/*
* brisk - brisk.phh
*
- * Copyright (C) 2006-2008 Matteo Nastasi
+ * Copyright (C) 2006-2009 Matteo Nastasi
* mailto: nastasi@alternativeoutput.it
* matteo.nastasi@milug.org
* web: http://www.alternativeoutput.it
define(FTOK_PATH, "/var/lib/brisk");
define(LEGAL_PATH, "/tmp/legal_brisk");
define(PROXY_PATH, "/var/lib/brisk_proxy");
-define(TABLES_N, 12);
+define(TABLES_N, 36);
+define(TABLES_AUTH_N, 4);
define(PLAYERS_N, 3);
define(MAX_POINTS, 5);
define(MAX_PLAYERS, (20 + (PLAYERS_N * TABLES_N)));
define(EXPIRE_TIME_WAG, 10);
define(WAKEUP_TIME, 12);
// BAN_TIME da allineare anche in commons.js
-define(BAN_TIME, 900);
+define(BAN_TIME, 3600);
define(GARBAGE_TIMEOUT, 10);
define(NICKSERV, "<i>BriskServ</i>");
+
define(DBG_ONL2, 0x0001);
define(DBG_ONLY, 0x0002);
define(DBG_MAIN, 0x0004);
define(DBG_AUTH, 0x0200);
define(DBG_CRIT, 0x0400);
-define(BRISK_DEBUG, 0);
+// NOTE: BRISK DEBUG must be a numerical constant, not the result of operations on symbols
+define(BRISK_DEBUG, 0xffffffbf);
define(BRISK_SINGLE_DEBUG,0);
define(BRISK_SINGLE_SESS, "");
require_once("$DOCUMENT_ROOT/Etc/".BRISK_CONF);
+$mlang_brisk = array( 'btn_backstand'=> array( 'it' => 'torna in piedi',
+ 'en' => 'back standing' ),
+ 'btn_close' => array( 'it' => 'chiudi',
+ 'en' => 'close'),
+
+ 'tit_all' => array( 'it' => 'tutti',
+ 'en' => 'all' ),
+
+ 'tabtout_a'=> array( 'it' => '<br>Sei stato inattivo per ',
+ 'en' => '<br>You are being idle for ' ),
+ 'tabtout_b'=> array( 'it' => ' minuti. <br><br>Quindi ritorni tra i <b>Giocatori in piedi</b>.',
+ 'en' => ' minutes. <br><br>Then you return with the <b>standing players</b>.'),
+ 'tickmust' => array( 'it' => '<br>Per attivare il messaggio di segnalazione del tavolo occorre essere seduti.<br><br>',
+ 'en' => '<br>To activate the signalling message of the table it\'s necessary to be sitting<br><br>'),
+ 'tickjust' => array( 'it' => '<br>Il messaggio di segnalazione del tavolo è già attivato.<br><br> ',
+ 'en' => 'EN<br>Il messaggio di segnalazione del tavolo è già attivato.<br><br> '),
+ 'tickwait' => array( 'it' => '<br>Il messaggio di segnalazione del tavolo<br>è disattivato ancora per %d second%s.<br><br>',
+ 'en' => 'EN<br>The signalling message of the table<br>will be deactivated for %d second%s.<br><br>'),
+ 'alarpass' => array( 'it' => '<br>La password digitata non è corretta.<br><br>',
+ 'en' => '<br>The entered password is not correct.<br><br>'),
+ 'alarret' => array( 'it' => '"Alarm \\"<b>%s</b>\\" inviato a <b>%s</b>."',
+ 'en' => '"Alarm \\"<b>%s</b>\\" sent to <b>%s</b>."'),
+ 'authmust' => array( 'it' => '<b>Per autenticare qualcuno devi a tua volta essere autenticato.</b>',
+ 'en' => '<b>To authenticate someone you have to be authenticated.</b>'), // on your turn
+ 'mesgmust' => array( 'it' => '<b>Per inviare un messaggio devi essere autenticato.</b>',
+ 'en' => '<b>To send a message you have to be authenticated.</b>'),
+ 'nickmust' => array( 'it' => 'Il nickname deve contenere almeno una lettera dell\'alfabeto o una cifra.',
+ 'en' => 'The nickname have to contain at least one letter or one number.'),
+ 'nickdupl' => array( 'it' => 'Nickname <b>%s</b> già in uso.',
+ 'en' => 'The nickname <b>%s</b> is already in use.'),
+ 'authchan' => array( 'it' => '<b>Non puoi cambiare nick a un tavolo per soli autenticati o se sei in modalità isolata.</b>',
+ 'en' => '<b>You can\'t change your nickname into a table for only authenticated or if you are in isolation mode.</b>'),
+ 'nickjust' => array( 'it' => 'Il nickname <b>\'%s\'</b> è già registrato, <b>se il suo proprietario si autentificherà verrai rinominato d\'ufficio come ghost<i>N</i>.</b>',
+ 'en' => 'The nickname <b>\'%s\'</b> is already registered, <b>if its proprietary will authenticate you will named again officially ghost<i>N</i>.</b>'), // FIXME: him ???
+ 'statunkn' => array( 'it' => 'Questo stato non esiste.',
+ 'en' => 'This state don\'t exists.'),
+ 'tabincon' => array( 'it' => '<br>I dati del tavolo n° %d sono inconsistenti, verranno resettati.<br><br>Torni in piedi.<br><br>',
+ 'en' => 'EN <br>I dati del tavolo n° %d sono inconsistenti, verranno resettati.<br><br>Torni in piedi.<br><br>'),
+ 'listmust' => array( 'it' => '<b>Per andare in isolamento non bisogna essere seduti a tavoli non riservati.</b>',
+ 'en' => '<b>To go to isolation you must don\'t stay on not reserved tables</b>'),
+
+ 'tit_onauth'=>array( 'it' => '(solo aut.)',
+ 'en' => '(only aut.)'),
+ 'tit_onisol'=>array( 'it' => '(isolam.to)',
+ 'en' => '(isolation)')
+
+
+);
+
$G_false = FALSE;
+$G_lng = langtolng($G_lang);
$G_all_points = array( 11,10,4,3,2, 0,0,0,0,0 );
-$G_brisk_version = "2.1.1 - trusty";
+$G_brisk_version = "2.4.0 - trusty";
-$root_wellarr = Array ( 'Brisk (Ver. '.$G_brisk_version.'), <b>NOVITA\'</b>: Autenticazione e tavoli riservati.',
- 'Se vuoi iscriverti alla <a target="_blank" href="http://www.milug.org/cgi-bin/mailman/listinfo/ml-briscola">Mailing List</a>, cliccala!' );
-$table_wellarr = Array ( 'Benvenuto al tavolo. Se almeno tre giocatori non sbloccano l\'uscita cliccando il lucchetto, chi esce non può risedersi a un qualunque tavolo per '.floor(BAN_TIME/60).' minuti.');
+/* MLANG: ALL THE INFO STRINGS IN brisk.phh */
+$root_wellarr = array( 'it' => array ( 'Brisk (Ver. '.$G_brisk_version.'), <b>NOVITA\'</b>: modalità isolamento, splash window, migliorate le classifiche.',
+ 'Se vuoi iscriverti alla <a target="_blank" href="http://www.milug.org/cgi-bin/mailman/listinfo/ml-briscola">Mailing List</a>, cliccala!' ),
+ 'en' => array ( 'Brisk (Ver. '.$G_brisk_version.'), <b>NEWS</b>: isolation mode, splash window, placings enhanced.',
+ 'If you want to subscribe our <a target="_blank" href="http://www.milug.org/cgi-bin/mailman/listinfo/ml-briscola">Mailing List</a>, click it!' ) );
-
-$G_room_help= '
+$G_room_help = array( 'it' => '
<div style=\\"text-align: left; padding: 8px;\\">
<b>Descrizione</b><br>
Questa è un\'implementazione della briscola in cinque, così come è spiegata su
<dt><b>Comandi della chat</b>
<dd><b>/nick <i><nuovo_nickname></i></b> - cambio di nickname
<dd><b>/tav <i><frase di invito></i></b> - invito per gli altri giocatori al tavolo dove si è seduti
+<dd><b>/st <i><stato></i></b> - cambia l\'icona associata al tuo user; <i>stato</i> può valere: \\"normale\\", \\"fuori\\", \\"pausa\\", \\"cibo\\", \\"cane\\", \\"lavoro\\", \\"presente\\" oppure \\"sigaretta\\"
+<dd><b>/authreq</b> - se si è autenticati permette di garantire per un utente fidato
+<dd><b>/mesgtoadm</b> - se si è autenticati permette di lasciare un messaggio all\'amministratore del sito
+<dd><b>/listen <all or auth></b> - se si è autenticati permette leggere solo i messaggi degli altri autenticati (auth) o di tutti (all)
+</dl>
+</div>
+',
+
+'en' => '
+<div style=\\"text-align: left; padding: 8px;\\">
+<b>EN Descrizione</b><br>
+EN Questa è un\'implementazione della briscola in cinque, così come è spiegata su
+<a target=\\"_blank\\" href=\\"http://it.wikipedia.org/wiki/Briscola#Gioco_a_5\\">Wikipedia</a>; in breve è la variante con l\'asta prima sulla carta e poi sui punti.<br><br>
+<b>EN Configurazione del browser.</b><br>
+Occorre abilitare i cookies.<br>
+<br>
+<b>Uso del sito</b><br>
+Potete sedervi a un tavolo o rimanere in piedi.<br>
+Se al vostro tavolo si raggiungono i 5 giocatori inizia automaticamente la partita.<br>
+<br>
+<b>Partita</b><br>
+All\'inizio vengono distribuite le carte e parte l\'asta; per partecipare all\'asta, quando sarà il vostro turno, potrete scegliere se andare avanti o passare cliccando sulle icone corrispondenti. Se si arriva ai punti, scrivete nella textbox il vostro rilancio e cliccate PUNTI.<br><br>
+Chi vince l\'asta dovrà decidere il seme della carta scelta e inizierà la mano.<br>
+Per giocare le carte dovrete trascinarle nel quadrato al centro del vostro schermo.<br><br>
+Il vostro turno è sempre segnalato da una cornice verde lampeggiante intorno al quadrato al centro del vostro schermo.<br><br>
+Durante la partita, se vorrete ricaricare la pagina, usate l\'apposito bottone \\"reload\\" in basso a destra.<br>
+Dopo che è iniziata una partita per uscirne dovete chiedere agli altri giocatori di sbloccarla cliccando sul lucchetto. Se non si segue questa prassi, una volta usciti, non vi potrete sedere a nessun tavolo per '.floor(BAN_TIME/60).' minuti.
