$table_wellarr = Array ( 'Benvenuto al tavolo. Se almeno tre giocatori non sbloccano l\'uscita cliccando il lucchetto, chi esce non può risedersi a un qualunque tavolo per '.floor(BAN_TIME/60).' minuti.');
+class Card {
+ var $value; /* 0 - 39 card value */
+ var $stat; /* 'bunch', 'hand', 'table', 'take' */
+ var $owner; /* (table position 0-4) */
+ // var $pos; /* Pos in hand. */
+ var $x; /* When played the X position on the table of the owner. */
+ var $y; /* When played the Y position on the table of the owner. */
+
+ function Card($value, $stat, $owner)
+ {
+ $this->value = $value;
+ $this->stat = $stat; // Card stat
+ $this->owner = $owner;
+ }
+
+ function assign($stat,$owner)
+ {
+ $this->stat = $stat; // Card stat
+ $this->owner = $owner;
+ }
+
+ function setpos($pos)
+ {
+ $this->pos = $pos;
+ }
+
+ function play($x,$y)
+ {
+ $this->stat = 'table'; // Card stat
+ $this->x = $x;
+ $this->y = $y;
+ }
+
+ function take($newown)
+ {
+ $this->stat = 'take'; // Card stat
+ $this->owner = $newown;
+ }
+} // end class Card
+
+class Table_briskin5 extends Table {
+ var $card; // il mazzo di carte
+ var $mazzo; // chi e' di mazzo
+ var $gstart;
+ var $turn;
+
+ var $asta_pla;
+ var $asta_pla_n;
+ var $asta_card;
+ var $asta_pnt;
+
+ var $mult;
+ var $points; // points array
+ var $points_n; // number of row of points
+ var $total;
+
+ var $asta_win;
+ var $briscola;
+ var $friend;
+
+ var $old_reason;
+ var $old_asta_pnt;
+ var $old_pnt;
+ var $old_win;
+ var $old_friend;
+
+ function Table_briskin5()
+ {
+ }
+
+
+ /* CREATE() NOT USED
+ function &create($idx)
+ {
+ GLOBAL $G_false;
+
+ if (($thiz =& new Table_briskin5()) == FALSE)
+ return ($G_false);
+
+ $thiz->create($idx);
+
+ $thiz->card = FALSE;
+ $thiz->asta_pla = array(); // TRUE: in auction, FALSE: out of the auction
+ $thiz->asta_pla_n= -1;
+ $thiz->asta_card = -1;
+ $thiz->asta_pnt = -1;
+ $thiz->mult = 1;
+
+ $thiz->points = array( );
+ $thiz->points_n = 0;
+ $thiz->total = array( 0, 0, 0, 0, 0);
+ $thiz->asta_win = -1;
+ $thiz->briscola = -1;
+ $thiz->friend = -1;
+ $thiz->turn = 0;
+
+ $thiz->old_reason = "";
+ $thiz->old_asta_pnt = -1;
+ $thiz->old_pnt = -1;
+ $thiz->old_win = -1;
+ $thiz->old_friend = -1;
+
+ return ($thiz);
+ }
+ */
+
+ /* CLONE() NOT USED
+ function &clone(&$from)
+ {
+ GLOBAL $G_false;
+
+ if (($thiz =& new Table_briskin5()) == FALSE)
+ return ($G_false);
+
+ parent::copy($from);
+
+ $thiz->card = $from->card;
+ $thiz->mazzo = $from->mazzo; // REVIEW
+ $thiz->gstart = $from->gstart;
+ $thiz->turn = $from->turn;
+
+ $thiz->asta_pla = $from->asta_pla;
+ $thiz->asta_pla_n = $from->asta_pla_n;
+ $thiz->asta_card = $from->asta_card;
+ $thiz->asta_pnt = $from->asta_pnt;
+
+ $thiz->mult = $from->mult;
+ $thiz->points = $from->points;
+ $thiz->points_n = $from->points_n;
+ $thiz->total = $from->total;
+
+ $thiz->asta_win = $from->asta_win;
+ $thiz->briscola = $from->briscola;
+ $thiz->friend = $from->friend;
+
+ $thiz->old_reason = $from->old_reason;
+ $thiz->old_asta_pnt = $from->old_asta_pnt;
+ $thiz->old_pnt = $from->old_pnt;
+ $thiz->old_win = $from->old_win;
+ $thiz->old_friend = $from->old_friend;
+
+ return ($thiz);
+ }
+ */
+
+ function parentcopy(&$from)
