %d punti", $table->asta_pnt);
-
- /* text of caller cell */
- if ($user->table_pos == $table->asta_win)
- $ret .= sprintf('$("callerinfo").innerHTML = "Chiami%s:";', $ptnadd);
- else
- $ret .= sprintf('$("callerinfo").innerHTML = "Chiama %s%s:";',
- xcape($room->user[$table->player[$table->asta_win]]->name), $ptnadd);
-
- $ret .= sprintf('$("caller").style.backgroundImage = \'url("img/brisk_caller_sand%d.png")\';',
- $table->asta_win);
- $ret .= sprintf('$("callerimg").src = "img/%02d.png";', $table->briscola);
- $ret .= sprintf('$("caller").style.visibility = "visible";');
- $ret .= sprintf('$("chooseed").style.visibility = "hidden";');
- $ret .= sprintf('$("astalascio").style.visibility = "";');
- $ret .= sprintf('$("asta").style.visibility = "hidden";');
- $ret .= sprintf('show_astat(-2,-2,-2,-2,-2);');
-
- return ($ret);
-}
-
-
-function game_result($asta_pnt, $pnt)
-{
- if ($asta_pnt == 61) {
- if ($pnt > 60)
- return (1);
- else if ($pnt == 60)
- return (0);
- else
- return (-1);
- }
- else {
- if ($pnt >= $asta_pnt)
- return (1);
- else
- return (-1);
- }
-}
-
function multoval($mult)
{
if ($mult == 2)
return (sprintf("%d-plo", $mult));
}
-function show_table_info(&$room, &$table, $table_pos)
-{
- $ret = "";
- $user = &$room->user[$table->player[$table_pos]];
-
- $pnt_min = $table->points_n - MAX_POINTS < 0 ? 0 : $table->points_n - MAX_POINTS;
- $noty = sprintf('<table class=\"points\"><tr><th></th>');
-
- // Names.
- for ($i = 0 ; $i < PLAYERS_N ; $i++)
- $noty .= sprintf('<th class=\"td_points\">%s</th>', xcape($room->user[$table->player[$i]]->name));
- $noty .= sprintf("</tr>");
-
- // Points.
- log_main("show_table_info: pnt_min: ".$pnt_min." Points_n: ".$table->points_n);
-
- for ($i = $pnt_min ; $i < $table->points_n ; $i++) {
- $noty .= sprintf('<tr><th class=\"td_points\">%d</th>', $i+1);
- for ($e = 0 ; $e < PLAYERS_N ; $e++)
- $noty .= sprintf('<td class=\"td_points\">%d</td>', $table->points[$i % MAX_POINTS][$e]);
- $noty .= "</tr>";
- }
-
- // Total points.
- $noty .= '<tr><th class=\"td_points\">Tot.</th>';
- for ($e = 0 ; $e < PLAYERS_N ; $e++)
- $noty .= sprintf('<td class=\"td_points\">%d</td>', $table->total[$e]);
- $noty .= "</tr></table>";
-
- if ($table->old_reason != "") {
- $noty .= sprintf("<hr><b>%s</b><br>", xcape($table->old_reason));
- }
-
- if ($table->old_win != -1) {
- $win = $table->player[$table->old_win];
- $fri = $table->player[$table->old_friend];
-
- $wol = game_result($table->old_asta_pnt, $table->old_pnt);
-
- if ($win != $fri) {
- $noty .= sprintf("<hr>Nell'ultima mano ha chiamato <b>%s</b>, il socio era <b>%s</b>,<br>",
- xcape($room->user[$win]->name),
- xcape($room->user[$fri]->name));
