Quindi ritorni tra i Giocatori in piedi.',
+ 'en' => ' minutes.
Then you return with the standing players.'),
+ 'tickmust' => array( 'it' => ' Per attivare il messaggio di segnalazione del tavolo occorre essere seduti.
',
+ 'en' => ' To activate the signalling message of the table it\'s necessary to be sitting
'),
+ 'tickjust' => array( 'it' => ' Il messaggio di segnalazione del tavolo è già attivato.
',
+ 'en' => 'EN Il messaggio di segnalazione del tavolo è già attivato.
'),
+ 'tickwait' => array( 'it' => ' Il messaggio di segnalazione del tavolo è disattivato ancora per %d second%s.
',
+ 'en' => 'EN The signalling message of the table will be deactivated for %d second%s.
'),
+ 'alarpass' => array( 'it' => ' La password digitata non è corretta.
',
+ 'en' => ' The entered password is not correct.
'),
+ 'alarret' => array( 'it' => '"Alarm \\"%s\\" inviato a %s."',
+ 'en' => '"Alarm \\"%s\\" sent to %s."'),
+ 'authmust' => array( 'it' => 'Per autenticare qualcuno devi a tua volta essere autenticato.',
+ 'en' => 'To authenticate someone you have to be authenticated.'), // on your turn
+ 'mesgmust' => array( 'it' => 'Per inviare un messaggio devi essere autenticato.',
+ 'en' => 'To send a message you have to be authenticated.'),
+ 'nickmust' => array( 'it' => 'Il nickname deve contenere almeno una lettera dell\'alfabeto o una cifra.',
+ 'en' => 'The nickname have to contain at least one letter or one number.'),
+ 'nickdupl' => array( 'it' => 'Nickname %s già in uso.',
+ 'en' => 'The nickname %s is already in use.'),
+ 'authchan' => array( 'it' => 'Non puoi cambiare nick a un tavolo per soli autenticati o se sei in modalità isolata.',
+ 'en' => 'You can\'t change your nickname into a table for only authenticated or if you are in isolation mode.'),
+ 'nickjust' => array( 'it' => 'Il nickname \'%s\' è già registrato, se il suo proprietario si autentificherà verrai rinominato d\'ufficio come ghostN.',
+ 'en' => 'The nickname \'%s\' is already registered, if its proprietary will authenticate you will named again officially ghostN.'), // FIXME: him ???
+ 'statunkn' => array( 'it' => 'Questo stato non esiste.',
+ 'en' => 'This state don\'t exists.'),
+ 'tabincon' => array( 'it' => ' I dati del tavolo n° %d sono inconsistenti, verranno resettati.
Torni in piedi.
',
+ 'en' => 'EN I dati del tavolo n° %d sono inconsistenti, verranno resettati.
Torni in piedi.
'),
+ 'listmust' => array( 'it' => 'Per andare in isolamento non bisogna essere seduti a tavoli non riservati.',
+ 'en' => 'To go to isolation you must don\'t stay on not reserved tables'),
+
+ 'tit_onauth'=>array( 'it' => '(solo aut.)',
+ 'en' => '(only aut.)'),
+ 'tit_onisol'=>array( 'it' => '(isolam.to)',
+ 'en' => '(isolation)'),
+ 'db_failed' =>array('it' => ' Il collegamento al database è fallito. Temporaneamente tutte le autenticazioni verranno sospese, accederai a Brisk come un utente normale.
Ci scusiamo per il disagio.',
+ 'en' => 'Connection to the database failed All authentications are suspended temporarly, you login as normal user. We are about the limitation')
+
+
+);
+
+$G_lng = langtolng($G_lang);
$G_all_points = array( 11,10,4,3,2, 0,0,0,0,0 );
-$G_brisk_version = "2.1.5 - trusty";
+$G_brisk_version = "3.5.0";
/* MLANG: ALL THE INFO STRINGS IN brisk.phh */
-$root_wellarr = Array ( 'Brisk (Ver. '.$G_brisk_version.'), NOVITA\': il rendering degli utenti in piedi è stato riscritto.',
- 'Se vuoi iscriverti alla Mailing List, cliccala!' );
+$root_wellarr = array( 'it' => array ( 'Brisk (Ver. '.$G_brisk_version.'), NOVITA\': seconda versione di test per la nuova gestione dei dati volatili, rivista gestione del ticker.',
+ 'Se vuoi iscriverti alla Mailing List, cliccala!' ),
+ 'en' => array ( 'Brisk (Ver. '.$G_brisk_version.'), NEWS: second test version for the new volatile data management, ticker management refactored.',
+ 'If you want to subscribe our Mailing List, click it!' ) );
-$G_room_help= '
+$G_room_help = array( 'it' => '
Descrizione
Questa è un\'implementazione della briscola in cinque, così come è spiegata su
@@ -110,21 +166,177 @@ Dopo che è iniziata una partita per uscirne dovete chiedere agli altri gi
/nick <nuovo_nickname> - cambio di nickname
/tav <frase di invito> - invito per gli altri giocatori al tavolo dove si è seduti
/st <stato> - cambia l\'icona associata al tuo user; stato può valere: \\"normale\\", \\"fuori\\", \\"pausa\\", \\"cibo\\", \\"cane\\", \\"lavoro\\", \\"presente\\" oppure \\"sigaretta\\"
-
/garante - se si è autenticati permette di garantire per un utente fidato
+
/authreq - se si è autenticati permette di garantire per un utente fidato
+
/mesgtoadm - se si è autenticati permette di lasciare un messaggio all\'amministratore del sito
+
/listen <all or auth> - se si è autenticati permette leggere solo i messaggi degli altri autenticati (auth) o di tutti (all)
-';
+',
+
+'en' => '
+
+EN Descrizione
+EN Questa è un\'implementazione della briscola in cinque, così come è spiegata su
+Wikipedia; in breve è la variante con l\'asta prima sulla carta e poi sui punti.
+EN Configurazione del browser.
+Occorre abilitare i cookies.
+
+Uso del sito
+Potete sedervi a un tavolo o rimanere in piedi.
+Se al vostro tavolo si raggiungono i 5 giocatori inizia automaticamente la partita.