+ {
+ parent::copy($from);
+ }
+
+ function &spawn(&$from)
+ {
+ GLOBAL $G_false;
+
+ if (($thiz =& new Table_briskin5()) == FALSE)
+ return ($G_false);
+
+ $thiz->parentcopy($from);
+
+ log_main("PLAYER_N - spawn.".$thiz->player_n);
+
+ $thiz->card = &$thiz->bunch_create();
+ $thiz->mazzo = rand(0,PLAYERS_N-1);
+ $thiz->points_n = 0;
+ $thiz->mult = 1;
+ $thiz->old_win = -1;
+ $thiz->old_reason = "";
+
+ // players are rearranged in an dedicated array
+ $thiz->player = array();
+ for ($i = 0 ; $i < $from->player_n ; $i++)
+ $thiz->player[$i] = $i;
+
+ log_main("TABLE_OLD_WIN - spawn:".$thiz->old_win);
+
+ return ($thiz);
+ }
+
+
+ function &bunch_create()
+ {
+ $ret = array();
+
+ for ($i = 0 ; $i < 40 ; $i++) {
+ $ret[$i] =& new Card($i, 'bunch', 'no_owner');
+ }
+
+ $oret = &$ret;
+ return ($oret);
+ }
+
+ function bunch_make()
+ {
+ $ct = array(0,0,0,0,0);
+
+ mt_srand(make_seed());
+
+ for ($i = 39 ; $i >= 0 ; $i--)
+ $rest[$i] = $i;
+
+ for ($i = 39 ; $i >= 0 ; $i--) {
+ $rn = rand(0, $i);
+
+ if ($rn == 0)
+ log_main("RND ZERO");
+
+ $id = $rest[$rn];
+
+ $owner = $i % PLAYERS_N;
+ $this->card[$id]->assign('hand', $owner);
+
+ $rest[$rn] = $rest[$i];
+ // $pubbpos[$rn2] = $pubbpos[$i];
+ }
+ }
+
+ function init(&$userarr)
+ {
+ /* MOVED INTO SPAWN
+ $this->mazzo = rand(0,PLAYERS_N-1);
+ $this->points_n = 0;
+ $this->mult = 1;
+ $this->old_win = -1;
+ $this->old_reason = "";
+ */
+ for ($i = 0 ; $i < PLAYERS_N ; $i++) {
+ $this->total[$i] = 0;
+ $user_cur = &$userarr[$this->player[$i]];
+ $user_cur->exitislock = TRUE;
+ }
+
+ log_main("table::init: ci siamo");
+ }
+
+ function game_init(&$userarr)
+ {
+ log_rd2("GSTART 4");
+
+ $this->gstart = ($this->mazzo+1) % PLAYERS_N;
+ $this->bunch_make();
+
+
+ $this->asta_pla_n = PLAYERS_N;
+ $this->asta_card = -1;
+ $this->asta_pnt = 60;
+ $this->asta_win = -1;
+ $this->briscola = -1;
+ $this->friend = -1;
+ $this->turn = 0;
+
+ for ($i = 0 ; $i < PLAYERS_N ; $i++) {
+ $this->asta_pla[$i] = TRUE;
+ $user_cur = &$userarr[$this->player[$i]];
+ $user_cur->subst = 'asta';
+ $user_cur->asta_card = -2;
+ $user_cur->asta_pnt = -1;
+ $user_cur->handpt = $this->hand_points($i);
+ // SEE function calculate_points(&$table)
+ }
+ }
+
+ function game_next()
+ {
+ $this->mazzo = ($this->mazzo + 1) % PLAYERS_N;
+ }
+
+
+ function hand_points($idx)
+ {
+ GLOBAL $G_all_points;
+
+ $tot = 0;
+
+ for ($i = 0 ; $i < 40 ; $i++) {
+ if ($this->card[$i]->owner != $idx)
+ continue;
+
+ $ctt = $this->card[$i]->value % 10;
+ $tot += $G_all_points[$ctt];
+ }
+
+ return ($tot);
+ }
+
+
+ function exitlock_show(&$userarr, $table_pos)
+ {
+ $ct = $this->exitlock_calc(&$userarr, $table_pos);
+
+ $ret = sprintf('exitlock_show(%d, %s);', $ct,
+ ($userarr[$this->player[$table_pos]]->exitislock ? 'true' : 'false'));
+ return ($ret);
+ }
+
+ function exitlock_calc(&$userarr, $table_pos)
+ {
+ $ct = 0;
+
+ for ($i = 0 , $ct = 0 ; $i < PLAYERS_N ; $i++) {
+ if ($userarr[$this->player[$i]]->exitislock == FALSE)
+ $ct++;
+ }
+
+ return ($ct);
+ }
+} // end class Table_briskin5
+
+
+
+
+
+
+class User_briskin5 extends User {
+ var $asta_card; //
+ var $asta_pnt; //
+ var $handpt; // Total card points at the beginning of the current hand.