+<dl>
+<dt><b>Comandi della chat</b>
+<dd><b>/nick <i><nuovo_nickname></i></b> - cambio di nickname
+<dd><b>/tav <i><frase di invito></i></b> - invito per gli altri giocatori al tavolo dove si è seduti
+<dd><b>/st <i><stato></i></b> - cambia l\'icona associata al tuo user; <i>stato</i> può valere: \\"normale\\", \\"fuori\\", \\"pausa\\", \\"cibo\\", \\"cane\\", \\"lavoro\\", \\"presente\\" oppure \\"sigaretta\\"
+<dd><b>/authreq</b> - se si è autenticati permette di garantire per un utente fidato
+<dd><b>/mesgtoadm</b> - se si è autenticati permette di lasciare un messaggio all\'amministratore del sito
+<dd><b>/listen <all or auth></b> - se si è autenticati permette leggere solo i messaggi degli altri autenticati (auth) o di tutti (all)
+</dl>
+</div>
+');
+
+//
+$G_room_passwdhowto = array( 'it' => '<br><h2>Come registrarsi su Brisk</h2>
+<div style=\\"text-align: left; padding: 8px;\\">
+Attualmente ci sono due metodi per ottenere una password sul sito:<br><br>
+<dir>
+<li><b>Facendosi garantire da un utente di Brisk che già possidede una password</b><br><br>
+<li><b>Auto-garantendosi utilizzando uno dei seguenti sistemi di identificazione digitale:</b><br><br>
+<dir>
+<li>Carta Regionale dei Servizi della Lombardia (la tessera sanitaria)
+<li>Carta Regionale dei Servizi del Friuli Venezia Giulia (la tessera sanitaria)
+</dir>
+<br>
+<b>Per auto-garantisi occorre possedere:</b><br><br>
+<dir>
+<li>il codice PIN della propria carta
+<li>il lettore di smart-card per collegare la carta al PC (acquistabile di solito presso le edicole)
+</dir>
+<br>
+<b>Per effettuare la registrazione collegarsi al sito:</b><br><br>
+<dl>
+<dd><a class=\\"flat\\" target=\\"_blank\\" href=\\"https://brisk.mine.nu\\">https://brisk.mine.nu</a>
</dl>
+<br><br>
+Se sei in possesso di una carta che permette l\'identificazione via internet che non è nell\'elenco qui sopra
+<a class=\\"flat\\" href=\\"mailto:authadmbrisk@alternativeoutput.it\\">fai una segnalazione</a>.
+
+</dir>
+</div>
+',
+ 'en' => '<br><h2>EN Come registrarsi su Brisk</h2>
+<div style=\\"text-align: left; padding: 8px;\\">
+EN Attualmente ci sono due metodi per ottenere una password sul sito:<br><br>
+<dir>
+<li><b>Facendosi garantire da un utente di Brisk che già possidede una password</b><br><br>
+<li><b>Auto-garantendosi utilizzando uno dei seguenti sistemi di identificazione digitale:</b><br><br>
+<dir>
+<li>Carta Regionale dei Servizi della Lombardia (la tessera sanitaria)
+<li>Carta Regionale dei Servizi del Friuli Venezia Giulia (la tessera sanitaria)
+</dir>
+<br>
+<b>Per auto-garantisi occorre possedere:</b><br><br>
+<dir>
+<li>il codice PIN della propria carta
+<li>il lettore di smart-card per collegare la carta al PC (acquistabile di solito presso le edicole)
+</dir>
+<br>
+<b>Per effettuare la registrazione collegarsi al sito:</b><br><br>
+<dl>
+<dd><a class=\\"flat\\" target=\\"_blank\\" href=\\"https://brisk.mine.nu\\">https://brisk.mine.nu</a>
+</dl>
+<br><br>
+Se sei in possesso di una carta che permette l\'identificazione via internet che non è nell\'elenco qui sopra
+<a class=\\"flat\\" href=\\"mailto:authadmbrisk@alternativeoutput.it\\">fai una segnalazione</a>.
+
+</dir>
</div>
+' );
+/*
+<dd>Seguendo la procedura di auto-garanzia all\'url: <a href="https://brisk.mine.nu">https://brisk.mine.nu</a>
';
+*/
-$G_room_about= '<br>
+$G_room_about = array( 'it' => '<br>
<div id=\\"header\\" class=\\"header\\">
<img class=\\"nobo\\" src=\\"img/brisk_logo64.png\\">
briscola chiamata in salsa ajax
</div>
<br><b>version '.$G_brisk_version.'</b><br><br>
-Copyright 2006-2008 <a href=\\"mailto:brisk@alternativeoutput.it\\">Matteo Nastasi</a> (aka mop)<br><br>';
+Copyright 2006-2009 <a href=\\"mailto:brisk@alternativeoutput.it\\">Matteo Nastasi</a> (aka mop)<br><br>',
+ 'en' => '<br>
+<div id=\\"header\\" class=\\"header\\">
+ <img class=\\"nobo\\" src=\\"img/brisk_logo64.png\\">
+ declaration briscola in ajax sauce <b>(Beta)</b>
+</div>
+<br><b>version '.$G_brisk_version.'</b><br><br>
+Copyright 2006-2009 <a href=\\"mailto:brisk@alternativeoutput.it\\">Matteo Nastasi</a> (aka mop)<br><br>');
+
+
+function langtolng($lang)
+{
+ GLOBAL $G_lang;
+
+ return ($G_lang == 'en' ? '-en' : '');
+}
+
+function csplitter($in, $sep)
+{
+ $st = 0;
+ $id = 0;
+ $out = array();
+ $out[$id] = "";
+ for ($i = 0 ; $i < strlen($in) ; $i++) {
+ if ($st == 0) {
+ if ($in{$i} == '\\')
+ $st = 1;
+ else if ($in{$i} == $sep) {
+ $id++;
+ $out[$id] = "";
+ }
+ else {
+ $out[$id] .= $in{$i};
+ }
+ }
+ else if ($st == 1) {
+ $out[$id] .= $in{$i};
+ $st = 0;
+ }
+ }
+
+ return ($out);
+}
function xcape($s)
return (str_replace($from, $to, htmlentities($s,ENT_COMPAT,"UTF-8")));
}
+function xcapelt($s)
+{
+ $from = array ( '\\', '|', "\t", "\n");
+ $to = array ( '\\\\', '\\|', "\\t", "\\n");
-class Card {
- var $value; /* 0 - 39 card value */
- var $stat; /* 'bunch', 'hand', 'table', 'take' */
- var $owner; /* (table position 0-4) */
- // var $pos; /* Pos in hand. */
- var $x; /* When played the X position on the table of the owner. */
- var $y; /* When played the Y position on the table of the owner. */
-
- function Card($value, $stat, $owner)
- {
- $this->value = $value;
- $this->stat = $stat; // Card stat
- $this->owner = $owner;
- }
-
- function assign($stat,$owner)
- {
- $this->stat = $stat; // Card stat
- $this->owner = $owner;
- }
+ return (str_replace($from, $to, $s));
+}
- function setpos($pos)
- {
- $this->pos = $pos;
- }
+function xcapemesg($s)
+{
+ $from = array ( "\n");
+ $to = array ( "\\n");
- function play($x,$y)
- {
- $this->stat = 'table'; // Card stat
- $this->x = $x;
- $this->y = $y;
- }
+ return (str_replace($from, $to, $s));
+}
- function take($newown)
- {
- $this->stat = 'take'; // Card stat
- $this->owner = $newown;
- }
-} // end class Card
class Table {
var $idx;
var $player;
var $player_n;
- var $card;
- var $mazzo;
- var $gstart;
- var $turn;
- var $auth_only;
+
+ var $auth_only; // se tavolo riservato o libero
var $wag_own;
var $wag_com;
var $wag_tout;
- var $asta_pla;
- var $asta_pla_n;
- var $asta_card;
- var $asta_pnt;
-
- var $mult;
- var $points; // points array
- var $points_n; // number of row of points
- var $total;
-
- var $asta_win;
- var $briscola;
- var $friend;
-
- var $old_reason;
- var $old_asta_pnt;
- var $old_pnt;
- var $old_win;
- var $old_friend;
-
var $table_token;
- var $table_start;
+ var $table_start; // information field
var $wakeup_time;
$thiz->idx = $idx;
$thiz->player = array();
$thiz->player_n = 0;
- $thiz->card = FALSE;
- $thiz->asta_pla = array(); // TRUE: in auction, FALSE: out of the auction
- $thiz->asta_pla_n= -1;
- $thiz->asta_card = -1;
- $thiz->asta_pnt = -1;
- $thiz->mult = 1;
-
$thiz->auth_only = FALSE;
- $thiz->points = array( );
- $thiz->points_n = 0;
- $thiz->total = array( 0, 0, 0, 0, 0);
- $thiz->asta_win = -1;
- $thiz->briscola = -1;
- $thiz->friend = -1;
- $thiz->turn = 0;
-
$thiz->wag_own = NULL;
$thiz->wag_com = "";
$thiz->wag_tout = 0;
- $thiz->old_reason = "";
- $thiz->old_asta_pnt = -1;
- $thiz->old_pnt = -1;
- $thiz->old_win = -1;
- $thiz->old_friend = -1;
-
$thiz->table_token = "";
$thiz->table_start = 0;