+
+Partita
+All\'inizio vengono distribuite le carte e parte l\'asta; per partecipare all\'asta, quando sarà il vostro turno, potrete scegliere se andare avanti o passare cliccando sulle icone corrispondenti. Se si arriva ai punti, scrivete nella textbox il vostro rilancio e cliccate PUNTI.
+Chi vince l\'asta dovrà decidere il seme della carta scelta e inizierà la mano.
+Per giocare le carte dovrete trascinarle nel quadrato al centro del vostro schermo.
+Il vostro turno è sempre segnalato da una cornice verde lampeggiante intorno al quadrato al centro del vostro schermo.
+Durante la partita, se vorrete ricaricare la pagina, usate l\'apposito bottone \\"reload\\" in basso a destra.
+Dopo che è iniziata una partita per uscirne dovete chiedere agli altri giocatori di sbloccarla cliccando sul lucchetto. Se non si segue questa prassi, una volta usciti, non vi potrete sedere a nessun tavolo per '.floor(BAN_TIME/60).' minuti.
+
+
Comandi della chat
+
/nick <nuovo_nickname> - cambio di nickname
+
/tav <frase di invito> - invito per gli altri giocatori al tavolo dove si è seduti
+
/st <stato> - cambia l\'icona associata al tuo user; stato può valere: \\"normale\\", \\"fuori\\", \\"pausa\\", \\"cibo\\", \\"cane\\", \\"lavoro\\", \\"presente\\" oppure \\"sigaretta\\"
+
/authreq - se si è autenticati permette di garantire per un utente fidato
+
/mesgtoadm - se si è autenticati permette di lasciare un messaggio all\'amministratore del sito
+
/listen <all or auth> - se si è autenticati permette leggere solo i messaggi degli altri autenticati (auth) o di tutti (all)
+
+
+');
//
+$G_room_passwdhowto = array( 'it' => '
Come registrarsi su Brisk
+
+Attualmente ci sono due metodi per ottenere una password sul sito:
+
+
Facendosi garantire da un utente di Brisk che già possidede una password
+
Auto-garantendosi utilizzando uno dei seguenti sistemi di identificazione digitale:
+
+
Carta Regionale dei Servizi della Lombardia (la tessera sanitaria)
+
Carta Regionale dei Servizi del Friuli Venezia Giulia (la tessera sanitaria)
+
Smart card di InfoCamere
+
+
+Per auto-garantisi occorre possedere:
+
+
il codice PIN della propria carta
+
il lettore di smart-card per collegare la carta al PC (acquistabile di solito presso le edicole)
+
+
+Per effettuare la registrazione collegarsi al sito:
+Se sei in possesso di una carta che permette l\'identificazione via internet che non è nell\'elenco qui sopra
+fai una segnalazione.
-$G_room_about= '
+
+
+',
+ 'en' => '
EN Come registrarsi su Brisk
+
+EN Attualmente ci sono due metodi per ottenere una password sul sito:
+
+
Facendosi garantire da un utente di Brisk che già possidede una password
+
Auto-garantendosi utilizzando uno dei seguenti sistemi di identificazione digitale:
+
+
Carta Regionale dei Servizi della Lombardia (la tessera sanitaria)
+
Carta Regionale dei Servizi del Friuli Venezia Giulia (la tessera sanitaria)
+
+
+Per auto-garantisi occorre possedere:
+
+
il codice PIN della propria carta
+
il lettore di smart-card per collegare la carta al PC (acquistabile di solito presso le edicole)
+
+
+Per effettuare la registrazione collegarsi al sito:
');
+
+$escinp_from = array( "\"" );
+$escinp_to = array( """ );
+
+function escinput($s)
+{
+ GLOBAL $escinp_from, $escinp_to;
+
+ return str_replace($escinp_from, $escinp_to, $s);
+}
+
+function eschtml($s)
+{
+ return htmlentities($s);
+}
+
+function esclfhtml($s)
+{
+ return str_replace("\n", " \n", htmlentities($s));
+}
+
+
+function langtolng($lang)
+{
+ GLOBAL $G_lang;
+
+ return ($G_lang == 'en' ? '-en' : '');
+}
+
+function csplitter($in, $sep)
+{
+ $st = 0;
+ $id = 0;
+ $out = array();
+ $out[$id] = "";
+ for ($i = 0 ; $i < strlen($in) ; $i++) {
+ $ini = substr($in, $i, 1);
+ if ($st == 0) {
+ if ($ini == '\\')
+ $st = 1;
+ else if ($ini == $sep) {
+ $id++;
+ $out[$id] = "";
+ }
+ else {
+ $out[$id] .= $ini;
+ }
+ }
+ else if ($st == 1) {
+ $out[$id] .= $ini;
+ $st = 0;
+ }
+ }
+ return ($out);
+}
function xcape($s)
{
@@ -136,88 +348,34 @@ function xcape($s)
function xcapelt($s)
{
- $from = array ( '\\', '|' );
- $to = array ( '\\\\', '\\|' );
+ $from = array ( '\\', '|', "\t", "\n");
+ $to = array ( '\\\\', '\\|', "\\t", "\\n");
return (str_replace($from, $to, $s));
}
-class Card {
- var $value; /* 0 - 39 card value */
- var $stat; /* 'bunch', 'hand', 'table', 'take' */
- var $owner; /* (table position 0-4) */
- // var $pos; /* Pos in hand. */
- var $x; /* When played the X position on the table of the owner. */
- var $y; /* When played the Y position on the table of the owner. */
-
- function Card($value, $stat, $owner)
- {
- $this->value = $value;
- $this->stat = $stat; // Card stat
- $this->owner = $owner;
- }
-
- function assign($stat,$owner)
- {
- $this->stat = $stat; // Card stat
- $this->owner = $owner;
- }
-
- function setpos($pos)
- {
- $this->pos = $pos;
- }
+function xcapemesg($s)
+{
+ $from = array ( "\n");
+ $to = array ( "\\n");
- function play($x,$y)
- {
- $this->stat = 'table'; // Card stat
- $this->x = $x;
- $this->y = $y;
- }
