define(COMM_GEN_N, 50);
define(SESS_LEN, 13);
define(STREAM_TIMEOUT, 20);
-define(EXPIRE_TIME, 180);
+define(EXPIRE_TIME_RD, 180);
+define(EXPIRE_TIME_SMAMMA, 360);
define(GARBAGE_TIMEOUT, 10);
define(NICKSERV, "<i>SERVER</i>");
define(BRISK_DEBUG, FALSE);
// define(DEBUGGING, "local");
-/*
-$root_wellarr = Array ( '<a href="http://www.google.com">GOOGLE</a>',
- 'pinollo lanollo',
- 'rorella liolla' );
-*/
-$root_wellarr = Array ( );
-$table_wellarr = Array ( );
+$G_brisk_version = "0.4.6";
+
+$root_wellarr = Array ( 'Benvenuto in brisk (Ver. '.$G_brisk_version.').',
+ 'Se vuoi iscriverti alla <a target="_blank" href="http://www.milug.org/cgi-bin/mailman/listinfo/ml-briscola">Mailing List</a>, cliccala!' );
+$table_wellarr = Array ( 'Benvenuto al tavolo.');
+
+
+$G_room_help= '
+<div style=\\"text-align: left; padding: 8px;\\">
+<b>Descrizione</b><br>
+Questa è un\'implementazione della briscola in cinque, così come è spiegata su
+<a target=\\"_blank\\" href=\\"http://it.wikipedia.org/wiki/Briscola#Gioco_a_5\\">Wikipedia</a>; in breve è la variante con l\'asta prima sulla carta e poi sui punti.<br><br>
+<b>Uso del sito</b><br>
+Potete sedervi a un tavolo o rimanere in piedi.<br>
+Se al vostro tavolo si raggiungono i 5 giocatori inizia automaticamente la partita.<br>
+<br>
+<b>Partita</b><br>
+All\'inizio vengono distribuite le carte e parte l\'asta; per partecipare all\'asta, quando sarà il vostro turno, potrete scegliere se andare avanti o passare cliccando sulle icone corrispondenti. Se si arriva ai punti, scrivete nella textbox il vostro rilancio e cliccate PUNTI.<br><br>
+Chi vince l\'asta dovrà decidere il seme della carta scelta e inizierà la mano.<br>
+Per giocare le carte dovrete trascinarle nel quadrato al centro del vostro schermo.<br><br>
+Il vostro turno è sempre segnalato da una cornice verde lampeggiante intorno quadrato al centro del vostro schermo.<br><br>
+Durante la partita, se vorrete ricaricare la pagina, usate l\'apposito bottone \\"reload\\" in basso a destra.<br>
+<dl>
+<dt><b>Comandi della chat</b>
+<dd><b>/nick <i><nuovo_nickname></i></b> - cambio di nickname
+<dd>.. to be continue ..
+</dl>
+</div>
+';
+
+$G_room_about= '<br>
+<div id=\\"header\\" class=\\"header\\">
+ <img class=\\"nobo\\" src=\\"img/brisk_logo64.png\\">
+ briscola chiamata in salsa ajax
+</div>
+<br><b>version '.$G_brisk_version.'</b><br><br>
+Copyright 2006-2007 <a href=\\"mailto:brisk@alternativeoutput.it\\">Matteo Nastasi</a> (aka mop)<br><br>';
+
function xcape($s)
{
var $name; // name of the user
var $sess; // session of the user
var $lacc; // last access (for the cleanup)
+ var $laccwr; // last access (for the cleanup)
var $stat; // status (outdoor, room, table, game, ...)