+ var $exitislock; // Player can exit from the table ?
+
+ function User() {
+ }
+
+ /* CREATE NOT USED
+ function &create($name, $sess, $stat = "", $subst = "", $table = -1, $ip="0.0.0.0") {
+ GLOBAL $G_false;
+
+ if (($thiz =& new User()) == FALSE)
+ return ($G_false);
+
+ $thiz->asta_card = -2;
+ $thiz->asta_pnt = -1;
+ $thiz->handpt = -1;
+ $thiz->exitislock = TRUE;
+
+ return ($thiz);
+ }
+ */
+
+ function parentcopy(&$from)
+ {
+ parent::copy($from);
+ }
+
+ function copy(&$from)
+ {
+ $this->parentcopy($from);
+
+ $this->asta_card = $from->asta_card;
+ $this->asta_pnt = $from->asta_pnt;
+ $this->handpt = $from->handpt;
+ $this->exitislock = $from->exitislock;
+ }
+
+ /* CLONE NOT USED
+ function &clone(&$from)
+ {
+ GLOBAL $G_false;
+
+ if (($thiz =& new User()) == FALSE)
+ return ($G_false);
+
+ $thiz->copy($from);
+
+ return ($thiz);
+ }
+ */
+
+ function &spawn(&$from, $table, $table_pos)
+ {
+ GLOBAL $G_false;
+
+ if (($thiz =& new User_briskin5()) == FALSE)
+ return ($G_false);
+
+ $thiz->parentcopy($from);
+
+ $thiz->asta_card = -2;
+ $thiz->asta_pnt = -1;
+ $thiz->handpt = -1;
+ $thiz->exitislock = TRUE;
+
+ $thiz->table_orig = $table;
+ $thiz->table = 0;
+ $thiz->table_pos = $table_pos;
+
+ return ($thiz);
+ }
+} // end class User_briskin5
+
+
class Briskin5 {
var $user;
var $table;
- var $table_idx;
- var $table_token;
-
var $comm; // commands for many people
var $step; // current step of the comm array
var $garbage_timeout;
+ var $shm_sz;
+
+ var $table_idx;
+ var $table_token;
var $the_end;
-
var $tok;
- var $shm_sz;
function Briskin5 (&$room, $table_idx, $table_token) {
$this->user = array();
for ($i = 0 ; $i < $table->player_n ; $i++) {
$user[$table->player[$i]]->table_token = $table_token;
- $this->user[$i] =& User::spawn(&$user[$table->player[$i]], 0, $i);
+ $this->user[$i] =& User_briskin5::spawn(&$user[$table->player[$i]], $table_idx, $i);
}
- $this->table[0] =& Table::spawn(&$table);
+ $this->table[0] =& Table_briskin5::spawn(&$table);
+
+ log_main("TABLE_OLD_WIN - Briskin5:".$this->table[0]->old_win);
+
$this->table_idx = $table_idx;
$this->table_token = $table_token;
$this->garbage_timeout = 0;
{
GLOBAL $sess;
- log_wr("LOCK_DATA ".FTOK_PATH."/table".$table_idx);
+ log_lock("LOCK_DATA ".FTOK_PATH."/table".$table_idx);
// echo "LOCK: ".FTOK_PATH."/main";
// exit;
// WARNING monitor this step
$user_cur = &$this->user[$i];
if ($user_cur->sess == '')
continue;
- if ($user_cur->stat == 'room') {
- if ($user->stat == 'room' && $user->subst == 'standup') {
- $this->standup_update(&$user);
- }
- else if ($user->stat == 'room' && $user->subst == 'sitdown' ||
- $user->stat == 'table') {