+ return (str_replace($from, $to, $s));
+}
- function take($newown)
- {
- $this->stat = 'take'; // Card stat
- $this->owner = $newown;
- }
-} // end class Card
class Table {
var $idx;
var $player;
var $player_n;
- var $card;
- var $mazzo;
- var $gstart;
- var $turn;
- var $auth_only;
+
+ var $auth_only; // se tavolo riservato o libero
var $wag_own;
var $wag_com;
var $wag_tout;
- var $asta_pla;
- var $asta_pla_n;
- var $asta_card;
- var $asta_pnt;
-
- var $mult;
- var $points; // points array
- var $points_n; // number of row of points
- var $total;
-
- var $asta_win;
- var $briscola;
- var $friend;
-
- var $old_reason;
- var $old_asta_pnt;
- var $old_pnt;
- var $old_win;
- var $old_friend;
-
var $table_token;
- var $table_start;
+ var $table_start; // information field
var $wakeup_time;
@@ -225,43 +383,20 @@ class Table {
{
}
- function &create($idx)
+ function create($idx)
{
- GLOBAL $G_false;
-
- if (($thiz =& new Table()) == FALSE)
- return ($G_false);
+ if (($thiz = new Table()) == FALSE)
+ return (FALSE);
$thiz->idx = $idx;
$thiz->player = array();
$thiz->player_n = 0;
- $thiz->card = FALSE;
- $thiz->asta_pla = array(); // TRUE: in auction, FALSE: out of the auction
- $thiz->asta_pla_n= -1;
- $thiz->asta_card = -1;
- $thiz->asta_pnt = -1;
- $thiz->mult = 1;
-
$thiz->auth_only = FALSE;
- $thiz->points = array( );
- $thiz->points_n = 0;
- $thiz->total = array( 0, 0, 0, 0, 0);
- $thiz->asta_win = -1;
- $thiz->briscola = -1;
- $thiz->friend = -1;
- $thiz->turn = 0;
-
- $thiz->wag_own = NULL;
+ $thiz->wag_own = -1;
$thiz->wag_com = "";
$thiz->wag_tout = 0;
- $thiz->old_reason = "";
- $thiz->old_asta_pnt = -1;
- $thiz->old_pnt = -1;
- $thiz->old_win = -1;
- $thiz->old_friend = -1;
-
$thiz->table_token = "";
$thiz->table_start = 0;
@@ -270,101 +405,54 @@ class Table {
return ($thiz);
}
- function &clone(&$from)
+ function copy($from)
{
- GLOBAL $G_false;
-
- if (($thiz =& new Table()) == FALSE)
- return ($G_false);
-
- $thiz->idx = $from->idx;
- $thiz->player = array();
+ $this->idx = $from->idx;
+ $this->player = array();
for ($i = 0 ; $i < $from->player_n ; $i++)
- $thiz->player[$i] = $from->player[$i];
- $thiz->player_n = $from->player_n;
- $thiz->card = $from->card;
- $thiz->mazzo = $from->mazzo; // REVIEW
- $thiz->gstart = $from->gstart;
- $thiz->turn = $from->turn;
+ $this->player[$i] = $from->player[$i];
+ $this->player_n = $from->player_n;
- $thiz->auth_only = $from->auth_only;
+ log_main("PLAYER_N - parent::copy.".$this->player_n);
+
+ $this->auth_only = $from->auth_only;
- $thiz->wag_own = $from->wag_own;
- $thiz->wag_com = $from->wag_com;
- $thiz->wag_tout = $from->wag_taut;
+ $this->wag_own = $from->wag_own;
+ $this->wag_com = $from->wag_com;
+ $this->wag_tout = $from->wag_tout;
- $thiz->asta_pla = $from->asta_pla;
- $thiz->asta_pla_n = $from->asta_pla_n;
- $thiz->asta_card = $from->asta_card;
- $thiz->asta_pnt = $from->asta_pnt;
-
- $thiz->mult = $from->mult;
- $thiz->points = $from->points;
- $thiz->points_n = $from->points_n;
- $thiz->total = $from->total;
-
- $thiz->asta_win = $from->asta_win;
- $thiz->briscola = $from->briscola;
- $thiz->friend = $from->friend;
-
- $thiz->old_reason = $from->old_reason;
- $thiz->old_asta_pnt = $from->old_asta_pnt;
- $thiz->old_pnt = $from->old_pnt;
- $thiz->old_win = $from->old_win;
- $thiz->old_friend = $from->old_friend;
+ $this->table_token = $from->table_token;
+ $this->table_start = $from->table_start;
- $thiz->table_token = $from->table_token;
- $thiz->table_start = $from->table_start;
+ $this->wakeup_time = $from->wakeup_time;
+ }
- $thiz->wakeup_time = $from->wakeup_time;
+ function myclone($from)
+ {
+ if (($thiz = new Table()) == FALSE)
+ return (FALSE);
+
+ $this->copy($from);
return ($thiz);
}
- function &spawn(&$from)
+ function spawn($from)
{
- GLOBAL $G_false;
-
- if (($thiz =& new Table()) == FALSE)
- return ($G_false);
+ if (($thiz = new Table()) == FALSE)
+ return (FALSE);
$thiz->idx = $from->idx;
+ $thiz->player = array();
+ for ($i = 0 ; $i < $from->player_n ; $i++)
+ $thiz->player[$i] = $i;
$thiz->player_n = $from->player_n;
- $thiz->card = &$thiz->bunch_create();
- $thiz->mazzo = $from->mazzo;
- $thiz->gstart = $from->gstart;
- $thiz->turn = $from->turn;
$thiz->auth_only = $from->auth_only;
$thiz->wag_own = $from->wag_own;
$thiz->wag_com = $from->wag_com;
- $thiz->wag_tout = $from->wag_taut;
-
- $thiz->asta_pla = $from->asta_pla;
- $thiz->asta_pla_n = $from->asta_pla_n;
- $thiz->asta_card = $from->asta_card;
- $thiz->asta_pnt = $from->asta_pnt;
-
- $thiz->mult = $from->mult;
- $thiz->points = $from->points;
- $thiz->points_n = $from->points_n;
- $thiz->total = $from->total;
-
- $thiz->asta_win = $from->asta_win;
- $thiz->briscola = $from->briscola;
- $thiz->friend = $from->friend;
-
- $thiz->old_reason = $from->old_reason;
- $thiz->old_asta_pnt = $from->old_asta_pnt;
- $thiz->old_pnt = $from->old_pnt;
- $thiz->old_win = $from->old_win;
- $thiz->old_friend = $from->old_friend;
-
- // players are rearranged in an dedicated array
- $thiz->player = array();