var $subst; // substatus for each status
var $step; // step of the current status
function User($name, $sess, $stat = "", $subst = "", $table = -1) {
$this->name = $name;
$this->sess = $sess;
- $this->lacc = time();
+ $this->lacc = time();
+ $this->laccwr = time();
$this->stat = $stat;
$this->subst = $subst;
$this->step = 1;
if ($user_cur->sess == "")
continue;
- if ($user_cur->lacc < $curtime) { // Auto logout dell'utente
+ if ($user_cur->lacc + EXPIRE_TIME_RD < $curtime) { // Auto logout dell'utente
log_rd2($user_cur->sess, "AUTO LOGOUT.");
- /*
- if ($user_cur->stat == 'table') {
- log_rd2($user_cur->sess, "AUTO LOGOUT: Yet not implemented in table stat!");
- continue;
- }
- else
- */
+
if ($user_cur->stat == 'table' || $user_cur->stat == 'room') {
log_auth($user_cur->sess, "Autologout session.");
else
log_rd2($sess, "LOGOUT FROM WHAT ???");
}
- // } // if (0 == 1)
-
+ }
+
+ if ($user_cur->laccwr + EXPIRE_TIME_SMAMMA < $curtime) { // lo rimettiamo in piedi
+ if ($user_cur->stat == 'room' && $user_cur->subst == 'sitdown') {
+ $this->room_wakeup(&$user_cur);
+ $user_cur->comm[$user_cur->step % COMM_N] = "gst.st = ".($user_cur->step+1)."; ";
+ $user_cur->comm[$user_cur->step % COMM_N] .= show_notify("<br>Sei stato inattivo per ".(EXPIRE_TIME_SMAMMA/60.0)." minuti. <br><br>Quindi ritorni tra i <b>Giocatori in piedi</b>.", 0, "torna ai tavoli", 400, 100);
+ $user_cur->step++;
+ }
}
}
log_rd2($user_cur->sess, "GARBAGE UPDATED!");
$table_idx = $user->table;
$table = &$this->table[$table_idx];
- log_main("WAKEUP", "begin function table:".$table_idx);
+ log_main("WAKEUP", "begin function table:".$table_idx." stat: ".$user->stat." subst: ".$user->subst);
+
+ $curtime = time();
$from_table = ($user->stat == "table");
if ($from_table) {
log_main("WAKEUP", "from table [".$user->table."] nplayers_n: ".$this->table[$user->table]->player_n);
-
for ($i = 0 ; $i < $table->player_n ; $i++) {
$user_cur = &$this->user[$table->player[$i]];
log_main("PREIMPOST", "INLOOP name: ".$user_cur->name);
if ($user_cur != $user) {
$user_cur->stat = "room";
$user_cur->subst = "sitdown";
+ $user_cur->laccwr = $curtime;
}
else if ($user->sess != "") {
$user_cur->stat = "room";
$user_cur->subst = "standup";
+ $user_cur->laccwr = $curtime;
$user_cur->table = -1;
}
}
}
-
+ else {
+ $user->stat = "room";
+ $user->subst = "standup";
+ $user->laccwr = $curtime;
+ }
/* aggiorna l'array dei giocatori al tavolo. */
$table->user_rem(&$this, &$user);
log_main("VALORI", "name: ".$user_cur->name."from_table: ".$from_table." tab: ".$user_cur->table." taix: ".$table_idx." ucur: ".$user_cur." us: ".$user);
- // function show_room(&$bri, &$user)
-
$ret = "gst.st = ".($user_cur->step+1)."; ";
if ($from_table && ($user_cur->table == $table_idx || $user_cur == $user)) {
$ret .= 'gst.st_loc++; the_end=true; window.onunload = null; document.location.assign("index.php");|';
log_main("DOCUMENT.index.php", "from table");
}
else if ($user_cur->stat == "room") {
+ log_main("DOCUMENT.index.php", "from table");
+
$ret .= table_content($this, $user_cur, $table_idx);
