//
// Init spawned users.
//
+ require_once('briskin5/Obj/briskin5.phh');
+ //
+ // MULTIGAME: here init of selected game instead of hardcabled briskin5 init (look subst status)
+ //
for ($i = 0 ; $i < $table->player_n ; $i++) {
$bri_user_cur = &$bri->user[$i];
$user_cur = &$room->user[$table->player[$i]];
while (array_pop($user_cur->comm) != NULL);
$ret = "";
- $ret .= sprintf('gst.st_loc++; gst.st=%d; createCookie("table_idx", %d, 24*365, cookiepath); createCookie("table_token", "%s", 24*365, cookiepath); the_end=true; window.onunload = null ; window.onbeforeunload = null ; document.location.assign("briskin5/index.php");|', $user_cur->step+1, $table_idx, $table_token);
+ $ret .= sprintf('gst.st_loc++; gst.st=%d; createCookie("table_idx", %d, 24*365, cookiepath); createCookie("table_token", "%s", 24*365, cookiepath); createCookie("lang", "%s", 24*365, cookiepath); the_end=true; window.onunload = null ; window.onbeforeunload = null ; document.location.assign("briskin5/index.php");|', $user_cur->step+1, $table_idx, $table_token, $G_lang);
$user_cur->comm[$user_cur->step % COMM_N] = $ret;
$user_cur->trans_step = $user_cur->step + 1;