- log_main($user->sess." chatt_send pre table update");
-
- $this->table_update(&$user);
-
- log_main($user->sess." chatt_send post table update");
- }
- }
- else if ($user_cur->stat == 'table' && $user_cur->table == $user->table) {
+
+ if ($user_cur->stat == 'table' && $user_cur->table == $user->table) {
$table = &$this->table[$user->table];
$user_cur->comm[$user_cur->step % COMM_N] = "gst.st = ".($user_cur->step+1)."; ";
$dt, $user->flags, xcape($user->name), xcape($user_mesg));
$user_cur->step_inc();
}
- log_legal($curtime, $user, ($user->stat == 'room' ? 'room' : 'table '.$user->table),$user_mesg);
+ log_legal($curtime, $user, ($user->stat == 'room' ? 'room' : 'table '.$user->table_orig),$user_mesg);
}
}
if ($table->asta_pnt == 61 && $pro == 60) { // PATTA !
$table->points[$table->points_n % MAX_POINTS] = array();
- for ($i = 0 ; $i < PLAYERS_N ; $i++)
+ for ($i = 0 ; $i < BRISKIN5_PLAYERS_N ; $i++)
$table->points[$table->points_n % MAX_POINTS][$i] = 0;
$table->points_n++;
$table->old_pnt = $pro;
$sig = -1;
$table->points[$table->points_n % MAX_POINTS] = array();
- for ($i = 0 ; $i < 5 ; $i++) {
+ for ($i = 0 ; $i < BRISKIN5_PLAYERS_N ; $i++) {
if ($i == $table->asta_win)
$pt = ($i == $table->friend ? 4 : 2);
else if ($i == $table->friend)
$ret .= sprintf('$("myname").innerHTML = "<b>%s%s%s</b>";', $itin, xcape($user->name), $itou);
$ret .= sprintf('set_names([%d, "%s"], [%d, "%s"], [%d, "%s"], [%d, "%s"], [%d, "%s"]); ',
- $room->user[$table->player[($table_pos)%PLAYERS_N]]->flags,
- xcape($room->user[$table->player[($table_pos)%PLAYERS_N]]->name),
+ $room->user[$table->player[($table_pos) % BRISKIN5_PLAYERS_N]]->flags,
+ xcape($room->user[$table->player[($table_pos) % BRISKIN5_PLAYERS_N]]->name),
- $room->user[$table->player[($table_pos+1)%PLAYERS_N]]->flags,
- xcape($room->user[$table->player[($table_pos+1)%PLAYERS_N]]->name),
+ $room->user[$table->player[($table_pos+1) % BRISKIN5_PLAYERS_N]]->flags,
+ xcape($room->user[$table->player[($table_pos+1) % BRISKIN5_PLAYERS_N]]->name),
- $room->user[$table->player[($table_pos+2)%PLAYERS_N]]->flags,
- xcape($room->user[$table->player[($table_pos+2)%PLAYERS_N]]->name),
+ $room->user[$table->player[($table_pos+2) % BRISKIN5_PLAYERS_N]]->flags,
+ xcape($room->user[$table->player[($table_pos+2) % BRISKIN5_PLAYERS_N]]->name),
- (PLAYERS_N == 3 ? 0 : $room->user[$table->player[($table_pos+3)%PLAYERS_N]]->flags),
- (PLAYERS_N == 3 ? "" : xcape($room->user[$table->player[($table_pos+3)%PLAYERS_N]]->name)),
+ (BRISKIN5_PLAYERS_N == 3 ? 0 : $room->user[$table->player[($table_pos+3) % BRISKIN5_PLAYERS_N]]->flags),
+ (BRISKIN5_PLAYERS_N == 3 ? "" : xcape($room->user[$table->player[($table_pos+3) % BRISKIN5_PLAYERS_N]]->name)),