- for ($i = 0 ; $i < $from->player_n ; $i++)
- $thiz->player[$i] = $i;
+ $thiz->wag_tout = $from->wag_tout;
$thiz->table_token = $from->table_token;
$thiz->table_start = $from->table_start;
@@ -373,24 +461,12 @@ class Table {
return ($thiz);
}
-
- function &bunch_create()
- {
- $ret = array();
-
- for ($i = 0 ; $i < 40 ; $i++) {
- $ret[$i] =& new Card($i, 'bunch', 'no_owner');
- }
-
- $oret = &$ret;
- return ($oret);
- }
- function wag_set(&$user, $mesg)
+ function wag_set($user_idx, $mesg)
{
log_main("WAG_SET");
- $this->wag_own = &$user;
+ $this->wag_own = $user_idx;
$this->wag_com = $mesg;
$this->wag_tout = 0;
}
@@ -400,90 +476,17 @@ class Table {
log_main("WAG_RESET");
unset($this->wag_own);
- $this->wag_own = NULL;
+ $this->wag_own = -1;
$this->wag_com = "";
$this->wag_tout = $timeout;
}
- function bunch_make()
- {
- $ct = array(0,0,0,0,0);
-
- mt_srand(make_seed());
-
- for ($i = 39 ; $i >= 0 ; $i--)
- $rest[$i] = $i;
-
- for ($i = 39 ; $i >= 0 ; $i--) {
- $rn = rand(0, $i);
-
- if ($rn == 0)
- log_main("RND ZERO");
-
- $id = $rest[$rn];
-
- $owner = $i % 5;
- $this->card[$id]->assign('hand', $owner);
-
- $rest[$rn] = $rest[$i];
- // $pubbpos[$rn2] = $pubbpos[$i];
- }
- }
-
- function init(&$userarr)
- {
- $this->mazzo = rand(0,PLAYERS_N-1);
- $this->points_n = 0;
- $this->mult = 1;
- $this->old_win =-1;
- $this->old_reason = "";
- for ($i = 0 ; $i < PLAYERS_N ; $i++) {
- $this->total[$i] = 0;
- $user_cur = &$userarr[$this->player[$i]];
- $user_cur->exitislock = TRUE;
- }
-
- log_main("table::init: ci siamo");
- }
-
- function game_init(&$userarr)
- {
- log_rd2("GSTART 4");
-
- $this->gstart = ($this->mazzo+1) % PLAYERS_N;
- $this->bunch_make();
-
-
- $this->asta_pla_n = PLAYERS_N;
- $this->asta_card = -1;
- $this->asta_pnt = 60;
- $this->asta_win = -1;
- $this->briscola = -1;
- $this->friend = -1;
- $this->turn = 0;
-
- for ($i = 0 ; $i < PLAYERS_N ; $i++) {
- $this->asta_pla[$i] = TRUE;
- $user_cur = &$userarr[$this->player[$i]];
- $user_cur->subst = 'asta';
- $user_cur->asta_card = -2;
- $user_cur->asta_pnt = -1;
- $user_cur->handpt = $this->hand_points($i);
- // SEE function calculate_points(&$table)
- }
- }
-
- function game_next()
- {
- $this->mazzo = ($this->mazzo + 1) % PLAYERS_N;
- }
-
- function getPlayer($idx)
+ function player_get($idx)
{
return ($this->player[$idx]);
}
- function setPlayer($idx, $player)
+ function player_set($idx, $player)
{
$this->player[$idx] = $player;
}
@@ -496,7 +499,7 @@ class Table {
return ($this->player_n - 1);
}
- function user_rem(&$room, &$user)
+ function user_rem($room, $user)
{
$tabpos = $user->table_pos;
@@ -506,7 +509,7 @@ class Table {
/* aggiorna l'array dei giocatori al tavolo. */
for ($i = $tabpos ; $i < $this->player_n-1 ; $i++) {
$this->player[$i] = $this->player[$i+1];
- $user_cur = &$room->user[$this->player[$i]];
+ $user_cur = $room->user[$this->player[$i]];
$user_cur->table_pos = $i;
}
$this->player_n--;
@@ -516,52 +519,13 @@ class Table {
}
}
- function hand_points($idx)
- {
- GLOBAL $G_all_points;
-
- $tot = 0;
-
- for ($i = 0 ; $i < 40 ; $i++) {
- if ($this->card[$i]->owner != $idx)
- continue;
-
- $ctt = $this->card[$i]->value % 10;
- $tot += $G_all_points[$ctt];
- }
-
- return ($tot);
- }
-
- function exitlock_show(&$userarr, $table_pos)
- {
- $ct = $this->exitlock_calc(&$userarr, $table_pos);
-
- $ret = sprintf('exitlock_show(%d, %s);', $ct,
- ($userarr[$this->player[$table_pos]]->exitislock ? 'true' : 'false'));
- return ($ret);
- }
-
- function exitlock_calc(&$userarr, $table_pos)
- {
- $ct = 0;
-
- for ($i = 0 , $ct = 0 ; $i < PLAYERS_N ; $i++) {
- if ($userarr[$this->player[$i]]->exitislock == FALSE)
- $ct++;
- }
-
- return ($ct);
- }
-
-
// $ret .= table_act_content(($user->subst == 'standup'), $this->table[$i]->player_n, $i, $user->table,
// ($this->table[$i]->auth_only == FALSE ? TRUE : $user->flags & USER_FLAG_AUTH));
// function act_content($isstanding, $sitted, $table, $cur_table, $allowed)
- function act_content(&$user)
+ function act_content($user)
{
$ret = "";
$isstanding = ($user->subst == 'standup');
@@ -598,13 +562,17 @@ class Table {
return ($ret);
}
-
-
} // end class Table
-
+
// User flags
-define(USER_FLAG_AUTH, 0x02);
+define(USER_FLAG_AUTH, 0x02);
+
+define(USER_FLAG_MAP_AUTH, 0x0c);
+define(USER_FLAG_LISTAUTH, 0x04);
+define(USER_FLAG_ISOLAUTH, 0x08);
+
+define(USER_FLAG_DBFAILED, 0x10);
// user status
define(USER_FLAG_S_NORM, 0x000); // done
@@ -615,10 +583,25 @@ define(USER_FLAG_S_EAT, 0x400); // done
define(USER_FLAG_S_WRK, 0x500); // done
define(USER_FLAG_S_SMK, 0x600); // done
define(USER_FLAG_S_EYE, 0x700); // done
+define(USER_FLAG_S_RABB, 0x800); // done
+define(USER_FLAG_S_SOCC, 0x900); // done
+define(USER_FLAG_S_BABY, 0xa00); // done
+define(USER_FLAG_S_MOP, 0xb00); // done
define(USER_FLAG_S_ALL, 0xf00); // done
+/* type of user normal, supporter etc ... */
+define(USER_FLAG_TY_ALL, 0xff0000); // done
+define(USER_FLAG_TY_NORM, 0x010000); // done
+define(USER_FLAG_TY_SUPER, 0x020000); // done
+// ... other usefull status ...
