From ea1bfe0e5a61e59ec2140b8bbd8fae5f4130d999 Mon Sep 17 00:00:00 2001 From: "Matteo Nastasi (mop)" Date: Sat, 19 Jan 2008 15:04:18 +0000 Subject: [PATCH] moved from / --- web/Obj/brisk.phh | 1981 +++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 1981 insertions(+) create mode 100644 web/Obj/brisk.phh diff --git a/web/Obj/brisk.phh b/web/Obj/brisk.phh new file mode 100644 index 0000000..9f63b98 --- /dev/null +++ b/web/Obj/brisk.phh @@ -0,0 +1,1981 @@ +SERVER"); +define(BRISK_DEBUG, FALSE); +// define(DEBUGGING, "local"); + +$G_false = FALSE; + +$G_all_points = array( 11,10,4,3,2, 0,0,0,0,0 ); +$G_brisk_version = "0.8.2"; + +$root_wellarr = Array ( 'Benvenuto in brisk (Ver. '.$G_brisk_version.'), NOVITA\': nuovo layout che permette più tavoli, più tavoli.', + 'Se vuoi iscriverti alla Mailing List, cliccala!' ); +$table_wellarr = Array ( 'Benvenuto al tavolo. Se almeno tre giocatori non sbloccano l\'uscita cliccando il lucchetto, chi esce non può risedersi a un qualunque tavolo per '.floor(BAN_TIME/60).' minuti.'); + + +$G_room_help= ' +
+Descrizione
+Questa è un\'implementazione della briscola in cinque, così come è spiegata su +Wikipedia; in breve è la variante con l\'asta prima sulla carta e poi sui punti.

+Configurazione del browser.
+Occorre abilitare i cookies.
+
+Uso del sito
+Potete sedervi a un tavolo o rimanere in piedi.
+Se al vostro tavolo si raggiungono i 5 giocatori inizia automaticamente la partita.
+
+Partita
+All\'inizio vengono distribuite le carte e parte l\'asta; per partecipare all\'asta, quando sarà il vostro turno, potrete scegliere se andare avanti o passare cliccando sulle icone corrispondenti. Se si arriva ai punti, scrivete nella textbox il vostro rilancio e cliccate PUNTI.

+Chi vince l\'asta dovrà decidere il seme della carta scelta e inizierà la mano.
+Per giocare le carte dovrete trascinarle nel quadrato al centro del vostro schermo.

+Il vostro turno è sempre segnalato da una cornice verde lampeggiante intorno al quadrato al centro del vostro schermo.

+Durante la partita, se vorrete ricaricare la pagina, usate l\'apposito bottone \\"reload\\" in basso a destra.
+Dopo che è iniziata una partita per uscirne dovete chiedere agli altri giocatori di sbloccarla cliccando sul lucchetto. Se non si segue questa prassi, una volta usciti, non vi potrete sedere a nessun tavolo per '.floor(BAN_TIME/60).' minuti. +
+
Comandi della chat +
/nick <nuovo_nickname> - cambio di nickname +
.. to be continue .. +
+
+'; + +$G_room_about= '
+
+ + briscola chiamata in salsa ajax +
+
version '.$G_brisk_version.'

+Copyright 2006-2007 Matteo Nastasi (aka mop)

'; + + +function xcape($s) +{ + $from = array ( '\\', '@', '|' ); + $to = array ( '\\\\', '@', '¦' ); + + return (str_replace($from, $to, htmlentities($s,ENT_COMPAT,"UTF-8"))); +} + + +class Card { + var $value; /* 0 - 39 card value */ + var $stat; /* 'bunch', 'hand', 'table', 'take' */ + var $owner; /* (table position 0-4) */ + // var $pos; /* Pos in hand. */ + var $x; /* When played the X position on the table of the owner. */ + var $y; /* When played the Y position on the table of the owner. */ + + function Card($value, $stat, $owner) + { + $this->value = $value; + $this->stat = $stat; // Card stat + $this->owner = $owner; + } + + function assign($stat,$owner) + { + $this->stat = $stat; // Card stat + $this->owner = $owner; + } + + function setpos($pos) + { + $this->pos = $pos; + } + + function play($x,$y) + { + $this->stat = 'table'; // Card stat + $this->x = $x; + $this->y = $y; + } + + function take($newown) + { + $this->stat = 'take'; // Card stat + $this->owner = $newown; + } +} + +class Table { + var $player; + var $player_n; + var $card; + var $mazzo; + var $gstart; + var $turn; + + var $asta_pla; + var $asta_pla_n; + var $asta_card; + var $asta_pnt; + + var $mult; + var $points; // points array + var $points_n; // number of row of points + var $total; + + var $asta_win; + var $briscola; + var $friend; + + var $old_reason; + var $old_asta_pnt; + var $old_pnt; + var $old_win; + var $old_friend; + + function Table() + { + } + + function &create() + { + GLOBAL $G_false; + + if (($thiz = new Table()) == FALSE) + return ($G_false); + + $thiz->player = array(); + $thiz->player_n = 0; + $thiz->card = &$thiz->bunch_create(); + $thiz->asta_pla = array(); // TRUE: in auction, FALSE: out of the auction + $thiz->asta_pla_n= -1; + $thiz->asta_card = -1; + $thiz->asta_pnt = -1; + $thiz->mult = 1; + $thiz->points = array( ); + $thiz->points_n = 0; + $thiz->total = array( 0, 0, 0, 0, 0); + $thiz->asta_win = -1; + $thiz->briscola = -1; + $thiz->friend = -1; + $thiz->turn = 0; + $thiz->old_reason = ""; + $thiz->old_asta_pnt = -1; + $thiz->old_pnt = -1; + $thiz->old_win = -1; + $thiz->old_friend= -1; + + return ($thiz); + } + + function &clone(&$from) + { + GLOBAL $G_false; + + if (($thiz = new Table()) == FALSE) + return ($G_false); + + $thiz->player = array(); + for ($i = 0 ; $i < $from->player_n ; $i++) + $thiz->player[$i] = $from->player[$i]; + $thiz->player_n = $from->player_n; + $thiz->card = $from->card; + $thiz->mazzo = $from->mazzo; // REVIEW + $thiz->gstart = $from->gstart; + $thiz->turn = $from->turn; + + $thiz->asta_pla = $from->asta_pla; + $thiz->asta_pla_n = $from->asta_pla_n; + $thiz->asta_card = $from->asta_card; + $thiz->asta_pnt = $from->asta_pnt; + + $thiz->mult = $from->mult; + $thiz->points = $from->points; + $thiz->points_n = $from->points_n; + $thiz->total = $from->total; + + $thiz->asta_win = $from->asta_win; + $thiz->briscola = $from->briscola; + $thiz->friend = $from->friend; + + $thiz->old_reason = $from->old_reason; + $thiz->old_asta_pnt = $from->old_asta_pnt; + $thiz->old_pnt = $from->old_pnt; + $thiz->old_win = $from->old_win; + $thiz->old_friend = $from->old_friend; + + return ($thiz); + } + + function &spawn(&$from) + { + GLOBAL $G_false; + + if (($thiz =& new Table()) == FALSE) + return ($G_false); + + $thiz->player_n = $from->player_n; + $thiz->card = $from->card; + $thiz->mazzo = $from->mazzo; + $thiz->gstart = $from->gstart; + $thiz->turn = $from->turn; + + $thiz->asta_pla = $from->asta_pla; + $thiz->asta_pla_n = $from->asta_pla_n; + $thiz->asta_card = $from->asta_card; + $thiz->asta_pnt = $from->asta_pnt; + + $thiz->mult = $from->mult; + $thiz->points = $from->points; + $thiz->points_n = $from->points_n; + $thiz->total = $from->total; + + $thiz->asta_win = $from->asta_win; + $thiz->briscola = $from->briscola; + $thiz->friend = $from->friend; + + $thiz->old_reason = $from->old_reason; + $thiz->old_asta_pnt = $from->old_asta_pnt; + $thiz->old_pnt = $from->old_pnt; + $thiz->old_win = $from->old_win; + $thiz->old_friend = $from->old_friend; + + // players are rearranged in an dedicated array + $thiz->player = array(); + for ($i = 0 ; $i < $from->player_n ; $i++) + $thiz->player[$i] = $i; + + return ($thiz); + } + + function &bunch_create() + { + $ret = array(); + + for ($i = 0 ; $i < 40 ; $i++) { + $ret[$i] =& new Card($i, 'bunch', 'no_owner'); + } + + $oret = &$ret; + return ($oret); + } + + function bunch_make() + { + $ct = array(0,0,0,0,0); + + mt_srand(make_seed()); + + for ($i = 39 ; $i >= 0 ; $i--) + $rest[$i] = $i; + + for ($i = 39 ; $i >= 0 ; $i--) { + $rn = rand(0, $i); + + if ($rn == 0) + log_main("RND ZERO", ""); + + $id = $rest[$rn]; + + $owner = $i % 5; + $this->card[$id]->assign('hand', $owner); + + $rest[$rn] = $rest[$i]; + // $pubbpos[$rn2] = $pubbpos[$i]; + } + } + + function init(&$userarr) + { + $this->mazzo = rand(0,PLAYERS_N-1); + $this->points_n = 0; + $this->mult = 1; + $this->old_win =-1; + $this->old_reason = ""; + for ($i = 0 ; $i < PLAYERS_N ; $i++) { + $this->total[$i] = 0; + $user_cur = &$userarr[$this->player[$i]]; + $user_cur->exitislock = TRUE; + } + + log_main("table::init","ci siamo"); + } + + function game_init(&$userarr) + { + log_rd2("XXX", "GSTART 4"); + + $this->gstart = ($this->mazzo+1) % PLAYERS_N; + $this->bunch_make(); + + + $this->asta_pla_n = PLAYERS_N; + $this->asta_card = -1; + $this->asta_pnt = 60; + $this->asta_win = -1; + $this->briscola = -1; + $this->friend = -1; + $this->turn = 0; + + for ($i = 0 ; $i < PLAYERS_N ; $i++) { + $this->asta_pla[$i] = TRUE; + $user_cur = &$userarr[$this->player[$i]]; + $user_cur->subst = 'asta'; + $user_cur->asta_card = -2; + $user_cur->asta_pnt = -1; + $user_cur->handpt = $this->hand_points($i); + // SEE function calculate_points(&$table) + } + } + + function game_next() + { + $this->mazzo = ($this->mazzo + 1) % PLAYERS_N; + } + + function getPlayer($idx) + { + return ($this->player[$idx]); + } + + function setPlayer($idx, $player) + { + $this->player[$idx] = $player; + } + + function user_add($idx) + { + $this->player[$this->player_n] = $idx; + $this->player_n++; + + return ($this->player_n - 1); + } + + function user_rem(&$room, &$user) + { + $tabpos = $user->table_pos; + + /* verifico la consistenza dei dati */ + if ($room->user[$this->player[$tabpos]] == $user) { + + /* aggiorna l'array dei giocatori al tavolo. */ + for ($i = $tabpos ; $i < $this->player_n-1 ; $i++) { + $this->player[$i] = $this->player[$i+1]; + $user_cur = &$room->user[$this->player[$i]]; + $user_cur->table_pos = $i; + } + $this->player_n--; + } + else { + log_main($user->sess, "INCONSISTENCY ON TABLE."); + } + } + + function hand_points($idx) + { + GLOBAL $G_all_points; + + $tot = 0; + + for ($i = 0 ; $i < 40 ; $i++) { + if ($this->card[$i]->owner != $idx) + continue; + + $ctt = $this->card[$i]->value % 10; + $tot += $G_all_points[$ctt]; + } + + return ($tot); + } + + function exitlock_show(&$userarr, $table_pos) + { + $ct = $this->exitlock_calc(&$userarr, $table_pos); + + $ret = sprintf('exitlock_show(%d, %s);', $ct, + ($userarr[$this->player[$table_pos]]->exitislock ? 'true' : 'false')); + return ($ret); + } + + function exitlock_calc(&$userarr, $table_pos) + { + $ct = 0; + + for ($i = 0 , $ct = 0 ; $i < PLAYERS_N ; $i++) { + if ($userarr[$this->player[$i]]->exitislock == FALSE) + $ct++; + } + + return ($ct); + } +} // End class Table + +class User { + var $name; // name of the user + var $sess; // session of the user + var $ip; // ip of the user + var $lacc; // last access (for the cleanup) + var $laccwr; // last access (for the cleanup) + var $bantime; // timeout to temporary ban + var $stat; // status (outdoor, room, table, game, ...) + var $subst; // substatus for each status + var $step; // step of the current status + var $trans_step; // step to enable transition between pages (disable == -1) + var $comm; // commands array + var $asta_card; // + var $asta_pnt; // + var $handpt; // Total card points at the beginning of the current hand. + var $exitislock; // Player can exit from the table ? + var $table; // id of the current table (if in table state) + var $table_pos; // idx on the table + var $the_end; // Flag to change the end of the session + + function User() { + } + + function &create($name, $sess, $stat = "", $subst = "", $table = -1, $ip="0.0.0.0") { + GLOBAL $G_false; + + if (($thiz =& new User()) == FALSE) + return ($G_false); + + $thiz->name = $name; + $thiz->sess = $sess; + $thiz->ip = $ip; + $thiz->lacc = time(); + $thiz->laccwr = time(); + $thiz->bantime = 0; + $thiz->stat = $stat; + $thiz->subst = $subst; + $thiz->step = 1; + $thiz->trans_step = -1; + $thiz->comm = array(); + $thiz->asta_card = -2; + $thiz->asta_pnt = -1; + $thiz->handpt = -1; + $thiz->exitislock = TRUE; + + $thiz->table = $table; + + return ($thiz); + } + + function &clone(&$from) + { + GLOBAL $G_false; + + if (($thiz = new User()) == FALSE) + return ($G_false); + + $thiz->name = $from->name; + $thiz->sess = $from->sess; + $thiz->ip = $from->ip; + $thiz->lacc = $from->lacc; + $thiz->laccwr = $from->laccwr; + $thiz->bantime = $from->bantime; + $thiz->stat = $from->stat; + $thiz->subst = $from->subst; + $thiz->step = $from->step; + $thiz->trans_step = $from->trans_step; + $thiz->comm = array(); + + $i_start = (1 > ($from->step - COMM_N) ? 1 : ($from->step - COMM_N)); + for ($i = $i_start ; $i < $from->step ; $i++) { + $ii = $i % COMM_N; + $thiz->comm[$ii] = $from->comm[$ii]; + } + $thiz->asta_card = $from->asta_card; + $thiz->asta_pnt = $from->asta_pnt; + $thiz->handpt = $from->handpt; + $thiz->exitislock = $from->exitislock; + $thiz->table = $from->table; + $thiz->table_pos = $from->table_pos; + $thiz->the_end = $from->the_end; + + return ($thiz); + } + + function &spawn(&$from, $table, $table_pos) + { + GLOBAL $G_false; + + if (($thiz =& new User()) == FALSE) + return ($G_false); + + $thiz->name = $from->name; + $thiz->sess = $from->sess; + $thiz->ip = $from->ip; + $thiz->lacc = $from->lacc; + $thiz->laccwr = $from->laccwr; + $thiz->bantime = $from->bantime; + $thiz->stat = $from->stat; + $thiz->subst = $from->subst; + $thiz->step = $from->step; + $thiz->trans_step = $from->trans_step; + $thiz->comm = array(); + + $i_start = (1 > ($from->step - COMM_N) ? 