--- /dev/null
+<?php
+/*
+ * brisk - brisk.phh
+ *
+ * Copyright (C) 2006-2007 matteo.nastasi@milug.org
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABLILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details. You should have received a
+ * copy of the GNU General Public License along with this program; if
+ * not, write to the Free Software Foundation, Inc, 59 Temple Place -
+ * Suite 330, Boston, MA 02111-1307, USA.
+ *
+ */
+
+define(FTOK_PATH, "/var/lib/brisk");
+define(LEGAL_PATH, "/tmp/legal_brisk");
+define(PROXY_PATH, "/var/lib/brisk_proxy");
+define(TABLES_N, 12);
+define(PLAYERS_N, 3);
+define(MAX_POINTS, 5);
+define(MAX_PLAYERS, (20 + (PLAYERS_N * TABLES_N)));
+define(SHM_DIMS, (50000 * MAX_PLAYERS));
+// define(COMM_N, 6);
+define(COMM_N, 12);
+define(COMM_GEN_N, 50);
+define(SESS_LEN, 13);
+define(STREAM_TIMEOUT, 20);
+define(EXPIRE_TIME_RD, 180);
+define(EXPIRE_TIME_SMAMMA, 360);
+// BAN_TIME da allineare anche in commons.js
+define(BAN_TIME, 900);
+define(GARBAGE_TIMEOUT, 10);
+define(NICKSERV, "<i>SERVER</i>");
+define(BRISK_DEBUG, FALSE);
+// define(DEBUGGING, "local");
+
+$G_false = FALSE;
+
+$G_all_points = array( 11,10,4,3,2, 0,0,0,0,0 );
+$G_brisk_version = "0.8.2";
+
+$root_wellarr = Array ( 'Benvenuto in brisk (Ver. '.$G_brisk_version.'), <b>NOVITA\'</b>: nuovo layout che permette più tavoli, più tavoli.',
+ 'Se vuoi iscriverti alla <a target="_blank" href="http://www.milug.org/cgi-bin/mailman/listinfo/ml-briscola">Mailing List</a>, cliccala!' );
+$table_wellarr = Array ( 'Benvenuto al tavolo. Se almeno tre giocatori non sbloccano l\'uscita cliccando il lucchetto, chi esce non può risedersi a un qualunque tavolo per '.floor(BAN_TIME/60).' minuti.');
+
+
+$G_room_help= '
+<div style=\\"text-align: left; padding: 8px;\\">
+<b>Descrizione</b><br>
+Questa è un\'implementazione della briscola in cinque, così come è spiegata su
+<a target=\\"_blank\\" href=\\"http://it.wikipedia.org/wiki/Briscola#Gioco_a_5\\">Wikipedia</a>; in breve è la variante con l\'asta prima sulla carta e poi sui punti.<br><br>
+<b>Configurazione del browser.</b><br>
+Occorre abilitare i cookies.<br>
+<br>
+<b>Uso del sito</b><br>
+Potete sedervi a un tavolo o rimanere in piedi.<br>
+Se al vostro tavolo si raggiungono i 5 giocatori inizia automaticamente la partita.<br>
+<br>
+<b>Partita</b><br>
+All\'inizio vengono distribuite le carte e parte l\'asta; per partecipare all\'asta, quando sarà il vostro turno, potrete scegliere se andare avanti o passare cliccando sulle icone corrispondenti. Se si arriva ai punti, scrivete nella textbox il vostro rilancio e cliccate PUNTI.<br><br>
+Chi vince l\'asta dovrà decidere il seme della carta scelta e inizierà la mano.<br>
+Per giocare le carte dovrete trascinarle nel quadrato al centro del vostro schermo.<br><br>
+Il vostro turno è sempre segnalato da una cornice verde lampeggiante intorno al quadrato al centro del vostro schermo.<br><br>
+Durante la partita, se vorrete ricaricare la pagina, usate l\'apposito bottone \\"reload\\" in basso a destra.<br>
+Dopo che è iniziata una partita per uscirne dovete chiedere agli altri giocatori di sbloccarla cliccando sul lucchetto. Se non si segue questa prassi, una volta usciti, non vi potrete sedere a nessun tavolo per '.floor(BAN_TIME/60).' minuti.
+<dl>
+<dt><b>Comandi della chat</b>
+<dd><b>/nick <i><nuovo_nickname></i></b> - cambio di nickname
+<dd>.. to be continue ..
+</dl>
+</div>
+';
+
+$G_room_about= '<br>
+<div id=\\"header\\" class=\\"header\\">
+ <img class=\\"nobo\\" src=\\"img/brisk_logo64.png\\">
+ briscola chiamata in salsa ajax
+</div>
+<br><b>version '.$G_brisk_version.'</b><br><br>
+Copyright 2006-2007 <a href=\\"mailto:brisk@alternativeoutput.it\\">Matteo Nastasi</a> (aka mop)<br><br>';
+
+
+function xcape($s)
+{
+ $from = array ( '\\', '@', '|' );
+ $to = array ( '\\\\', '@', '¦' );
+
+ return (str_replace($from, $to, htmlentities($s,ENT_COMPAT,"UTF-8")));
+}
+
+
+class Card {
+ var $value; /* 0 - 39 card value */
+ var $stat; /* 'bunch', 'hand', 'table', 'take' */
+ var $owner; /* (table position 0-4) */
+ // var $pos; /* Pos in hand. */
+ var $x; /* When played the X position on the table of the owner. */
+ var $y; /* When played the Y position on the table of the owner. */
+
+ function Card($value, $stat, $owner)
+ {
+ $this->value = $value;
+ $this->stat = $stat; // Card stat
+ $this->owner = $owner;
+ }
+
+ function assign($stat,$owner)
+ {
+ $this->stat = $stat; // Card stat
+ $this->owner = $owner;
+ }
+
+ function setpos($pos)
+ {
+ $this->pos = $pos;
+ }
+
+ function play($x,$y)
+ {
+ $this->stat = 'table'; // Card stat
+ $this->x = $x;
+ $this->y = $y;
+ }
+
+ function take($newown)
+ {
+ $this->stat = 'take'; // Card stat
+ $this->owner = $newown;
+ }
+}
+
+class Table {
+ var $player;
+ var $player_n;
+ var $card;
+ var $mazzo;
+ var $gstart;
+ var $turn;
+
+ var $asta_pla;
+ var $asta_pla_n;
+ var $asta_card;
+ var $asta_pnt;
+
+ var $mult;
+ var $points; // points array
+ var $points_n; // number of row of points
+ var $total;
+
+ var $asta_win;
+ var $briscola;
+ var $friend;
+
+ var $old_reason;
+ var $old_asta_pnt;
+ var $old_pnt;
+ var $old_win;
+ var $old_friend;
+
+ function Table()
+ {
+ }
+
+ function &create()
+ {
+ GLOBAL $G_false;
+
+ if (($thiz = new Table()) == FALSE)
+ return ($G_false);
+
+ $thiz->player = array();
+ $thiz->player_n = 0;
+ $thiz->card = &$thiz->bunch_create();
+ $thiz->asta_pla = array(); // TRUE: in auction, FALSE: out of the auction
+ $thiz->asta_pla_n= -1;
+ $thiz->asta_card = -1;
+ $thiz->asta_pnt = -1;
+ $thiz->mult = 1;
+ $thiz->points = array( );
+ $thiz->points_n = 0;
+ $thiz->total = array( 0, 0, 0, 0, 0);
+ $thiz->asta_win = -1;
+ $thiz->briscola = -1;
+ $thiz->friend = -1;
+ $thiz->turn = 0;
+ $thiz->old_reason = "";
+ $thiz->old_asta_pnt = -1;
+ $thiz->old_pnt = -1;
+ $thiz->old_win = -1;
+ $thiz->old_friend= -1;
+