+define(USER_FLAG_TY_SUSPEND, 0x400000); // done
+define(USER_FLAG_TY_DISABLE, 0x800000); // done
+
class User {
+ var $idx; // index in the users array when you are in game
+ var $idx_orig; // index in the users array when you aren't in game
+ var $code; // authentication code
var $name; // name of the user
var $sess; // session of the user
var $ip; // ip of the user
@@ -630,11 +613,15 @@ class User {
var $step; // step of the current status
var $trans_step; // step to enable transition between pages (disable == -1)
var $comm; // commands array
- var $asta_card; //
- var $asta_pnt; //
- var $handpt; // Total card points at the beginning of the current hand.
- var $exitislock; // Player can exit from the table ?
- var $table; // id of the current table (if in table state)
+ // var $asta_card; //
+ // var $asta_pnt; //
+ // var $handpt; // Total card points at the beginning of the current hand.
+ // var $exitislock; // Player can exit from the table ?
+
+ // FIXME: the table_orig field must be removed after table field verify of index management (in spawned table
+ // it is allways ZERO
+ var $table; // id of the current table when you are in game
+ var $table_orig; // id of the current table when you aren't in game
var $table_pos; // idx on the table
var $table_token;// token that identify a game on a table
var $flags; // Bitfield with: AUTHENTICATE: 0x02
@@ -645,100 +632,117 @@ class User {
var $chat_cur; // Current chat line number
var $chat_ban; // Time for ban chat
var $chat_dlt; // Delta t for ban
+ var $shm_sz;
+
function User() {
}
- function &create($name, $sess, $stat = "", $subst = "", $table = -1, $ip="0.0.0.0") {
- GLOBAL $G_false;
-
- if (($thiz =& new User()) == FALSE)
- return ($G_false);
-
- $thiz->name = $name;
- $thiz->sess = $sess;
- $thiz->ip = $ip;
- $thiz->lacc = time();
- $thiz->laccwr = time();
- $thiz->bantime = 0;
- $thiz->stat = $stat;
- $thiz->subst = $subst;
- $thiz->step = 1;
- $thiz->trans_step = -1;
- $thiz->comm = array();
- $thiz->asta_card = -2;
- $thiz->asta_pnt = -1;
- $thiz->handpt = -1;
+ function create($idx, $name, $sess, $stat = "", $subst = "", $table = -1, $ip="0.0.0.0") {
+ if (($thiz = new User()) == FALSE)
+ return (FALSE);
+
+ $thiz->idx = $idx;
+ $thiz->idx_orig = $idx;
+ $thiz->code = -1;
+ $thiz->name = $name;
+ $thiz->sess = $sess;
+ $thiz->ip = $ip;
+ $thiz->lacc = time();
+ $thiz->laccwr = time();
+ $thiz->bantime = 0;
+ $thiz->stat = $stat;
+ $thiz->subst = $subst;
+ $thiz->step = 1;
+ $thiz->trans_step = -1;
+ $thiz->comm = array();
+ $thiz->asta_card = -2;
+ $thiz->asta_pnt = -1;
+ $thiz->handpt = -1;
$thiz->exitislock = TRUE;
- $thiz->flags = 0x00;
+ $thiz->flags = 0x00;
- $thiz->chattime = array_fill(0, CHAT_N, 0);
- $thiz->chat_cur = 0;
- $thiz->chat_lst = "";
- $thiz->chat_ban = 0;
- $thiz->chat_dlt = 0;
-
- $thiz->table = $table;
- $thiz->table_pos = -1;
- $thiz->table_token = "";
+ $thiz->chattime = array_fill(0, CHAT_N, 0);
+ $thiz->chat_cur = 0;
+ $thiz->chat_lst = "";
+ $thiz->chat_ban = 0;
+ $thiz->chat_dlt = 0;
+ $thiz->table_orig = $table;
+ $thiz->table = $table;
+ $thiz->table_pos = -1;
+ $thiz->table_token= "";
+ $thiz->shm_sz = SHM_DIMS_U_MIN;
return ($thiz);
}
- function &clone(&$from)
+ function copy($from)
{
- GLOBAL $G_false;
-
- if (($thiz =& new User()) == FALSE)
- return ($G_false);
-
- $thiz->name = $from->name;
- $thiz->sess = $from->sess;
- $thiz->ip = $from->ip;
- $thiz->lacc = $from->lacc;
- $thiz->laccwr = $from->laccwr;
- $thiz->bantime = $from->bantime;
- $thiz->stat = $from->stat;
- $thiz->subst = $from->subst;
- $thiz->step = $from->step;
- $thiz->trans_step = $from->trans_step;
- $thiz->comm = array();
+ $this->idx = $from->idx;
+ $this->idx_orig = $from->idx;
+ $this->code = $from->code;
+ $this->name = $from->name;
+ $this->sess = $from->sess;
+ $this->ip = $from->ip;
+ $this->lacc = $from->lacc;
+ $this->laccwr = $from->laccwr;
+ $this->bantime = $from->bantime;
+ $this->stat = $from->stat;
+ $this->subst = $from->subst;
+ $this->step = $from->step;
+ $this->trans_step = $from->trans_step;
+ $this->comm = array();
$i_start = (1 > ($from->step - COMM_N) ? 1 : ($from->step - COMM_N));
for ($i = $i_start ; $i < $from->step ; $i++) {
- $ii = $i % COMM_N;
- $thiz->comm[$ii] = $from->comm[$ii];
+ $ii = $i % COMM_N;
+ if (isset($from->comm[$ii])) {
+ $this->comm[$ii] = $from->comm[$ii];
+ }
}
- $thiz->asta_card = $from->asta_card;
- $thiz->asta_pnt = $from->asta_pnt;
- $thiz->handpt = $from->handpt;
- $thiz->exitislock = $from->exitislock;
+ $this->asta_card = $from->asta_card;
+ $this->asta_pnt = $from->asta_pnt;
+ $this->handpt = $from->handpt;
+ $this->exitislock = $from->exitislock;
- $thiz->flags = $from->flags;
+ $this->flags = $from->flags;
- $thiz->chattime = array();
+ $this->chattime = array();
for ($i = 0 ; $i < CHAT_N ; $i++)
- $thiz->chattime[$i] = $from->chattime[$i];
