4 * Copyright (C) 2006 matteo.nastasi@milug.org
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful, but
12 * WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABLILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * General Public License for more details. You should have received a
15 * copy of the GNU General Public License along with this program; if
16 * not, write to the Free Software Foundation, Inc, 59 Temple Place -
17 * Suite 330, Boston, MA 02111-1307, USA.
27 var is_my_time = false;
28 /* number of takes cards */
44 var cards_width = 55 + 2;
45 var cards_width_d2 = 27;
47 /* height of images */
48 var cards_height = 101 + 2;
49 var cards_height_d2 = 51;
51 /* width of hands area */
52 var hands_width = 400;
54 /* width of the border */
55 var border_width = 10;
57 /* time to send a card to the player 10 or 250 */
58 var G_send_time = 250;
59 var G_play_time = 500;
60 var G_take_time = 500;
62 /* suffix to add to images name */
63 var sux = new Array( "", "_ea", "", "", "_we");
65 var cards_pos = new Array (8);
66 var cards_ea_pos = new Array (8);
67 var cards_ne_pos = new Array (8);
68 var cards_nw_pos = new Array (8);
69 var cards_we_pos = new Array (8);
71 var take_x = new Array(562, 745, 452, 30, 52);
72 var take_y = new Array(545, 177, 70, 62,155);
74 for (i = 0 ; i < 8 ; i++) {
81 function $(id) { return document.getElementById(id); }
83 function cards_dispose_so(car_n, tak_n)
87 $("takes").style.left = 200 + 400 - 90 + ((90 - cards_width) / 2);
88 $("takes").style.top = 475 + (125 - cards_height)/2;
89 $("takes").style.zIndex = 1;
90 $("takes").style.visibility = "visible";
96 disp = 400 - delta - (2 * border_width);
98 inter = parseInt((disp - cards_width) / (car_n - 1));
99 if (inter > cards_width)
104 wcard = cards_width + inter * (car_n - 1);
105 start = 200 + border_width + (400 - border_width - border_width - wcard - delta) / 2;
107 for (i = 0 ; i < car_n ; i++) {
108 $("card" + cards_pos[i]).style.left = start + (i * inter);
109 $("card" + cards_pos[i]).style.top = 475 + (125 - cards_height)/2;
110 $("card" + cards_pos[i]).style.zIndex = 8 - i;
111 $("card" + cards_pos[i]).style.visibility = "visible";
120 function cards_dispose_ne(car_n, tak_n) {
125 $("takes_ne").style.left = 800 - cards_width - 400 + 90 - ((90 - cards_width) / 2);
126 $("takes_ne").style.top = (125 - cards_height)/2;
127 $("takes_ne").style.zIndex = 1;
128 $("takes_ne").style.visibility = "visible";
134 disp = 400 - delta - (2 * border_width);
136 inter = parseInt((disp - cards_width) / (car_n - 1));
137 if (inter > cards_width)
142 wcard = cards_width + inter * (car_n - 1);
143 start = 800 - cards_width - border_width - (400 - border_width - border_width - wcard - delta) / 2;
146 for (i = 0 ; i < car_n ; i++) {
147 $("card_ne" + cards_ne_pos[i]).style.left = start - ((car_n - i -1) * inter);
148 $("card_ne" + cards_ne_pos[i]).style.top = (125 - cards_height)/2;
149 $("card_ne" + cards_ne_pos[i]).style.zIndex = 8-i;
150 $("card_ne" + cards_ne_pos[i]).style.visibility = "visible";
159 function cards_dispose_nw(car_n, tak_n) {
164 $("takes_nw").style.left = 400 - cards_width - 400 + 90 - ((90 - cards_width) / 2);
165 $("takes_nw").style.top = (125 - cards_height)/2;
166 $("takes_nw").style.zIndex = 1;
167 $("takes_nw").style.visibility = "visible";
173 disp = 400 - delta - (2 * border_width);
175 inter = parseInt((disp - cards_width) / (car_n - 1));