- if ($table->old_pnt == 120) {
- $noty .= sprintf("hanno fatto <b>cappotto</b> EBBRAVI!.<hr>");
- }
- else {
- $noty .= sprintf("dovevano fare <b>%s</b> punti e ne hanno fatti <b>%d</b>: hanno <b>%s</b>.<hr>",
- ($table->old_asta_pnt > 61 ? "almeno ".$table->old_asta_pnt :
- 'più di 60'), $table->old_pnt,
- ($wol == 1 ? "vinto" : ($wol == 0 ? "pareggiato" : "perso")));
- }
- }
- else {
- $noty .= sprintf("<hr>Nell'ultima mano <b>%s</b> si è chiamato in mano,<br>",
- xcape($room->user[$win]->name));
- if ($table->old_pnt == 120) {
- $noty .= sprintf("ha fatto <b>cappotto</b> EBBRAVO!.<hr>");
- }
- else {
- $noty .= sprintf("doveva fare <b>%s</b> punti e ne ha fatti <b>%d</b>: ha <b>%s</b>.<hr>",
- ($table->old_asta_pnt > 61 ? "almeno ".$table->old_asta_pnt :
- 'più di 60'), $table->old_pnt,
- ($wol == 1 ? "vinto" : ($wol == 0 ? "pareggiato" : "perso")));
- }
- }
- }
- if ($table->mazzo == $table_pos)
- $noty .= "Fai <b>tu</b> il mazzo,";
- else {
- $unam = xcape($room->user[$table->player[$table->mazzo]]->name);
- $noty .= "Il mazzo a <b>$unam</b>,";
- }
-
- if ($user->subst == 'asta') {
- if ($table->asta_win == -1) // auction case
- $curplayer = $table->gstart % PLAYERS_N;
- else
- $curplayer = $table->asta_win;
- }
- else if ($user->subst == 'game') {
- $curplayer = ($table->gstart + $table->turn) % PLAYERS_N;
- }
-
-
- if ($curplayer == $table_pos) {
- $noty .= " tocca a <b>te</b> giocare.";
- }
- else {
- $unam = xcape($room->user[$table->player[$curplayer]]->name);
- $noty .= " tocca a <b>$unam</b> giocare.";
- }
-
- if ($table->mult > 1) {
- $noty .= sprintf(" La partita vale <b>%s</b>.", multoval($table->mult));
- }
- $noty .= "<hr><br>";
- $ret .= show_notify($noty, 3000, "torna alla partita", 500, 400);
- /* NOTE: show_notify($noty, 3000, "torna alla partita", 500,
- * 130 + ($table->points_n > 0 ? 50 : 0) +
- * (120 * ($table->points_n / MAX_POINTS)));
- * will be used when we refact notify js function following
- * photoo class logic
- */
-
- return ($ret);
-}
function root_wellcome($user)
{
$dt = date("H:i ", $curtime);
for ($i = 0 ; $i < count($root_wellarr) ; $i++)
- $ret .= sprintf('chatt_sub("%s","%s");', $dt.NICKSERV, str_replace('"', '\"', $root_wellarr[$i]));
+ $ret .= sprintf('chatt_sub("%s", [2, "%s"],"%s");', $dt, NICKSERV, str_replace('"', '\"', $root_wellarr[$i]));
return ($ret);
}
-function table_wellcome($user)
-{
- GLOBAL $table_wellarr;
- $ret = "";
-
- for ($i = 0 ; $i < count($table_wellarr) ; $i++)
- $ret .= sprintf('chatt_sub("ChanServ: ","%s");', str_replace('"', '\"', $table_wellarr[$i]));
-
- return ($ret);
-}
-
-
-/* show table
-is_transition (is from room to table ?)