return ($thiz);
}
- function &clone(&$from)
+ function copy(&$from)
{
GLOBAL $G_false;
- if (($thiz =& new Table()) == FALSE)
- return ($G_false);
-
- $thiz->idx = $from->idx;
- $thiz->player = array();
+ $this->idx = $from->idx;
+ $this->player = array();
for ($i = 0 ; $i < $from->player_n ; $i++)
- $thiz->player[$i] = $from->player[$i];
- $thiz->player_n = $from->player_n;
- $thiz->card = $from->card;
- $thiz->mazzo = $from->mazzo; // REVIEW
- $thiz->gstart = $from->gstart;
- $thiz->turn = $from->turn;
+ $this->player[$i] = $from->player[$i];
+ $this->player_n = $from->player_n;
- $thiz->auth_only = $from->auth_only;
+ log_main("PLAYER_N - parent::copy.".$this->player_n);
+
+ $this->auth_only = $from->auth_only;
- $thiz->wag_own = $from->wag_own;
- $thiz->wag_com = $from->wag_com;
- $thiz->wag_tout = $from->wag_taut;
+ $this->wag_own = $from->wag_own;
+ $this->wag_com = $from->wag_com;
+ $this->wag_tout = $from->wag_tout;
- $thiz->asta_pla = $from->asta_pla;
- $thiz->asta_pla_n = $from->asta_pla_n;
- $thiz->asta_card = $from->asta_card;
- $thiz->asta_pnt = $from->asta_pnt;
-
- $thiz->mult = $from->mult;
- $thiz->points = $from->points;
- $thiz->points_n = $from->points_n;
- $thiz->total = $from->total;
-
- $thiz->asta_win = $from->asta_win;
- $thiz->briscola = $from->briscola;
- $thiz->friend = $from->friend;
-
- $thiz->old_reason = $from->old_reason;
- $thiz->old_asta_pnt = $from->old_asta_pnt;
- $thiz->old_pnt = $from->old_pnt;
- $thiz->old_win = $from->old_win;
- $thiz->old_friend = $from->old_friend;
+ $this->table_token = $from->table_token;
+ $this->table_start = $from->table_start;
- $thiz->table_token = $from->table_token;
- $thiz->table_start = $from->table_start;
+ $this->wakeup_time = $from->wakeup_time;
+ }
- $thiz->wakeup_time = $from->wakeup_time;
+ function &myclone(&$from)
+ {
+ GLOBAL $G_false;
+
+ if (($thiz =& new Table()) == FALSE)
+ return ($G_false);
+
+ $this->copy($from);
return ($thiz);
}
return ($G_false);
$thiz->idx = $from->idx;
+ $thiz->player = array();
+ for ($i = 0 ; $i < $from->player_n ; $i++)
+ $thiz->player[$i] = $i;
$thiz->player_n = $from->player_n;
- $thiz->card = &$thiz->bunch_create();
- $thiz->mazzo = $from->mazzo;
- $thiz->gstart = $from->gstart;
- $thiz->turn = $from->turn;
$thiz->auth_only = $from->auth_only;
$thiz->wag_own = $from->wag_own;
$thiz->wag_com = $from->wag_com;
- $thiz->wag_tout = $from->wag_taut;
-
- $thiz->asta_pla = $from->asta_pla;
- $thiz->asta_pla_n = $from->asta_pla_n;
- $thiz->asta_card = $from->asta_card;
- $thiz->asta_pnt = $from->asta_pnt;
-
- $thiz->mult = $from->mult;
- $thiz->points = $from->points;
- $thiz->points_n = $from->points_n;
- $thiz->total = $from->total;
-
- $thiz->asta_win = $from->asta_win;
- $thiz->briscola = $from->briscola;
- $thiz->friend = $from->friend;
-
- $thiz->old_reason = $from->old_reason;
- $thiz->old_asta_pnt = $from->old_asta_pnt;
- $thiz->old_pnt = $from->old_pnt;
- $thiz->old_win = $from->old_win;
- $thiz->old_friend = $from->old_friend;
-
- // players are rearranged in an dedicated array
- $thiz->player = array();
- for ($i = 0 ; $i < $from->player_n ; $i++)
- $thiz->player[$i] = $i;
+ $thiz->wag_tout = $from->wag_tout;
$thiz->table_token = $from->table_token;
$thiz->table_start = $from->table_start;
return ($thiz);
}
-
- function &bunch_create()
- {
- $ret = array();
-
- for ($i = 0 ; $i < 40 ; $i++) {
- $ret[$i] =& new Card($i, 'bunch', 'no_owner');
- }
-
- $oret = &$ret;
- return ($oret);
- }
function wag_set(&$user, $mesg)
{
$this->wag_tout = $timeout;
}
- function bunch_make()
- {
- $ct = array(0,0,0,0,0);
-
- mt_srand(make_seed());
-
- for ($i = 39 ; $i >= 0 ; $i--)
- $rest[$i] = $i;
-
- for ($i = 39 ; $i >= 0 ; $i--) {
- $rn = rand(0, $i);
-
- if ($rn == 0)
- log_main("RND ZERO");
-
- $id = $rest[$rn];
-
- $owner = $i % 5;
- $this->card[$id]->assign('hand', $owner);
-
- $rest[$rn] = $rest[$i];
- // $pubbpos[$rn2] = $pubbpos[$i];
- }
- }
-
- function init(&$userarr)
- {
- $this->mazzo = rand(0,PLAYERS_N-1);
- $this->points_n = 0;
- $this->mult = 1;
- $this->old_win =-1;
- $this->old_reason = "";
- for ($i = 0 ; $i < PLAYERS_N ; $i++) {
- $this->total[$i] = 0;
- $user_cur = &$userarr[$this->player[$i]];
- $user_cur->exitislock = TRUE;
- }
-
- log_main("table::init: ci siamo");
- }
-
- function game_init(&$userarr)
- {
- log_rd2("GSTART 4");
-
- $this->gstart = ($this->mazzo+1) % PLAYERS_N;
- $this->bunch_make();
-
-
- $this->asta_pla_n = PLAYERS_N;
- $this->asta_card = -1;
- $this->asta_pnt = 60;
- $this->asta_win = -1;
- $this->briscola = -1;
- $this->friend = -1;
- $this->turn = 0;
-
- for ($i = 0 ; $i < PLAYERS_N ; $i++) {
- $this->asta_pla[$i] = TRUE;
- $user_cur = &$userarr[$this->player[$i]];
- $user_cur->subst = 'asta';
- $user_cur->asta_card = -2;
- $user_cur->asta_pnt = -1;
- $user_cur->handpt = $this->hand_points($i);
- // SEE function calculate_points(&$table)
- }
- }
-
- function game_next()
- {
- $this->mazzo = ($this->mazzo + 1) % PLAYERS_N;
- }
-
function getPlayer($idx)
{
return ($this->player[$idx]);
}
}
- function hand_points($idx)
- {
- GLOBAL $G_all_points;
-
- $tot = 0;
-
- for ($i = 0 ; $i < 40 ; $i++) {
- if ($this->card[$i]->owner != $idx)
- continue;
-
- $ctt = $this->card[$i]->value % 10;
- $tot += $G_all_points[$ctt];
- }
-
- return ($tot);
- }
-
- function exitlock_show(&$userarr, $table_pos)
- {
- $ct = $this->exitlock_calc(&$userarr, $table_pos);
-
- $ret = sprintf('exitlock_show(%d, %s);', $ct,
- ($userarr[$this->player[$table_pos]]->exitislock ? 'true' : 'false'));
- return ($ret);
- }
-
- function exitlock_calc(&$userarr, $table_pos)
- {
- $ct = 0;
-
- for ($i = 0 , $ct = 0 ; $i < PLAYERS_N ; $i++) {
- if ($userarr[$this->player[$i]]->exitislock == FALSE)
- $ct++;
- }
-
- return ($ct);
- }
-
-
// $ret .= table_act_content(($user->subst == 'standup'), $this->table[$i]->player_n, $i, $user->table,
$act = 'sit';
}
}
+ else {
+ $act = 'none';
+ }
}
else {
if ($table == $cur_table)
return ($ret);
}
-
-
} // end class Table
-
+
// User flags
-define(USER_FLAG_AUTH, 0x02);
+define(USER_FLAG_AUTH, 0x02);
+
+define(USER_FLAG_MAP_AUTH, 0x0c);
+
+define(USER_FLAG_LISTAUTH, 0x04);
+define(USER_FLAG_ISOLAUTH, 0x08);
+
+// user status
+define(USER_FLAG_S_NORM, 0x000); // done
+define(USER_FLAG_S_PAU, 0x100); // done
+define(USER_FLAG_S_OUT, 0x200); // done
+define(USER_FLAG_S_DOG, 0x300); // done
+define(USER_FLAG_S_EAT, 0x400); // done
+define(USER_FLAG_S_WRK, 0x500); // done
+define(USER_FLAG_S_SMK, 0x600); // done
+define(USER_FLAG_S_EYE, 0x700); // done
+define(USER_FLAG_S_RABB, 0x800); // done
+
+define(USER_FLAG_S_ALL, 0xf00); // done
class User {
var $name; // name of the user
var $step; // step of the current status
var $trans_step; // step to enable transition between pages (disable == -1)
var $comm; // commands array
- var $asta_card; //
- var $asta_pnt; //
- var $handpt; // Total card points at the beginning of the current hand.
- var $exitislock; // Player can exit from the table ?
+ // var $asta_card; //
+ // var $asta_pnt; //
+ // var $handpt; // Total card points at the beginning of the current hand.
+ // var $exitislock; // Player can exit from the table ?