1 : ($from->step - COMM_N)); + for ($i = $i_start ; $i < $from->step ; $i++) { + log_wr("XX", "TRY PUSH:".$i); + $ii = $i % COMM_N; + $thiz->comm[$ii] = $from->comm[$ii]; + } + + $thiz->asta_card = $from->asta_card; + $thiz->asta_pnt = $from->asta_pnt; + $thiz->handpt = $from->handpt; + $thiz->exitislock = $from->exitislock; + $thiz->the_end = $from->the_end; + + $thiz->table = $table; + $thiz->table_pos = $table_pos; + + return ($thiz); + } + + function stat_set($stat) { + $this->stat = "$stat"; + + /* + if (validate_sess($this->sess)) { + $fp = fopen(PROXY_PATH."/".$this->sess.".stat", 'w'); + fwrite($fp, sprintf("%s\n",$this->stat)); + fclose($fp); + } + */ + } + + function step_set($step) { + $this->step = $step; + + do { + if (validate_sess($this->sess) == FALSE) + break; + if (($fp = @fopen(PROXY_PATH."/".$this->sess.".step", 'w')) == FALSE) + break; + fwrite($fp, pack("l",$this->step), 4); + fclose($fp); + + return (TRUE); + } while (0); + + return (FALSE); + } + + function step_inc() { + $this->step++; + + if (validate_sess($this->sess)) { + $fp = fopen(PROXY_PATH."/".$this->sess.".step", 'w'); + fwrite($fp, pack("l",$this->step), 4); + fclose($fp); + + return (TRUE); + } + + return (FALSE); + } +} + +function step_get($sess) { + $fp = FALSE; + $ct = 0; + do { + if (validate_sess($sess) == FALSE) + break; + $ct = 1; + if (($fp = @fopen(PROXY_PATH."/".$sess.".step", 'rb')) == FALSE) + break; + $ct = 2; + if (($s = fread($fp, 4)) == FALSE) + break; + $ct = 3; + if (strlen($s) != 4) + break; + $ct = 4; + $arr = unpack('l', $s); + fclose($fp); + + // log_rd2($sess, "A0: ".$arr[0]." A1: ".$arr[1]); + return ($arr[1]); + } while (0); + + if ($fp != FALSE) + fclose($fp); + + log_rd2($sess, "STEP_GET: return false ".$ct); + return (FALSE); +} + +function step_unproxy($sess) { + log_rd2($sess, "UNPROXY: ".PROXY_PATH."/".$sess.".step"); + @unlink(PROXY_PATH."/".$sess.".step"); +} + + +class Room { + var $user; + var $table; + var $comm; // commands for many people + var $step; // current step of the comm array + var $garbage_timeout; + + function Room () { + $this->user = array(); + + for ($i = 0 ; $i < MAX_PLAYERS ; $i++) { + $this->user[$i] =& User::create("", ""); + } + + for ($i = 0 ; $i < TABLES_N ; $i++) + $this->table[$i] =& Table::create(); + $this->garbage_timeout = 0; + } + + function garbage_manager($force) + { + + /* Garbage collector degli utenti in timeout */ + $curtime = time(); + if ($force || $this->garbage_timeout < $curtime) { + + for ($i = 0 ; $i < MAX_PLAYERS ; $i++) { + $user_cur = &$this->user[$i]; + if ($user_cur->sess == "") + continue; + + if ($user_cur->lacc + EXPIRE_TIME_RD < $curtime) { // Auto logout dell'utente + log_rd2($user_cur->sess, "AUTO LOGOUT."); + + if ($user_cur->stat == 'table' || $user_cur->stat == 'room') { + log_auth($user_cur->sess, "Autologout session."); + + $tmp_sess = $user_cur->sess; + $user_cur->sess = ""; + step_unproxy($tmp_sess); + $user_cur->name = ""; + $user_cur->the_end = FALSE; + + log_rd2($user_cur->sess, "AUTO LOGOUT."); + if ($user_cur->subst == 'sitdown' || $user_cur->stat == 'table') + $this->room_wakeup(&$user_cur); + else if ($user_cur->subst == 'standup') + $this->room_outstandup(&$user_cur); + else + log_rd2($sess, "LOGOUT FROM WHAT ???"); + } + } + + if ($user_cur->laccwr + EXPIRE_TIME_SMAMMA < $curtime) { // lo rimettiamo in piedi + if ($user_cur->stat == 'room' && $user_cur->subst == 'sitdown') { + $this->room_wakeup(&$user_cur); + $user_cur->comm[$user_cur->step % COMM_N] = "gst.st = ".($user_cur->step+1)."; "; + $user_cur->comm[$user_cur->step % COMM_N] .= show_notify("
Sei stato inattivo per ".(EXPIRE_TIME_SMAMMA/60.0)." minuti.

Quindi ritorni tra i Giocatori in piedi.", 0, "torna ai tavoli", 400, 100); + $user_cur->step_inc(); + } + } + } + log_rd2($user_cur->sess, "GARBAGE UPDATED!"); + + $this->garbage_timeout = time() + GARBAGE_TIMEOUT; + } + + // BAN_IP_CLEAN + + } + + + function room_wakeup(&$user) + { + $table_idx = $user->table; + $table = &$this->table[$table_idx]; + + log_main("WAKEUP", "begin function table:".$table_idx." stat: ".$user->stat." subst: ".$user->subst); + + $curtime = time(); + + $from_table = ($user->stat == "table"); + if ($from_table) { + log_main("WAKEUP", "from table [".$user->table."] nplayers_n: ".$this->table[$user->table]->player_n); + + for ($i = 0 ; $i < $table->player_n ; $i++) { + $user_cur = &$this->user[$table->player[$i]]; + log_main("PREIMPOST", "INLOOP name: ".$user_cur->name); + + if ($user_cur != $user) { + $user_cur->stat_set("room"); + $user_cur->subst = "sitdown"; + $user_cur->laccwr = $curtime; + } + else if ($user->sess != "") { + $user_cur->stat_set("room"); + $user_cur->subst = "standup"; + $user_cur->laccwr = $curtime; + $user_cur->table = -1; + } + } + } + else { + $user->stat_set("room"); + $user->subst = "standup"; + $user->laccwr = $curtime; + } + /* aggiorna l'array dei giocatori al tavolo. */ + $table->user_rem(&$this, &$user); + + for ($i = 0 ; $i < MAX_PLAYERS ; $i++) { + $user_cur = &$this->user[$i]; + if ($user_cur->sess == '' || $user_cur->stat != 'room') + continue; + + log_main("VALORI", "name: ".$user_cur->name."from_table: ".$from_table." tab: ".$user_cur->table." taix: ".$table_idx." ucur: ".$user_cur." us: ".$user); + + $ret = "gst.st = ".($user_cur->step+1)."; "; + if ($from_table && ($user_cur->table == $table_idx || $user_cur == $user)) { + $ret .= 'gst.st_loc++; the_end=true; window.onunload = null; document.location.assign("index.php");|'; + // $ret .= 'gst.st_loc++; document.location.assign("index.php");|'; + log_main("DOCUMENT.index.php", "from table"); + } + else if ($user_cur->stat == "room") { + log_main("DOCUMENT.index.php", "from table"); + + $ret .= table_content($this, $user_cur, $table_idx); + $ret .= standup_content($this, $user_cur); + + $act_content = table_act_content(FALSE, 0, $table_idx, $user->table); + $ret .= sprintf('$("table_act%d").innerHTML = "%s";', $table_idx, $act_content); + + + if ($user_cur == $user) { + // set the new status + $ret .= 'subst = "standup"; '; + // clean the action buttons in other tables + for ($e = 0 ; $e < TABLES_N ; $e++) { + if ($this->table[$e]->player_n < PLAYERS_N) + $ret .