- (PLAYERS_N == 3 ? 0 : $room->user[$table->player[($table_pos+4)%PLAYERS_N]]->flags),
- (PLAYERS_N == 3 ? "" : xcape($room->user[$table->player[($table_pos+4)%PLAYERS_N]]->name)));
+ (BRISKIN5_PLAYERS_N == 3 ? 0 : $room->user[$table->player[($table_pos+4) % BRISKIN5_PLAYERS_N]]->flags),
+ (BRISKIN5_PLAYERS_N == 3 ? "" : xcape($room->user[$table->player[($table_pos+4) % BRISKIN5_PLAYERS_N]]->name)));
}
/* NOTIFY FOR THE CARD MAKER */
if ($is_transition) { // && $user->subst == "asta" superfluo
$ret .= "|";
for ($i = 0 ; $i < 8 ; $i++) {
- for ($e = 0 ; $e < PLAYERS_N ; $e++) {
+ for ($e = 0 ; $e < BRISKIN5_PLAYERS_N ; $e++) {
$ct = 0;
for ($o = 0 ; $o < 40 && $ct < $i+1 ; $o++) {
- if ($table->card[$o]->owner == (($e + $table->gstart) % PLAYERS_N)) {
+ if ($table->card[$o]->owner == (($e + $table->gstart) % BRISKIN5_PLAYERS_N)) {
$ct++;
if ($ct == $i+1)
break;
}
log_rd("O ".$o." VAL ".$table->card[$o]->value." Owner: ".$table->card[$o]->owner);
- $ret .= sprintf( ' card_send(%d,%d,%d,%8.2f,%d);|', ($table->gstart + $e) % PLAYERS_N,
- $i, ((($e + PLAYERS_N - $table_pos + $table->gstart) % PLAYERS_N) == 0 ?
+ $ret .= sprintf( ' card_send(%d,%d,%d,%8.2f,%d);|', ($table->gstart + $e) % BRISKIN5_PLAYERS_N,
+ $i, ((($e + BRISKIN5_PLAYERS_N - $table_pos + $table->gstart) % BRISKIN5_PLAYERS_N) == 0 ?
$table->card[$o]->value : -1),
- ($i == 7 && $e == (PLAYERS_N - 1) ? 1 : 0.5),$i+1);
+ ($i == 7 && $e == (BRISKIN5_PLAYERS_N - 1) ? 1 : 0.5),$i+1);
}
}
}
}
}
$logg = "\n";
- for ($i = 0 ; $i < PLAYERS_N ; $i++) {
+ for ($i = 0 ; $i < BRISKIN5_PLAYERS_N ; $i++) {
$logg .= sprintf("INHAND: %d IN TABLE %d TAKED %d\n", $inhand[$i], $ontabl[$i], $taked[$i]);
}
log_main("Stat table: ".$logg);
$ret .= sprintf('card_setours(%s);', $oursarg);
/* Dispose all cards */
- for ($i = 0 ; $i < PLAYERS_N ; $i++) {
+ for ($i = 0 ; $i < BRISKIN5_PLAYERS_N ; $i++) {
/* Qui sotto al posto di + 1 c'era + ->gstart ... credo in modo errato */
$ret .= sprintf('cards_dispose(%d,%d,%d);', $i,
$inhand[$i], $taked[$i]);
/* show users auction status */
$showst = "";
- for ($i = 0 ; $i < PLAYERS_N ; $i++) {
+ for ($i = 0 ; $i < BRISKIN5_PLAYERS_N ; $i++) {
$user_cur = &$room->user[$table->player[$i]];
$showst .= sprintf("%s%d", ($i == 0 ? "" : ", "),
($user_cur->asta_card < 9 ? $user_cur->asta_card : $user_cur->asta_pnt));
}
- if (PLAYERS_N == 3)
+ if (BRISKIN5_PLAYERS_N == 3)
$showst .= ",-2,-2";
$ret .= sprintf('show_astat(%s);', $showst);
}
else {
/* show auction */
- if ($table_pos == ($table->gstart % PLAYERS_N) &&
+ if ($table_pos == ($table->gstart % BRISKIN5_PLAYERS_N) &&
$table->asta_win == -1)