-is_again (is another game)
-
-Examples of $is_transition, $is_again:
- from reload of the page: FALSE, FALSE
- from sitdown in room: TRUE, FALSE
- from table: asta cmd e tutti passano: TRUE, TRUE
- from table: fine partita: TRUE, TRUE
- */
-function show_table(&$room, &$user, $sendstep, $is_transition, $is_again)
-{
- $table_idx = $user->table;
- $table = &$room->table[$table_idx];
- $table_pos = $user->table_pos;
-
- $ret = "table_init();";
- $ret .= $table->exitlock_show(&$room->user, $table_pos);
- if (!$is_again) {
- /* GENERAL STATUS */
- $ret .= sprintf( 'gst.st = %d; stat = "%s"; subst = "%s"; table_pos = %d;',
- $sendstep, $user->stat, $user->subst, $table_pos);
-
- log_rd(sprintf( 'SHOW_TABLE: gst.st = %d; stat = "%s"; subst = "%s"; table_pos = %d;',
- $sendstep, $user->stat, $user->subst, $table_pos));
-
- /* BACKGROUND */
- $ret .= "background_set();";
-
- /* USERS INFO */
- $ret .= sprintf('$("myname").innerHTML = "<b>%s</b>";', xcape($user->name));
- $ret .= sprintf('set_names(" %s", " %s", " %s", " %s", " %s"); ',
- xcape($room->user[$table->player[($table_pos)%PLAYERS_N]]->name),
- xcape($room->user[$table->player[($table_pos+1)%PLAYERS_N]]->name),
- xcape($room->user[$table->player[($table_pos+2)%PLAYERS_N]]->name),
- (PLAYERS_N == 3 ? "" : xcape($room->user[$table->player[($table_pos+3)%PLAYERS_N]]->name)),
- (PLAYERS_N == 3 ? "" : xcape($room->user[$table->player[($table_pos+4)%PLAYERS_N]]->name)));
- }
- /* NOTIFY FOR THE CARD MAKER */
- if ($is_transition) { // && $user->subst == "asta" superfluo
- $ret .= show_table_info(&$room, &$table, $table_pos);
- }
- if (!$is_again)
- $ret .= table_wellcome($user);
-
- if ($is_transition && !$is_again) { // appena seduti al tavolo, play della mucca
- $ret .= playsound("cow.mp3");
- }
-
-
- /* CARDS */
- if ($is_transition) { // && $user->subst == "asta" superfluo
- $ret .= "|";
-
- for ($i = 0 ; $i < 8 ; $i++) {
- for ($e = 0 ; $e < PLAYERS_N ; $e++) {
- $ct = 0;
- for ($o = 0 ; $o < 40 && $ct < $i+1 ; $o++) {
- if ($table->card[$o]->owner == (($e + $table->gstart) % PLAYERS_N)) {
- $ct++;
- if ($ct == $i+1)
- break;
- }
- }
- log_rd("O ".$o." VAL ".$table->card[$o]->value." Owner: ".$table->card[$o]->owner);
-
- $ret .= sprintf( ' card_send(%d,%d,%d,%8.2f,%d);|', ($table->gstart + $e) % PLAYERS_N,
- $i, ((($e + PLAYERS_N - $table_pos + $table->gstart) % PLAYERS_N) == 0 ?
- $table->card[$o]->value : -1),
- ($i == 7 && $e == (PLAYERS_N - 1) ? 1 : 0.5),$i+1);
- }
- }
- }
- else {
- $taked = array(0,0,0,0,0);
- $inhand = array(0,0,0,0,0);
- $ontabl = array(-1,-1,-1,-1,-1);
- $cards = array();
-
- for ($i = 0 ; $i < 40 ; $i++) {
- if ($table->card[$i]->stat == 'hand') {
- if ($table->card[$i]->owner == $table_pos) {
- $cards[$inhand[$table->card[$i]->owner]] = $table->card[$i]->value;
- }
- $inhand[$table->card[$i]->owner]++;
- }