= sprintf('$("table_act%d").innerHTML = "%s";', $e, table_act_content(TRUE, 0, $e, $user->table)); + } + } + else { + $act_content = table_act_content(($user_cur->subst == 'standup'), $table->player_n, $table_idx, $user_cur->table); + $ret .= sprintf('$("table_act%d").innerHTML = "%s";', $table_idx, $act_content); + } + } + log_wr($user_cur->sess, "ROOM_WAKEUP: ".$ret); + $user_cur->comm[$user_cur->step % COMM_N] = $ret; + $user_cur->step_inc(); + } + } + + + + + function room_outstandup(&$user) + { + $this->room_sitdown(&$user, -1); + } + + function table_update(&$user) + { + log_main("table_update", "pre - USER: ".$user->name); + + $table_idx = $user->table; + + if ($table_idx > -1) + $table = &$this->table[$table_idx]; + + for ($i = 0 ; $i < MAX_PLAYERS ; $i++) { + $ret = ""; + $user_cur = &$this->user[$i]; + if ($user_cur->sess == '' || $user_cur->stat != 'room') + continue; + + $ret = "gst.st = ".($user_cur->step+1)."; "; + if ($table_idx > -1) + $ret .= table_content($this, $user_cur, $table_idx); + + if ($user_cur == $user) { + $ret .= sprintf('$("myname").innerHTML = "%s: ";', xcape($user->name)); + } + $user_cur->comm[$user_cur->step % COMM_N] = $ret; + $user_cur->step_inc(); + } + + log_main("table_update", "post"); + } + + function room_sitdown(&$user, $table_idx) + { + log_main("room_sitdown", ($user == FALSE ? "USER: FALSE" : "USER: ".$user->name)); + + if ($table_idx > -1) + $table = &$this->table[$table_idx]; + + for ($i = 0 ; $i < MAX_PLAYERS ; $i++) { + $ret = ""; + $user_cur = &$this->user[$i]; + if ($user_cur->sess == '' || $user_cur->stat != 'room') + continue; + + $ret = "gst.st = ".($user_cur->step+1)."; "; + if ($table_idx > -1) + $ret .= table_content($this, $user_cur, $table_idx); + $ret .= standup_content($this, $user_cur); + + if ($user_cur == $user) { + $ret .= 'subst = "sitdown"; '; + // clean the action buttons in other tables + for ($e = 0 ; $e < TABLES_N ; $e++) { + $act_content = table_act_content(FALSE, 0, $e, $user_cur->table); + $ret .= sprintf('$("table_act%d").innerHTML = "%s";', $e, $act_content); + } + } + else if ($table_idx > -1) { + if ($table->player_n == PLAYERS_N) { + $act_content = table_act_content(($user_cur->subst == 'standup'), PLAYERS_N, $table_idx, $user_cur->table); + $ret .= sprintf('$("table_act%d").innerHTML = "%s";', $table_idx, $act_content); + } + } + $user_cur->comm[$user_cur->step % COMM_N] = $ret; + $user_cur->step_inc(); + } + } + + function chatt_send(&$user, $mesg) + { + if ($user->stat == 'table') { + $table = &$this->table[$user->table]; + } + + $user_mesg = substr($mesg,6); + + $timecur = time(); + + $dt = date("H:i ", $timecur); + if (strncmp($user_mesg, "/nick ", 6) == 0) { + log_main($user->sess, "chatt_send BEGIN"); + + if (($name_new = validate_name(substr($user_mesg, 6))) == FALSE) { + $user->comm[$user->step % COMM_N] = "gst.st = ".($user->step+1)."; "; + $user->comm[$user->step % COMM_N] .= sprintf('chatt_sub("%s","Il nickname deve contenere almeno una lettera o una cifra.");', $dt.NICKSERV, xcape($name_new)); + $user->step_inc(); + + return; + } + $user_mesg = "COMMAND ".$user_mesg; + // Search dup name + // change + // update local graph + // update remote graphs + for ($i = 0 ; $i < MAX_PLAYERS ; $i++) { + $user_cur = &$this->user[$i]; + // if ($user_cur->sess == '' || $user_cur->stat != 'room') + if ($user_cur->sess == '') + continue; + if ($user_cur->name == $name_new) { + $user->comm[$user->step % COMM_N] = "gst.st = ".($user->step+1)."; "; + $user->comm[$user->step % COMM_N] .= sprintf('chatt_sub("%s","Nickname %s già in uso.");', $dt.NICKSERV, xcape($name_new)); + $user->step_inc(); + break; + } + } + if ($i == MAX_PLAYERS) { + $user->name = $name_new; + + log_main($user->sess, "chatt_send start set"); + + + for ($i = 0 ; $i < MAX_PLAYERS ; $i++) { + log_main($user->sess, "chatt_send set loop"); + + $user_cur = &$this->user[$i]; + if ($user_cur->sess == '') + continue; + if ($user_cur->stat == 'room') { + if ($user->stat == 'room' && $user->subst == 'standup') { + $this->standup_update(&$user); + } + else if ($user->stat == 'room' && $user->subst == 'sitdown' || + $user->stat == 'table') { + log_main($user->sess, "chatt_send pre table update"); + + $this->table_update(&$user); + + log_main($user->sess, "chatt_send post table update"); + } + } + else if ($user_cur->stat == 'table' && $user_cur->table == $user->table) { + $table = &$this->table[$user->table]; + + $user_cur->comm[$user_cur->step % COMM_N] = "gst.st = ".($user_cur->step+1)."; "; + $user_cur->comm[$user_cur->step % COMM_N] .= sprintf('set_names(" %s", " %s", " %s", " %s", " %s"); ', + xcape($this->user[$table->player[($user_cur->table_pos)%PLAYERS_N]]->name), + xcape($this->user[$table->player[($user_cur->table_pos+1)%PLAYERS_N]]->name), + xcape($this->user[$table->player[($user_cur->table_pos+2)%PLAYERS_N]]->name), + (PLAYERS_N == 3 ? "" : xcape($this->user[$table->player[($user_cur->table_pos+3)%PLAYERS_N]]->name)), + (PLAYERS_N == 3 ? "" : xcape($this->user[$table->player[($user_cur->table_pos+4)%PLAYERS_N]]->name))); + if ($user_cur == $user) + $user_cur->comm[$user_cur->step % COMM_N] .= sprintf('$("myname").innerHTML = "%s";', + xcape($user->name,ENT_COMPAT,"UTF-8")); + $user_cur->step_inc(); + } + } + } + } + else { + for ($i = 0 ; $i < ($user->stat == 'room' ? MAX_PLAYERS : PLAYERS_N) ; $i++) { + if ($user->stat == 'room') { + $user_cur = &$this->user[$i]; + if ($user_cur->sess == '' || $user_cur->stat != 'room') + continue; + } + else { + $user_cur = &$this->user[$table->player[$i]]; + } + + $user_cur->comm[$user_cur->step % COMM_N] = "gst.st = ".($user_cur->step+1)."; "; + $user_cur->comm[$user_cur->step % COMM_N] .= sprintf('chatt_sub("%s","%s");', + $dt.xcape($user->name), xcape($user_mesg)); + $user_cur->step_inc(); + } + log_legal($timecur, $user->sess, $user->name, + ($user->stat == 'room' ? 'room' : 'table '.