176 if (inter > cards_width)
181 wcard = cards_width + inter * (car_n - 1);
182 // start = 0 + delta + border_width + (400 - border_width - border_width - wcard - delta) / 2;
183 start = 400 - cards_width - border_width - (400 - border_width - border_width - wcard - delta) / 2;
186 for (i = 0 ; i < car_n ; i++) {
187 $("card_nw" + cards_nw_pos[i]).style.left = start - ((car_n-i-1) * inter);
188 $("card_nw" + cards_nw_pos[i]).style.top = (125 - cards_height)/2;
189 $("card_nw" + cards_nw_pos[i]).style.zIndex = (8-i);
190 $("card_nw" + cards_nw_pos[i]).style.visibility = "visible";
191 // alert("xx "+start + (i * inter)+" yy " + (125 - cards_height)/2);
200 function cards_dispose_ea(car_n, tak_n) {
203 $("takes_ea").style.left = 675 + (125 - cards_height)/2;
204 $("takes_ea").style.top = 125 + ((90 - cards_width) / 2);
205 $("takes_ea").style.zIndex = 1;
206 $("takes_ea").style.visibility = "visible";
211 disp = 400 - delta - (2 * border_width);
213 inter = parseInt((disp - cards_width) / (car_n - 1));
214 if (inter > cards_width)
219 wcard = cards_width + inter * (car_n - 1);
220 start = 125 + delta + border_width + (400 - border_width - border_width - wcard - delta) / 2;
223 for (i = 0 ; i < car_n ; i++) {
224 $("card_ea" + cards_ea_pos[i]).style.left = 675 + (125 - cards_height)/2;
225 $("card_ea" + cards_ea_pos[i]).style.top = start + (i * inter);
226 $("card_ea" + cards_ea_pos[i]).style.zIndex = 8 - i;
227 $("card_ea" + cards_ea_pos[i]).style.visibility = "visible";
228 // alert("xx "+ (675 + (125 - cards_height)/2) +" yy " + start + (i * inter));
237 function cards_dispose_we(car_n, tak_n)
241 $("takes_we").style.left = (125 - cards_height)/2;
242 // $("takes_we").style.top = 125 + 400 - 90 + ((90 - cards_width) / 2);
243 $("takes_we").style.top = 525 - cards_width - 400 + 90 - ((90 - cards_width) / 2);
244 $("takes_we").style.zIndex = 1;
245 $("takes_we").style.visibility = "visible";
250 /* pixel a disposizione per mettere le carte: 400 - delta - 2 bordi */
251 disp = 400 - delta - (2 * border_width);
252 /* se c'e' piu' di una carta calcola di quanti pixel devono rimanere scoperte le carte dopo la prima */
254 inter = parseInt((disp - cards_width) / (car_n - 1));
255 if (inter > cards_width)
261 /* dopo avere fatto tutti i conti ricalcola quanti pixel effettivamente verranno occupati dalle carte */
262 wcard = cards_width + inter * (car_n - 1);
264 /* calcola il punto d'inizio da dove disporre le carte: DELTAY + lo spessore del bordo + la meta' di quello
265 che resta della larghezza totale meno tutti gli altri ingombri */
266 // start = 125 + border_width + (400 - border_width - border_width - wcard - delta) / 2;
267 start = 525 - cards_width - border_width - (400 - border_width - border_width - wcard - delta) / 2;
269 for (i = 0 ; i < car_n ; i++) {
270 $("card_we" + cards_we_pos[i]).style.left = (125 - cards_height)/2;
271 $("card_we" + cards_we_pos[i]).style.top = start - (i * inter);
272 $("card_we" + cards_we_pos[i]).style.zIndex = 8 - i;
273 $("card_we" + cards_we_pos[i]).style.visibility = "visible";
282 var cards_dispose_arr = new Array(cards_dispose_so, cards_dispose_ea,
283 cards_dispose_ne, cards_dispose_nw,
286 function cards_dispose(player_pos, cards, takes)
288 var idx = (player_pos - table_pos + PLAYERS_N) % PLAYERS_N;
290 return (cards_dispose_arr[idx](cards,takes));
296 function card_mouseup_cb(o) {
