+define(BRISKIN5_PLAYERS_N, 3);
+define(BRISKIN5_MAX_PLAYERS, BRISKIN5_PLAYERS_N);
+// define(BRISKIN5_SHM_MIN, (50000 * BRISKIN5_MAX_PLAYERS));
+define(BRISKIN5_SHM_MIN, 32768);
+define(BRISKIN5_SHM_MAX, (BRISKIN5_SHM_MIN + 1048576));
+define(BRISKIN5_SHM_DLT, 32768);