+
+ // FIXME: the table_orig field must be removed after table field verify of index management (in spawned table
+ // it is allways ZERO
+ var $table_orig; // id of the current table (if in table state)
var $table; // id of the current table (if in table state)
var $table_pos; // idx on the table
var $table_token;// token that identify a game on a table
$thiz->chat_ban = 0;
$thiz->chat_dlt = 0;
- $thiz->table = $table;
+ $thiz->table_orig = $table;
+ $thiz->table = $table;
$thiz->table_pos = -1;
$thiz->table_token = "";
return ($thiz);
}
- function &clone(&$from)
+ function copy(&$from)
{
GLOBAL $G_false;
- if (($thiz =& new User()) == FALSE)
- return ($G_false);
-
- $thiz->name = $from->name;
- $thiz->sess = $from->sess;
- $thiz->ip = $from->ip;
- $thiz->lacc = $from->lacc;
- $thiz->laccwr = $from->laccwr;
- $thiz->bantime = $from->bantime;
- $thiz->stat = $from->stat;
- $thiz->subst = $from->subst;
- $thiz->step = $from->step;
- $thiz->trans_step = $from->trans_step;
- $thiz->comm = array();
+ $this->name = $from->name;
+ $this->sess = $from->sess;
+ $this->ip = $from->ip;
+ $this->lacc = $from->lacc;
+ $this->laccwr = $from->laccwr;
+ $this->bantime = $from->bantime;
+ $this->stat = $from->stat;
+ $this->subst = $from->subst;
+ $this->step = $from->step;
+ $this->trans_step = $from->trans_step;
+ $this->comm = array();
$i_start = (1 > ($from->step - COMM_N) ? 1 : ($from->step - COMM_N));
for ($i = $i_start ; $i < $from->step ; $i++) {
$ii = $i % COMM_N;
- $thiz->comm[$ii] = $from->comm[$ii];
+ $this->comm[$ii] = $from->comm[$ii];
}
- $thiz->asta_card = $from->asta_card;
- $thiz->asta_pnt = $from->asta_pnt;
- $thiz->handpt = $from->handpt;
- $thiz->exitislock = $from->exitislock;
+ $this->asta_card = $from->asta_card;
+ $this->asta_pnt = $from->asta_pnt;
+ $this->handpt = $from->handpt;
+ $this->exitislock = $from->exitislock;
- $thiz->flags = $from->flags;
+ $this->flags = $from->flags;
- $thiz->chattime = array();
+ $this->chattime = array();
for ($i = 0 ; $i < CHAT_N ; $i++)
- $thiz->chattime[$i] = $from->chattime[$i];
- $thiz->chat_cur = $from->chat_cur;
- $thiz->chat_lst = $from->chat_lst;
- $thiz->chat_ban = $from->chat_ban;
- $thiz->chat_dlt = $from->chat_dlt;
-
- $thiz->table = $from->table;
- $thiz->table_pos = $from->table_pos;
- $thiz->table_token = $from->table_token;
- $thiz->the_end = $from->the_end;
+ $this->chattime[$i] = $from->chattime[$i];
+ $this->chat_cur = $from->chat_cur;
+ $this->chat_lst = $from->chat_lst;
+ $this->chat_ban = $from->chat_ban;
+ $this->chat_dlt = $from->chat_dlt;
+
+ $this->table_orig = $from->table_orig;
+ $this->table = $from->table;
+ $this->table_pos = $from->table_pos;
+ $this->table_token = $from->table_token;
+ $this->the_end = $from->the_end;
+
+ return (TRUE);
+ }
+
+
+ function &myclone(&$from)
+ {
+ GLOBAL $G_false;
+
+ if (($thiz =& new User()) == FALSE)
+ return ($G_false);
+
+ $thiz->copy($from);
return ($thiz);
}
$thiz->chat_dlt = 0;
- $thiz->table = $table;
+ $thiz->table_orig = $table;
+ $thiz->table = 0;
$thiz->table_pos = $table_pos;
$thiz->table_token = $from->table_token;
function reset() {
$curtime = time();
- log_legal($curtime, $this->sess, $this->name, "STAT:LOGOUT", '');
+ log_legal($curtime, $this, "STAT:LOGOUT", '');
$tmp_sess = $this->sess;
$this->sess = "";
} // end class User
+
+
+
+
+
function step_get($sess) {
$fp = FALSE;
do {
for ($i = 0 ; $i < TABLES_N ; $i++) {
$this->table[$i] =& Table::create($i);
- $row = ( (((int)($i / 4)) % 2) == 0 );
- $col = ($i % 2 == 0);
- $this->table[$i]->auth_only = (($row && $col) || (!$row && !$col));
+ /* OLD METHOD
+ if ($i < 12) {
+ $row = ( (((int)($i / 4)) % 2) == 0 );
+ $col = ($i % 2 == 0);
+ $this->table[$i]->auth_only = (($row && $col) || (!$row && !$col));
+ }
+ else {
+ $this->table[$i]->auth_only = FALSE;
+ }
+ */
+ if ($i < TABLES_AUTH_N)
+ $this->table[$i]->auth_only = TRUE;
+ else
+ $this->table[$i]->auth_only = FALSE;
}
$this->garbage_timeout = 0;
}
function garbage_manager($force)
{
+ GLOBAL $G_lang, $mlang_brisk;
+
$ismod = FALSE;
log_rd2("garbage_manager START");
$curtime = time();
if ($force || $this->garbage_timeout < $curtime) {
+ // FIXME BRISK4: include for each kind of table
+ require_once("briskin5/Obj/briskin5.phh");
+
// Before all align times with table timeout
for ($table_idx = 0 ; $table_idx < TABLES_N ; $table_idx++) {
$table_cur =& $this->table[$table_idx];
*/
log_main("garbage_manager: INSIDE THE END.");
- $plist = "$table_cur->table_token|$user_cur->table|$table_cur->player_n";
+ $plist = "$table_cur->table_token|$table_cur->idx|$table_cur->player_n";
for ($i = 0 ; $i < $table_cur->player_n ; $i++) {
$plist .= '|'.$this->user[$table_cur->player[$i]]->sess;
}
$user_cur->bantime = $bri_user->bantime;
}
- log_legal($curtime, $user_cur->sess, $user_cur->name, "STAT:DESTROY_GAME", $plist);
+ log_legal($curtime, $user_cur, "STAT:DESTROY_GAME", $plist);
$this->room_join_wakeup(&$user_cur, FALSE, 0);
$table_cur->table_token = "";
$ret = sprintf('stat = "%s"; subst = "%s";', $user_cur->stat, $user_cur->subst);
$ret .= "gst.st = ".($user_cur->step+1)."; ";
- $ret .= show_notify("<br>I dati del tavolo n° ".$user_cur->table." sono inconsistenti, verranno resettati.<br><br>Torni in piedi.<br><br>", 2000, "Chiudi.", 400, 110);
+ // MLANG <br>I dati del tavolo n° ".$user_cur->table." sono inconsistenti, verranno resettati.<br><br>Torni in piedi.<br><br>
+ $prestr = sprintf($mlang_brisk['tabincon'][$G_lang], $user_cur->table);
+ $ret .= show_notify($prestr, 2000, $mlang_brisk['btn_close'][$G_lang], 400, 110);
$user_cur->comm[$user_cur->step % COMM_N] = $ret;
$user_cur->step_inc();
}
for ($i = 0 ; $i < $table_cur->player_n ; $i++) {
$plist .= '|'.$this->user[$table_cur->player[$i]]->sess;
}
- log_legal($curtime, $user_cur->sess, $user_cur->name, "STAT:DESTROY_GAME(RECOVERY)", $plist);
+ log_legal($curtime, $user_cur, "STAT:DESTROY_GAME(RECOVERY)", $plist);
$this->room_join_wakeup(&$user_cur, TRUE, -2);
$table_cur->table_token = "";
if ($user_cur->stat == 'room' && $user_cur->subst == 'sitdown') {
$this->room_wakeup(&$user_cur);
$user_cur->comm[$user_cur->step % COMM_N] = "gst.st = ".($user_cur->step+1)."; ";
- $user_cur->comm[$user_cur->step % COMM_N] .= show_notify("<br>Sei stato inattivo per ".(EXPIRE_TIME_SMAMMA/60.0)." minuti. <br><br>Quindi ritorni tra i <b>Giocatori in piedi</b>.", 0, "torna ai tavoli", 400, 100);
+ /* MLANG: <br>Sei stato inattivo per ".(EXPIRE_TIME_SMAMMA/60.0)." minuti. <br><br>Quindi ritorni tra i <b>Giocatori in piedi</b>.", "torna ai tavoli" */
+ $user_cur->comm[$user_cur->step % COMM_N] .= show_notify($mlang_brisk['tabtout_a'][$G_lang].(EXPIRE_TIME_SMAMMA/60.0).$mlang_brisk['tabtout_b'][$G_lang], 0, $mlang_brisk['btn_backstand'][$G_lang], 400, 100);
$user_cur->step_inc();
}
}
function show_room($user_step, &$user)
{
+ GLOBAL $G_lang, $mlang_brisk;
log_main("show_room: username: ".$user->name);
-
$ret = sprintf('gst.st = %d; ', $user_step);
+
+ if ($user->flags & USER_FLAG_ISOLAUTH) {
+ $ret .= 'list_set(\'isolation\', false, \''.$mlang_brisk['tit_onisol'][$G_lang].'\' ); ';
+ }
+ else if ($user->flags & USER_FLAG_LISTAUTH) {
+ $ret .= 'list_set(\'auth\', false, \''.$mlang_brisk['tit_onauth'][$G_lang].'\' ); ';
+ }
+ else {
+ $ret .= 'list_set(\'all\', false, \'\' ); ';
+ }
+
if ($user->subst == 'standup')
$ret .= "tra.show(); ";
else
$itou = ($user->flags & USER_FLAG_AUTH ? "</i>" : "");
$ret .= sprintf('$("myname").innerHTML = "<b>%s%s%s</b>";', $itin, xcape($user->name), $itou);
for ($i = 0 ; $i < TABLES_N ; $i++) {
+
$ret .= $this->table_content($user, $i);
// $ret .= table_act_content(($user->subst == 'standup'), $this->table[$i]->player_n, $i, $user->table,
// ($this->table[$i]->auth_only == FALSE ? TRUE : $user->flags & USER_FLAG_AUTH));
if ($user_cur->sess == '' || $user_cur->stat != 'room')
continue;
- log_main("VALORI: name: ".$user_cur->name."from_table: ".$from_table." tab: ".$user_cur->table." taix: ".$table_idx." ucur: ".$user_cur." us: ".$user);
+ // log_main("VALORI: name: ".$user_cur->name."from_table: ".$from_table." tab: ".$user_cur->table." taix: ".$table_idx." ucur: ".$user_cur." us: ".$user);
$ret = "gst.st = ".($user_cur->step+1)."; ".($remove_wagon ? sprintf("tra.rem(%d);",$table_idx) : "");
if ($from_table && ($user_cur->table == $table_idx || $user_cur == $user)) {
function chatt_send(&$user, $mesg)
{
- GLOBAL $G_alarm_passwd;
+ GLOBAL $G_alarm_passwd, $mlang_brisk, $G_lang;
$only_you = FALSE;
// common settings
$to_all = FALSE;
$to_room = FALSE;
$to_tabl = FALSE;
+ $is_normchat = FALSE;
+ /* for old isolation management $is_ticker = FALSE; */