297 var idx = o.id.substring(4);
298 var briskid = o.briskid;
304 /* case swap in the group */
307 if (parseInt(o.style.top) > 475 &&
308 parseInt(o.style.left) >= 200 && parseInt(o.style.left) < 600) {
309 /* Rearrange cards */
311 // $("sandbox3").innerHTML = "REARRANGE: "+idx;
318 /* found the associated index of the current card. */
319 for (i = 0 ; i < cards_n ; i++)
320 if (cards_pos[i] == idx)
324 disp = 400 - delta - (2 * border_width);
326 inter = parseInt((disp - cards_width) / (cards_n - 1));
327 if (inter > cards_width)
332 wcard = cards_width + inter * (cards_n - 1);
333 start = 200 + border_width + (400 - border_width - border_width - wcard - delta) / 2;
335 for (i = 0 ; i < cards_n ; i++) {
336 /* $("sandbox").innerHTML = */
337 // alert( "LEFT: " + o.style.left + "VALUE " + (cards_width + start + (i * (cards_width / 2))));
338 // $("sandbox3").innerHTML += "<br>LEFT: "+parseInt(o.style.left)+" START["+i+"]: "+(start + ((i+1) * inter));
340 tst = (parseInt(o.style.left) < start + ((i+1) * inter));
342 tst = (parseInt(o.style.left) > start + (i * inter));
344 // $("sandbox2").innerHTML = "old: " +old_idx+ " i: " +i+ "left: " + parseInt(o.style.left) + "comp: " + (start + (cards_width / 2) + (i * (cards_width / 2)));
350 for (e = old_idx ; e < i ; e++)
351 cards_pos[e] = cards_pos[e+1];
355 for (e = old_idx ; e > i ; e--)
356 cards_pos[e] = cards_pos[e-1];
363 cards_dispose_so(cards_n,takes_n);
367 else if (is_my_time &&
368 parseInt(o.style.top) >= 250 &&
369 parseInt(o.style.top) + cards_height < 450 &&
370 parseInt(o.style.left) >= 300 &&
371 (parseInt(o.style.left) + cards_width) < 500) {
374 $("sandbox2").innerHTML = "PLAYED";
376 for (i = 0 ; i < cards_n ; i++) {
377 if (cards_pos[i] == idx) {
378 $("sandbox").innerHTML = "Pippo: "+ i;
379 for (e = i ; e < cards_n-1 ; e++) {
380 cards_pos[e] = cards_pos[e+1];
382 cards_pos[cards_n-1] = idx;
384 cards_dispose_so(cards_n, takes_n);
387 act_play(briskid,o.style.left,o.style.top);
391 cards_dispose_so(cards_n, takes_n);
396 $("sandbox2").innerHTML = "TO ORIGINAL";
397 /* alert("out card " + parseInt(o.style.top)); */
398 /* return to the original position */
399 cards_dispose_so(cards_n, takes_n);
406 function card_send_so(id,card,free,ct)
408 var img = $("card"+id);
409 img.src = getcard(-1,0);
412 img.style.left = 400 - cards_width_d2;
413 img.style.top = 300 - cards_height_d2;
414 img.style.zIndex = 100;
416 var movimg = new slowimg(img,400 - cards_width / 2,475 + (125 - cards_height)/2,25,free,"cards_dispose_so("+ct+", 0)",getcard(card,0));
417 movimg.settime(G_send_time);
421 function card_send_ea(id,card,free,ct)
423 var img = $("card_ea"+id);
424 img.src = getcard(card,1);
427 img.style.left = 400 - cards_height_d2;
428 img.style.top = 300 - cards_width_d2;
429 img.style.zIndex = 100;
431 var movimg = new slowimg(img,686,296,25,free,"cards_dispose_ea("+ct+", 0);",getcard(card,1));
432 movimg.settime(G_send_time);
436 function card_send_ne(id,card,free,ct)
438 var img = $("card_ne"+id);
439 img.src = getcard(card,2);
442 img.style.left = 400 - cards_width_d2;
443 img.style.top = 300 - cards_height_d2;
444 img.style.zIndex = 100;
446 var movimg = new slowimg(img,571,11,25,free,"cards_dispose_ne("+ct+", 0);",getcard(card,2));
447 movimg.settime(G_send_time);
451 function card_send_nw(id,card,free,ct)
453 var img = $("card_nw"+id);
454 img.src = getcard(card,3);
