else if ($user->subst == 'standup') {
if ($argz[0] == 'sitdown') {
- log_wr("SITDOWN command");
+ log_wr("SITDOWN command");
if ($user->the_end == TRUE) {
log_wr("INFO:SKIP:argz == sitdown && the_end == TRUE => ignore request.");
//
// Create new spawned table
- $bri_sem = Briskin5::lock_data($table_idx);
+ $bri_sem = Bin5::lock_data($table_idx);
$table_token = uniqid("");
$room->table[$table_idx]->table_token = $table_token;
$room->table[$table_idx]->table_start = $curtime;
}
log_legal($curtime, $user, "STAT:CREATE_GAME", $plist);
- if (($bri =& new Briskin5(&$room, $table_idx, $table_token)) == FALSE)
+ log_wr("pre new Bin5");
+ if (($bri = new Bin5($room, $table_idx, $table_token)) == FALSE)
log_wr("bri create: FALSE");
else
log_wr("bri create: ".serialize($bri));
+ log_wr("pre init table");
// init table
- $bri_table =& $bri->table[0];
- $bri_table->init(&$bri->user);
- $bri_table->game_init(&$bri->user);
+ $bri_table = $bri->table[0];
+ $bri_table->init($bri->user);
+ $bri_table->game_init($bri->user);
//
// Init spawned users.
//
//
log_wr("game_init after");
for ($i = 0 ; $i < $table->player_n ; $i++) {
- $bri_user_cur = &$bri->user[$i];
- $user_cur = &$room->user[$table->player[$i]];
+ $bri_user_cur = $bri->user[$i];
+ $user_cur = $room->user[$table->player[$i]];
$bri_user_cur->stat_set('table');
$bri_user_cur->subst = 'asta';
$bri_user_cur->comm[$bri_user_cur->step % COMM_N] = "";
$bri_user_cur->step_inc();
$bri_user_cur->comm[$bri_user_cur->step % COMM_N] = show_table(&$bri,&$bri_user_cur,$bri_user_cur->step+1,TRUE, FALSE);
-
$bri_user_cur->step_inc();
log_wr("TRY PRESAVE: ".$bri_user_cur->step." TRANS STEP: ".$bri_user_cur->trans_step);
$user_cur->trans_step = $user_cur->step + 1;
log_wr("TRANS ATTIVATO");
-
$user_cur->stat_set('table');
$user_cur->subst = 'asta';
$user_cur->laccwr = $curtime;
$user_cur->step_inc();
}
log_wr("presave bri");
- Briskin5::save_data($bri);
- Briskin5::unlock_data($bri_sem);
+ Bin5::save_data($bri);
+ Bin5::unlock_data($bri_sem);
log_wr("postsave bri");
}
// change room