- $thiz->chat_cur = $from->chat_cur;
- $thiz->chat_lst = $from->chat_lst;
- $thiz->chat_ban = $from->chat_ban;
- $thiz->chat_dlt = $from->chat_dlt;
-
- $thiz->table = $from->table;
- $thiz->table_pos = $from->table_pos;
- $thiz->table_token = $from->table_token;
- $thiz->the_end = $from->the_end;
+ $this->chattime[$i] = $from->chattime[$i];
+ $this->chat_cur = $from->chat_cur;
+ $this->chat_lst = $from->chat_lst;
+ $this->chat_ban = $from->chat_ban;
+ $this->chat_dlt = $from->chat_dlt;
+
+ $this->table_orig = $from->table_orig;
+ $this->table = $from->table;
+ $this->table_pos = $from->table_pos;
+ $this->table_token = $from->table_token;
+ $this->the_end = $from->the_end;
+ $this->shm_sz = $from->shm_sz;
+ return (TRUE);
+ }
+
+
+ function myclone($from)
+ {
+ if (($thiz = new User()) == FALSE)
+ return (FALSE);
+
+ $thiz->copy($from);
return ($thiz);
}
- function &spawn(&$from, $table, $table_pos)
+ function spawn($from, $table, $table_pos)
{
- GLOBAL $G_false;
-
- if (($thiz =& new User()) == FALSE)
- return ($G_false);
+ if (($thiz = new User()) == FALSE)
+ return (FALSE);
+ $thiz->idx = $from->idx;
+ $thiz->idx_orig = $from->idx;
+ $thiz->code = $from->code;
$thiz->name = $from->name;
$thiz->sess = $from->sess;
$thiz->ip = $from->ip;
@@ -774,12 +778,22 @@ class User {
$thiz->chat_dlt = 0;
- $thiz->table = $table;
+ $thiz->table_orig = $table;
+ $thiz->table = 0;
$thiz->table_pos = $table_pos;
$thiz->table_token = $from->table_token;
+ $thiz->shm_sz = $from->shm_sz;
return ($thiz);
}
+
+ function idx_get() {
+ return ($this->idx);
+ }
+
+ function code_get() {
+ return ($this->code);
+ }
function stat_set($stat) {
log_main("sess: [".$this->sess. "] NEW STAT: [".$stat."]");
@@ -796,39 +810,76 @@ class User {
*/
}
- function step_set($step) {
- $this->step = $step;
-
- do {
- if (validate_sess($this->sess) == FALSE)
- break;
- if (file_exists(PROXY_PATH) == FALSE)
- mkdir(PROXY_PATH);
- if (($fp = @fopen(PROXY_PATH."/".$this->sess.".step", 'w')) == FALSE)
- break;
- fwrite($fp, pack("l",$this->step), 4);
- fclose($fp);
-
- return (TRUE);
- } while (0);
+ function step_set($step)
+ {
+ $this->step = $step & 0x7fffffff;
+
+ do {
+ if (validate_sess($this->sess) == FALSE)
+ break;
+ if (file_exists(PROXY_PATH) == FALSE)
+ mkdir(PROXY_PATH);
+ if (($fp = @fopen(PROXY_PATH."/".$this->sess.".step", 'w')) == FALSE)
+ break;
+ fwrite($fp, pack("LL",$this->step, $this->idx));
+ fclose($fp);
- return (FALSE);
+ log_main("step_set [".$this->sess. "] [".$this->step."]");
+
+ return (TRUE);
+ } while (0);
+
+ return (FALSE);
}
-
+
function step_inc($delta = 1) {
- $this->step += $delta;
-
- if (validate_sess($this->sess)) {
- if (file_exists(PROXY_PATH) == FALSE)
- mkdir(PROXY_PATH);
- $fp = fopen(PROXY_PATH."/".$this->sess.".step", 'w');
- fwrite($fp, pack("l",$this->step), 4);
- fclose($fp);
+ $this->step += $delta;
+ /* modularization because unpack() not manage unsigned 32bit int correctly */
+ $this->step &= 0x7fffffff;
+
+ if (validate_sess($this->sess)) {
+ if (file_exists(PROXY_PATH) == FALSE)
+ mkdir(PROXY_PATH);
+ $fp = fopen(PROXY_PATH."/".$this->sess.".step", 'w');
+ fwrite($fp, pack("LL", $this->step, $this->idx));
+ fclose($fp);
+
+ log_main("step_inc [".$this->sess. "] [".$this->step."]");
+
+ return (TRUE);
+ }
+
+ return (FALSE);
+ }
- return (TRUE);
- }
-
- return (FALSE);
+ static function step_get($sess)
+ {
+ $fp = FALSE;
+ do {
+ if (validate_sess($sess) == FALSE)
+ break;
+
+ if (file_exists(PROXY_PATH) == FALSE)
+ mkdir(PROXY_PATH);
+ if (($fp = @fopen(PROXY_PATH."/".$sess.".step", 'rb')) == FALSE)
+ break;
+ if (($s = fread($fp, 8)) == FALSE)
+ break;
+ if (strlen($s) != 8)
+ break;
+ $arr = unpack('Ls/Li', $s);
+ fclose($fp);
+
+ // log_rd2("A0: ".$arr[0]." A1: ".$arr[1]);
+ return ($arr);
+ } while (0);
+
+ if ($fp != FALSE)
+ fclose($fp);
+
+ log_rd2("STEP_GET [".$sess."]: return false ");
+
+ return (FALSE);
}
function reset() {
@@ -848,37 +899,100 @@ class User {
$this->chat_dlt = 0;
$this->the_end = FALSE;
}
-} // end class User
+ static function load_data($id, $sess)
+ {
+ log_main("load_data: id [".$id."] sess [".($sess == FALSE ? "FALSE" : $sess)."] ");
+
+ $doexit = FALSE;
+ do {
+ if (($tok = @ftok(FTOK_PATH."/user".$id, "B")) == -1) {
+ log_main("ftok failed");
+ $doexit = TRUE;
+ break;
+ }
+
+ if (($shm_sz = sharedmem_sz($tok)) == -1) {
+ log_main("shmop_open failed");
+ }
+
+ if ($shm_sz == -1)
+ $shm_sz = SHM_DIMS_U_MIN;
+
+ if ($shm = shm_attach($tok, $shm_sz)) {
+ $user = @shm_get_var($shm, $tok);
+
+ if ($sess != FALSE && $user->sess != $sess) {
+ $doexit = TRUE;
+ break;
+ }
+ log_only("user == ".($user == FALSE ? "FALSE" : "TRUE")." user === ".($user === FALSE ? "FALSE" : "TRUE")." user isset ".(isset($user) ? "TRUE" : "FALSE"));
+
+ if ($user == FALSE) {
+ log_only("INIT MAIN DATA");
+
+ // SHSPLIT FIXME: init_data for User class ??