457 img.style.left = 400 - cards_width_d2;
458 img.style.top = 300 - cards_height_d2;
459 img.style.zIndex = 100;
461 var movimg = new slowimg(img,171,11,25,free,"cards_dispose_nw("+ct+", 0);",getcard(card,3));
462 movimg.settime(G_send_time);
466 function card_send_we(id,card,free,ct)
468 var img = $("card_we"+id);
469 img.src = getcard(card,4);
472 if (id < 0 || id > 39)
473 alert("ID ERRATO"+id);
475 img.style.left = 400 - cards_height_d2;
476 img.style.top = 300 - cards_width_d2;
477 img.style.zIndex = 100;
478 var movimg = new slowimg(img,11,296,25,free,"cards_dispose_we("+ct+", 0);",getcard(card,4));
479 movimg.settime(G_send_time);
483 var card_send_arr = new Array(card_send_so, card_send_ea,
484 card_send_ne, card_send_nw,
487 function card_send(player_pos,id,card,free,ct)
489 var idx = (player_pos - table_pos + PLAYERS_N) % PLAYERS_N;
491 card_send_arr[idx](id,card,free,ct);
494 function getcard(card,pos_id)
497 return ("img/cover"+sux[pos_id]+".png");
499 return ("img/0"+card+sux[pos_id]+".png");
501 return ("img/"+card+sux[pos_id]+".png");
504 function card_setours(zer,uno,due,tre,qua,cin,sei,set)
507 var arg = new Array(zer,uno,due,tre,qua,cin,sei,set);
509 for (i = 0 ; i < 8 ; i++) {
510 $("card"+i).src = getcard(arg[i], 0);
511 $("card"+i).briskid = arg[i];
517 function card_play_so(card_idx, x, y)
519 alert("card_play_so: unreachable function.");
521 function card_play_ne(card_idx, x, y)
523 // alert("card_play_nw: card_pos="+ card_pos+" card_idx="+card_idx+" x="+x+" y="+y);
527 function card_postplay_ea(card_pos)
529 var img = $("card_ea"+card_pos);
532 for (i = 0 ; i < cards_ea_n ; i++) {
533 if (cards_ea_pos[i] == card_pos) {
534 for (e = i ; e < cards_ea_n-1 ; e++) {
535 cards_ea_pos[e] = cards_ea_pos[e+1];
537 cards_ea_pos[cards_ea_n-1] = card_pos;
539 cards_dispose_ea(cards_ea_n, takes_ea_n);
545 function card_play_ea(card_idx, x, y)
547 // var card_pos = RANGE 0 <= x < cards_ea_n
548 var card_pos = rnd_int(0,cards_ea_n-1);
549 var img = $("card_ea"+cards_ea_pos[card_pos]);
550 // alert("IMMO CON "+cards_ea_pos[card_pos]);
551 var newname = getcard(card_idx,1);
554 x1 = 500 + ((y-250) * (125 - cards_height) / (200 - cards_height));
555 y1 = 450 - cards_width - (x - 300);
557 var movimg = new slowimg(img, x1, y1, 25, 1, "card_postplay_ea("+cards_ea_pos[card_pos]+");", newname);
558 movimg.settime(G_play_time);
563 function card_postplay_ne(card_pos)
565 var img = $("card_ne"+card_pos);
568 for (i = 0 ; i < cards_ne_n ; i++) {
569 if (cards_ne_pos[i] == card_pos) {
570 for (e = i ; e < cards_ne_n-1 ; e++) {
571 cards_ne_pos[e] = cards_ne_pos[e+1];
573 cards_ne_pos[cards_ne_n-1] = card_pos;
575 cards_dispose_ne(cards_ne_n, takes_ne_n);
581 function card_play_ne(card_idx, x, y)
583 var card_pos = rnd_int(0,cards_ne_n-1);
584 var img = $("card_ne"+cards_ne_pos[card_pos]);
585 var newname = getcard(card_idx,2);
588 x1 = 600 - cards_width - (x - 300);
589 y1 = 250 - cards_height - ((y-250) * (125 - cards_height) / (200 - cards_height));
591 var movimg = new slowimg(img, x1, y1, 25, 1, "card_postplay_ne("+cards_ne_pos[card_pos]+");", newname);
592 movimg.settime(G_play_time);
597 function card_postplay_nw(card_pos)
599 var img = $("card_nw"+card_pos);
602 for (i = 0 ; i < cards_nw_n ; i++) {
603 if (cards_nw_pos[i] == card_pos) {
604 for (e = i ; e < cards_nw_n-1 ; e++) {
605 cards_nw_pos[e] = cards_nw_pos[e+1];
607 cards_nw_pos[cards_nw_n-1] = card_pos;