$update_room = FALSE;
if (strcmp($msg, "/tav") == 0 ||
strncmp($msg, "/tav ", 5) == 0) {
do {
if ($user->stat != 'room' || $user->subst != 'sitdown') {
- $msg = "<br>Per attivare il messaggio di segnalazione del tavolo occorre essere seduti.<br><br>";
+ /* MLANG: "<br>Per attivare il messaggio di segnalazione del tavolo occorre essere seduti.<br><br>", "<br>Il messaggio di segnalazione del tavolo è già attivato.<br><br>", "<br>Il messaggio di segnalazione del tavolo<br>è disattivato ancora per %d second%s.<br><br>" */
+ $msg = $mlang_brisk['tickmust'][$G_lang];
$to_user = show_notify($msg, 0, "chiudi", 400, 100);
break;
$table = &$this->table[$user->table];
if ($table->wag_own != NULL) {
- $msg = "<br>Il messaggio di segnalazione del tavolo è già attivato.<br><br>";
+ // MLANG <br>Il messaggio di segnalazione del tavolo è già attivato.<br><br>
+ $msg = $mlang_brisk['tickjust'][$G_lang];
$to_user = show_notify($msg, 0, "chiudi", 400, 100);
break;
$dtime = $curtime - $table->wag_tout;
if ($dtime < EXPIRE_TIME_WAG) {
- $msg = sprintf("<br>Il messaggio di segnalazione del tavolo<br>è disattivato ancora per %d second%s.<br><br>",
- EXPIRE_TIME_WAG - $dtime, (EXPIRE_TIME_WAG - $dtime == 1 ? "o" : "i"));
- $to_user = show_notify($msg, 0, "chiudi", 400, 100);
+ // MLANG - <br>Il messaggio di segnalazione del tavolo<br>è disattivato ancora per %d second%s.<br><br>
+ $msg = sprintf($mlang_brisk['tickwait'][$G_lang],
+ EXPIRE_TIME_WAG - $dtime, (EXPIRE_TIME_WAG - $dtime == 1 ? ($G_lang == 'en' ? "" : "o") : ($G_lang == 'en' ? "s" : "i")));
+ $to_user = show_notify($msg, 0, $mlang_brisk['btn_close'][$G_lang] , 400, 100);
break;
}
$table->wag_set($user, $msg);
$to_user = sprintf('tra.add(%d, "%s");', $user->table, xcape(sprintf("%s: %s", $user->name, $msg)));
$to_room = $to_user;
-
+ /* for old isolation management $is_ticker = TRUE; */
} while (0);
} // /tav chat command
}
do {
if (strncmp($msg, $alarm_check, strlen($alarm_check)) != 0) {
- $msg = "<br>La password digitata non è corretta.<br><br>";
- $to_user = show_notify($msg, 0, "chiudi", 400, 100);
+ /* MLANG: "<br>La password digitata non è corretta.<br><br>" */
+ $msg = $mlang_brisk['alarpass'][$G_lang];
+ $to_user = show_notify($msg, 0, $mlang_brisk['btn_close'][$G_lang], 400, 100);
break;
}
- $to_user = sprintf('chatt_sub("%s", [2, "%s"],"Alarm <b>%s</b> inviato a <b>%s</b>.");',
- $dt, NICKSERV, xcape(substr($msg, strlen($alarm_check))),
- ($target == "" ? "tutti" : xcape($target)) );
+ /* MLANG: "Alarm <b>%s</b> inviato a <b>%s</b>." */
+ $prestr = sprintf($mlang_brisk['alarret'][$G_lang], xcape(substr($msg, strlen($alarm_check))),
+ ($target == "" ? $mlang_brisk['tit_all'][$G_lang] : xcape($target)) );
+ $to_user = sprintf('chatt_sub("%s", [2, "%s"],%s);',
+ $dt, NICKSERV, $prestr);
$msg = sprintf("<br><b>%s<br><br>%s</b><br><br>",
$dt.NICKSERV, xcape(substr($msg, strlen($alarm_check))));
- $to_all = show_notify($msg, 0, "chiudi", 400, 120);
+ /* MLANG: "chiudi" */
+ $to_all = show_notify($msg, 0, $mlang_brisk['btn_close'][$G_lang], 400, 120);
} while (0);
} // /alarm chat command
-
+ else if (strncmp($msg, "/listen ", 8) == 0) {
+ $arg = substr($msg, 8);
+
+ if (strcasecmp($arg, "isolation") == 0) {
+ $flags_old = 0;
+ if ($user->stat == 'room' && $user->subst == 'sitdown' &&
+ $user->table >= TABLES_AUTH_N) {
+ $to_user = sprintf('chatt_sub("%s", [2, "%s"],"%s");', $dt, NICKSERV, $mlang_brisk['listmust'][$G_lang]);
+
+ }
+ else {
+ $user->flags &= ~USER_FLAG_MAP_AUTH;
+ $user->flags |= USER_FLAG_ISOLAUTH;
+ $to_user = 'list_set(\'isolation\', true, \''.$mlang_brisk['tit_onisol'][$G_lang].'\'); ';
+ }
+ }
+ else if (strcasecmp($arg, "auth") == 0) {
+ $flags_old = $user->flags;
+ $user->flags &= ~USER_FLAG_MAP_AUTH;
+ $user->flags |= USER_FLAG_LISTAUTH;
+ $to_user = 'list_set(\'auth\', true, \''.$mlang_brisk['tit_onauth'][$G_lang].'\'); ';
+ }
+ else {
+ $flags_old = $user->flags;
+ $user->flags &= ~USER_FLAG_MAP_AUTH;
+ $to_user = 'list_set(\'all\', true, \'\'); ';
+
+ }
+ // if from isolation redraw standup area
+ if (($flags_old ^ $user->flags) & USER_FLAG_ISOLAUTH) {
+ $to_user .= 'standup_data_old = null; '.$this->standup_content($user);
+
+ }
+ }
+ else if (strcmp($msg, "/authreq") == 0) {
+ if ($user->flags & USER_FLAG_AUTH) {
+ $to_user = sprintf('authbox(300,200);');
+ }
+ else {
+ /* MLANG: "<b>Per autenticare qualcuno devi a tua volta essere autenticato.</b>", "Il nickname deve contenere almeno una lettera dell\'alfabeto o una cifra.", "Nickname <b>%s</b> già in uso." */
+ $to_user = sprintf('chatt_sub("%s", [2, "%s"],"%s");', $dt, NICKSERV, $mlang_brisk['authmust'][$G_lang]);
+ }
+ }
+ else if (strncmp($msg, "/mesgtoadm", 8) == 0) {
+ if ($user->flags & USER_FLAG_AUTH) {
+ $to_user = sprintf('mesgtoadmbox(500,300);');
+ }
+ else {
+ /* MLANG: "<b>Per inviare un messaggio devi essere autenticato.</b>" */
+ $to_user = sprintf('chatt_sub("%s", [2, "%s"],"%s");', $dt, NICKSERV, $mlang_brisk['mesgmust'][$G_lang]);
+ }
+ }
else if (strncmp($msg, "/nick ", 6) == 0) {
log_main("chatt_send BEGIN");
do {
if (($name_new = validate_name(substr($msg, 6))) == FALSE) {
- $to_user = sprintf('chatt_sub("%s", [2,"%s"],"Il nickname deve contenere almeno una lettera dell\'alfabeto o una cifra.");', $dt, NICKSERV);
+ $to_user = sprintf('chatt_sub("%s", [2,"%s"],"%s");', $dt, NICKSERV, $mlang_brisk['nickmust'][$G_lang]);
break;
}
break;
}
if ($i < MAX_PLAYERS) {
- $to_user = sprintf('chatt_sub("%s", [2, "%s"],"Nickname <b>%s</b> già in uso.");', $dt, NICKSERV, xcape($name_new));
+ $prestr = sprintf($mlang_brisk['nickdupl'][$G_lang], xcape($name_new));
+ $to_user = sprintf('chatt_sub("%s", [2, "%s"],"%s");', $dt, NICKSERV, $prestr);
break;
}
+ /* MLANG: "<b>Non puoi cambiare nick a un tavolo per soli autenticati.</b>", "Il nickname <b>\'%s\'</b> è già registrato, <b>se il suo proprietario si autentificherà verrai rinominato d\'ufficio come ghost<i>N</i>.</b>" */
if ($user->flags & USER_FLAG_AUTH) {
if (strcasecmp($user->name,$name_new) != 0) {
- if ($user->subst == 'standup' || ($user->subst != 'standup' && $this->table[$user->table]->auth_only == FALSE)) {
+ if (($user->flags & USER_FLAG_MAP_AUTH != USER_FLAG_ISOLAUTH) &&
+ ($user->subst == 'standup' ||
+ ($user->subst != 'standup' && $this->table[$user->table]->auth_only == FALSE)
+ )
+ ) {
$user->flags &= ~USER_FLAG_AUTH; // Remove auth if name changed
for ($i = 0 ; $i < TABLES_N ; $i++) {
$to_user .= $this->table[$i]->act_content($user);
}
}
else {
- $to_user = sprintf('chatt_sub("%s", [2, "%s"],"<b>Non puoi cambiare nick a un tavolo per soli autenticati.</b>");', $dt, NICKSERV);
+ $to_user = sprintf('chatt_sub("%s", [2, "%s"],"%s");', $dt, NICKSERV, $mlang_brisk['authchan'][$G_lang]);
break;
}
}
}
$user->name = $name_new; // OK - nick changed
-
/* se nome gia' in uso, segnala cosa potrebbe capitare */
if (($user->flags & USER_FLAG_AUTH) == 0) {
$userdb = new LoginDB();
+ /* MLANG: "Il nickname <b>\'%s\'</b> è già registrato, <b>se il suo proprietario si autentificherà verrai rinominato d\'ufficio come ghost<i>N</i>.</b>" */
if ($userdb->login_exists($name_new)) {
- $to_user .= sprintf('chatt_sub("%s", [2, "%s"],"Il nickname <b>\'%s\'</b> è già registrato, <b>se il suo proprietario si autentificherà verrai rinominato d\'ufficio come ghost<i>N</i>.</b>");', $dt, NICKSERV, xcape($name_new));
+ $prestr = sprintf($mlang_brisk['nickjust'][$G_lang], xcape($name_new));
+ $to_user .= sprintf('chatt_sub("%s", [2, "%s"],"%s");', $dt, NICKSERV, $prestr);
}
}
} while (0);
} // nick chat command
+ else if (strncmp($msg, "/st ", 4) == 0) {
+ log_main("chatt_send BEGIN");
+
+ do {
+ $st_str = substr($msg, 4);
+
+ if (strcasecmp($st_str, "normale") == 0) {
+ $st = USER_FLAG_S_NORM;
+ }
+ else if (strcasecmp($st_str, "pausa") == 0) {
+ $st = USER_FLAG_S_PAU;
+ }
+ else if (strcasecmp($st_str, "fuori") == 0) {
+ $st = USER_FLAG_S_OUT;
+ }
+ else if (strcasecmp($st_str, "cane") == 0) {
+ $st = USER_FLAG_S_DOG;
+ }
+ else if (strcasecmp($st_str, "cibo") == 0) {
+ $st = USER_FLAG_S_EAT;
+ }
+ else if (strcasecmp($st_str, "lavoro") == 0) {
+ $st = USER_FLAG_S_WRK;
+ }
+ else if (strcasecmp($st_str, "sigaretta") == 0) {
+ $st = USER_FLAG_S_SMK;
+ }
+ else if (strcasecmp($st_str, "presente") == 0) {
+ $st = USER_FLAG_S_EYE;
+ }
+ else if (strcasecmp($st_str, "coniglio") == 0) {
+ $st = USER_FLAG_S_RABB;
+ }
+ else {
+ /* MLANG: "Questo stato non esiste." */
+ $to_user = sprintf('chatt_sub("%s", [2,"%s"],"%s");', $dt, NICKSERV, $mlang_brisk['statunkn'][$G_lang]);
+ break;
+ }
+
+ log_main("chatt_send start set");
