$curtime = time();
if ($force || $this->garbage_timeout < $curtime) {
+ // FIXME BRISK4: include for each kind of table
+ require_once("briskin5/Obj/briskin5.phh");
+
// Before all align times with table timeout
for ($table_idx = 0 ; $table_idx < TABLES_N ; $table_idx++) {
$table_cur =& $this->table[$table_idx];
}
if ($to_tabl) {
+ // FIXME BRISK4: include for each kind of table
+ require_once("briskin5/Obj/briskin5.phh");
// Before all align times with table timeout
for ($table_idx = 0 ; $table_idx < TABLES_N ; $table_idx++) {
$table_cur =& $this->table[$table_idx];
// If user at the table we need to update the table data too
$table_idx = $ghost_user->table;
if ($ghost_user->stat == "table" && $this->table[$table_idx]->player_n == PLAYERS_N) {
+ // FIXME BRISK4: include for each kind of table
+ require_once("briskin5/Obj/briskin5.phh");
if (($brisem = Briskin5::lock_data($table_idx)) != FALSE) {
if (($bri = &Briskin5::load_data($table_idx)) != FALSE) {
if ($bri->the_end != TRUE) {