$plist = "$table->table_token|$user->table_orig|$table->player_n";
$curtime = time();
+ $ucodes = array();
for ($i = 0 ; $i < BRISKIN5_PLAYERS_N ; $i++) {
$user_cur = &$bri->user[$table->player[$i]];
$plist .= '|'.xcapelt($user_cur->name).'|'.$pt_cur[$i];
+ $ucodes[$i] = $user_cur->code_get();
+ }
+ for ($i = 0 ; $i < BRISKIN5_PLAYERS_N ; $i++) {
+ $plist .= '|'.xcapelt($ucodes[$i]);
}
log_legal($curtime, $user, "STAT:BRISKIN5:FINISH_GAME", $plist);
- if ($user->table_orig < TABLES_AUTH_N)
- log_points($curtime, xcapelt($user->name), "STAT:BRISKIN5:FINISH_GAME", $plist);
+ if ($user->table_orig < TABLES_AUTH_N) {
+ require_once("../Obj/dbase_".$G_dbasetype.".phh");
+
+ if (($bdb = BriskDB::create()) != FALSE) {
+ $bdb->bin5_points_save($curtime, $table->table_token, $user->table_orig, $ucodes, $pt_cur);
+ unset($bdb);
+ }
+ else {
+ log_points($curtime, $user, "STAT:BRISKIN5:FINISH_GAME", "DATABASE CONNECTION FAILED");
+ }
+ log_points($curtime, $user, "STAT:BRISKIN5:FINISH_GAME", $plist);
+ }
$table->game_next();
$table->game_init(&$bri->user);