+ if (($user->flags & USER_FLAG_S_ALL) != $st) {
+ $update_room = TRUE;
+ $user->flags = ($user->flags & ~USER_FLAG_S_ALL) | $st;
+ }
+ } while (0);
+ } // nick chat command
+
else { // normal chat line
+ $is_normchat = TRUE;
if ($curtime < ($user->chat_ban + $user->chat_dlt)) {
$only_you = TRUE;
$user->chat_dlt = $user->chat_dlt * 2;
else {
$to_user = sprintf('chatt_sub("%s", [%d, "%s"],"%s");', $dt, $user->flags, xcape($user->name), xcape($msg));
// temporary silentiation for troll (will became array check)
- if (strcasecmp($user->name,'JackRokka') != 0 && $user->sess != '47ea653f602e8')
- $to_room = $to_user;
+ // if (strcasecmp($user->name,'JackRokka') != 0 && $user->sess != '47ea653f602e8')
+ $to_room = $to_user;
}
- log_legal($curtime, $user->sess, $user->name,
+ log_legal($curtime, $user,
($user->stat == 'room' ? 'room' : 'table '.$user->table),$msg);
$user->chat_lst = "$msg";
if ($user_cur->sess == '' || $user_cur->stat == 'table' || $user_cur == $user)
continue;
+ if ($is_normchat == TRUE) {
+ // use MAP_AUTH to check if auth or isolation
+ if ($user_cur->flags & USER_FLAG_MAP_AUTH) {
+ if (($user->flags & USER_FLAG_AUTH) == 0) {
+ continue;
+ }
+ }
+ }
+ /*
+ else if ($is_ticker) {
+ if (($user_cur->flags & USER_FLAG_MAP_AUTH) == USER_FLAG_ISOLAUTH) {
+ if ($user->table >= TABLES_AUTH_N)
+ continue;
+ }
+ }
+ */
$user_cur->comm[$user_cur->step % COMM_N] = "gst.st = ".($user_cur->step+1)."; ";
$user_cur->comm[$user_cur->step % COMM_N] .= $to_room;
$user_cur->step_inc();
}
if ($to_tabl) {
+ // FIXME BRISK4: include for each kind of table
+ require_once("briskin5/Obj/briskin5.phh");
// Before all align times with table timeout
for ($table_idx = 0 ; $table_idx < TABLES_N ; $table_idx++) {
$table_cur =& $this->table[$table_idx];
function &add_user(&$sess, &$idx, $name, $pass, $ip)
{
- GLOBAL $G_false;
+ GLOBAL $G_false, $CO_list;
$idx = 0;
log_auth("XXX", sprintf("TROVATO A QUESTO PUNTO [%d] sess [%s] name [%s]", $idx, $sess, $name_new));
- if ($ghost > -1 && $authenticate) {
+ if ($ghost > -1 && $ghost_auth && $authenticate) {
/* swap session */
$ghost_user =& $this->user[$ghost];
// If user at the table we need to update the table data too
$table_idx = $ghost_user->table;
if ($ghost_user->stat == "table" && $this->table[$table_idx]->player_n == PLAYERS_N) {
+ // FIXME BRISK4: include for each kind of table
+ require_once("briskin5/Obj/briskin5.phh");
if (($brisem = Briskin5::lock_data($table_idx)) != FALSE) {
if (($bri = &Briskin5::load_data($table_idx)) != FALSE) {
if ($bri->the_end != TRUE) {
$this->user[$idx]->ip = $ip;
$this->user[$idx]->flags = ($authenticate ? USER_FLAG_AUTH : 0x00);
+
+ if ($authenticate) {
+ $this->user[$idx]->flags |= USER_FLAG_LISTAUTH;
+ if (isset($CO_list)) {
+ if (strcmp($CO_list, "auth") == 0) {
+ $this->user[$idx]->flags &= ~USER_FLAG_MAP_AUTH;
+ $this->user[$idx]->flags |= USER_FLAG_LISTAUTH;
+ }
+ if (strcmp($CO_list, "isolation") == 0) {
+ $this->user[$idx]->flags &= ~USER_FLAG_MAP_AUTH;
+ $this->user[$idx]->flags |= USER_FLAG_ISOLAUTH;
+ }
+ else {
+ $this->user[$idx]->flags &= ~USER_FLAG_MAP_AUTH;
+ }
+ }
+ }
+
if ($ghost > -1) {
log_main("ghost: rename!");
$ghost_user =& $this->user[$ghost];
// echo "LOCK: ".FTOK_PATH."/main";
// exit;
if (($tok = @ftok(FTOK_PATH."/main", "B")) == -1) {
- echo "FTOK FAILED";
- exit;
+ return (FALSE);
}
// echo "FTOK ".$tok."<br>";
if (($res = sem_get($tok)) == FALSE) {
- echo "SEM_GET FAILED";
- exit;
+ return (FALSE);
}
if (sem_acquire($res)) {
log_lock("LOCK room");
$flags |= 1;
}
- $content .= sprintf('%s[ %d, \'%s\' ]',($ct > 0 ? ', ' : ''), $flags, xcape($this->user[$e]->name));
+ $content .= sprintf('%s[ %d, "%s" ]',($ct > 0 ? ', ' : ''), $flags, xcape($this->user[$e]->name));
$ct++;
}
}
return ($content);
}
- function table_content_old($user, $table_idx)
- {
- $content = "";
- $ret = "";
- // TODO
- //
- // Si possono usare i dati nella classe table
- //
-
- $sess = $user->sess;
- $table = &$this->table[$table_idx];
-
- if ($user->stat != 'room')
- return;
-
- for ($i = 0 ; $i < $table->player_n ; $i++) {
- $user_cur = &$this->user[$table->player[$i]];
-
- if ($user_cur == $user)
- { $hilion = "<b>"; $hilioff = "</b>"; }
- else
- { $hilion = ""; $hilioff = ""; }
-
- log_main($user_cur->name. sprintf(" IN TABLE [%d]", $table_idx));
-
- $content .= sprintf("%s%s%s<br>",$hilion, xcape($user_cur->name), $hilioff);
- }
- /*
- for ( ; $i < PLAYERS_N ; $i++)
- $content .= "<br>";
- */
-
- $ret .= sprintf('$("table%d").innerHTML = "%s";', $table_idx, $content);
-
- return ($ret);
- }
-
-
function table_content($user, $table_idx)
{
$content = "";
log_main($user_cur->name. sprintf(" IN TABLE [%d]", $table_idx));
- $content .= sprintf('%s[ %d, \'%s\' ]',($i == 0 ? '' : ', '), $flags, xcape($user_cur->name));
+ $content .= sprintf('%s[ %d, "%s" ]',($i == 0 ? '' : ', '), $flags, xcape($user_cur->name));
}
$content .= ' ]';
}
-function log_legal($curtime, $sess, $name, $where, $mesg)
+// function log_legal($curtime, $sess, $name, $where, $mesg)
+function log_legal($curtime, &$user, $where, $mesg)
{
GLOBAL $_SERVER;
if (($fp = @fopen(LEGAL_PATH."/legal.log", 'a')) != FALSE) {
/* Unix time | session | nickname | IP | where was | mesg */
- fwrite($fp, sprintf("%ld|%s|%s|%s|%s|%s|\n", $curtime, $sess, $name, $_SERVER['REMOTE_ADDR'], $where , $mesg));
+ fwrite($fp, sprintf("%ld|%s|%s|%s|%s|%s|%s|\n", $curtime, $user->sess,
+ ($user->flags & USER_FLAG_AUTH ? 'A' : 'N'),
+ $user->name, $_SERVER['REMOTE_ADDR'], $where , $mesg));
+ fclose($fp);
+ }
+}
+
+function log_points($curtime, &$user, $where, $mesg)
+{
+ GLOBAL $_SERVER;
+
+ if (($fp = @fopen(LEGAL_PATH."/points.log", 'a')) != FALSE) {
+ /* Unix time | session | nickname | IP | where was | mesg */
+ fwrite($fp, sprintf("%ld|%s|%s|%s|%s|%s|%s|\n", $curtime, $user->sess,
+ ($user->flags & USER_FLAG_AUTH ? 'A' : 'N'),
+ $user->name, $_SERVER['REMOTE_ADDR'], $where , $mesg));
fclose($fp);
}
}
return (sem_release($res));
}
-function table_act_content_old($isstanding, $sitted, $table, $cur_table)
-{
- $ret = "";
-
- if ($isstanding) {
- if ($sitted < PLAYERS_N) {
- $ret = sprintf('<input type=\\"button\\" class=\\"button\\" name=\\"xhenter%d\\" value=\\"Mi siedo.\\" onclick=\\"act_sitdown(%d);\\">', $table, $table);
- }
- }
- else {
- if ($table == $cur_table)
- $ret = sprintf('<input type=\\"button\\" class=\\"button\\" name=\\"xwakeup\\" value=\\"Mi alzo.\\" onclick=\\"act_wakeup();\\">');
- else
- $ret = "";
- }
- return ($ret);
-}
-
function table_act_content($isstanding, $sitted, $table, $cur_table, $allowed)
{
$ret = "";
return sprintf('var noti = new notify(gst,"%s",%d,"%s",%d,%d);', $text, $tout, $butt, $w, $h);
}
-function briscola_show($room, $table, $user)
-{
- $ptnadd = "";
- $ret = "";
-
- if ($table->asta_card == 9)
- $ptnadd = sprintf("<br>con %d punti", $table->asta_pnt);
-
- /* text of caller cell */
- if ($user->table_pos == $table->asta_win)
- $ret .= sprintf('$("callerinfo").innerHTML = "Chiami%s:";', $ptnadd);
- else
- $ret .= sprintf('$("callerinfo").innerHTML = "Chiama %s%s:";',
- xcape($room->user[$table->player[$table->asta_win]]->name), $ptnadd);
-
- $ret .= sprintf('$("caller").style.backgroundImage = \'url("img/brisk_caller_sand%d.png")\';',
- $table->asta_win);
- $ret .= sprintf('$("callerimg").src = "img/%02d.png";', $table->briscola);
- $ret .= sprintf('$("caller").style.visibility = "visible";');
- $ret .= sprintf('$("chooseed").style.visibility = "hidden";');
- $ret .= sprintf('$("astalascio").style.visibility = "";');
- $ret .= sprintf('$("asta").style.visibility = "hidden";');
- $ret .= sprintf('show_astat(-2,-2,-2,-2,-2);');
-
- return ($ret);
-}
-
-
-function game_result($asta_pnt, $pnt)
+function show_notify_ex($text, $tout, $butt, $w, $h, $is_opaque, $block_time)
{
- if ($asta_pnt == 61) {
- if ($pnt > 60)
- return (1);
- else if ($pnt == 60)
- return (0);
- else
- return (-1);
- }
- else {
- if ($pnt >= $asta_pnt)
- return (1);
- else
- return (-1);
- }
+ log_main("SHOW_NOTIFY OPAQUE: ".$text);
+ return sprintf('var noti = new notify_ex(gst,"%s",%d,"%s",%d,%d, %s, %d);', $text, $tout, $butt, $w, $h, ($is_opaque ? "true" : "false"), $block_time);
}
-function multoval($mult)
-{
- if ($mult == 2)
- return ("doppio");
- else if ($mult == 4)
- return ("quadruplo");
- else
- return (sprintf("%d-plo", $mult));
-}
-
-function show_table_info(&$room, &$table, $table_pos)
-{
- $ret = "";
- $user = &$room->user[$table->player[$table_pos]];
-
- $pnt_min = $table->points_n - MAX_POINTS < 0 ? 0 : $table->points_n - MAX_POINTS;
- $noty = sprintf('<table class=\"points\"><tr><th></th>');
-
- // Names.