609 cards_dispose_nw(cards_nw_n, takes_nw_n);
615 function card_play_nw(card_idx, x, y)
617 var card_pos = rnd_int(0,cards_nw_n-1);
618 var img = $("card_nw"+cards_nw_pos[card_pos]);
619 var newname = getcard(card_idx,3);
622 x1 = 400 - cards_width - (x - 300);
623 y1 = 250 - cards_height - ((y-250) * (125 - cards_height) / (200 - cards_height));
625 var movimg = new slowimg(img, x1, y1, 25, 1, "card_postplay_nw("+cards_nw_pos[card_pos]+");", newname);
626 movimg.settime(G_play_time);
631 function card_postplay_we(card_pos)
633 var img = $("card_we"+card_pos);
636 for (i = 0 ; i < cards_we_n ; i++) {
637 if (cards_we_pos[i] == card_pos) {
638 for (e = i ; e < cards_we_n-1 ; e++) {
639 cards_we_pos[e] = cards_we_pos[e+1];
641 cards_we_pos[cards_we_n-1] = card_pos;
643 cards_dispose_we(cards_we_n, takes_we_n);
649 function card_play_we(card_idx, x, y)
651 var card_pos = rnd_int(0,cards_we_n-1);
652 var img = $("card_we"+cards_we_pos[card_pos]);
653 var newname = getcard(card_idx,4);
656 x1 = 300 - cards_height - ((y-250) * (125 - cards_height) / (200 - cards_height));
659 var movimg = new slowimg(img, x1, y1, 25, 1, "card_postplay_we("+cards_we_pos[card_pos]+");", newname);
660 movimg.settime(G_play_time);
664 var card_play_arr = new Array( card_play_so, card_play_ea, card_play_ne, card_play_nw, card_play_we);
666 /* card_play(player_pos, card_pos, card_idx, x, y)
667 player_pos - position of the player on the table
668 card_pos - position of the card in the hand of the player
669 card_idx - id of the card (to show it after the move)
670 x, y - coordinates of the card on the original table
672 orig 200x200 dest 200x125
674 function card_play(player_pos, card_idx, x, y)
676 var idx = (player_pos - table_pos + PLAYERS_N) % PLAYERS_N;
678 card_play_arr[idx](card_idx, x, y);
683 function card_place_so(card_pos, card_idx, x, y)
685 var img = $("card"+card_pos);
687 // alert("card_place_so"+card_pos);
691 img.style.visibility = "visible";
692 img.src = getcard(card_idx,0);
696 function card_place_ea(card_pos, card_idx, x, y)
698 var img = $("card_ea"+card_pos);
700 // alert("card_place_ea");
702 img.style.left = 500 + ((y-250) * (125 - cards_height) / (200 - cards_height));
703 img.style.top = 450 - cards_width - (x - 300);
704 img.style.visibility = "visible";
705 img.src = getcard(card_idx,1);
709 function card_place_ne(card_pos, card_idx, x, y)
711 var img = $("card_ne"+card_pos);
713 // alert("card_place_ne");
715 img.style.left = 600 - cards_width - (x - 300);
716 img.style.top = 250 - cards_height - ((y-250) * (125 - cards_height) / (200 - cards_height));
717 img.style.visibility = "visible";
718 img.src = getcard(card_idx,2);
722 function card_place_nw(card_pos, card_idx, x, y)
724 var img = $("card_nw"+card_pos);
726 // alert("card_place_nw");
728 img.style.left = 400 - cards_width - (x - 300);
729 img.style.top = 250 - cards_height - ((y-250) * (125 - cards_height) / (200 - cards_height));
730 img.style.visibility = "visible";
731 img.src = getcard(card_idx,3);
735 function card_place_we(card_pos, card_idx, x, y)
737 var img = $("card_we"+card_pos);
739 // alert("card_place_we");
741 img.style.left = 300 - cards_height - ((y-250) * (125 - cards_height) / (200 - cards_height));
742 img.style.top = 250 + x - 300;
743 img.style.visibility = "visible";
744 img.src = getcard(card_idx,4);