$user->table),$user_mesg); + } + } + + function &get_user($sess, &$idx) + { + GLOBAL $PHP_SELF, $G_false; + + if (validate_sess($sess)) { + for ($i = 0 ; $i < MAX_PLAYERS ; $i++) { + if (strcmp($sess, $this->user[$i]->sess) == 0) { + // find it + $idx = $i; + $ret = &$this->user[$i]; + return ($ret); + } + } + log_main($sess, sprintf("get_user: Wrong sess from page [%s]",$PHP_SELF)); + // for ($i = 0 ; $i < MAX_PLAYERS ; $i++) + // log_main($sess, sprintf("get_user: Wrong sess compared with [%s]",$this->user[$i]->sess)); + } + else { + log_main($sess, sprintf("get_user: Wrong strlen [%s]",$sess)); + } + + return ($G_false); + } + + /* + * function &add_user(&$room, &$sess, &$idx, $name, $ip) + * + * RETURN VALUE: + * if ($idx != -1 && ret == FALSE) => duplicated nick + * if ($idx == -2 && ret == FALSE) => invalid name + * if ($idx == -1 && ret == FALSE) => no space left + * if (ret == TRUE) => SUCCESS + */ + function &add_user(&$sess, &$idx, $name, $ip) + { + GLOBAL $G_false; + + $idx = -1; + $idfree = -1; + + if (($name_new = validate_name($name)) == FALSE) { + $idx = -2; + return ($G_false); + } + + log_auth("XXX", sprintf("ARRIVA: [%s]", $sess)); + if (validate_sess($sess) == FALSE) + $sess = ""; + + for ($i = 0 ; $i < MAX_PLAYERS ; $i++) { + /* free user ? */ + if (strcmp($sess, $this->user[$i]->sess) == 0) { + if ($idx == -1) + $idx = $i; + } + if ($idfree == -1 && strcmp("", $this->user[$i]->sess) == 0) { + $idfree = $i; + } + if (strcmp($this->user[$i]->name, $name_new) == 0) { + $idx = $i; + break; + } + } + if ($idx == -1) + $idx = $idfree; + + log_auth("XXX", sprintf("TROVATO A QUESTO PUNTO [%d] sess [%s] name [%s]", $idx, $sess, $name_new)); + + if ($idx != -1 && $i == MAX_PLAYERS) { + /* SUCCESS */ + $curtime = time(); + if ($sess == "") { + $this->user[$idx]->sess = uniqid(""); + $sess = $this->user[$idx]->sess; + + } + else { + $this->user[$idx]->sess = $sess; + } + $this->user[$idx]->name = $name_new; + $this->user[$idx]->stat_set("room"); + // MOP $this->user[$idx]->step_set(0); + $this->user[$idx]->subst = "standup"; + $this->user[$idx]->lacc = $curtime; + $this->user[$idx]->laccwr = $curtime; + $this->user[$idx]->bantime = 0; + $this->user[$idx]->ip = $ip; + log_main("XXX", sprintf("TROVATO LIBERO A [%d] sess [%s] name [%s]", $idx, $sess, $name_new)); + + return ($this->user[$idx]); + } + + return ($G_false); + } + + function standup_update(&$user) + { + for ($i = 0 ; $i < MAX_PLAYERS ; $i++) { + $user_cur = &$this->user[$i]; + if ($user_cur->sess == '') + continue; + + log_main("STANDUP START", $user_cur->stat); + + if ($user_cur->stat == 'room') { + $user_cur->comm[$user_cur->step % COMM_N] = "gst.st = ".($user_cur->step+1)."; ".standup_content($this, $user_cur); + if ($user_cur == $user) + $user_cur->comm[$user_cur->step % COMM_N] .= sprintf('$("myname").innerHTML = "%s: ";', xcape($user->name)); + + log_main("FROM STANDUP", "NAME: ".$user_cur->name." SENDED: ".$user_cur->comm[$user_cur->step % COMM_N]); + + $user_cur->step_inc(); + } + } + } + + // Static functions + function &init_data() + { + $room =& new Room(); + + return $room; + } + + + function &load_data() + { + GLOBAL $G_false, $sess; + + if (($tok = ftok(FTOK_PATH."/main", "B")) == -1) { + echo "FTOK FAILED"; + exit; + } + + if ($shm = shm_attach($tok, SHM_DIMS)) { + $room = @shm_get_var($shm, $tok); + + log_only($sess, "bri == ".($room == FALSE ? "FALSE" : "TRUE")." bri === ".($room === FALSE ? "FALSE" : "TRUE")." bri isset ".(isset($room) ? "TRUE" : "FALSE")); + if (isset($room)) + log_only($sess, "bri count ".count($room)); + + if ($room == FALSE) { + log_only($sess, "INIT MAIN DATA"); + + $room =& Room::init_data(); + if (shm_put_var($shm, $tok, $room) == FALSE) { + log_only($sess, "PUT_VAR FALLITA ".strlen(serialize($room))); + log_only($sess, serialize($room)); + } + } + + shm_detach($shm); + + $ret = &$room; + return ($ret); + } + + return ($G_false); + } + + + function save_data(&$room) + { + GLOBAL $sess; + + $ret = FALSE; + $shm = FALSE; + $isacq = FALSE; + + // var_dump($room); + + if (($tok = ftok(FTOK_PATH."/main", "B")) == -1) + return (FALSE); + + do { + $isacq = TRUE; + + if (($shm = shm_attach($tok, SHM_DIMS)) == FALSE) + break; + + // log_only($sess, "PUT_VAR DI ".strlen(serialize($room))); + if (shm_put_var($shm, $tok, $room) == FALSE) { + log_only($sess, "PUT_VAR FALLITA ".strlen(serialize($room))); + log_only($sess, serialize($room)); + break; + } + // log_main("XXX", "QUI CI ARRIVA [".$room->user[0]->name."]"); + $ret = TRUE; + } while (0); + + if ($shm) + shm_detach($shm); + + return ($ret); + } + + function lock_data() + { + GLOBAL $sess; + + // echo "LOCK: ".FTOK_PATH."/main"; + // exit; + if (($tok = ftok(FTOK_PATH."/main", "B")) == -1) { + echo "FTOK FAILED"; + exit; + } + // echo "FTOK ".$tok."
"; + if (($res = sem_get($tok)) == FALSE) { + echo "SEM_GET FAILED"; + exit; + } + if (sem_acquire($res)) { + log_only($sess, "LOCK"); + return ($res); + } + else + return (FALSE); + } + + function unlock_data($res) + { + GLOBAL $sess; + + log_only($sess, "UNLOCK"); + + return (sem_release($res)); + } +} // end class Room + +function make_seed() +{ + list($usec, $sec) = explode(' ', microtime()); + return (float) $sec + ((float) $usec * 100000); +} + +function log_only2($sess, $log) { + if (BRISK_DEBUG != TRUE) + return; + + + if (($fp = @fopen("/tmp/brisk_only2.log", 'a')) != FALSE) { + fwrite($fp, sprintf("SESS: [%s] [%s]\n", $sess, $log)); + fclose($fp); + } +} + +function log_only($sess, $log) { + if (BRISK_DEBUG != TRUE) + return; + + + if (($fp = @fopen("/tmp/brisk_only.log", 'a')) != FALSE) { + fwrite($fp, sprintf("SESS: [%s] [%s]\n", $sess, $log)); + fclose($fp); + } +} + +function log_main($sess, $log) { + if (BRISK_DEBUG != TRUE) + return; + + if (($fp = @fopen("/tmp/brisk_main.log", 'a')) != FALSE) { + fwrite($fp, sprintf("SESS: [%s] [%s]\n", $sess, $log)); + fclose($fp); + } +} + +function log_rd($sess, $log) { + if (BRISK_DEBUG != TRUE) + return; + + if (($fp = @fopen("/tmp/brisk_rd.log", 'a')) != FALSE) { + fwrite($fp, sprintf("SESS: [%s] [%s]\n", $sess, $log)); + fclose($fp); + } +} + +function log_rd2($sess, $log) { + if (BRISK_DEBUG != TRUE) + return; + + if (($fp = @fopen("/tmp/brisk_rd2.log", 'a')) != FALSE) { + fwrite($fp, sprintf("SESS: [%s] [%s]\n", $sess, $log)); + fclose($fp); + } +} + +function log_send($sess, $log) { + if (BRISK_DEBUG != TRUE) + return; + + if (($fp = @fopen("/tmp/brisk_send.log", 'a')) != FALSE) { + fwrite($fp, sprintf("SESS: [%s] [%s]\n", $sess, $log)); + fclose($fp); + } +} + +function log_auth($sess, $log) { + if (BRISK_DEBUG != TRUE) + return; + + if (($fp = @fopen("/tmp/brisk_auth.log", 'a')) != FALSE) { + fwrite($fp, sprintf("SESS: [%d] [%s] [%s]\n", time(), $sess, $log)); + fclose($fp); + } +} + +function log_lock($sess, $log) { + if (BRISK_DEBUG != TRUE) + return; + + if (($fp = @fopen("/tmp/brisk_lock.log", 'a')) != FALSE) { + fwrite($fp, sprintf("SESS: [%d] [%s] [%s]\n", time(), $sess, $log)); + fclose($fp); + } +} + +function log_wr($sess, $log) { + if (BRISK_DEBUG != TRUE && FALSE) + return; + + if (($fp = @fopen("/tmp/brisk_wr.log", 'a')) != FALSE) { + fwrite($fp, sprintf("SESS: [%s] [%s]\n", $sess, $log)); + fclose($fp); + } +} + +function log_load($sess, $log) { + if (BRISK_DEBUG != TRUE) + return; + + if (($fp = @fopen("/tmp/brisk_load.log", 'a')) != FALSE) { + fwrite($fp, sprintf("SESS: [%s] [%s]\n", $sess, $log)); + fclose($fp); + } +} + +function log_legal($timecur, $sess, $name, $where, $mesg) +{ + GLOBAL $_SERVER; + + if (($fp = @fopen(LEGAL_PATH, 'a')) != FALSE) { + /* Unix time | session | nickname | IP | where was | mesg */ + fwrite($fp, sprintf("%ld|%s|%s|%s|%s|%s|\n", $timecur, $sess, $name, $_SERVER['REMOTE_ADDR'], $where , $mesg)); + fclose($fp); + } +} + + + + +function lock_banlist() +{ + if (($tok = ftok(FTOK_PATH."/main", "L")) == -1) { + echo "FTOK FAILED"; + exit; + } + if (($res = sem_get($tok)) == FALSE) { + echo "SEM_GET FAILED"; + exit; + } + if (sem_acquire($res)) + return ($res); + else + return (FALSE); +} + +function unlock_banlist($res) +{ + return (sem_release($res)); +} + +function table_act_content($isstanding, $sitted, $table, $cur_table) +{ + $ret = ""; + + if ($isstanding) { + if ($sitted < PLAYERS_N) { + $ret = sprintf('', $table, $table); + } + } + else { + if ($table == $cur_table) + $ret = sprintf(''); + else + $ret = ""; + } + return ($ret); +} + +function table_content($room, $user, $table_idx) +{ + $content = ""; + $ret = ""; + // TODO + // + // Si possono usare i dati nella classe table + // + + $sess = $user->sess; + $table = &$room->table[$table_idx]; + + if ($user->stat != 'room') + return; + + for ($i = 0 ; $i < $table->player_n ; $i++) { + $user_cur = &$room->user[$table->player[$i]]; + + if ($user_cur == $user) + { $hilion = ""; $hilioff = ""; } + else + { $hilion = ""; $hilioff = ""; } + + log_main($user_cur->name, sprintf("IN TABLE [%d]", $table_idx)); + + $content .= sprintf("%s%s%s
",$hilion, xcape($user_cur->name), $hilioff); + } + /* + for ( ; $i < PLAYERS_N ; $i++) + $content .= "
"; + */ + + $ret .= sprintf('$("table%d").innerHTML = "%s";', $table_idx, $content); + + return ($ret); +} + +function standup_content(&$room, $user) +{ + $ret = ""; + $content = ""; + + if ($user->stat != 'room') + return; + + for ($e = 0 , $ct = 0 ; $ct < 4 && $e < MAX_PLAYERS ; $e++) { + if ($room->user[$e]->sess == "" || $room->user[$e]->stat != "room" || $room->user[$e]->name == "") + continue; + $ct++; + } + + $content .= sprintf('', $ct); + + for ($e = 0 , $ct = 0 ; $e < MAX_PLAYERS ; $e++) { + if ($room->user[$e]->sess == "" || $room->user[$e]->stat != "room" || $room->user[$e]->name == "") + continue; + + + if ($room->user[$e]->subst == "standup") { + if (($ct % 4) == 0) { + $content .= ''; + } + if ($room->user[$e] == $user) + { $hilion = ""; $hilioff = ""; } + else + { $hilion = ""; $hilioff = ""; } + + $content .= sprintf('',$hilion, xcape($room->user[$e]->name), $hilioff); + if (($ct % 4) == 3) { + $content .= ''; + } + $ct++; + } + } + $content .= '
%s%s%s
'; + + $content2 = ''; + $ret .= sprintf('$("standup").innerHTML = "%s"; $("esco").innerHTML = "%s";', + $content, $content2); + + return ($ret); +} + + +function show_notify($text, $tout, $butt, $w, $h) +{ + log_main("SHOW_NOTIFY", $text); + return sprintf('var noti = new notify(gst,"%s",%d,"%s",%d,%d);', $text, $tout, $butt, $w, $h); +} + +function briscola_show($room, $table, $user) +{ + $ptnadd = ""; + $ret = ""; + + if ($table->asta_card == 9) + $ptnadd = sprintf("
con %d punti", $table->asta_pnt); + + /* text of caller cell */ + if ($user->table_pos == $table->asta_win) + $ret .= sprintf('$("callerinfo").innerHTML = "Chiami%s:";', $ptnadd); + else + $ret .= sprintf('$("callerinfo").innerHTML = "Chiama %s%s:";', + xcape($room->user[$table->player[$table->asta_win]]->name), $ptnadd); + + $ret .= sprintf('$("caller").style.backgroundImage = \'url("img/brisk_caller_sand%d.png")\';', + $table->asta_win); + $ret .= sprintf('$("callerimg").src = "img/%02d.png";', $table->briscola); + $ret .= sprintf('$("caller").style.visibility = "visible";'); + $ret .= sprintf('$("chooseed").style.visibility = "hidden";'); + $ret .= sprintf('$("astalascio").style.visibility = "";'); + $ret .= sprintf('$("asta").style.visibility = "hidden";'); + $ret .= sprintf('show_astat(-2,-2,-2,-2,-2);'); + + return ($ret); +} + + +function game_result($asta_pnt, $pnt) +{ + if ($asta_pnt == 61) { + if ($pnt > 60) + return (1); + else if ($pnt == 60) + return (0); + else + return (-1); + } + else { + if ($pnt >= $asta_pnt) + return (1); + else + return (-1); + } +} + +function multoval($mult) +{ + if ($mult == 2) + return ("doppio"); + else if ($mult == 4) + return ("quadruplo"); + else + return (sprintf("%d-plo", $mult)); +} + +function show_table_info(&$room, &$table, $table_pos) +{ + $ret = ""; + $user = &$room->user[$table->player[$table_pos]]; + + $pnt_min = $table->points_n - MAX_POINTS < 0 ? 0 : $table->points_n - MAX_POINTS; + $noty = sprintf(''); + + // Names. + for ($i = 0 ; $i < PLAYERS_N ; $i++) + $noty .= sprintf('', xcape($room->user[$table->player[$i]]->name)); + $noty .= sprintf(""); + + // Points. + log_main("show_table_info", "pnt_min: ".$pnt_min." Points_n: ".$table->points_n); + + for ($i = $pnt_min ; $i < $table->points_n ; $i++) { + $noty .= sprintf('', $i+1); + for ($e = 0 ; $e < PLAYERS_N ; $e++) + $noty .= sprintf('', $table->points[$i % MAX_POINTS][$e]); + $noty .= ""; + } + + // Total points. + $noty .= ''; + for ($e = 0 ; $e < PLAYERS_N ; $e++) + $noty .= sprintf('', $table->total[$e]); + $noty .= "
%s
%d%d
Tot.%d
"; + + if ($table->old_reason != "") { + $noty .= sprintf("
%s
", xcape($table->old_reason)); + } + + if ($table->old_win != -1) { + $win = $table->player[$table->old_win]; + $fri = $table->player[$table->old_friend]; + + $wol = game_result($table->old_asta_pnt, $table->old_pnt); + + if ($win != $fri) { + $noty .= sprintf("
Nell'ultima mano ha chiamato %s, il socio era %s,
", + xcape($room->user[$win]->name), + xcape($room->user[$fri]->name)); + if ($table->old_pnt == 120) { + $noty .= sprintf("hanno fatto cappotto EBBRAVI!.