- for ($i = 0 ; $i < PLAYERS_N ; $i++)
- $noty .= sprintf('<th class=\"td_points\">%s</th>', xcape($room->user[$table->player[$i]]->name));
- $noty .= sprintf("</tr>");
-
- // Points.
- log_main("show_table_info: pnt_min: ".$pnt_min." Points_n: ".$table->points_n);
-
- for ($i = $pnt_min ; $i < $table->points_n ; $i++) {
- $noty .= sprintf('<tr><th class=\"td_points\">%d</th>', $i+1);
- for ($e = 0 ; $e < PLAYERS_N ; $e++)
- $noty .= sprintf('<td class=\"td_points\">%d</td>', $table->points[$i % MAX_POINTS][$e]);
- $noty .= "</tr>";
- }
-
- // Total points.
- $noty .= '<tr><th class=\"td_points\">Tot.</th>';
- for ($e = 0 ; $e < PLAYERS_N ; $e++)
- $noty .= sprintf('<td class=\"td_points\">%d</td>', $table->total[$e]);
- $noty .= "</tr></table>";
-
- if ($table->old_reason != "") {
- $noty .= sprintf("<hr><b>%s</b><br>", xcape($table->old_reason));
- }
-
- if ($table->old_win != -1) {
- $win = $table->player[$table->old_win];
- $fri = $table->player[$table->old_friend];
-
- $wol = game_result($table->old_asta_pnt, $table->old_pnt);
-
- if ($win != $fri) {
- $noty .= sprintf("<hr>Nell'ultima mano ha chiamato <b>%s</b>, il socio era <b>%s</b>,<br>",
- xcape($room->user[$win]->name),
- xcape($room->user[$fri]->name));
- if ($table->old_pnt == 120) {
- $noty .= sprintf("hanno fatto <b>cappotto</b> EBBRAVI!.<hr>");
- }
- else {
- $noty .= sprintf("dovevano fare <b>%s</b> punti e ne hanno fatti <b>%d</b>: hanno <b>%s</b>.<hr>",
- ($table->old_asta_pnt > 61 ? "almeno ".$table->old_asta_pnt :
- 'più di 60'), $table->old_pnt,
- ($wol == 1 ? "vinto" : ($wol == 0 ? "pareggiato" : "perso")));
- }
- }
- else {
- $noty .= sprintf("<hr>Nell'ultima mano <b>%s</b> si è chiamato in mano,<br>",
- xcape($room->user[$win]->name));
- if ($table->old_pnt == 120) {
- $noty .= sprintf("ha fatto <b>cappotto</b> EBBRAVO!.<hr>");
- }
- else {
- $noty .= sprintf("doveva fare <b>%s</b> punti e ne ha fatti <b>%d</b>: ha <b>%s</b>.<hr>",
- ($table->old_asta_pnt > 61 ? "almeno ".$table->old_asta_pnt :
- 'più di 60'), $table->old_pnt,
- ($wol == 1 ? "vinto" : ($wol == 0 ? "pareggiato" : "perso")));
- }
- }
- }
- if ($table->mazzo == $table_pos)
- $noty .= "Fai <b>tu</b> il mazzo,";
- else {
- $unam = xcape($room->user[$table->player[$table->mazzo]]->name);
- $noty .= "Il mazzo a <b>$unam</b>,";
- }
-
- if ($user->subst == 'asta') {
- if ($table->asta_win == -1) // auction case
- $curplayer = $table->gstart % PLAYERS_N;
- else
- $curplayer = $table->asta_win;
- }
- else if ($user->subst == 'game') {
- $curplayer = ($table->gstart + $table->turn) % PLAYERS_N;
- }
-
-
- if ($curplayer == $table_pos) {
- $noty .= " tocca a <b>te</b> giocare.";
- }
- else {
- $unam = xcape($room->user[$table->player[$curplayer]]->name);
- $noty .= " tocca a <b>$unam</b> giocare.";
- }
-
- if ($table->mult > 1) {
- $noty .= sprintf(" La partita vale <b>%s</b>.", multoval($table->mult));
- }
- $noty .= "<hr><br>";
- $ret .= show_notify($noty, 3000, "torna alla partita", 500, 400);
- /* NOTE: show_notify($noty, 3000, "torna alla partita", 500,
- * 130 + ($table->points_n > 0 ? 50 : 0) +
- * (120 * ($table->points_n / MAX_POINTS)));
- * will be used when we refact notify js function following
- * photoo class logic
- */
-
- return ($ret);
-}
function root_wellcome($user)
{
- GLOBAL $root_wellarr;
+ GLOBAL $root_wellarr, $G_lang;
$ret = "";
$curtime = time();
$dt = date("H:i ", $curtime);
- for ($i = 0 ; $i < count($root_wellarr) ; $i++)
- $ret .= sprintf('chatt_sub("%s", [2, "%s"],"%s");', $dt, NICKSERV, str_replace('"', '\"', $root_wellarr[$i]));
+ for ($i = 0 ; $i < count($root_wellarr[$G_lang]) ; $i++)
+ $ret .= sprintf('chatt_sub("%s", [2, "%s"],"%s");', $dt, NICKSERV, str_replace('"', '\"', $root_wellarr[$G_lang][$i]));
return ($ret);
}
-function table_wellcome($user)
-{
- GLOBAL $table_wellarr;
- $ret = "";
- for ($i = 0 ; $i < count($table_wellarr) ; $i++)
- $ret .= sprintf('chatt_sub("%s", [2, "ChanServ: "],"%s");', "", str_replace('"', '\"', $table_wellarr[$i]));
-
- return ($ret);
-}
-
-
-
-/* show table
-is_transition (is from room to table ?)
-is_again (is another game)
-
-Examples of $is_transition, $is_again:
- from reload of the page: FALSE, FALSE
- from sitdown in room: TRUE, FALSE
- from table: asta cmd e tutti passano: TRUE, TRUE
- from table: fine partita: TRUE, TRUE
- */
-function show_table(&$room, &$user, $sendstep, $is_transition, $is_again)
-{
- $table_idx = $user->table;
- $table = &$room->table[$table_idx];
- $table_pos = $user->table_pos;
-
- $ret = "table_init();";
- $ret .= $table->exitlock_show(&$room->user, $table_pos);
- if (!$is_again) {
- /* GENERAL STATUS */
- $ret .= sprintf( 'gst.st = %d; stat = "%s"; subst = "%s"; table_pos = %d;',
- $sendstep, $user->stat, $user->subst, $table_pos);
-
- log_rd(sprintf( 'SHOW_TABLE: gst.st = %d; stat = "%s"; subst = "%s"; table_pos = %d;',
- $sendstep, $user->stat, $user->subst, $table_pos));
-
- /* BACKGROUND */
- $ret .= "background_set();";
-
- /* USERS INFO */
- $itin = ($user->flags & USER_FLAG_AUTH ? "<i>" : "");
- $itou = ($user->flags & USER_FLAG_AUTH ? "</i>" : "");
-
- $ret .= sprintf('$("myname").innerHTML = "<b>%s%s%s</b>";', $itin, xcape($user->name), $itou);
- $ret .= sprintf('set_names([%d, "%s"], [%d, "%s"], [%d, "%s"], [%d, "%s"], [%d, "%s"]); ',
- $room->user[$table->player[($table_pos)%PLAYERS_N]]->flags,
- xcape($room->user[$table->player[($table_pos)%PLAYERS_N]]->name),
-
- $room->user[$table->player[($table_pos+1)%PLAYERS_N]]->flags,
- xcape($room->user[$table->player[($table_pos+1)%PLAYERS_N]]->name),
-
- $room->user[$table->player[($table_pos+2)%PLAYERS_N]]->flags,
- xcape($room->user[$table->player[($table_pos+2)%PLAYERS_N]]->name),
-
- (PLAYERS_N == 3 ? 0 : $room->user[$table->player[($table_pos+3)%PLAYERS_N]]->flags),
- (PLAYERS_N == 3 ? "" : xcape($room->user[$table->player[($table_pos+3)%PLAYERS_N]]->name)),
-
- (PLAYERS_N == 3 ? 0 : $room->user[$table->player[($table_pos+4)%PLAYERS_N]]->flags),
- (PLAYERS_N == 3 ? "" : xcape($room->user[$table->player[($table_pos+4)%PLAYERS_N]]->name)));
- }
- /* NOTIFY FOR THE CARD MAKER */
- if ($is_transition) { // && $user->subst == "asta" superfluo
- $ret .= show_table_info(&$room, &$table, $table_pos);
- }
- if (!$is_again)
- $ret .= table_wellcome($user);
-
- if ($is_transition && !$is_again) { // appena seduti al tavolo, play della mucca
- $ret .= playsound("cow.mp3");
- }
-
-
- /* CARDS */
- if ($is_transition) { // && $user->subst == "asta" superfluo
- $ret .= "|";
-
- for ($i = 0 ; $i < 8 ; $i++) {
- for ($e = 0 ; $e < PLAYERS_N ; $e++) {
- $ct = 0;
- for ($o = 0 ; $o < 40 && $ct < $i+1 ; $o++) {
- if ($table->card[$o]->owner == (($e + $table->gstart) % PLAYERS_N)) {
- $ct++;
- if ($ct == $i+1)
- break;
- }
- }
- log_rd("O ".$o." VAL ".$table->card[$o]->value." Owner: ".$table->card[$o]->owner);
-
- $ret .= sprintf( ' card_send(%d,%d,%d,%8.2f,%d);|', ($table->gstart + $e) % PLAYERS_N,
- $i, ((($e + PLAYERS_N - $table_pos + $table->gstart) % PLAYERS_N) == 0 ?