+ return ($thiz);
+ }
+
+ function &clone(&$from)
+ {
+ GLOBAL $G_false;
+
+ if (($thiz = new Table()) == FALSE)
+ return ($G_false);
+
+ $thiz->player = array();
+ for ($i = 0 ; $i < $from->player_n ; $i++)
+ $thiz->player[$i] = $from->player[$i];
+ $thiz->player_n = $from->player_n;
+ $thiz->card = $from->card;
+ $thiz->mazzo = $from->mazzo; // REVIEW
+ $thiz->gstart = $from->gstart;
+ $thiz->turn = $from->turn;
+
+ $thiz->asta_pla = $from->asta_pla;
+ $thiz->asta_pla_n = $from->asta_pla_n;
+ $thiz->asta_card = $from->asta_card;
+ $thiz->asta_pnt = $from->asta_pnt;
+
+ $thiz->mult = $from->mult;
+ $thiz->points = $from->points;
+ $thiz->points_n = $from->points_n;
+ $thiz->total = $from->total;
+
+ $thiz->asta_win = $from->asta_win;
+ $thiz->briscola = $from->briscola;
+ $thiz->friend = $from->friend;
+
+ $thiz->old_reason = $from->old_reason;
+ $thiz->old_asta_pnt = $from->old_asta_pnt;
+ $thiz->old_pnt = $from->old_pnt;
+ $thiz->old_win = $from->old_win;
+ $thiz->old_friend = $from->old_friend;
+
+ return ($thiz);
+ }
+
+ function &spawn(&$from)
+ {
+ GLOBAL $G_false;
+
+ if (($thiz =& new Table()) == FALSE)
+ return ($G_false);
+
+ $thiz->player_n = $from->player_n;
+ $thiz->card = $from->card;
+ $thiz->mazzo = $from->mazzo;
+ $thiz->gstart = $from->gstart;
+ $thiz->turn = $from->turn;
+
+ $thiz->asta_pla = $from->asta_pla;
+ $thiz->asta_pla_n = $from->asta_pla_n;
+ $thiz->asta_card = $from->asta_card;
+ $thiz->asta_pnt = $from->asta_pnt;
+
+ $thiz->mult = $from->mult;
+ $thiz->points = $from->points;
+ $thiz->points_n = $from->points_n;
+ $thiz->total = $from->total;
+
+ $thiz->asta_win = $from->asta_win;
+ $thiz->briscola = $from->briscola;
+ $thiz->friend = $from->friend;
+
+ $thiz->old_reason = $from->old_reason;
+ $thiz->old_asta_pnt = $from->old_asta_pnt;
+ $thiz->old_pnt = $from->old_pnt;
+ $thiz->old_win = $from->old_win;
+ $thiz->old_friend = $from->old_friend;
+
+ // players are rearranged in an dedicated array
+ $thiz->player = array();
+ for ($i = 0 ; $i < $from->player_n ; $i++)
+ $thiz->player[$i] = $i;
+
+ return ($thiz);
+ }
+
+ function &bunch_create()
+ {
+ $ret = array();
+
+ for ($i = 0 ; $i < 40 ; $i++) {
+ $ret[$i] =& new Card($i, 'bunch', 'no_owner');
+ }
+
+ $oret = &$ret;
+ return ($oret);
+ }
+
+ function bunch_make()
+ {
+ $ct = array(0,0,0,0,0);
+
+ mt_srand(make_seed());
+
+ for ($i = 39 ; $i >= 0 ; $i--)
+ $rest[$i] = $i;
+
+ for ($i = 39 ; $i >= 0 ; $i--) {
+ $rn = rand(0, $i);
+
+ if ($rn == 0)
+ log_main("RND ZERO", "");
+
+ $id = $rest[$rn];
+
+ $owner = $i % 5;
+ $this->card[$id]->assign('hand', $owner);
+
+ $rest[$rn] = $rest[$i];
+ // $pubbpos[$rn2] = $pubbpos[$i];
+ }
+ }
+
+ function init(&$userarr)
+ {
+ $this->mazzo = rand(0,PLAYERS_N-1);
+ $this->points_n = 0;
+ $this->mult = 1;
+ $this->old_win =-1;
+ $this->old_reason = "";
+ for ($i = 0 ; $i < PLAYERS_N ; $i++) {
+ $this->total[$i] = 0;
+ $user_cur = &$userarr[$this->player[$i]];
+ $user_cur->exitislock = TRUE;
+ }
+
+ log_main("table::init","ci siamo");
+ }
+
+ function game_init(&$userarr)
+ {
+ log_rd2("XXX", "GSTART 4");
+
+ $this->gstart = ($this->mazzo+1) % PLAYERS_N;
+ $this->bunch_make();
+
+
+ $this->asta_pla_n = PLAYERS_N;
+ $this->asta_card = -1;
+ $this->asta_pnt = 60;
+ $this->asta_win = -1;
+ $this->briscola = -1;
+ $this->friend = -1;
+ $this->turn = 0;
+
+ for ($i = 0 ; $i < PLAYERS_N ; $i++) {
+ $this->asta_pla[$i] = TRUE;
+ $user_cur = &$userarr[$this->player[$i]];
+ $user_cur->subst = 'asta';
+ $user_cur->asta_card = -2;
+ $user_cur->asta_pnt = -1;
+ $user_cur->handpt = $this->hand_points($i);
+ // SEE function calculate_points(&$table)
+ }
+ }
+
+ function game_next()
+ {
+ $this->mazzo = ($this->mazzo + 1) % PLAYERS_N;
+ }
+
+ function getPlayer($idx)
+ {
+ return ($this->player[$idx]);
+ }
+
+ function setPlayer($idx, $player)
+ {
+ $this->player[$idx] = $player;
+ }
+
+ function user_add($idx)
+ {
+ $this->player[$this->player_n] = $idx;
+ $this->player_n++;
+
+ return ($this->player_n - 1);
+ }
+
+ function user_rem(&$room, &$user)
+ {
+ $tabpos = $user->table_pos;
+
+ /* verifico la consistenza dei dati */
+ if ($room->user[$this->player[$tabpos]] == $user) {
+
+ /* aggiorna l'array dei giocatori al tavolo. */
+ for ($i = $tabpos ; $i < $this->player_n-1 ; $i++) {
+ $this->player[$i] = $this->player[$i+1];
+ $user_cur = &$room->user[$this->player[$i]];
+ $user_cur->table_pos = $i;
+ }
+ $this->player_n--;
+ }
+ else {
+ log_main($user->sess, "INCONSISTENCY ON TABLE.");
+ }
+ }
+
+ function hand_points($idx)
+ {
+ GLOBAL $G_all_points;
+
+ $tot = 0;
+
+ for ($i = 0 ; $i < 40 ; $i++) {
+ if ($this->card[$i]->owner != $idx)
+ continue;
+
+ $ctt = $this->card[$i]->value % 10;
+ $tot += $G_all_points[$ctt];
+ }
+
+ return ($tot);
+ }
+
+ function exitlock_show(&$userarr, $table_pos)
+ {
+ $ct = $this->exitlock_calc(&$userarr, $table_pos);
+
+ $ret = sprintf('exitlock_show(%d, %s);', $ct,
+ ($userarr[$this->player[$table_pos]]->exitislock ? 'true' : 'false'));
+ return ($ret);
+ }
+
+ function exitlock_calc(&$userarr, $table_pos)
+ {
+ $ct = 0;
+
+ for ($i = 0 , $ct = 0 ; $i < PLAYERS_N ; $i++) {
+ if ($userarr[$this->player[$i]]->exitislock == FALSE)
+ $ct++;
+ }
+
+ return ($ct);
+ }
+} // End class Table
+
+class User {
+ var $name; // name of the user
+ var $sess; // session of the user
+ var $ip; // ip of the user
+ var $lacc; // last access (for the cleanup)
+ var $laccwr; // last access (for the cleanup)
+ var $bantime; // timeout to temporary ban
+ var $stat; // status (outdoor, room, table, game, ...)
+ var $subst; // substatus for each status
+ var $step; // step of the current status
+ var $trans_step; // step to enable transition between pages (disable == -1)
+ var $comm; // commands array
+ var $asta_card; //
+ var $asta_pnt; //
+ var $handpt; // Total card points at the beginning of the current hand.
+ var $exitislock; // Player can exit from the table ?