+ $user = User::create($id, "", "");
+ if (@shm_put_var($shm, $tok, $user) == FALSE) {
+ log_only("PUT_VAR FALLITA ".strlen(serialize($user)));
+ log_only(serialize($user));
+ }
+ }
+
+ $user->shm_sz = $shm_sz;
+
+ shm_detach($shm);
+ }
+
+ //
+ // SHSPLIT: load users from the shared memory
+ //
+ return ($user);
+ } while (0);
+
+ if ($doexit)
+ exit();
+
+ return (FALSE);
+ }
+
-function step_get($sess) {
- $fp = FALSE;
- do {
- if (validate_sess($sess) == FALSE)
- break;
-
- if (file_exists(PROXY_PATH) == FALSE)
- mkdir(PROXY_PATH);
- if (($fp = @fopen(PROXY_PATH."/".$sess.".step", 'rb')) == FALSE)
- break;
- if (($s = fread($fp, 4)) == FALSE)
- break;
- if (strlen($s) != 4)
- break;
- $arr = unpack('l', $s);
- fclose($fp);
-
- // log_rd2("A0: ".$arr[0]." A1: ".$arr[1]);
- return ($arr[1]);
- } while (0);
+ static function save_data($user, $id)
+ {
+ GLOBAL $sess;
+
+ $shm = FALSE;
+
+ if (($tok = @ftok(FTOK_PATH."/user".$id, "B")) == -1) {
+ return (FALSE);
+ }
+ while ($user->shm_sz < SHM_DIMS_U_MAX) {
+ if (($shm = shm_attach($tok, $user->shm_sz)) == FALSE)
+ break;
+
+ // log_only("PUT_VAR DI ".strlen(serialize($user)));
+ if (shm_put_var($shm, $tok, $user) != FALSE) {
+ shm_detach($shm);
+ log_main("User[".$id."] saved.");
+ return (TRUE);
+ }
+ if (shm_remove($shm) === FALSE) {
+ log_only("REMOVE FALLITA");
+ break;
+ }
+ shm_detach($shm);
+ $user->shm_sz += SHM_DIMS_U_DLT;
+ }
+
+ if ($shm)
+ shm_detach($shm);
+
+ return (FALSE);
+ }
- if ($fp != FALSE)
- fclose($fp);
- log_rd2("STEP_GET: return false ");
+} // end class User
- return (FALSE);
-}
function step_unproxy($sess) {
log_rd2("UNPROXY: ".PROXY_PATH."/".$sess.".step");
@@ -893,7 +1007,7 @@ class Room {
var $table;
var $comm; // commands for many people
var $step; // current step of the comm array
- var $garbage_timeout;
+ // externalized var $garbage_timeout;
var $shm_sz;
function Room () {
@@ -901,11 +1015,12 @@ class Room {
$this->table = array();
for ($i = 0 ; $i < MAX_PLAYERS ; $i++) {
- $this->user[$i] =& User::create("", "");
+ $this->user[$i] = User::create($i, "", "");
}
for ($i = 0 ; $i < TABLES_N ; $i++) {
- $this->table[$i] =& Table::create($i);
+ $this->table[$i] = Table::create($i);
+ /* OLD METHOD
if ($i < 12) {
$row = ( (((int)($i / 4)) % 2) == 0 );
$col = ($i % 2 == 0);
@@ -914,33 +1029,47 @@ class Room {
else {
$this->table[$i]->auth_only = FALSE;
}
+ */
+ if ($i < TABLES_AUTH_N)
+ $this->table[$i]->auth_only = TRUE;
+ else
+ $this->table[$i]->auth_only = FALSE;
}
- $this->garbage_timeout = 0;
+ // externalized $this->garbage_timeout = 0;
+ Room::garbage_time_expire_set(0);
+ $this->shm_sz = SHM_DIMS_MIN;
}
function garbage_manager($force)
{
+ GLOBAL $G_lang, $mlang_brisk, $G_base;
+
$ismod = FALSE;
log_rd2("garbage_manager START");
/* Garbage collector degli utenti in timeout */
$curtime = time();
- if ($force || $this->garbage_timeout < $curtime) {
+
+ // externalized if ($force || $this->garbage_timeout < $curtime) {
+ if ($force || Room::garbage_time_is_expired($curtime)) {
+ // FIXME BRISK4: include for each kind of table
+ require_once("${G_base}briskin5/Obj/briskin5.phh");
+
// Before all align times with table timeout
for ($table_idx = 0 ; $table_idx < TABLES_N ; $table_idx++) {
- $table_cur =& $this->table[$table_idx];
+ $table_cur = $this->table[$table_idx];
// if the table is complete and exists its shared mem we get the info about users lacc
if ($table_cur->player_n == PLAYERS_N) {
log_main("PLAYERS == N TABLE ".$table_idx);
- if (($sem = Briskin5::lock_data($table_idx)) != FALSE) {
+ if (($sem = Bin5::lock_data($table_idx)) != FALSE) {
log_main("bin5 lock data success");
$no_recovery = FALSE;
- if (($bri = &Briskin5::load_data($table_idx)) != FALSE) {
+ if (($bri = Bin5::load_data($table_idx)) != FALSE) {
if ($table_cur->table_token != $bri->table_token) {
log_main("ERROR: not matching table_token. Room: ".$table_cur->table_token." Table: ".$bri->table_token);
log_main("ERROR: not matching table_start. Room: ".$table_cur->table_start." Table: ".$bri->table_start);
@@ -956,7 +1085,7 @@ class Room {