- $table->card[$o]->value : -1),
- ($i == 7 && $e == (PLAYERS_N - 1) ? 1 : 0.5),$i+1);
- }
- }
- }
- else {
- $taked = array(0,0,0,0,0);
- $inhand = array(0,0,0,0,0);
- $ontabl = array(-1,-1,-1,-1,-1);
- $cards = array();
-
- for ($i = 0 ; $i < 40 ; $i++) {
- if ($table->card[$i]->stat == 'hand') {
- if ($table->card[$i]->owner == $table_pos) {
- $cards[$inhand[$table->card[$i]->owner]] = $table->card[$i]->value;
- }
- $inhand[$table->card[$i]->owner]++;
- }
- else if ($table->card[$i]->stat == 'take') {
- log_main("Card taked: ".$table->card[$i]->value."OWN: ".$table->card[$i]->owner);
- $taked[$table->card[$i]->owner]++;
- }
- else if ($table->card[$i]->stat == 'table') {
- $ontabl[$table->card[$i]->owner] = $i;
- }
- }
- $logg = "\n";
- for ($i = 0 ; $i < PLAYERS_N ; $i++) {
- $logg .= sprintf("INHAND: %d IN TABLE %d TAKED %d\n", $inhand[$i], $ontabl[$i], $taked[$i]);
- }
- log_main("Stat table: ".$logg);
-
- /* Set ours cards. */
- $oursarg = "";
- for ($i = 0 ; $i < $inhand[$table_pos] ; $i++)
- $oursarg .= ($i == 0 ? "" : ", ").$cards[$i];
- for ($i = $inhand[$table_pos] ; $i < 8 ; $i++)
- $oursarg .= ($i == 0 ? "" : ", ")."-1";
- $ret .= sprintf('card_setours(%s);', $oursarg);
-
- /* Dispose all cards */
- for ($i = 0 ; $i < PLAYERS_N ; $i++) {
- /* Qui sotto al posto di + 1 c'era + ->gstart ... credo in modo errato */
- $ret .= sprintf('cards_dispose(%d,%d,%d);', $i,
- $inhand[$i], $taked[$i]);
-
- if ($ontabl[$i] != -1) {
- $ret .= sprintf('card_place(%d,%d,%d,%d,%d);',$i, $inhand[$i],
- $table->card[$ontabl[$i]]->value,
- $table->card[$ontabl[$i]]->x, $table->card[$ontabl[$i]]->y);
- }
- }
- }
-
- /* Show auction */
- if ($user->subst == 'asta') {
-
- /* show users auction status */
- $showst = "";
- for ($i = 0 ; $i < PLAYERS_N ; $i++) {
- $user_cur = &$room->user[$table->player[$i]];
- $showst .= sprintf("%s%d", ($i == 0 ? "" : ", "),
- ($user_cur->asta_card < 9 ? $user_cur->asta_card : $user_cur->asta_pnt));
- }
- if (PLAYERS_N == 3)
- $showst .= ",-2,-2";
- $ret .= sprintf('show_astat(%s);', $showst);
-
- if ($table->asta_win != -1 && $table->asta_win == $table_pos) {
- /* show card chooser */
- $ret .= sprintf('choose_seed(%s); $("astalascio").style.visibility = ""; $("asta").style.visibility = "hidden";',
- $table->asta_card);
- }
- else {
- /* show auction */
- if ($table_pos == ($table->gstart % PLAYERS_N) &&
- $table->asta_win == -1)
- $ret .= sprintf('dispose_asta(%d,%d, %s);',
- $table->asta_card + 1, $table->asta_pnt+1, ($user->handpt <= 2 ? "true" : "false"));
- else
- $ret .= sprintf('dispose_asta(%d,%d, %s);',
- $table->asta_card + 1, -($table->asta_pnt+1), ($user->handpt <= 2 ? "true" : "false"));
- }
-
- /* Remark */
- if ($table->asta_win == -1) { // auction case
- if ($table_pos == ($table->gstart % PLAYERS_N))
- $ret .= "remark_on();";
- else
- $ret .= "remark_off();";
- }
- else { // chooseed case
- if ($table_pos == $table->asta_win)
- $ret .= "remark_on();";
- else
- $ret .= "remark_off();";
- }
- }
- else if ($user->subst == 'game') {
- /* HIGHLIGHT */
- if (($table->gstart + $table->turn) % PLAYERS_N == $table_pos)
- $ret .= "is_my_time = true; remark_on();";
- else
- $ret .= "remark_off();";
-
- /* WHO CALL AND WATH */
- $ret .= briscola_show($room, $table, $user);
-
- }
- return ($ret);
-} // end function show_table(...
-
-function calculate_winner(&$table)
-{
- $briontab = FALSE;
- $ontab = array();
- $ontid = array();
- $cur_win = -1;
- $cur_val = 100;
- $cur_seed = $table->briscola - ($table->briscola % 10);
-
- for ($i = 0 ; $i < 40 ; $i++) {
- if ($table->card[$i]->stat != "table")
- continue;
-
- log_wr(sprintf("Card On table: [%d]", $i));
-
- $v = $table->card[$i]->value;
- $ontab[$table->card[$i]->owner] = $v;
- $ontid[$table->card[$i]->owner] = $i;
- /* se briscola setto il flag */
- if (($v - ($v % 10)) == $cur_seed)
- $briontab = TRUE;
- }
-
- if ($briontab == FALSE) {
- $cur_win = $table->gstart;
- $cur_val = $ontab[$cur_win];
- $cur_seed = $cur_val - ($cur_val % 10);
- }
-
- for ($i = 0 ; $i < PLAYERS_N ; $i++) {
- if (($ontab[$i] - ($ontab[$i] % 10)) == $cur_seed) {
- if ($ontab[$i] < $cur_val) {
- $cur_val = $ontab[$i];
- $cur_win = $i;
- }
- }
- }
-
- for ($i = 0 ; $i < PLAYERS_N ; $i++) {
- $table->card[$ontid[$i]]->owner = $cur_win;
- $table->card[$ontid[$i]]->stat = "take"; // Card stat
- }
- return ($cur_win);
-}
-
-function calculate_points(&$table)
-{
- GLOBAL $G_all_points;
-
- $pro = 0;
-
- if ($table->asta_pnt == 60)
- $table->asta_pnt = 61;
-
- $table->old_reason = "";
- $table->old_win = $table->asta_win;
- $table->old_friend = $table->friend;
- $table->old_asta_pnt = $table->asta_pnt;
-
- for ($i = 0 ; $i < 40 ; $i++) {
- $ctt = $table->card[$i]->value % 10;
- $own = $table->card[$i]->owner;
- if ($own == $table->asta_win || $own == $table->friend)
- $pro += $G_all_points[$ctt];
- }
-
- log_wr(sprintf("PRO: [%d]", $pro));
-
-
- if ($table->asta_pnt == 61 && $pro == 60) { // PATTA !
- $table->points[$table->points_n % MAX_POINTS] = array();
- for ($i = 0 ; $i < PLAYERS_N ; $i++)
- $table->points[$table->points_n % MAX_POINTS][$i] = 0;
- $table->points_n++;
- $table->old_pnt = $pro;
- $table->mult *= 2;
-
- return;
- }
-
- if ($pro >= $table->asta_pnt)
- $sig = 1;
- else
- $sig = -1;
-
- $table->points[$table->points_n % MAX_POINTS] = array();
- for ($i = 0 ; $i < 5 ; $i++) {
- if ($i == $table->asta_win)
- $pt = ($i == $table->friend ? 4 : 2);
- else if ($i == $table->friend)
- $pt = 1;
- else
- $pt = -1;
-
- log_wr(sprintf("PRO: pt[%d][%d] = %d", $table->points_n % MAX_POINTS, $i, $pt));
-
- $pt = $pt * $sig * $table->mult * ($pro == 120 ? 2 : 1);
-
- log_wr(sprintf("PRO:[%d][%d][%d]", $sig, $table->mult, ($pro == 120 ? 2 : 1)));
-
- $table->points[$table->points_n % MAX_POINTS][$i] = $pt;
- $table->total[$i] += $pt;
- }
- $table->points_n++;
- $table->old_pnt = $pro;
- $table->mult = 1;
-}
function validate_sess($sess)
{
function secstoword($secs)
{
+ GLOBAL $G_lang;
+
$mins = floor($secs / 60);
$secs = $secs % 60;
- if ($mins > 0)
- $ret = sprintf("%d minut%s%s", $mins, ($mins > 1 ? "i" : "o"), ($secs > 0 ? " e " : ""));
-
- if ($secs > 0)
- $ret .= sprintf("%d second%s", $secs, ($secs > 1 ? "i" : "o"));
-
+ if ($G_lang == 'en') {
+ if ($mins > 0)
+ $ret = sprintf("%d minute%s%s", $mins, ($mins > 1 ? "s" : ""), ($secs > 0 ? " and " : ""));
+
+ if ($secs > 0)
+ $ret .= sprintf("%d second%s", $secs, ($secs > 1 ? "s" : ""));
+ }
+ else {
+ if ($mins > 0)
+ $ret = sprintf("%d minut%s%s", $mins, ($mins > 1 ? "i" : "o"), ($secs > 0 ? " e " : ""));
+
+ if ($secs > 0)
+ $ret .= sprintf("%d second%s", $secs, ($secs > 1 ? "i" : "o"));
+ }
return ($ret);
}
return ($shm_sz);
}
+class Warrant {
+ function lock_data()
+ {
+ GLOBAL $sess;
+
+ if (($tok = @ftok(FTOK_PATH."/warrant", "B")) == -1) {
+ return (FALSE);
+ }
+ // echo "FTOK ".$tok."<br>";
+ if (($res = sem_get($tok)) == FALSE) {
+ return (FALSE);
+ }
+ if (sem_acquire($res)) {
+ log_lock("LOCK warrant");
+ return ($res);
+ }
+ else
+ return (FALSE);
+ }
+
+ function unlock_data($res)
+ {
+ GLOBAL $sess;
+
+ log_lock("UNLOCK warrant");
+
+ return (sem_release($res));
+ }
+}
+
+class Poll {
+ function lock_data()
+ {
+ GLOBAL $sess;
+
+ if (($tok = @ftok(FTOK_PATH."/poll", "B")) == -1) {
+ return (FALSE);
+ }
+ // echo "FTOK ".$tok."<br>";
+ if (($res = sem_get($tok)) == FALSE) {
+ return (FALSE);
+ }
+ if (sem_acquire($res)) {
+ log_lock("LOCK poll");
+ return ($res);
+ }
+ else
+ return (FALSE);
+ }
+
+ function unlock_data($res)
+ {
+ GLOBAL $sess;
+
+ log_lock("UNLOCK poll");
+
+ return (sem_release($res));
+ }
+}
?>