+ var $table; // id of the current table (if in table state)
+ var $table_pos; // idx on the table
+ var $the_end; // Flag to change the end of the session
+
+ function User() {
+ }
+
+ function &create($name, $sess, $stat = "", $subst = "", $table = -1, $ip="0.0.0.0") {
+ GLOBAL $G_false;
+
+ if (($thiz =& new User()) == FALSE)
+ return ($G_false);
+
+ $thiz->name = $name;
+ $thiz->sess = $sess;
+ $thiz->ip = $ip;
+ $thiz->lacc = time();
+ $thiz->laccwr = time();
+ $thiz->bantime = 0;
+ $thiz->stat = $stat;
+ $thiz->subst = $subst;
+ $thiz->step = 1;
+ $thiz->trans_step = -1;
+ $thiz->comm = array();
+ $thiz->asta_card = -2;
+ $thiz->asta_pnt = -1;
+ $thiz->handpt = -1;
+ $thiz->exitislock = TRUE;
+
+ $thiz->table = $table;
+
+ return ($thiz);
+ }
+
+ function &clone(&$from)
+ {
+ GLOBAL $G_false;
+
+ if (($thiz = new User()) == FALSE)
+ return ($G_false);
+
+ $thiz->name = $from->name;
+ $thiz->sess = $from->sess;
+ $thiz->ip = $from->ip;
+ $thiz->lacc = $from->lacc;
+ $thiz->laccwr = $from->laccwr;
+ $thiz->bantime = $from->bantime;
+ $thiz->stat = $from->stat;
+ $thiz->subst = $from->subst;
+ $thiz->step = $from->step;
+ $thiz->trans_step = $from->trans_step;
+ $thiz->comm = array();
+
+ $i_start = (1 > ($from->step - COMM_N) ? 1 : ($from->step - COMM_N));
+ for ($i = $i_start ; $i < $from->step ; $i++) {
+ $ii = $i % COMM_N;
+ $thiz->comm[$ii] = $from->comm[$ii];
+ }
+ $thiz->asta_card = $from->asta_card;
+ $thiz->asta_pnt = $from->asta_pnt;
+ $thiz->handpt = $from->handpt;
+ $thiz->exitislock = $from->exitislock;
+ $thiz->table = $from->table;
+ $thiz->table_pos = $from->table_pos;
+ $thiz->the_end = $from->the_end;
+
+ return ($thiz);
+ }
+
+ function &spawn(&$from, $table, $table_pos)
+ {
+ GLOBAL $G_false;
+
+ if (($thiz =& new User()) == FALSE)
+ return ($G_false);
+
+ $thiz->name = $from->name;
+ $thiz->sess = $from->sess;
+ $thiz->ip = $from->ip;
+ $thiz->lacc = $from->lacc;
+ $thiz->laccwr = $from->laccwr;
+ $thiz->bantime = $from->bantime;
+ $thiz->stat = $from->stat;
+ $thiz->subst = $from->subst;
+ $thiz->step = $from->step;
+ $thiz->trans_step = $from->trans_step;
+ $thiz->comm = array();
+
+ $i_start = (1 > ($from->step - COMM_N) ? 1 : ($from->step - COMM_N));
+ for ($i = $i_start ; $i < $from->step ; $i++) {
+ log_wr("XX", "TRY PUSH:".$i);
+ $ii = $i % COMM_N;
+ $thiz->comm[$ii] = $from->comm[$ii];
+ }
+
+ $thiz->asta_card = $from->asta_card;
+ $thiz->asta_pnt = $from->asta_pnt;
+ $thiz->handpt = $from->handpt;
+ $thiz->exitislock = $from->exitislock;
+ $thiz->the_end = $from->the_end;
+
+ $thiz->table = $table;
+ $thiz->table_pos = $table_pos;
+
+ return ($thiz);
+ }
+
+ function stat_set($stat) {
+ $this->stat = "$stat";
+
+ /*
+ if (validate_sess($this->sess)) {
+ $fp = fopen(PROXY_PATH."/".$this->sess.".stat", 'w');
+ fwrite($fp, sprintf("%s\n",$this->stat));
+ fclose($fp);
+ }
+ */
+ }
+
+ function step_set($step) {
+ $this->step = $step;
+
+ do {
+ if (validate_sess($this->sess) == FALSE)
+ break;
+ if (($fp = @fopen(PROXY_PATH."/".$this->sess.".step", 'w')) == FALSE)
+ break;
+ fwrite($fp, pack("l",$this->step), 4);
+ fclose($fp);
+
+ return (TRUE);
+ } while (0);
+
+ return (FALSE);
+ }
+
+ function step_inc() {
+ $this->step++;
+
+ if (validate_sess($this->sess)) {
+ $fp = fopen(PROXY_PATH."/".$this->sess.".step", 'w');
+ fwrite($fp, pack("l",$this->step), 4);
+ fclose($fp);
+
+ return (TRUE);
+ }
+
+ return (FALSE);
+ }
+}
+
+function step_get($sess) {
+ $fp = FALSE;
+ $ct = 0;
+ do {
+ if (validate_sess($sess) == FALSE)
+ break;
+ $ct = 1;
+ if (($fp = @fopen(PROXY_PATH."/".$sess.".step", 'rb')) == FALSE)
+ break;
+ $ct = 2;
+ if (($s = fread($fp, 4)) == FALSE)
+ break;
+ $ct = 3;
+ if (strlen($s) != 4)
+ break;
+ $ct = 4;
+ $arr = unpack('l', $s);
+ fclose($fp);
+
+ // log_rd2($sess, "A0: ".$arr[0]." A1: ".$arr[1]);
+ return ($arr[1]);
+ } while (0);
+
+ if ($fp != FALSE)
+ fclose($fp);
+
+ log_rd2($sess, "STEP_GET: return false ".$ct);
+ return (FALSE);
+}
+
+function step_unproxy($sess) {
+ log_rd2($sess, "UNPROXY: ".PROXY_PATH."/".$sess.".step");
+ @unlink(PROXY_PATH."/".$sess.".step");
+}
+
+
+class Room {
+ var $user;
+ var $table;
+ var $comm; // commands for many people
+ var $step; // current step of the comm array
+ var $garbage_timeout;
+
+ function Room () {
+ $this->user = array();
+
+ for ($i = 0 ; $i < MAX_PLAYERS ; $i++) {
+ $this->user[$i] =& User::create("", "");
+ }
+
+ for ($i = 0 ; $i < TABLES_N ; $i++)
+ $this->table[$i] =& Table::create();
+ $this->garbage_timeout = 0;
+ }
+
+ function garbage_manager($force)
+ {
+
+ /* Garbage collector degli utenti in timeout */
+ $curtime = time();
+ if ($force || $this->garbage_timeout < $curtime) {
+
+ for ($i = 0 ; $i < MAX_PLAYERS ; $i++) {
+ $user_cur = &$this->user[$i];
+ if ($user_cur->sess == "")
+ continue;
+
+ if ($user_cur->lacc + EXPIRE_TIME_RD < $curtime) { // Auto logout dell'utente
+ log_rd2($user_cur->sess, "AUTO LOGOUT.");
+
+ if ($user_cur->stat == 'table' || $user_cur->stat == 'room') {
+ log_auth($user_cur->sess, "Autologout session.");
+
+ $tmp_sess = $user_cur->sess;
+ $user_cur->sess = "";
+ step_unproxy($tmp_sess);
+ $user_cur->name = "";
+ $user_cur->the_end = FALSE;
+
+ log_rd2($user_cur->sess, "AUTO LOGOUT.");
+ if ($user_cur->subst == 'sitdown' || $user_cur->stat == 'table')
+ $this->room_wakeup(&$user_cur);
+ else if ($user_cur->subst == 'standup')
+ $this->room_outstandup(&$user_cur);
+ else
+ log_rd2($sess, "LOGOUT FROM WHAT ???");
+ }
+ }
+
+ if ($user_cur->laccwr + EXPIRE_TIME_SMAMMA < $curtime) { // lo rimettiamo in piedi
+ if ($user_cur->stat == 'room' && $user_cur->subst == 'sitdown') {
+ $this->room_wakeup(&$user_cur);
+ $user_cur->comm[$user_cur->step % COMM_N] = "gst.st = ".($user_cur->step+1)."; ";
+ $user_cur->comm[$user_cur->step % COMM_N] .= show_notify("<br>Sei stato inattivo per ".(EXPIRE_TIME_SMAMMA/60.0)." minuti. <br><br>Quindi ritorni tra i <b>Giocatori in piedi</b>.", 0, "torna ai tavoli", 400, 100);
+ $user_cur->step_inc();
+ }
+ }
+ }
+ log_rd2($user_cur->sess, "GARBAGE UPDATED!");
+
+ $this->garbage_timeout = time() + GARBAGE_TIMEOUT;
+ }
+
+ // BAN_IP_CLEAN
+
+ }
+
+
+ function room_wakeup(&$user)
+ {
+ $table_idx = $user->table;
+ $table = &$this->table[$table_idx];
+
+ log_main("WAKEUP", "begin function table:".$table_idx." stat: ".$user->stat." subst: ".$user->subst);
+
+ $curtime = time();
+
+ $from_table = ($user->stat == "table");
+ if ($from_table) {
+ log_main("WAKEUP", "from table [".$user->table."] nplayers_n: ".$this->table[$user->table]->player_n);
+
+ for ($i = 0 ; $i < $table->player_n ; $i++) {
+ $user_cur = &$this->user[$table->player[$i]];
+ log_main("PREIMPOST", "INLOOP name: ".$user_cur->name);
+
+ if ($user_cur != $user) {
+ $user_cur->stat_set("room");
+ $user_cur->subst = "sitdown";
+ $user_cur->laccwr = $curtime;
+ }
+ else if ($user->sess != "") {