$ret .= standup_content($this, $user_cur);
if (strncmp($user_mesg, "/nick ", 6) == 0) {
log_main($user->sess, "chatt_send BEGIN");
- $name_new = str_replace(' ', '_', substr(trim(substr($user_mesg, 6)),0,12));
+ if (($name_new = validate_name(substr($user_mesg, 6))) == FALSE) {
+ $user->comm[$user->step % COMM_N] = "gst.st = ".($user->step+1)."; ";
+ $user->comm[$user->step % COMM_N] .= sprintf('chatt_sub("%s","Il nickname deve contenere almeno una lettera o una cifra.");', $dt.NICKSERV, xcape($name_new));
+ $user->step++;
+
+ return;
+ }
$user_mesg = "COMMAND ".$user_mesg;
// Search dup name
// change
// update remote graphs
for ($i = 0 ; $i < MAX_PLAYERS ; $i++) {
$user_cur = &$this->user[$i];
- if ($user_cur->sess == '' || $user_cur->stat != 'room')
+ // if ($user_cur->sess == '' || $user_cur->stat != 'room')
+ if ($user_cur->sess == '')
continue;
if ($user_cur->name == $name_new) {
$user->comm[$user->step % COMM_N] = "gst.st = ".($user->step+1)."; ";
*
* RETURN VALUE:
* if ($idx != -1 && ret == FALSE) => duplicated nick
+ * if ($idx == -2 && ret == FALSE) => invalid name
* if ($idx == -1 && ret == FALSE) => no space left
* if (ret == TRUE) => SUCCESS
*/
$idx = -1;
$idfree = -1;
+ if (($name_new = validate_name($name)) == FALSE) {
+ $idx = -2;
+ return (FALSE);
+ }
+
log_auth("XXX", sprintf("ARRIVA: [%s]", $sess));
if (validate_sess($sess) == FALSE)
$sess = "";
if ($idfree == -1 && strcmp("", $this->user[$i]->sess) == 0) {
$idfree = $i;
}
- if (strcmp($this->user[$i]->name, $name) == 0) {
+ if (strcmp($this->user[$i]->name, $name_new) == 0) {
$idx = $i;
break;
}
if ($idx == -1)
$idx = $idfree;
- log_auth("XXX", sprintf("TROVATO A QUESTO PUNTO [%d] sess [%s] name [%s]", $idx, $sess, $name));
+ log_auth("XXX", sprintf("TROVATO A QUESTO PUNTO [%d] sess [%s] name [%s]", $idx, $sess, $name_new));
if ($idx != -1 && $i == MAX_PLAYERS) {
/* SUCCESS */
else {
$this->user[$idx]->sess = $sess;
}
- $this->user[$idx]->name = $name;
+ $this->user[$idx]->name = $name_new;
$this->user[$idx]->stat = "room";
$this->user[$idx]->subst = "standup";
+ $this->user[$idx]->laccwr = time();
- log_main("XXX", sprintf("TROVATO LIBERO A [%d] sess [%s] name [%s]", $idx, $sess, $name));
+ log_main("XXX", sprintf("TROVATO LIBERO A [%d] sess [%s] name [%s]", $idx, $sess, $name_new));
return ($this->user[$idx]);
}
if ($user->stat != 'room')
return;
- $content .= '<table class=\\"table_standup\\">';
+ for ($e = 0 , $ct = 0 ; $ct < 4 && $e < MAX_PLAYERS ; $e++) {
+ if ($bri->user[$e]->sess == "" || $bri->user[$e]->stat != "room" || $bri->user[$e]->name == "")
+ continue;
+ $ct++;
+ }
+
+ $content .= sprintf('<table cols=\\"%d\\" class=\\"table_standup\\">', $ct);
+
for ($e = 0 , $ct = 0 ; $e < MAX_PLAYERS ; $e++) {
if ($bri->user[$e]->sess == "" || $bri->user[$e]->stat != "room" || $bri->user[$e]->name == "")
continue;
else
{ $hilion = ""; $hilioff = ""; }
- $content .= sprintf('<td style=\\"text-align: center\\">%s%s%s</td>',$hilion, xcape($bri->user[$e]->name), $hilioff);