747 var card_place_arr = new Array( card_place_so, card_place_ea, card_place_ne, card_place_nw, card_place_we );
750 function card_place(player_pos, card_pos, card_idx, x, y)
752 var idx = (player_pos - table_pos + PLAYERS_N) % PLAYERS_N;
754 // alert("card_place"+idx);
756 card_place_arr[idx](card_pos, card_idx, x, y);
761 function card_post_take(card)
763 var img = $("card"+card);
764 img.style.visibility = "hidden";
765 cards_dispose_so(cards_n, takes_n);
768 function card_ea_post_take(card)
770 var img = $("card_ea"+card);
771 img.style.visibility = "hidden";
772 cards_dispose_ea(cards_ea_n, takes_ea_n);
775 function card_ne_post_take(card)
777 var img = $("card_ne"+card);
778 img.style.visibility = "hidden";
779 cards_dispose_ne(cards_ne_n, takes_ne_n);
782 function card_nw_post_take(card)
784 var img = $("card_nw"+card);
785 img.style.visibility = "hidden";
786 cards_dispose_nw(cards_nw_n, takes_nw_n);
789 function card_we_post_take(card)
791 var img = $("card_we"+card);
792 img.style.visibility = "hidden";
793 cards_dispose_we(cards_we_n, takes_we_n);
797 function cards_take(win)
799 var taker = (win - table_pos + PLAYERS_N) % PLAYERS_N;
801 // alert("cards_n: "+cards_n+"card: "+cards_pos[cards_n]+"cards_ea_n: "+cards_ea_n+"card_ea: "+cards_ea_pos[cards_ea_n]+"cards_ne_n: "+cards_ne_n+"card_ne: "+cards_ne_pos[cards_ne_n] + "taker:"+taker);
805 takes_n += PLAYERS_N; break;
807 takes_ea_n += PLAYERS_N; break;
809 takes_ne_n += PLAYERS_N; break;
811 takes_nw_n += PLAYERS_N; break;
813 takes_we_n += PLAYERS_N; break;
818 var img = $("card"+cards_pos[cards_n]);
819 var movimg = new slowimg(img,
820 take_x[taker] - cards_width_d2,
821 take_y[taker] - cards_height_d2,
822 25, 0, "card_post_take("+cards_pos[cards_n]+");", null);
823 movimg.settime(G_take_time);
826 var img = $("card_ea"+cards_ea_pos[cards_ea_n]);
827 var movimg = new slowimg(img,
828 take_x[taker] - cards_height_d2,
829 take_y[taker] - cards_width_d2,
830 25, 0, "card_ea_post_take("+cards_ea_pos[cards_ea_n]+");", null);
831 movimg.settime(G_take_time);
834 var img = $("card_ne"+cards_ne_pos[cards_ne_n]);
835 var movimg = new slowimg(img,
836 take_x[taker] - cards_width_d2,
837 take_y[taker] - cards_height_d2,
838 25, (PLAYERS_N == 3 ? 1 : 0), "card_ne_post_take("+cards_ne_pos[cards_ne_n]+");", null);
839 movimg.settime(G_take_time);
842 var img = $("card_nw"+cards_nw_pos[cards_nw_n]);
843 var movimg = new slowimg(img,
844 take_x[taker] - cards_width_d2,
845 take_y[taker] - cards_height_d2,
846 25, 0, "card_nw_post_take("+cards_nw_pos[cards_nw_n]+");", null);
847 movimg.settime(G_take_time);
850 var img = $("card_we"+cards_we_pos[cards_we_n]);
851 var movimg = new slowimg(img,
852 take_x[taker] - cards_height_d2,
853 take_y[taker] - cards_width_d2,
854 25, 1, "card_we_post_take("+cards_we_pos[cards_we_n]+");", null);
855 movimg.settime(G_take_time);
860 function cards_hidetake(win)
868 window.onload = function() {
869 $("log").innerHTML += " xxxxxxxxxxxxxxxxxxxxxONLOAD<br>"; 53;
872 // $("imm2").style.left = 600;
873 // $("imm2").style.top = 400;
874 var zigu = new slowimg($("imm"),300,100,15,"fin");
877 // setTimeout(function() { alert("FIN:" + fin); }, 5000);
884 window.onload = function() {
886 var greet = document.createElement("span");
887 greet.style.backgroundColor = "yellow";
888 greet.innerHTML = "Hello World!";
889 $("sandbox").appendChild(greet);
893 for (i=0 ; i < 8 ; i++) {
894 Drag.init($("card" + i), card_mouseup_cb);