+ $user_cur->stat_set("room");
+ $user_cur->subst = "standup";
+ $user_cur->laccwr = $curtime;
+ $user_cur->table = -1;
+ }
+ }
+ }
+ else {
+ $user->stat_set("room");
+ $user->subst = "standup";
+ $user->laccwr = $curtime;
+ }
+ /* aggiorna l'array dei giocatori al tavolo. */
+ $table->user_rem(&$this, &$user);
+
+ for ($i = 0 ; $i < MAX_PLAYERS ; $i++) {
+ $user_cur = &$this->user[$i];
+ if ($user_cur->sess == '' || $user_cur->stat != 'room')
+ continue;
+
+ log_main("VALORI", "name: ".$user_cur->name."from_table: ".$from_table." tab: ".$user_cur->table." taix: ".$table_idx." ucur: ".$user_cur." us: ".$user);
+
+ $ret = "gst.st = ".($user_cur->step+1)."; ";
+ if ($from_table && ($user_cur->table == $table_idx || $user_cur == $user)) {
+ $ret .= 'gst.st_loc++; the_end=true; window.onunload = null; document.location.assign("index.php");|';
+ // $ret .= 'gst.st_loc++; document.location.assign("index.php");|';
+ log_main("DOCUMENT.index.php", "from table");
+ }
+ else if ($user_cur->stat == "room") {
+ log_main("DOCUMENT.index.php", "from table");
+
+ $ret .= table_content($this, $user_cur, $table_idx);
+ $ret .= standup_content($this, $user_cur);
+
+ $act_content = table_act_content(FALSE, 0, $table_idx, $user->table);
+ $ret .= sprintf('$("table_act%d").innerHTML = "%s";', $table_idx, $act_content);
+
+
+ if ($user_cur == $user) {
+ // set the new status
+ $ret .= 'subst = "standup"; ';
+ // clean the action buttons in other tables
+ for ($e = 0 ; $e < TABLES_N ; $e++) {
+ if ($this->table[$e]->player_n < PLAYERS_N)
+ $ret .= sprintf('$("table_act%d").innerHTML = "%s";', $e, table_act_content(TRUE, 0, $e, $user->table));
+ }
+ }
+ else {
+ $act_content = table_act_content(($user_cur->subst == 'standup'), $table->player_n, $table_idx, $user_cur->table);
+ $ret .= sprintf('$("table_act%d").innerHTML = "%s";', $table_idx, $act_content);
+ }
+ }
+ log_wr($user_cur->sess, "ROOM_WAKEUP: ".$ret);
+ $user_cur->comm[$user_cur->step % COMM_N] = $ret;
+ $user_cur->step_inc();
+ }
+ }
+
+
+
+
+ function room_outstandup(&$user)
+ {
+ $this->room_sitdown(&$user, -1);
+ }
+
+ function table_update(&$user)
+ {
+ log_main("table_update", "pre - USER: ".$user->name);
+
+ $table_idx = $user->table;
+
+ if ($table_idx > -1)
+ $table = &$this->table[$table_idx];
+
+ for ($i = 0 ; $i < MAX_PLAYERS ; $i++) {
+ $ret = "";
+ $user_cur = &$this->user[$i];
+ if ($user_cur->sess == '' || $user_cur->stat != 'room')
+ continue;
+
+ $ret = "gst.st = ".($user_cur->step+1)."; ";
+ if ($table_idx > -1)
+ $ret .= table_content($this, $user_cur, $table_idx);
+
+ if ($user_cur == $user) {
+ $ret .= sprintf('$("myname").innerHTML = "<b>%s</b>: ";', xcape($user->name));
+ }
+ $user_cur->comm[$user_cur->step % COMM_N] = $ret;
+ $user_cur->step_inc();
+ }
+
+ log_main("table_update", "post");
+ }
+
+ function room_sitdown(&$user, $table_idx)
+ {
+ log_main("room_sitdown", ($user == FALSE ? "USER: FALSE" : "USER: ".$user->name));
+
+ if ($table_idx > -1)
+ $table = &$this->table[$table_idx];
+
+ for ($i = 0 ; $i < MAX_PLAYERS ; $i++) {
+ $ret = "";
+ $user_cur = &$this->user[$i];
+ if ($user_cur->sess == '' || $user_cur->stat != 'room')
+ continue;
+
+ $ret = "gst.st = ".($user_cur->step+1)."; ";
+ if ($table_idx > -1)
+ $ret .= table_content($this, $user_cur, $table_idx);
+ $ret .= standup_content($this, $user_cur);
+
+ if ($user_cur == $user) {
+ $ret .= 'subst = "sitdown"; ';
+ // clean the action buttons in other tables
+ for ($e = 0 ; $e < TABLES_N ; $e++) {
+ $act_content = table_act_content(FALSE, 0, $e, $user_cur->table);
+ $ret .= sprintf('$("table_act%d").innerHTML = "%s";', $e, $act_content);
+ }
+ }
+ else if ($table_idx > -1) {
+ if ($table->player_n == PLAYERS_N) {
+ $act_content = table_act_content(($user_cur->subst == 'standup'), PLAYERS_N, $table_idx, $user_cur->table);
+ $ret .= sprintf('$("table_act%d").innerHTML = "%s";', $table_idx, $act_content);
+ }
+ }
+ $user_cur->comm[$user_cur->step % COMM_N] = $ret;
+ $user_cur->step_inc();
+ }
+ }
+
+ function chatt_send(&$user, $mesg)
+ {
+ if ($user->stat == 'table') {
+ $table = &$this->table[$user->table];
+ }
+
+ $user_mesg = substr($mesg,6);
+
+ $timecur = time();
+
+ $dt = date("H:i ", $timecur);
+ if (strncmp($user_mesg, "/nick ", 6) == 0) {
+ log_main($user->sess, "chatt_send BEGIN");
+
+ if (($name_new = validate_name(substr($user_mesg, 6))) == FALSE) {
+ $user->comm[$user->step % COMM_N] = "gst.st = ".($user->step+1)."; ";
+ $user->comm[$user->step % COMM_N] .= sprintf('chatt_sub("%s","Il nickname deve contenere almeno una lettera o una cifra.");', $dt.NICKSERV, xcape($name_new));
+ $user->step_inc();
+
+ return;
+ }
+ $user_mesg = "COMMAND ".$user_mesg;
+ // Search dup name
+ // change
+ // update local graph
+ // update remote graphs
+ for ($i = 0 ; $i < MAX_PLAYERS ; $i++) {
+ $user_cur = &$this->user[$i];
+ // if ($user_cur->sess == '' || $user_cur->stat != 'room')
+ if ($user_cur->sess == '')
+ continue;
+ if ($user_cur->name == $name_new) {
+ $user->comm[$user->step % COMM_N] = "gst.st = ".($user->step+1)."; ";
+ $user->comm[$user->step % COMM_N] .= sprintf('chatt_sub("%s","Nickname <b>%s</b> già in uso.");', $dt.NICKSERV, xcape($name_new));
+ $user->step_inc();
+ break;
+ }
+ }
+ if ($i == MAX_PLAYERS) {
+ $user->name = $name_new;
+
+ log_main($user->sess, "chatt_send start set");
+
+
+ for ($i = 0 ; $i < MAX_PLAYERS ; $i++) {
+ log_main($user->sess, "chatt_send set loop");
+
+ $user_cur = &$this->user[$i];
+ if ($user_cur->sess == '')
+ continue;
+ if ($user_cur->stat == 'room') {
+ if ($user->stat == 'room' && $user->subst == 'standup') {
+ $this->standup_update(&$user);
+ }
+ else if ($user->stat == 'room' && $user->subst == 'sitdown' ||
+ $user->stat == 'table') {
+ log_main($user->sess, "chatt_send pre table update");
+
+ $this->table_update(&$user);
+
+ log_main($user->sess, "chatt_send post table update");
+ }
+ }
+ else if ($user_cur->stat == 'table' && $user_cur->table == $user->table) {
+ $table = &$this->table[$user->table];
+
+ $user_cur->comm[$user_cur->step % COMM_N] = "gst.st = ".($user_cur->step+1)."; ";
+ $user_cur->comm[$user_cur->step % COMM_N] .= sprintf('set_names(" %s", " %s", " %s", " %s", " %s"); ',
+ xcape($this->user[$table->player[($user_cur->table_pos)%PLAYERS_N]]->name),
+ xcape($this->user[$table->player[($user_cur->table_pos+1)%PLAYERS_N]]->name),
+ xcape($this->user[$table->player[($user_cur->table_pos+2)%PLAYERS_N]]->name),
+ (PLAYERS_N == 3 ? "" : xcape($this->user[$table->player[($user_cur->table_pos+3)%PLAYERS_N]]->name)),
+ (PLAYERS_N == 3 ? "" : xcape($this->user[$table->player[($user_cur->table_pos+4)%PLAYERS_N]]->name)));
+ if ($user_cur == $user)
+ $user_cur->comm[$user_cur->step % COMM_N] .= sprintf('$("myname").innerHTML = "<b>%s</b>";',
+ xcape($user->name,ENT_COMPAT,"UTF-8"));
+ $user_cur->step_inc();
+ }
+ }
+ }
+ }
+ else {