+ $content .= sprintf('<td class=\\"room_standup\\">%s%s%s</td>',$hilion, xcape($bri->user[$e]->name), $hilioff);
if (($ct % 4) == 3) {
$content .= '</tr>';
}
}
-
-
-
-function show_notify($text, $tout, $butt)
+function show_notify($text, $tout, $butt, $w, $h)
{
log_main("SHOW_NOTIFY", $text);
- return sprintf('var noti = new notify(gst,$("bg"),"%s",%d,"%s");', $text, $tout,$butt);
+ return sprintf('var noti = new notify(gst,"%s",%d,"%s",%d,%d);', $text, $tout, $butt, $w, $h);
}
-
-
-
function briscola_show($bri, $table, $user)
{
$ptnadd = "";
function show_table_info(&$bri, &$table, $table_pos)
{
+ $user = &$bri->user[$table->player[$table_pos]];
+
$pnt_min = $table->points_n - MAX_POINTS < 0 ? 0 : $table->points_n - MAX_POINTS;
$noty = sprintf('<table class=\"points\"><tr><th></th>');
}
}
if ($table->mazzo == $table_pos)
- $noty .= "Fai <b>tu</b> il mazzo.";
+ $noty .= "Fai <b>tu</b> il mazzo,";
else {
$unam = xcape($bri->user[$table->player[$table->mazzo]]->name);
- $noty .= "Il mazzo a <b>$unam</b>.";
+ $noty .= "Il mazzo a <b>$unam</b>,";
+ }
+
+ if ($user->subst == 'asta') {
+ if ($table->asta_win == -1) // auction case
+ $curplayer = $table->gstart % PLAYERS_N;
+ else
+ $curplayer = $table->asta_win;
+ }
+ else if ($user->subst == 'game') {
+ $curplayer = ($table->gstart + $table->turn) % PLAYERS_N;
+ }
+
+
+ if ($curplayer == $table_pos) {
+ $noty .= " tocca a <b>te</b> giocare.";
+ }
+ else {
+ $unam = xcape($bri->user[$table->player[$curplayer]]->name);
+ $noty .= " tocca a <b>$unam</b> giocare.";
}
if ($table->mult > 1) {
}
$noty .= "<hr><br>";
- $ret .= show_notify($noty, 3000, "torna alla partita");
+ $ret .= show_notify($noty, 3000, "torna alla partita", 500, 400);
return ($ret);
}
/* show table
is_transition (is from room to table ?)
is_again (is another game)
+
+Examles of $is_transition, $is_again:
+ from reload of the page: FALSE, FALSE
+ from sitdown in room: TRUE, FALSE
+ from table: asta cmd e tutti passano: TRUE, TRUE
+ from table: fine partita: TRUE, TRUE
*/
function show_table(&$bri, &$user, $sendstep, $is_transition, $is_again)
{
/* NOTIFY FOR THE CARD MAKER */
if ($is_transition) { // && $user->subst == "asta" superfluo
$ret .= show_table_info(&$bri, &$table, $user->table_pos);
+ }
+ if (!$is_again)
$ret .= table_wellcome($user);
+
+ if ($is_transition && !$is_again) { // appena seduti al tavolo, play della mucca
+ $ret .= playsound("cow.mp3");
}
+
/* CARDS */
if ($is_transition) { // && $user->subst == "asta" superfluo
$ret .= "|";
$table->mult = 1;
}
-function validate_sess($sess) {
+function validate_sess($sess)
+{
if (strlen($sess) == SESS_LEN)
return (TRUE);
else
return (FALSE);
}
+
+function validate_name($name)
+{
+ $name_new = str_replace(' ', '_', substr(trim($name),0,12));
+
+ for ($i = 0 ; $i < strlen($name_new) ; $i++) {
+ $c = $name_new[$i];
+ if (($c >= "a" && $c <= "z") || ($c >= "A" && $c <= "Z") || ($c >= "0" && $c <= "9"))
+ return ($name_new);
+ }
+
+ return (FALSE);
+}
+
+function playsound($filename)
+{
+ return (sprintf('playsound("flasou", "%s");', $filename));
+}
+
?>