- else if ($table->card[$i]->stat == 'take') {
- log_main("Card taked: ".$table->card[$i]->value."OWN: ".$table->card[$i]->owner);
- $taked[$table->card[$i]->owner]++;
- }
- else if ($table->card[$i]->stat == 'table') {
- $ontabl[$table->card[$i]->owner] = $i;
- }
- }
- $logg = "\n";
- for ($i = 0 ; $i < PLAYERS_N ; $i++) {
- $logg .= sprintf("INHAND: %d IN TABLE %d TAKED %d\n", $inhand[$i], $ontabl[$i], $taked[$i]);
- }
- log_main("Stat table: ".$logg);
-
- /* Set ours cards. */
- $oursarg = "";
- for ($i = 0 ; $i < $inhand[$table_pos] ; $i++)
- $oursarg .= ($i == 0 ? "" : ", ").$cards[$i];
- for ($i = $inhand[$table_pos] ; $i < 8 ; $i++)
- $oursarg .= ($i == 0 ? "" : ", ")."-1";
- $ret .= sprintf('card_setours(%s);', $oursarg);
-
- /* Dispose all cards */
- for ($i = 0 ; $i < PLAYERS_N ; $i++) {
- /* Qui sotto al posto di + 1 c'era + ->gstart ... credo in modo errato */
- $ret .= sprintf('cards_dispose(%d,%d,%d);', $i,
- $inhand[$i], $taked[$i]);
-
- if ($ontabl[$i] != -1) {
- $ret .= sprintf('card_place(%d,%d,%d,%d,%d);',$i, $inhand[$i],
- $table->card[$ontabl[$i]]->value,
- $table->card[$ontabl[$i]]->x, $table->card[$ontabl[$i]]->y);
- }
- }
- }
-
- /* Show auction */
- if ($user->subst == 'asta') {
-
- /* show users auction status */
- $showst = "";
- for ($i = 0 ; $i < PLAYERS_N ; $i++) {
- $user_cur = &$room->user[$table->player[$i]];
- $showst .= sprintf("%s%d", ($i == 0 ? "" : ", "),
- ($user_cur->asta_card < 9 ? $user_cur->asta_card : $user_cur->asta_pnt));
- }
- if (PLAYERS_N == 3)
- $showst .= ",-2,-2";
- $ret .= sprintf('show_astat(%s);', $showst);
-
- if ($table->asta_win != -1 && $table->asta_win == $table_pos) {
- /* show card chooser */
- $ret .= sprintf('choose_seed(%s); $("astalascio").style.visibility = ""; $("asta").style.visibility = "hidden";',
- $table->asta_card);
- }
- else {
- /* show auction */
- if ($table_pos == ($table->gstart % PLAYERS_N) &&
- $table->asta_win == -1)
- $ret .= sprintf('dispose_asta(%d,%d, %s);',
- $table->asta_card + 1, $table->asta_pnt+1, ($user->handpt <= 2 ? "true" : "false"));
- else
- $ret .= sprintf('dispose_asta(%d,%d, %s);',
- $table->asta_card + 1, -($table->asta_pnt+1), ($user->handpt <= 2 ? "true" : "false"));
- }
-
- /* Remark */
- if ($table->asta_win == -1) { // auction case
- if ($table_pos == ($table->gstart % PLAYERS_N))
- $ret .= "remark_on();";
- else
- $ret .= "remark_off();";
- }
- else { // chooseed case
- if ($table_pos == $table->asta_win)
- $ret .= "remark_on();";
- else
- $ret .= "remark_off();";
- }
- }
- else if ($user->subst == 'game') {
- /* HIGHLIGHT */
- if (($table->gstart + $table->turn) % PLAYERS_N == $table_pos)
- $ret .= "is_my_time = true; remark_on();";
- else
- $ret .= "remark_off();";
-
- /* WHO CALL AND WATH */
- $ret .= briscola_show($room, $table, $user);
-
- }
- return ($ret);
-} // end function show_table(...