+ for ($i = 0 ; $i < ($user->stat == 'room' ? MAX_PLAYERS : PLAYERS_N) ; $i++) {
+ if ($user->stat == 'room') {
+ $user_cur = &$this->user[$i];
+ if ($user_cur->sess == '' || $user_cur->stat != 'room')
+ continue;
+ }
+ else {
+ $user_cur = &$this->user[$table->player[$i]];
+ }
+
+ $user_cur->comm[$user_cur->step % COMM_N] = "gst.st = ".($user_cur->step+1)."; ";
+ $user_cur->comm[$user_cur->step % COMM_N] .= sprintf('chatt_sub("%s","%s");',
+ $dt.xcape($user->name), xcape($user_mesg));
+ $user_cur->step_inc();
+ }
+ log_legal($timecur, $user->sess, $user->name,
+ ($user->stat == 'room' ? 'room' : 'table '.$user->table),$user_mesg);
+ }
+ }
+
+ function &get_user($sess, &$idx)
+ {
+ GLOBAL $PHP_SELF, $G_false;
+
+ if (validate_sess($sess)) {
+ for ($i = 0 ; $i < MAX_PLAYERS ; $i++) {
+ if (strcmp($sess, $this->user[$i]->sess) == 0) {
+ // find it
+ $idx = $i;
+ $ret = &$this->user[$i];
+ return ($ret);
+ }
+ }
+ log_main($sess, sprintf("get_user: Wrong sess from page [%s]",$PHP_SELF));
+ // for ($i = 0 ; $i < MAX_PLAYERS ; $i++)
+ // log_main($sess, sprintf("get_user: Wrong sess compared with [%s]",$this->user[$i]->sess));
+ }
+ else {
+ log_main($sess, sprintf("get_user: Wrong strlen [%s]",$sess));
+ }
+
+ return ($G_false);
+ }
+
+ /*
+ * function &add_user(&$room, &$sess, &$idx, $name, $ip)
+ *
+ * RETURN VALUE:
+ * if ($idx != -1 && ret == FALSE) => duplicated nick
+ * if ($idx == -2 && ret == FALSE) => invalid name
+ * if ($idx == -1 && ret == FALSE) => no space left
+ * if (ret == TRUE) => SUCCESS
+ */
+ function &add_user(&$sess, &$idx, $name, $ip)
+ {
+ GLOBAL $G_false;
+
+ $idx = -1;
+ $idfree = -1;
+
+ if (($name_new = validate_name($name)) == FALSE) {
+ $idx = -2;
+ return ($G_false);
+ }
+
+ log_auth("XXX", sprintf("ARRIVA: [%s]", $sess));
+ if (validate_sess($sess) == FALSE)
+ $sess = "";
+
+ for ($i = 0 ; $i < MAX_PLAYERS ; $i++) {
+ /* free user ? */
+ if (strcmp($sess, $this->user[$i]->sess) == 0) {
+ if ($idx == -1)
+ $idx = $i;
+ }
+ if ($idfree == -1 && strcmp("", $this->user[$i]->sess) == 0) {
+ $idfree = $i;
+ }
+ if (strcmp($this->user[$i]->name, $name_new) == 0) {
+ $idx = $i;
+ break;
+ }
+ }
+ if ($idx == -1)
+ $idx = $idfree;
+
+ log_auth("XXX", sprintf("TROVATO A QUESTO PUNTO [%d] sess [%s] name [%s]", $idx, $sess, $name_new));
+
+ if ($idx != -1 && $i == MAX_PLAYERS) {
+ /* SUCCESS */
+ $curtime = time();
+ if ($sess == "") {
+ $this->user[$idx]->sess = uniqid("");
+ $sess = $this->user[$idx]->sess;
+
+ }
+ else {
+ $this->user[$idx]->sess = $sess;
+ }
+ $this->user[$idx]->name = $name_new;
+ $this->user[$idx]->stat_set("room");
+ // MOP $this->user[$idx]->step_set(0);
+ $this->user[$idx]->subst = "standup";
+ $this->user[$idx]->lacc = $curtime;
+ $this->user[$idx]->laccwr = $curtime;
+ $this->user[$idx]->bantime = 0;
+ $this->user[$idx]->ip = $ip;
+ log_main("XXX", sprintf("TROVATO LIBERO A [%d] sess [%s] name [%s]", $idx, $sess, $name_new));
+
+ return ($this->user[$idx]);
+ }
+
+ return ($G_false);
+ }
+
+ function standup_update(&$user)
+ {
+ for ($i = 0 ; $i < MAX_PLAYERS ; $i++) {
+ $user_cur = &$this->user[$i];
+ if ($user_cur->sess == '')
+ continue;
+
+ log_main("STANDUP START", $user_cur->stat);
+
+ if ($user_cur->stat == 'room') {
+ $user_cur->comm[$user_cur->step % COMM_N] = "gst.st = ".($user_cur->step+1)."; ".standup_content($this, $user_cur);
+ if ($user_cur == $user)
+ $user_cur->comm[$user_cur->step % COMM_N] .= sprintf('$("myname").innerHTML = "<b>%s</b>: ";', xcape($user->name));
+
+ log_main("FROM STANDUP", "NAME: ".$user_cur->name." SENDED: ".$user_cur->comm[$user_cur->step % COMM_N]);
+
+ $user_cur->step_inc();
+ }
+ }
+ }
+
+ // Static functions
+ function &init_data()
+ {
+ $room =& new Room();
+
+ return $room;
+ }
+
+
+ function &load_data()
+ {
+ GLOBAL $G_false, $sess;
+
+ if (($tok = ftok(FTOK_PATH."/main", "B")) == -1) {
+ echo "FTOK FAILED";
+ exit;
+ }
+
+ if ($shm = shm_attach($tok, SHM_DIMS)) {
+ $room = @shm_get_var($shm, $tok);
+
+ log_only($sess, "bri == ".($room == FALSE ? "FALSE" : "TRUE")." bri === ".($room === FALSE ? "FALSE" : "TRUE")." bri isset ".(isset($room) ? "TRUE" : "FALSE"));
+ if (isset($room))
+ log_only($sess, "bri count ".count($room));
+
+ if ($room == FALSE) {
+ log_only($sess, "INIT MAIN DATA");
+
+ $room =& Room::init_data();
+ if (shm_put_var($shm, $tok, $room) == FALSE) {
+ log_only($sess, "PUT_VAR FALLITA ".strlen(serialize($room)));
+ log_only($sess, serialize($room));
+ }
+ }
+
+ shm_detach($shm);
+
+ $ret = &$room;
+ return ($ret);
+ }
+
+ return ($G_false);
+ }
+
+
+ function save_data(&$room)
+ {
+ GLOBAL $sess;
+
+ $ret = FALSE;
+ $shm = FALSE;
+ $isacq = FALSE;
+
+ // var_dump($room);
+
+ if (($tok = ftok(FTOK_PATH."/main", "B")) == -1)
+ return (FALSE);
+
+ do {
+ $isacq = TRUE;
+
+ if (($shm = shm_attach($tok, SHM_DIMS)) == FALSE)
+ break;
+
+ // log_only($sess, "PUT_VAR DI ".strlen(serialize($room)));
+ if (shm_put_var($shm, $tok, $room) == FALSE) {
+ log_only($sess, "PUT_VAR FALLITA ".strlen(serialize($room)));
+ log_only($sess, serialize($room));
+ break;
+ }
+ // log_main("XXX", "QUI CI ARRIVA [".$room->user[0]->name."]");
+ $ret = TRUE;
+ } while (0);
+
+ if ($shm)
+ shm_detach($shm);
+
+ return ($ret);
+ }
+
+ function lock_data()
+ {
+ GLOBAL $sess;
+
+ // echo "LOCK: ".FTOK_PATH."/main";
+ // exit;
+ if (($tok = ftok(FTOK_PATH."/main", "B")) == -1) {
+ echo "FTOK FAILED";
+ exit;
+ }
+ // echo "FTOK ".$tok."<br>";
+ if (($res = sem_get($tok)) == FALSE) {
+ echo "SEM_GET FAILED";
+ exit;
+ }
+ if (sem_acquire($res)) {
+ log_only($sess, "LOCK");
+ return ($res);
+ }
+ else
+ return (FALSE);
+ }
+
+ function unlock_data($res)
+ {
+ GLOBAL $sess;
+
+ log_only($sess, "UNLOCK");
+
+ return (sem_release($res));
+ }
+} // end class Room
+
+function make_seed()
+{
+ list($usec, $sec) = explode(' ', microtime());
+ return (float) $sec + ((float) $usec * 100000);
+}
+
+function log_only2($sess, $log) {
+ if (BRISK_DEBUG != TRUE)
+ return;
+
+
+ if (($fp = @fopen("/tmp/brisk_only2.log", 'a')) != FALSE) {
+ fwrite($fp, sprintf("SESS: [%s] [%s]\n", $sess, $log));
+ fclose($fp);
+ }
+}
+
+function log_only($sess, $log) {
+ if (BRISK_DEBUG != TRUE)
+ return;
+
+
+ if (($fp = @fopen("/tmp/brisk_only.log", 'a')) != FALSE) {
+ fwrite($fp, sprintf("SESS: [%s] [%s]\n", $sess, $log));
+ fclose($fp);
+ }
+}
+
+function log_main($sess, $log) {
+ if (BRISK_DEBUG != TRUE)
+ return;
+
+ if (($fp = @fopen("/tmp/brisk_main.log", 'a')) != FALSE) {
+ fwrite($fp, sprintf("SESS: [%s] [%s]\n", $sess, $log));
+ fclose($fp);
+ }
+}
+
+function log_rd($sess, $log) {
+ if (BRISK_DEBUG != TRUE)
+ return;
+
+ if (($fp = @fopen("/tmp/brisk_rd.log", 'a')) != FALSE) {
+ fwrite($fp, sprintf("SESS: [%s] [%s]\n", $sess, $log));
+ fclose($fp);
+ }
+}
+
+function log_rd2($sess, $log) {
+ if (BRISK_DEBUG != TRUE)
+ return;
+
+ if (($fp = @fopen("/tmp/brisk_rd2.log", 'a')) != FALSE) {