log_main("garbage_manager: bri loaded successfully.");
$bri->garbage_manager(TRUE);
- $bri_table = &$bri->table[0];
+ $bri_table = $bri->table[0];
// is the end of the table
if ($bri->the_end == TRUE) {
@@ -965,15 +1094,15 @@ class Room {
*/
log_main("garbage_manager: INSIDE THE END.");
- $plist = "$table_cur->table_token|$user_cur->table|$table_cur->player_n";
+ $plist = "$table_cur->table_token|$table_cur->idx|$table_cur->player_n";
for ($i = 0 ; $i < $table_cur->player_n ; $i++) {
$plist .= '|'.$this->user[$table_cur->player[$i]]->sess;
}
for ($i = 0 ; $i < $bri_table->player_n ; $i++) {
// stat must be "table" by definition
- $user_cur =& $this->user[$table_cur->player[$i]];
- $bri_user =& $bri->user[$i];
+ $user_cur = $this->user[$table_cur->player[$i]];
+ $bri_user = $bri->user[$i];
$user_cur->subst = $bri_user->subst;
$user_cur->step = $bri_user->step;
@@ -984,10 +1113,10 @@ class Room {
log_legal($curtime, $user_cur, "STAT:DESTROY_GAME", $plist);
- $this->room_join_wakeup(&$user_cur, FALSE, 0);
+ $this->room_join_wakeup($user_cur, FALSE, 0);
$table_cur->table_token = "";
$table_cur->wakeup_time = $curtime + WAKEUP_TIME;
- Briskin5::destroy_data($table_idx);
+ Bin5::destroy_data($table_idx);
}
else {
log_main("gm:: save_data");
@@ -996,20 +1125,22 @@ class Room {
$this->user[$table_cur->player[$i]]->lacc = $bri->user[$i]->lacc;
}
- Briskin5::save_data(&$bri);
+ Bin5::save_data($bri);
}
- } // else if (($bri = &Briskin5::load_data($table_idx)) != FALSE) {
+ } // else if (($bri = Bin5::load_data($table_idx)) != FALSE) {
else if ($no_recovery == FALSE) {
log_crit("ERROR: table ".$table_idx." unrecoverable join");
for ($i = 0 ; $i < $table_cur->player_n ; $i++) {
- $user_cur = &$this->user[$table_cur->player[$i]];
+ $user_cur = $this->user[$table_cur->player[$i]];
$user_cur->subst = "shutdowner";
$user_cur->step_inc();
$ret = sprintf('stat = "%s"; subst = "%s";', $user_cur->stat, $user_cur->subst);
$ret .= "gst.st = ".($user_cur->step+1)."; ";
- $ret .= show_notify(" I dati del tavolo n° ".$user_cur->table." sono inconsistenti, verranno resettati.
Torni in piedi.
", 2000, "Chiudi.", 400, 110);
+ // MLANG I dati del tavolo n° ".$user_cur->table." sono inconsistenti, verranno resettati.
Torni in piedi.
+ $prestr = sprintf($mlang_brisk['tabincon'][$G_lang], $user_cur->table);
+ $ret .= show_notify($prestr, 2000, $mlang_brisk['btn_close'][$G_lang], 400, 110);
$user_cur->comm[$user_cur->step % COMM_N] = $ret;
$user_cur->step_inc();
}
@@ -1020,11 +1151,11 @@ class Room {
}
log_legal($curtime, $user_cur, "STAT:DESTROY_GAME(RECOVERY)", $plist);
- $this->room_join_wakeup(&$user_cur, TRUE, -2);
+ $this->room_join_wakeup($user_cur, TRUE, -2);
$table_cur->table_token = "";
}
- Briskin5::unlock_data($sem);
+ Bin5::unlock_data($sem);
} // bri::lock_data
} // if ($table_cur->player_n == PLAYERS_N) {
} // for ($table_idx = 0 ; $table_idx < TABLES_N ; $table_idx++) {
@@ -1032,7 +1163,7 @@ class Room {
log_rd2("out new loop.");
for ($i = 0 ; $i < MAX_PLAYERS ; $i++) {
- $user_cur = &$this->user[$i];
+ $user_cur = $this->user[$i];
log_rd2("User: ".$user_cur->name." stat: ".$user_cur->stat." subst: ".$user_cur->subst);
@@ -1050,9 +1181,9 @@ class Room {
log_rd2("AUTO LOGOUT.");
if ($user_cur->subst == 'sitdown' || $user_cur->stat == 'table')
- $this->room_wakeup(&$user_cur);
+ $this->room_wakeup($user_cur);
else if ($user_cur->subst == 'standup')
- $this->room_outstandup(&$user_cur);
+ $this->room_outstandup($user_cur);
else
log_rd2("LOGOUT FROM WHAT ???");
}
@@ -1060,29 +1191,41 @@ class Room {
if ($user_cur->laccwr + EXPIRE_TIME_SMAMMA < $curtime) { // lo rimettiamo in piedi
if ($user_cur->stat == 'room' && $user_cur->subst == 'sitdown') {
- $this->room_wakeup(&$user_cur);
+ $this->room_wakeup($user_cur);
$user_cur->comm[$user_cur->step % COMM_N] = "gst.st = ".($user_cur->step+1)."; ";
/* MLANG: Sei stato inattivo per ".(EXPIRE_TIME_SMAMMA/60.0)." minuti.
Quindi ritorni tra i Giocatori in piedi.", "torna ai tavoli" */
- $user_cur->comm[$user_cur->step % COMM_N] .= show_notify(" Sei stato inattivo per ".(EXPIRE_TIME_SMAMMA/60.0)." minuti.