-// User flags
-define(USER_FLAG_AUTH, 0x02);
-
-define(USER_FLAG_MAP_AUTH, 0x0c);
-define(USER_FLAG_LISTAUTH, 0x04);
-define(USER_FLAG_ISOLAUTH, 0x08);
-
-define(USER_FLAG_DBFAILED, 0x10);
-
-// user status
-define(USER_FLAG_S_NORM, 0x000); // done
-define(USER_FLAG_S_PAU, 0x100); // done
-define(USER_FLAG_S_OUT, 0x200); // done
-define(USER_FLAG_S_DOG, 0x300); // done
-define(USER_FLAG_S_EAT, 0x400); // done
-define(USER_FLAG_S_WRK, 0x500); // done
-define(USER_FLAG_S_SMK, 0x600); // done
-define(USER_FLAG_S_EYE, 0x700); // done
-define(USER_FLAG_S_RABB, 0x800); // done
-define(USER_FLAG_S_SOCC, 0x900); // done
-define(USER_FLAG_S_BABY, 0xa00); // done
-define(USER_FLAG_S_MOP, 0xb00); // done
-
-define(USER_FLAG_S_ALL, 0xf00); // done
-
-/* type of user normal, supporter etc ... */
-define(USER_FLAG_TY_ALL, 0xff0000); // done
-define(USER_FLAG_TY_NORM, 0x010000); // done
-define(USER_FLAG_TY_SUPER, 0x020000); // done
-// ... other usefull status ...
-define(USER_FLAG_TY_SUSPEND, 0x400000); // done
-define(USER_FLAG_TY_DISABLE, 0x800000); // done
-
-class User {
- var $idx; // index in the users array
- var $code; // authentication code
- var $name; // name of the user
- var $sess; // session of the user
- var $ip; // ip of the user
- var $lacc; // last access (for the cleanup)
- var $laccwr; // last access (for the cleanup)
- var $bantime; // timeout to temporary ban
- var $stat; // status (outdoor, room, table, game, ...)
- var $subst; // substatus for each status
- var $step; // step of the current status
- var $trans_step; // step to enable transition between pages (disable == -1)
- var $comm; // commands array
- // var $asta_card; //
- // var $asta_pnt; //
- // var $handpt; // Total card points at the beginning of the current hand.
- // var $exitislock; // Player can exit from the table ?
-
- // FIXME: the table_orig field must be removed after table field verify of index management (in spawned table
- // it is allways ZERO
- var $table_orig; // id of the current table (if in table state)
- var $table; // id of the current table (if in table state)
- var $table_pos; // idx on the table
- var $table_token;// token that identify a game on a table
- var $flags; // Bitfield with: AUTHENTICATE: 0x02
- var $the_end; // Flag to change the end of the session
-
- var $chat_lst; // Last chat line
- var $chattime; // Array of chat times
- var $chat_cur; // Current chat line number
- var $chat_ban; // Time for ban chat
- var $chat_dlt; // Delta t for ban
- var $shm_sz;
-
- function User() {
- }
-
- function create($idx, $name, $sess, $stat = "", $subst = "", $table = -1, $ip="0.0.0.0") {
- // error_log("User::create BEGIN", 0);
-
- if (($thiz =& new User()) == FALSE)
- return (FALSE);
-
- $thiz->idx = $idx;
- $thiz->code = -1;
- $thiz->name = $name;
- $thiz->sess = $sess;
- $thiz->ip = $ip;
- $thiz->lacc = time();
- $thiz->laccwr = time();
- $thiz->bantime = 0;
- $thiz->stat = $stat;
- $thiz->subst = $subst;
- $thiz->step = 1;
- $thiz->trans_step = -1;
- $thiz->comm = array();
- $thiz->asta_card = -2;
- $thiz->asta_pnt = -1;
- $thiz->handpt = -1;
- $thiz->exitislock = TRUE;
-
- $thiz->flags = 0x00;
-
- $thiz->chattime = array_fill(0, CHAT_N, 0);
- $thiz->chat_cur = 0;
- $thiz->chat_lst = "";
- $thiz->chat_ban = 0;
- $thiz->chat_dlt = 0;
-
- $thiz->table_orig = $table;
- $thiz->table = $table;
- $thiz->table_pos = -1;
- $thiz->table_token = "";
- $thiz->shm_sz = SHM_DIMS_U_MIN;
- return ($thiz);
- }
-
- function copy($from)
- {
- $this->idx = $from->idx;
- $this->code = $from->code;
- $this->name = $from->name;
- $this->sess = $from->sess;
- $this->ip = $from->ip;
- $this->lacc = $from->lacc;
- $this->laccwr = $from->laccwr;
- $this->bantime = $from->bantime;
- $this->stat = $from->stat;
- $this->subst = $from->subst;
- $this->step = $from->step;
- $this->trans_step = $from->trans_step;
- $this->comm = array();
-
- $i_start = (1 > ($from->step - COMM_N) ? 1 : ($from->step - COMM_N));
- for ($i = $i_start ; $i < $from->step ; $i++) {
- $ii = $i % COMM_N;
- if (isset($from->comm[$ii])) {
- $this->comm[$ii] = $from->comm[$ii];