+ fwrite($fp, sprintf("SESS: [%s] [%s]\n", $sess, $log));
+ fclose($fp);
+ }
+}
+
+function log_send($sess, $log) {
+ if (BRISK_DEBUG != TRUE)
+ return;
+
+ if (($fp = @fopen("/tmp/brisk_send.log", 'a')) != FALSE) {
+ fwrite($fp, sprintf("SESS: [%s] [%s]\n", $sess, $log));
+ fclose($fp);
+ }
+}
+
+function log_auth($sess, $log) {
+ if (BRISK_DEBUG != TRUE)
+ return;
+
+ if (($fp = @fopen("/tmp/brisk_auth.log", 'a')) != FALSE) {
+ fwrite($fp, sprintf("SESS: [%d] [%s] [%s]\n", time(), $sess, $log));
+ fclose($fp);
+ }
+}
+
+function log_lock($sess, $log) {
+ if (BRISK_DEBUG != TRUE)
+ return;
+
+ if (($fp = @fopen("/tmp/brisk_lock.log", 'a')) != FALSE) {
+ fwrite($fp, sprintf("SESS: [%d] [%s] [%s]\n", time(), $sess, $log));
+ fclose($fp);
+ }
+}
+
+function log_wr($sess, $log) {
+ if (BRISK_DEBUG != TRUE && FALSE)
+ return;
+
+ if (($fp = @fopen("/tmp/brisk_wr.log", 'a')) != FALSE) {
+ fwrite($fp, sprintf("SESS: [%s] [%s]\n", $sess, $log));
+ fclose($fp);
+ }
+}
+
+function log_load($sess, $log) {
+ if (BRISK_DEBUG != TRUE)
+ return;
+
+ if (($fp = @fopen("/tmp/brisk_load.log", 'a')) != FALSE) {
+ fwrite($fp, sprintf("SESS: [%s] [%s]\n", $sess, $log));
+ fclose($fp);
+ }
+}
+
+function log_legal($timecur, $sess, $name, $where, $mesg)
+{
+ GLOBAL $_SERVER;
+
+ if (($fp = @fopen(LEGAL_PATH, 'a')) != FALSE) {
+ /* Unix time | session | nickname | IP | where was | mesg */
+ fwrite($fp, sprintf("%ld|%s|%s|%s|%s|%s|\n", $timecur, $sess, $name, $_SERVER['REMOTE_ADDR'], $where , $mesg));
+ fclose($fp);
+ }
+}
+
+
+
+
+function lock_banlist()
+{
+ if (($tok = ftok(FTOK_PATH."/main", "L")) == -1) {
+ echo "FTOK FAILED";
+ exit;
+ }
+ if (($res = sem_get($tok)) == FALSE) {
+ echo "SEM_GET FAILED";
+ exit;
+ }
+ if (sem_acquire($res))
+ return ($res);
+ else
+ return (FALSE);
+}
+
+function unlock_banlist($res)
+{
+ return (sem_release($res));
+}
+
+function table_act_content($isstanding, $sitted, $table, $cur_table)
+{
+ $ret = "";
+
+ if ($isstanding) {
+ if ($sitted < PLAYERS_N) {
+ $ret = sprintf('<input type=\\"button\\" class=\\"button\\" name=\\"xhenter%d\\" value=\\"Mi siedo.\\" onclick=\\"act_sitdown(%d);\\">', $table, $table);
+ }
+ }
+ else {
+ if ($table == $cur_table)
+ $ret = sprintf('<input type=\\"button\\" class=\\"button\\" name=\\"xwakeup\\" value=\\"Mi alzo.\\" onclick=\\"act_wakeup();\\">');
+ else
+ $ret = "";
+ }
+ return ($ret);
+}
+
+function table_content($room, $user, $table_idx)
+{
+ $content = "";
+ $ret = "";
+ // TODO
+ //
+ // Si possono usare i dati nella classe table
+ //
+
+ $sess = $user->sess;
+ $table = &$room->table[$table_idx];
+
+ if ($user->stat != 'room')
+ return;
+
+ for ($i = 0 ; $i < $table->player_n ; $i++) {
+ $user_cur = &$room->user[$table->player[$i]];
+
+ if ($user_cur == $user)
+ { $hilion = "<b>"; $hilioff = "</b>"; }
+ else
+ { $hilion = ""; $hilioff = ""; }
+
+ log_main($user_cur->name, sprintf("IN TABLE [%d]", $table_idx));
+
+ $content .= sprintf("%s%s%s<br>",$hilion, xcape($user_cur->name), $hilioff);
+ }
+ /*
+ for ( ; $i < PLAYERS_N ; $i++)
+ $content .= "<br>";
+ */
+
+ $ret .= sprintf('$("table%d").innerHTML = "%s";', $table_idx, $content);
+
+ return ($ret);
+}
+
+function standup_content(&$room, $user)
+{
+ $ret = "";
+ $content = "";
+
+ if ($user->stat != 'room')
+ return;
+
+ for ($e = 0 , $ct = 0 ; $ct < 4 && $e < MAX_PLAYERS ; $e++) {
+ if ($room->user[$e]->sess == "" || $room->user[$e]->stat != "room" || $room->user[$e]->name == "")
+ continue;
+ $ct++;
+ }
+
+ $content .= sprintf('<table cols=\\"%d\\" class=\\"table_standup\\">', $ct);
+
+ for ($e = 0 , $ct = 0 ; $e < MAX_PLAYERS ; $e++) {
+ if ($room->user[$e]->sess == "" || $room->user[$e]->stat != "room" || $room->user[$e]->name == "")
+ continue;
+
+
+ if ($room->user[$e]->subst == "standup") {
+ if (($ct % 4) == 0) {
+ $content .= '<tr>';
+ }
+ if ($room->user[$e] == $user)
+ { $hilion = "<b>"; $hilioff = "</b>"; }
+ else
+ { $hilion = ""; $hilioff = ""; }
+
+ $content .= sprintf('<td class=\\"room_standup\\">%s%s%s</td>',$hilion, xcape($room->user[$e]->name), $hilioff);
+ if (($ct % 4) == 3) {
+ $content .= '</tr>';
+ }
+ $ct++;
+ }
+ }
+ $content .= '</table>';
+
+ $content2 = '<input class=\\"button\\" name=\\"logout\\" value=\\"Esco.\\" onclick=\\"window.onunload = null; act_logout();\\" type=\\"button\\">';
+ $ret .= sprintf('$("standup").innerHTML = "%s"; $("esco").innerHTML = "%s";',
+ $content, $content2);
+
+ return ($ret);
+}
+
+
+function show_notify($text, $tout, $butt, $w, $h)
+{
+ log_main("SHOW_NOTIFY", $text);
+ return sprintf('var noti = new notify(gst,"%s",%d,"%s",%d,%d);', $text, $tout, $butt, $w, $h);
+}
+
+function briscola_show($room, $table, $user)
+{
+ $ptnadd = "";
+ $ret = "";
+
+ if ($table->asta_card == 9)
+ $ptnadd = sprintf("<br>con %d punti", $table->asta_pnt);
+
+ /* text of caller cell */
+ if ($user->table_pos == $table->asta_win)
+ $ret .= sprintf('$("callerinfo").innerHTML = "Chiami%s:";', $ptnadd);
+ else
+ $ret .= sprintf('$("callerinfo").innerHTML = "Chiama %s%s:";',
+ xcape($room->user[$table->player[$table->asta_win]]->name), $ptnadd);
+
+ $ret .= sprintf('$("caller").style.backgroundImage = \'url("img/brisk_caller_sand%d.png")\';',
+ $table->asta_win);
+ $ret .= sprintf('$("callerimg").src = "img/%02d.png";', $table->briscola);
+ $ret .= sprintf('$("caller").style.visibility = "visible";');
+ $ret .= sprintf('$("chooseed").style.visibility = "hidden";');
+ $ret .= sprintf('$("astalascio").style.visibility = "";');
+ $ret .= sprintf('$("asta").style.visibility = "hidden";');
+ $ret .= sprintf('show_astat(-2,-2,-2,-2,-2);');
+
+ return ($ret);
+}
+
+
+function game_result($asta_pnt, $pnt)
+{
+ if ($asta_pnt == 61) {
+ if ($pnt > 60)
+ return (1);
+ else if ($pnt == 60)
+ return (0);
+ else
+ return (-1);
+ }
+ else {
+ if ($pnt >= $asta_pnt)
+ return (1);
+ else
+ return (-1);
+ }
+}
+
+function multoval($mult)
+{
+ if ($mult == 2)
+ return ("doppio");
+ else if ($mult == 4)
+ return ("quadruplo");
+ else
+ return (sprintf("%d-plo", $mult));
+}
+
+function show_table_info(&$room, &$table, $table_pos)
+{
+ $ret = "";
+ $user = &$room->user[$table->player[$table_pos]];
+
+ $pnt_min = $table->points_n - MAX_POINTS < 0 ? 0 : $table->points_n - MAX_POINTS;
+ $noty = sprintf('<table class=\"points\"><tr><th></th>');
+
+ // Names.
+ for ($i = 0 ; $i < PLAYERS_N ; $i++)
+ $noty .= sprintf('<th class=\"td_points\">%s</th>', xcape($room->user[$table->player[$i]]->name));
+ $noty .= sprintf("</tr>");
+
+ // Points.
+ log_main("show_table_info", "pnt_min: ".$pnt_min." Points_n: ".$table->points_n);
+
+ for ($i = $pnt_min ; $i < $table->points_n ; $i++) {
+ $noty .= sprintf('<tr><th class=\"td_points\">%d</th>', $i+1);
+ for ($e = 0 ; $e < PLAYERS_N ; $e++)
+ $noty .= sprintf('<td class=\"td_points\">%d</td>', $table->points[$i % MAX_POINTS][$e]);
+ $noty .= "</tr>";
+ }
+
+ // Total points.