"); + } + else { + $noty .= sprintf("dovevano fare %s punti e ne hanno fatti %d: hanno %s.
", + ($table->old_asta_pnt > 61 ? "almeno ".$table->old_asta_pnt : + 'più di 60'), $table->old_pnt, + ($wol == 1 ? "vinto" : ($wol == 0 ? "pareggiato" : "perso"))); + } + } + else { + $noty .= sprintf("
Nell'ultima mano %s si è chiamato in mano,
", + xcape($room->user[$win]->name)); + if ($table->old_pnt == 120) { + $noty .= sprintf("ha fatto cappotto EBBRAVO!.
"); + } + else { + $noty .= sprintf("doveva fare %s punti e ne ha fatti %d: ha %s.
", + ($table->old_asta_pnt > 61 ? "almeno ".$table->old_asta_pnt : + 'più di 60'), $table->old_pnt, + ($wol == 1 ? "vinto" : ($wol == 0 ? "pareggiato" : "perso"))); + } + } + } + if ($table->mazzo == $table_pos) + $noty .= "Fai tu il mazzo,"; + else { + $unam = xcape($room->user[$table->player[$table->mazzo]]->name); + $noty .= "Il mazzo a $unam,"; + } + + if ($user->subst == 'asta') { + if ($table->asta_win == -1) // auction case + $curplayer = $table->gstart % PLAYERS_N; + else + $curplayer = $table->asta_win; + } + else if ($user->subst == 'game') { + $curplayer = ($table->gstart + $table->turn) % PLAYERS_N; + } + + + if ($curplayer == $table_pos) { + $noty .= " tocca a te giocare."; + } + else { + $unam = xcape($room->user[$table->player[$curplayer]]->name); + $noty .= " tocca a $unam giocare."; + } + + if ($table->mult > 1) { + $noty .= sprintf(" La partita vale %s.", multoval($table->mult)); + } + $noty .= "

"; + + $ret .= show_notify($noty, 3000, "torna alla partita", 500, 400); + + return ($ret); +} + +function root_wellcome($user) +{ + GLOBAL $root_wellarr; + $ret = ""; + + for ($i = 0 ; $i < count($root_wellarr) ; $i++) + $ret .= sprintf('chatt_sub("ChanServ: ","%s");', str_replace('"', '\"', $root_wellarr[$i])); + + return ($ret); +} + +function table_wellcome($user) +{ + GLOBAL $table_wellarr; + $ret = ""; + + for ($i = 0 ; $i < count($table_wellarr) ; $i++) + $ret .= sprintf('chatt_sub("ChanServ: ","%s");', str_replace('"', '\"', $table_wellarr[$i])); + + return ($ret); +} + +function show_room(&$room, &$user) +{ + $ret = sprintf('gst.st = %d;', $user->step); + $ret .= sprintf('stat = "%s";', $user->stat); + + $ret .= root_wellcome($user); + $ret .= sprintf('subst = "%s";', $user->subst); + $ret .= sprintf('$("myname").innerHTML = "%s";', xcape($user->name,ENT_COMPAT,"UTF-8")); + for ($i = 0 ; $i < TABLES_N ; $i++) { + $ret .= table_content($room, $user, $i); + $act_content = table_act_content(($user->subst == 'standup'), + $room->table[$i]->player_n, $i, $user->table); + $ret .= sprintf('$("table_act%d").innerHTML = "%s";', $i, $act_content); + } + $ret .= standup_content($room, $user); + + return ($ret); +} + + + +/* show table +is_transition (is from room to table ?) +is_again (is another game) + +Examples of $is_transition, $is_again: + from reload of the page: FALSE, FALSE + from sitdown in room: TRUE, FALSE + from table: asta cmd e tutti passano: TRUE, TRUE + from table: fine partita: TRUE, TRUE + */ +function show_table(&$room, &$user, $sendstep, $is_transition, $is_again) +{ + $table_idx = $user->table; + $table = &$room->table[$table_idx]; + $table_pos = $user->table_pos; + + $ret = "table_init();"; + $ret .= $table->exitlock_show(&$room->user, $table_pos); + if (!$is_again) { + /* GENERAL STATUS */ + $ret .= sprintf( 'gst.st = %d; stat = "%s"; subst = "%s"; table_pos = %d;', + $sendstep, $user->stat, $user->subst, $table_pos); + /* BACKGROUND */ + $ret .= "background_set();"; + + /* USERS INFO */ + $ret .= sprintf('$("myname").innerHTML = "%s";', xcape($user->name,ENT_COMPAT,"UTF-8")); + $ret .= sprintf('set_names(" %s", " %s", " %s", " %s", " %s"); ', + xcape($room->user[$table->player[($table_pos)%PLAYERS_N]]->name), + xcape($room->user[$table->player[($table_pos+1)%PLAYERS_N]]->name), + xcape($room->user[$table->player[($table_pos+2)%PLAYERS_N]]->name), + (PLAYERS_N == 3 ? "" : xcape($room->user[$table->player[($table_pos+3)%PLAYERS_N]]->name)), + (PLAYERS_N == 3 ? "" : xcape($room->user[$table->player[($table_pos+4)%PLAYERS_N]]->name))); + } + /* NOTIFY FOR THE CARD MAKER */ + if ($is_transition) { // && $user->subst == "asta" superfluo + $ret .= show_table_info(&$room, &$table, $table_pos); + } + if (!$is_again) + $ret .= table_wellcome($user); + + if ($is_transition && !$is_again) { // appena seduti al tavolo, play della mucca + $ret .= playsound("cow.mp3"); + } + + + /* CARDS */ + if ($is_transition) { // && $user->subst == "asta" superfluo + $ret .= "|"; + + for ($i = 0 ; $i < 8 ; $i++) { + for ($e = 0 ; $e < PLAYERS_N ; $e++) { + $ct = 0; + for ($o = 0 ; $o < 40 && $ct < $i+1 ; $o++) { + if ($table->card[$o]->owner == (($e + $table->gstart) % PLAYERS_N)) { + $ct++; + if ($ct == $i+1) + break; + } + } + log_rd($user->sess, "O ".$o." VAL ".$table->card[$o]->value." Owner: ".$table->card[$o]->owner); + + $ret .= sprintf( ' card_send(%d,%d,%d,%8.2f,%d);|', ($table->gstart + $e) % PLAYERS_N, + $i, ((($e + PLAYERS_N - $table_pos + $table->gstart) % PLAYERS_N) == 0 ? + $table->card[$o]->value : -1), + ($i == 7 && $e == (PLAYERS_N - 1) ? 1 : 0.5),$i+1); + } + } + } + else { + $taked = array(0,0,0,0,0); + $inhand = array(0,0,0,0,0); + $ontabl = array(-1,-1,-1,-1,-1); + $cards = array(); + + for ($i = 0 ; $i < 40 ; $i++) { + if ($table->card[$i]->stat == 'hand') { + if ($table->card[$i]->owner == $table_pos) { + $cards[$inhand[$table->card[$i]->owner]] = $table->card[$i]->value; + } + $inhand[$table->card[$i]->owner]++; + } + else if ($table->card[$i]->stat == 'take') { + log_main("Card taked:", $table->card[$i]->value."OWN: ".$table->card[$i]->owner); + $taked[$table->card[$i]->owner]++; + } + else if ($table->card[$i]->stat == 'table') { + $ontabl[$table->card[$i]->owner] = $i; + } + } + $logg = "\n"; + for ($i = 0 ; $i < PLAYERS_N ; $i++) { + $logg .