class User {
var $room; // reference to the room where the user is registered
- var $idx; // index in the users array when you are in game
- var $idx_orig; // index in the users array when you aren't in game
+ var $idx; // index in the room users array when you are in game
+ var $idx_orig; // index in the room table users array when you aren't in game
var $code; // authentication code
var $name; // name of the user
var $sess; // session of the user
for ($i = $cur_step ; $i < $this->step ; $i++) {
$ii = $i % COMM_N;
log_rd2("ADDED TO THE STREAM: ".$this->comm[$ii]);
+ if ($this->comm[$ii] == "") {
+ if ($i == $cur_step)
+ continue;
+ else
+ break;
+ }
$ret .= $this->comm[$ii];
}
$new_stat = $this->stat;
}
for ($i = $cur_step ; $i < $this->step ; $i++) {
$ii = $i % COMM_N;
+ if ($this->comm[$ii] == "") {
+ if ($i == $cur_step)
+ continue;
+ else
+ break;
+ }
log_rd2("ADDED TO THE STREAM: ".$this->comm[$ii]);
$ret .= $this->comm[$ii];
}