+ $noty .= '<tr><th class=\"td_points\">Tot.</th>';
+ for ($e = 0 ; $e < PLAYERS_N ; $e++)
+ $noty .= sprintf('<td class=\"td_points\">%d</td>', $table->total[$e]);
+ $noty .= "</tr></table>";
+
+ if ($table->old_reason != "") {
+ $noty .= sprintf("<hr><b>%s</b><br>", xcape($table->old_reason));
+ }
+
+ if ($table->old_win != -1) {
+ $win = $table->player[$table->old_win];
+ $fri = $table->player[$table->old_friend];
+
+ $wol = game_result($table->old_asta_pnt, $table->old_pnt);
+
+ if ($win != $fri) {
+ $noty .= sprintf("<hr>Nell'ultima mano ha chiamato <b>%s</b>, il socio era <b>%s</b>,<br>",
+ xcape($room->user[$win]->name),
+ xcape($room->user[$fri]->name));
+ if ($table->old_pnt == 120) {
+ $noty .= sprintf("hanno fatto <b>cappotto</b> EBBRAVI!.<hr>");
+ }
+ else {
+ $noty .= sprintf("dovevano fare <b>%s</b> punti e ne hanno fatti <b>%d</b>: hanno <b>%s</b>.<hr>",
+ ($table->old_asta_pnt > 61 ? "almeno ".$table->old_asta_pnt :
+ 'più di 60'), $table->old_pnt,
+ ($wol == 1 ? "vinto" : ($wol == 0 ? "pareggiato" : "perso")));
+ }
+ }
+ else {
+ $noty .= sprintf("<hr>Nell'ultima mano <b>%s</b> si è chiamato in mano,<br>",
+ xcape($room->user[$win]->name));
+ if ($table->old_pnt == 120) {
+ $noty .= sprintf("ha fatto <b>cappotto</b> EBBRAVO!.<hr>");
+ }
+ else {
+ $noty .= sprintf("doveva fare <b>%s</b> punti e ne ha fatti <b>%d</b>: ha <b>%s</b>.<hr>",
+ ($table->old_asta_pnt > 61 ? "almeno ".$table->old_asta_pnt :
+ 'più di 60'), $table->old_pnt,
+ ($wol == 1 ? "vinto" : ($wol == 0 ? "pareggiato" : "perso")));
+ }
+ }
+ }
+ if ($table->mazzo == $table_pos)
+ $noty .= "Fai <b>tu</b> il mazzo,";
+ else {
+ $unam = xcape($room->user[$table->player[$table->mazzo]]->name);
+ $noty .= "Il mazzo a <b>$unam</b>,";
+ }
+
+ if ($user->subst == 'asta') {
+ if ($table->asta_win == -1) // auction case
+ $curplayer = $table->gstart % PLAYERS_N;
+ else
+ $curplayer = $table->asta_win;
+ }
+ else if ($user->subst == 'game') {
+ $curplayer = ($table->gstart + $table->turn) % PLAYERS_N;
+ }
+
+
+ if ($curplayer == $table_pos) {
+ $noty .= " tocca a <b>te</b> giocare.";
+ }
+ else {
+ $unam = xcape($room->user[$table->player[$curplayer]]->name);
+ $noty .= " tocca a <b>$unam</b> giocare.";
+ }
+
+ if ($table->mult > 1) {
+ $noty .= sprintf(" La partita vale <b>%s</b>.", multoval($table->mult));
+ }
+ $noty .= "<hr><br>";
+
+ $ret .= show_notify($noty, 3000, "torna alla partita", 500, 400);
+
+ return ($ret);
+}
+
+function root_wellcome($user)
+{
+ GLOBAL $root_wellarr;
+ $ret = "";
+
+ for ($i = 0 ; $i < count($root_wellarr) ; $i++)
+ $ret .= sprintf('chatt_sub("ChanServ: ","%s");', str_replace('"', '\"', $root_wellarr[$i]));
+
+ return ($ret);
+}
+
+function table_wellcome($user)
+{
+ GLOBAL $table_wellarr;
+ $ret = "";
+
+ for ($i = 0 ; $i < count($table_wellarr) ; $i++)
+ $ret .= sprintf('chatt_sub("ChanServ: ","%s");', str_replace('"', '\"', $table_wellarr[$i]));
+
+ return ($ret);
+}
+
+function show_room(&$room, &$user)
+{
+ $ret = sprintf('gst.st = %d;', $user->step);
+ $ret .= sprintf('stat = "%s";', $user->stat);
+
+ $ret .= root_wellcome($user);
+ $ret .= sprintf('subst = "%s";', $user->subst);
+ $ret .= sprintf('$("myname").innerHTML = "<b>%s</b>";', xcape($user->name,ENT_COMPAT,"UTF-8"));
+ for ($i = 0 ; $i < TABLES_N ; $i++) {
+ $ret .= table_content($room, $user, $i);
+ $act_content = table_act_content(($user->subst == 'standup'),
+ $room->table[$i]->player_n, $i, $user->table);
+ $ret .= sprintf('$("table_act%d").innerHTML = "%s";', $i, $act_content);
+ }
+ $ret .= standup_content($room, $user);
+
+ return ($ret);
+}
+
+
+
+/* show table
+is_transition (is from room to table ?)
+is_again (is another game)
+
+Examples of $is_transition, $is_again:
+ from reload of the page: FALSE, FALSE
+ from sitdown in room: TRUE, FALSE
+ from table: asta cmd e tutti passano: TRUE, TRUE
+ from table: fine partita: TRUE, TRUE
+ */
+function show_table(&$room, &$user, $sendstep, $is_transition, $is_again)
+{
+ $table_idx = $user->table;
+ $table = &$room->table[$table_idx];
+ $table_pos = $user->table_pos;
+
+ $ret = "table_init();";
+ $ret .= $table->exitlock_show(&$room->user, $table_pos);
+ if (!$is_again) {
+ /* GENERAL STATUS */
+ $ret .= sprintf( 'gst.st = %d; stat = "%s"; subst = "%s"; table_pos = %d;',
+ $sendstep, $user->stat, $user->subst, $table_pos);
+ /* BACKGROUND */
+ $ret .= "background_set();";
+
+ /* USERS INFO */
+ $ret .= sprintf('$("myname").innerHTML = "<b>%s</b>";', xcape($user->name,ENT_COMPAT,"UTF-8"));
+ $ret .= sprintf('set_names(" %s", " %s", " %s", " %s", " %s"); ',
+ xcape($room->user[$table->player[($table_pos)%PLAYERS_N]]->name),
+ xcape($room->user[$table->player[($table_pos+1)%PLAYERS_N]]->name),
+ xcape($room->user[$table->player[($table_pos+2)%PLAYERS_N]]->name),
+ (PLAYERS_N == 3 ? "" : xcape($room->user[$table->player[($table_pos+3)%PLAYERS_N]]->name)),
+ (PLAYERS_N == 3 ? "" : xcape($room->user[$table->player[($table_pos+4)%PLAYERS_N]]->name)));
+ }
+ /* NOTIFY FOR THE CARD MAKER */
+ if ($is_transition) { // && $user->subst == "asta" superfluo
+ $ret .= show_table_info(&$room, &$table, $table_pos);
+ }
+ if (!$is_again)
+ $ret .= table_wellcome($user);
+
+ if ($is_transition && !$is_again) { // appena seduti al tavolo, play della mucca
+ $ret .= playsound("cow.mp3");
+ }
+
+
+ /* CARDS */
+ if ($is_transition) { // && $user->subst == "asta" superfluo
+ $ret .= "|";
+
+ for ($i = 0 ; $i < 8 ; $i++) {
+ for ($e = 0 ; $e < PLAYERS_N ; $e++) {
+ $ct = 0;
+ for ($o = 0 ; $o < 40 && $ct < $i+1 ; $o++) {
+ if ($table->card[$o]->owner == (($e + $table->gstart) % PLAYERS_N)) {
+ $ct++;
+ if ($ct == $i+1)
+ break;
+ }
+ }
+ log_rd($user->sess, "O ".$o." VAL ".$table->card[$o]->value." Owner: ".$table->card[$o]->owner);
+
+ $ret .= sprintf( ' card_send(%d,%d,%d,%8.2f,%d);|', ($table->gstart + $e) % PLAYERS_N,
+ $i, ((($e + PLAYERS_N - $table_pos + $table->gstart) % PLAYERS_N) == 0 ?