= sprintf("INHAND: %d IN TABLE %d TAKED %d\n", $inhand[$i], $ontabl[$i], $taked[$i]); + } + log_main("Stat table:", $logg); + + /* Set ours cards. */ + $oursarg = ""; + for ($i = 0 ; $i < $inhand[$table_pos] ; $i++) + $oursarg .= ($i == 0 ? "" : ", ").$cards[$i]; + for ($i = $inhand[$table_pos] ; $i < 8 ; $i++) + $oursarg .= ($i == 0 ? "" : ", ")."-1"; + $ret .= sprintf('card_setours(%s);', $oursarg); + + /* Dispose all cards */ + for ($i = 0 ; $i < PLAYERS_N ; $i++) { + /* Qui sotto al posto di + 1 c'era + ->gstart ... credo in modo errato */ + $ret .= sprintf('cards_dispose(%d,%d,%d);', $i, + $inhand[$i], $taked[$i]); + + if ($ontabl[$i] != -1) { + $ret .= sprintf('card_place(%d,%d,%d,%d,%d);',$i, $inhand[$i], + $table->card[$ontabl[$i]]->value, + $table->card[$ontabl[$i]]->x, $table->card[$ontabl[$i]]->y); + } + } + } + + /* Show auction */ + if ($user->subst == 'asta') { + + /* show users auction status */ + $showst = ""; + for ($i = 0 ; $i < PLAYERS_N ; $i++) { + $user_cur = &$room->user[$table->player[$i]]; + $showst .= sprintf("%s%d", ($i == 0 ? "" : ", "), + ($user_cur->asta_card < 9 ? $user_cur->asta_card : $user_cur->asta_pnt)); + } + if (PLAYERS_N == 3) + $showst .= ",-2,-2"; + $ret .= sprintf('show_astat(%s);', $showst); + + if ($table->asta_win != -1 && $table->asta_win == $table_pos) { + /* show card chooser */ + $ret .= sprintf('choose_seed(%s); $("astalascio").style.visibility = ""; $("asta").style.visibility = "hidden";', + $table->asta_card); + } + else { + /* show auction */ + if ($table_pos == ($table->gstart % PLAYERS_N) && + $table->asta_win == -1) + $ret .= sprintf('dispose_asta(%d,%d, %s);', + $table->asta_card + 1, $table->asta_pnt+1, ($user->handpt <= 2 ? "true" : "false")); + else + $ret .= sprintf('dispose_asta(%d,%d, %s);', + $table->asta_card + 1, -($table->asta_pnt+1), ($user->handpt <= 2 ? "true" : "false")); + } + + /* Remark */ + if ($table->asta_win == -1) { // auction case + if ($table_pos == ($table->gstart % PLAYERS_N)) + $ret .= "remark_on();"; + else + $ret .= "remark_off();"; + } + else { // chooseed case + if ($table_pos == $table->asta_win) + $ret .= "remark_on();"; + else + $ret .= "remark_off();"; + } + } + else if ($user->subst == 'game') { + /* HIGHLIGHT */ + if (($table->gstart + $table->turn) % PLAYERS_N == $table_pos) + $ret .= "is_my_time = true; remark_on();"; + else + $ret .= "remark_off();"; + + /* WHO CALL AND WATH */ + $ret .= briscola_show($room, $table, $user); + + } + return ($ret); +} // end function show_table(... + +function calculate_winner(&$table) +{ + $briontab = FALSE; + $ontab = array(); + $ontid = array(); + $cur_win = -1; + $cur_val = 100; + $cur_seed = $table->briscola - ($table->briscola % 10); + + for ($i = 0 ; $i < 40 ; $i++) { + if ($table->card[$i]->stat != "table") + continue; + + log_wr($sess, sprintf("Card On table: [%d]", $i)); + + $v = $table->card[$i]->value; + $ontab[$table->card[$i]->owner] = $v; + $ontid[$table->card[$i]->owner] = $i; + /* se briscola setto il flag */ + if (($v - ($v % 10)) == $cur_seed) + $briontab = TRUE; + } + + if ($briontab == FALSE) { + $cur_win = $table->gstart; + $cur_val = $ontab[$cur_win]; + $cur_seed = $cur_val - ($cur_val % 10); + } + + for ($i = 0 ; $i < PLAYERS_N ; $i++) { + if (($ontab[$i] - ($ontab[$i] % 10)) == $cur_seed) { + if ($ontab[$i] < $cur_val) { + $cur_val = $ontab[$i]; + $cur_win = $i; + } + } + } + + for ($i = 0 ; $i < PLAYERS_N ; $i++) { + $table->card[$ontid[$i]]->owner = $cur_win; + $table->card[$ontid[$i]]->stat = "take"; // Card stat + } + return ($cur_win); +} + +function calculate_points(&$table) +{ + GLOBAL $G_all_points; + + $pro = 0; + + if ($table->asta_pnt == 60) + $table->asta_pnt = 61; + + $table->old_reason = ""; + $table->old_win = $table->asta_win; + $table->old_friend = $table->friend; + $table->old_asta_pnt = $table->asta_pnt; + + for ($i = 0 ; $i < 40 ; $i++) { + $ctt = $table->card[$i]->value % 10; + $own = $table->card[$i]->owner; + if ($own == $table->asta_win || $own == $table->friend) + $pro += $G_all_points[$ctt]; + } + + log_wr("XXX", sprintf("PRO: [%d]", $pro)); + + + if ($table->asta_pnt == 61 && $pro == 60) { // PATTA ! + $table->points[$table->points_n % MAX_POINTS] = array(); + for ($i = 0 ; $i < PLAYERS_N ; $i++) + $table->points[$table->points_n % MAX_POINTS][$i] = 0; + $table->points_n++; + $table->old_pnt = $pro; + $table->mult *= 2; + + return; + } + + if ($pro >= $table->asta_pnt) + $sig = 1; + else + $sig = -1; + + $table->points[$table->points_n % MAX_POINTS] = array(); + for ($i = 0 ; $i < 5 ; $i++) { + if ($i == $table->asta_win) + $pt = ($i == $table->friend ? 4 : 2); + else if ($i == $table->friend) + $pt = 1; + else + $pt = -1; + + log_wr("XXX", sprintf("PRO: pt[%d][%d] = %d", $table->points_n % MAX_POINTS, $i, $pt)); + + $pt = $pt * $sig * $table->mult * ($pro == 120 ? 2 : 1); + + log_wr("XXX", sprintf("PRO:[%d][%d][%d]", $sig, $table->mult, ($pro == 120 ? 2 : 1))); + + $table->points[$table->points_n % MAX_POINTS][$i] = $pt; + $table->total[$i] += $pt; + } + $table->points_n++; + $table->old_pnt = $pro; + $table->mult = 1; +} + +function validate_sess($sess) +{ + if (strlen($sess) == SESS_LEN) + return (TRUE); + else + return (FALSE); +} + +function validate_name($name) +{ + $name_new = str_replace(' ', '_', substr(trim($name),0,12)); + + for ($i = 0 ; $i < strlen($name_new) ; $i++) { + $c = $name_new[$i]; + if (($c >= "a" && $c <= "z") || ($c >= "A" && $c <= "Z") || ($c >= "0" && $c <= "9")) + return ($name_new); + } + + return (FALSE); +} + +function playsound($filename) +{ + return (sprintf('playsound("flasou", "%s");', $filename)); +} + +function secstoword($secs) +{ + $mins = floor($secs / 60); + $secs = $secs % 60; + if ($mins > 0) + $ret = sprintf("%d minut%s%s", $mins, ($mins > 1 ? "i" : "o"), ($secs > 0 ? " e " : "")); + + if ($secs > 0) + $ret .= sprintf("%d second%s", $secs, ($secs > 1 ? "i" : "o")); + + return ($ret); +} + +?> -- 2.17.1