Sparse documentation about Brisk.
+==== brisk/table/user relationships ====
+
+=== in the room ===
+
+// when standup
+bri->user[user_idx] = user
+user->idx = user_idx
+user->idx_orig = user_idx
+
+// when sitdown
+table->player[player_idx] = user_idx
+user->table_pos = player_idx
+
+=== in the game ===
+
+bin5->user[user_idx] = user
+table->player[player_idx] = user_idx
+user->table_pos = player_idx
+
+
Many things aren't documented at all, but I start with authentication workflow.
+==== MODIFY USERS TABLE ====
+
+=== PHP CODE ===
+
+web/Obj/dbase_base.phh
+ function LoginDBItem -> args & body
+ function LoginDBItemFromRecord -> args & body
+
+=== SQL CODE ===
+sql/sql.d/nnn-name-patch.sql
AUTHENTICATION WORKFLOW
--- CLI ------------
POST index.php with passid_private field equal to calcMD5(tokens[1]+calcMD5(form.elements['passid'].value))
+
+
+===== Game Lifecycle =====
+
+-> bin5/index_wr.php + argz[0] == 'logout'
+ - bri->table_wakeup($user)
+ - set users subst to "shutdowner" and "shutdowned"
+ - save this: "gst.st_loc++; the_end=true; window.onbeforeunload = null; \
+ window.onunload = null; document.location.assign("../index.php");"
+ in user->comm var for client xhr
+ - set $bri->the_end = TRUE
+
+
+-> index.php (after verify session value: ~L250)
+ - garbage_manager(TRUE)
+ - align many status var with briskin5 user values
+ - room_join_wakeup()
+
+==== Chunk flow ====
+
+
+$ret = $user->maincheck($old_stat, $old_subst, $old_step, $this->rd_stat, $this->rd_subst, $this->rd_step,
+ $splashdate, $table_idx, $table_token))
+$user->rd_transp->chunk($this->rd_scristp++, $ret);
+