+ $table->card[$o]->value : -1),
+ ($i == 7 && $e == (PLAYERS_N - 1) ? 1 : 0.5),$i+1);
+ }
+ }
+ }
+ else {
+ $taked = array(0,0,0,0,0);
+ $inhand = array(0,0,0,0,0);
+ $ontabl = array(-1,-1,-1,-1,-1);
+ $cards = array();
+
+ for ($i = 0 ; $i < 40 ; $i++) {
+ if ($table->card[$i]->stat == 'hand') {
+ if ($table->card[$i]->owner == $table_pos) {
+ $cards[$inhand[$table->card[$i]->owner]] = $table->card[$i]->value;
+ }
+ $inhand[$table->card[$i]->owner]++;
+ }
+ else if ($table->card[$i]->stat == 'take') {
+ log_main("Card taked:", $table->card[$i]->value."OWN: ".$table->card[$i]->owner);
+ $taked[$table->card[$i]->owner]++;
+ }
+ else if ($table->card[$i]->stat == 'table') {
+ $ontabl[$table->card[$i]->owner] = $i;
+ }
+ }
+ $logg = "\n";
+ for ($i = 0 ; $i < PLAYERS_N ; $i++) {
+ $logg .= sprintf("INHAND: %d IN TABLE %d TAKED %d\n", $inhand[$i], $ontabl[$i], $taked[$i]);
+ }
+ log_main("Stat table:", $logg);
+
+ /* Set ours cards. */
+ $oursarg = "";
+ for ($i = 0 ; $i < $inhand[$table_pos] ; $i++)
+ $oursarg .= ($i == 0 ? "" : ", ").$cards[$i];
+ for ($i = $inhand[$table_pos] ; $i < 8 ; $i++)
+ $oursarg .= ($i == 0 ? "" : ", ")."-1";
+ $ret .= sprintf('card_setours(%s);', $oursarg);
+
+ /* Dispose all cards */
+ for ($i = 0 ; $i < PLAYERS_N ; $i++) {
+ /* Qui sotto al posto di + 1 c'era + ->gstart ... credo in modo errato */
+ $ret .= sprintf('cards_dispose(%d,%d,%d);', $i,
+ $inhand[$i], $taked[$i]);
+
+ if ($ontabl[$i] != -1) {
+ $ret .= sprintf('card_place(%d,%d,%d,%d,%d);',$i, $inhand[$i],
+ $table->card[$ontabl[$i]]->value,
+ $table->card[$ontabl[$i]]->x, $table->card[$ontabl[$i]]->y);
+ }
+ }
+ }
+
+ /* Show auction */
+ if ($user->subst == 'asta') {
+
+ /* show users auction status */
+ $showst = "";
+ for ($i = 0 ; $i < PLAYERS_N ; $i++) {
+ $user_cur = &$room->user[$table->player[$i]];
+ $showst .= sprintf("%s%d", ($i == 0 ? "" : ", "),
+ ($user_cur->asta_card < 9 ? $user_cur->asta_card : $user_cur->asta_pnt));
+ }
+ if (PLAYERS_N == 3)
+ $showst .= ",-2,-2";
+ $ret .= sprintf('show_astat(%s);', $showst);
+
+ if ($table->asta_win != -1 && $table->asta_win == $table_pos) {
+ /* show card chooser */
+ $ret .= sprintf('choose_seed(%s); $("astalascio").style.visibility = ""; $("asta").style.visibility = "hidden";',
+ $table->asta_card);
+ }
+ else {
+ /* show auction */
+ if ($table_pos == ($table->gstart % PLAYERS_N) &&
+ $table->asta_win == -1)
+ $ret .= sprintf('dispose_asta(%d,%d, %s);',
+ $table->asta_card + 1, $table->asta_pnt+1, ($user->handpt <= 2 ? "true" : "false"));
+ else
+ $ret .= sprintf('dispose_asta(%d,%d, %s);',
+ $table->asta_card + 1, -($table->asta_pnt+1), ($user->handpt <= 2 ? "true" : "false"));
+ }
+
+ /* Remark */
+ if ($table->asta_win == -1) { // auction case
+ if ($table_pos == ($table->gstart % PLAYERS_N))
+ $ret .= "remark_on();";
+ else
+ $ret .= "remark_off();";
+ }
+ else { // chooseed case
+ if ($table_pos == $table->asta_win)
+ $ret .= "remark_on();";
+ else
+ $ret .= "remark_off();";
+ }
+ }
+ else if ($user->subst == 'game') {
+ /* HIGHLIGHT */
+ if (($table->gstart + $table->turn) % PLAYERS_N == $table_pos)
+ $ret .= "is_my_time = true; remark_on();";
+ else
+ $ret .= "remark_off();";
+
+ /* WHO CALL AND WATH */
+ $ret .= briscola_show($room, $table, $user);
+
+ }
+ return ($ret);
+} // end function show_table(...
+
+function calculate_winner(&$table)
+{
+ $briontab = FALSE;
+ $ontab = array();
+ $ontid = array();
+ $cur_win = -1;
+ $cur_val = 100;
+ $cur_seed = $table->briscola - ($table->briscola % 10);
+
+ for ($i = 0 ; $i < 40 ; $i++) {
+ if ($table->card[$i]->stat != "table")
+ continue;
+
+ log_wr($sess, sprintf("Card On table: [%d]", $i));
+
+ $v = $table->card[$i]->value;
+ $ontab[$table->card[$i]->owner] = $v;
+ $ontid[$table->card[$i]->owner] = $i;
+ /* se briscola setto il flag */
+ if (($v - ($v % 10)) == $cur_seed)
+ $briontab = TRUE;
+ }
+
+ if ($briontab == FALSE) {
+ $cur_win = $table->gstart;
+ $cur_val = $ontab[$cur_win];
+ $cur_seed = $cur_val - ($cur_val % 10);
+ }
+
+ for ($i = 0 ; $i < PLAYERS_N ; $i++) {
+ if (($ontab[$i] - ($ontab[$i] % 10)) == $cur_seed) {
+ if ($ontab[$i] < $cur_val) {
+ $cur_val = $ontab[$i];
+ $cur_win = $i;
+ }
+ }
+ }
+
+ for ($i = 0 ; $i < PLAYERS_N ; $i++) {
+ $table->card[$ontid[$i]]->owner = $cur_win;
+ $table->card[$ontid[$i]]->stat = "take"; // Card stat
+ }
+ return ($cur_win);
+}
+
+function calculate_points(&$table)
+{
+ GLOBAL $G_all_points;
+
+ $pro = 0;
+
+ if ($table->asta_pnt == 60)
+ $table->asta_pnt = 61;
+
+ $table->old_reason = "";
+ $table->old_win = $table->asta_win;
+ $table->old_friend = $table->friend;
+ $table->old_asta_pnt = $table->asta_pnt;
+
+ for ($i = 0 ; $i < 40 ; $i++) {
+ $ctt = $table->card[$i]->value % 10;
+ $own = $table->card[$i]->owner;
+ if ($own == $table->asta_win || $own == $table->friend)
+ $pro += $G_all_points[$ctt];
+ }
+
+ log_wr("XXX", sprintf("PRO: [%d]", $pro));
+
+
+ if ($table->asta_pnt == 61 && $pro == 60) { // PATTA !
+ $table->points[$table->points_n % MAX_POINTS] = array();
+ for ($i = 0 ; $i < PLAYERS_N ; $i++)
+ $table->points[$table->points_n % MAX_POINTS][$i] = 0;
+ $table->points_n++;
+ $table->old_pnt = $pro;
+ $table->mult *= 2;
+
+ return;
+ }
+
+ if ($pro >= $table->asta_pnt)
+ $sig = 1;
+ else
+ $sig = -1;
+
+ $table->points[$table->points_n % MAX_POINTS] = array();
+ for ($i = 0 ; $i < 5 ; $i++) {
+ if ($i == $table->asta_win)
+ $pt = ($i == $table->friend ? 4 : 2);
+ else if ($i == $table->friend)
+ $pt = 1;
+ else
+ $pt = -1;
+
+ log_wr("XXX", sprintf("PRO: pt[%d][%d] = %d", $table->points_n % MAX_POINTS, $i, $pt));
+
+ $pt = $pt * $sig * $table->mult * ($pro == 120 ? 2 : 1);
+
+ log_wr("XXX", sprintf("PRO:[%d][%d][%d]", $sig, $table->mult, ($pro == 120 ? 2 : 1)));
+
+ $table->points[$table->points_n % MAX_POINTS][$i] = $pt;
+ $table->total[$i] += $pt;
+ }
+ $table->points_n++;
+ $table->old_pnt = $pro;
+ $table->mult = 1;
+}
+
+function validate_sess($sess)
+{
+ if (strlen($sess) == SESS_LEN)
+ return (TRUE);
+ else
+ return (FALSE);
+}
+
+function validate_name($name)
+{
+ $name_new = str_replace(' ', '_', substr(trim($name),0,12));
+
+ for ($i = 0 ; $i < strlen($name_new) ; $i++) {
+ $c = $name_new[$i];
+ if (($c >= "a" && $c <= "z") || ($c >= "A" && $c <= "Z") || ($c >= "0" && $c <= "9"))
+ return ($name_new);
+ }
+
+ return (FALSE);
+}
+
+function playsound($filename)
+{
+ return (sprintf('playsound("flasou", "%s");', $filename));
+}
+
+function secstoword($secs)
+{
+ $mins = floor($secs / 60);
+ $secs = $secs % 60;
+ if ($mins > 0)
+ $ret = sprintf("%d minut%s%s", $mins, ($mins > 1 ? "i" : "o"), ($secs > 0 ? " e " : ""));
+
+ if ($secs > 0)
+ $ret .= sprintf("%d second%s", $secs, ($secs > 1 ? "i" : "o"));
+
+ return ($ret);
+}
+
+?>