-
-function calculate_winner(&$table)
-{
- $briontab = FALSE;
- $ontab = array();
- $ontid = array();
- $cur_win = -1;
- $cur_val = 100;
- $cur_seed = $table->briscola - ($table->briscola % 10);
-
- for ($i = 0 ; $i < 40 ; $i++) {
- if ($table->card[$i]->stat != "table")
- continue;
-
- log_wr(sprintf("Card On table: [%d]", $i));
-
- $v = $table->card[$i]->value;
- $ontab[$table->card[$i]->owner] = $v;
- $ontid[$table->card[$i]->owner] = $i;
- /* se briscola setto il flag */
- if (($v - ($v % 10)) == $cur_seed)
- $briontab = TRUE;
- }
-
- if ($briontab == FALSE) {
- $cur_win = $table->gstart;
- $cur_val = $ontab[$cur_win];
- $cur_seed = $cur_val - ($cur_val % 10);
- }
-
- for ($i = 0 ; $i < PLAYERS_N ; $i++) {
- if (($ontab[$i] - ($ontab[$i] % 10)) == $cur_seed) {
- if ($ontab[$i] < $cur_val) {
- $cur_val = $ontab[$i];
- $cur_win = $i;
- }
- }
- }
-
- for ($i = 0 ; $i < PLAYERS_N ; $i++) {
- $table->card[$ontid[$i]]->owner = $cur_win;
- $table->card[$ontid[$i]]->stat = "take"; // Card stat
- }
- return ($cur_win);
-}
-
-function calculate_points(&$table)
-{
- GLOBAL $G_all_points;
-
- $pro = 0;
-
- if ($table->asta_pnt == 60)
- $table->asta_pnt = 61;
-
- $table->old_reason = "";
- $table->old_win = $table->asta_win;
- $table->old_friend = $table->friend;
- $table->old_asta_pnt = $table->asta_pnt;
-
- for ($i = 0 ; $i < 40 ; $i++) {
- $ctt = $table->card[$i]->value % 10;
- $own = $table->card[$i]->owner;
- if ($own == $table->asta_win || $own == $table->friend)
- $pro += $G_all_points[$ctt];
- }
-
- log_wr(sprintf("PRO: [%d]", $pro));
-
-
- if ($table->asta_pnt == 61 && $pro == 60) { // PATTA !
- $table->points[$table->points_n % MAX_POINTS] = array();
- for ($i = 0 ; $i < PLAYERS_N ; $i++)
- $table->points[$table->points_n % MAX_POINTS][$i] = 0;
- $table->points_n++;
- $table->old_pnt = $pro;
- $table->mult *= 2;
-
- return;
- }
-
- if ($pro >= $table->asta_pnt)
- $sig = 1;
- else
- $sig = -1;
-
- $table->points[$table->points_n % MAX_POINTS] = array();
- for ($i = 0 ; $i < 5 ; $i++) {
- if ($i == $table->asta_win)
- $pt = ($i == $table->friend ? 4 : 2);
- else if ($i == $table->friend)
- $pt = 1;
- else
- $pt = -1;
-
- log_wr(sprintf("PRO: pt[%d][%d] = %d", $table->points_n % MAX_POINTS, $i, $pt));
-
- $pt = $pt * $sig * $table->mult * ($pro == 120 ? 2 : 1);
-
- log_wr(sprintf("PRO:[%d][%d][%d]", $sig, $table->mult, ($pro == 120 ? 2 : 1)));
-
- $table->points[$table->points_n % MAX_POINTS][$i] = $pt;
- $table->total[$i] += $pt;
- }
- $table->points_n++;
- $table->old_pnt = $pro;
- $table->mult = 1;
-}
function validate_sess($sess)
{
return ($shm_sz);
}
+class Warrant {
+ function lock_data()
+ {
+ GLOBAL $sess;
+
+ if (($tok = @ftok(FTOK_PATH."/warrant", "B")) == -1) {
+ return (FALSE);
+ }
+ // echo "FTOK ".$tok."<br>";
+ if (($res = sem_get($tok)) == FALSE) {
+ return (FALSE);
+ }
+ if (sem_acquire($res)) {
+ log_lock("LOCK room");
+ return ($res);
+ }
+ else
+ return (FALSE);
+ }
+
+ function unlock_data($res)
+ {
+ GLOBAL $sess;
+
+ log_lock("UNLOCK room");
+
+ return (sem_release($res));
+ }
+
+}
?>