$ret .= sprintf('dispose_asta(%d,%d, %s);',
$table->asta_card + 1, $table->asta_pnt+1, ($user->handpt <= 2 ? "true" : "false"));
/* Remark */
if ($table->asta_win == -1) { // auction case
- if ($table_pos == ($table->gstart % PLAYERS_N))
+ if ($table_pos == ($table->gstart % BRISKIN5_PLAYERS_N))
$ret .= "remark_on();";
else
$ret .= "remark_off();";
}
else if ($user->subst == 'game') {
/* HIGHLIGHT */
- if (($table->gstart + $table->turn) % PLAYERS_N == $table_pos)
+ if (($table->gstart + $table->turn) % BRISKIN5_PLAYERS_N == $table_pos)
$ret .= "is_my_time = true; remark_on();";
else
$ret .= "remark_off();";
$cur_seed = $cur_val - ($cur_val % 10);
}
- for ($i = 0 ; $i < PLAYERS_N ; $i++) {
+ for ($i = 0 ; $i < BRISKIN5_PLAYERS_N ; $i++) {
if (($ontab[$i] - ($ontab[$i] % 10)) == $cur_seed) {
if ($ontab[$i] < $cur_val) {
$cur_val = $ontab[$i];
}
}
- for ($i = 0 ; $i < PLAYERS_N ; $i++) {
+ for ($i = 0 ; $i < BRISKIN5_PLAYERS_N ; $i++) {
$table->card[$ontid[$i]]->owner = $cur_win;
$table->card[$ontid[$i]]->stat = "take"; // Card stat
}
$noty = sprintf('<table class=\"points\"><tr><th></th>');
// Names.
- for ($i = 0 ; $i < PLAYERS_N ; $i++)
+ for ($i = 0 ; $i < BRISKIN5_PLAYERS_N ; $i++)
$noty .= sprintf('<th class=\"td_points\">%s</th>', xcape($room->user[$table->player[$i]]->name));
$noty .= sprintf("</tr>");
for ($i = $pnt_min ; $i < $table->points_n ; $i++) {
$noty .= sprintf('<tr><th class=\"td_points\">%d</th>', $i+1);
- for ($e = 0 ; $e < PLAYERS_N ; $e++)
+ for ($e = 0 ; $e < BRISKIN5_PLAYERS_N ; $e++)
$noty .= sprintf('<td class=\"td_points\">%d</td>', $table->points[$i % MAX_POINTS][$e]);
$noty .= "</tr>";
}
// Total points.
$noty .= '<tr><th class=\"td_points\">Tot.</th>';
- for ($e = 0 ; $e < PLAYERS_N ; $e++)
+ for ($e = 0 ; $e < BRISKIN5_PLAYERS_N ; $e++)
$noty .= sprintf('<td class=\"td_points\">%d</td>', $table->total[$e]);
$noty .= "</tr></table>";
}
if ($table->old_win != -1) {
+ log_main("TABLE_OLD_WIN:".$table->old_win);
$win = $table->player[$table->old_win];
+ log_main("TABLE_OLD_FRIEND:".$table->old_friend);
$fri = $table->player[$table->old_friend];
$wol = game_result($table->old_asta_pnt, $table->old_pnt);
if ($user->subst == 'asta') {
if ($table->asta_win == -1) // auction case
- $curplayer = $table->gstart % PLAYERS_N;
+ $curplayer = $table->gstart % BRISKIN5_PLAYERS_N;
else
$curplayer = $table->asta_win;
}
else if ($user->subst == 'game') {
- $curplayer = ($table->gstart + $table->turn) % PLAYERS_N;
+ $curplayer = ($table->gstart + $table->turn) % BRISKIN5_PLAYERS_N;
}
/* MLANG: " tocca a <b>te</b> giocare.", " tocca a <b>$unam</b> giocare.", " La partita vale <b>%s</b>.", "torna alla partita" */