define('USER_FLAG_DBFAILED', 0x10);
// user status
-define('USER_FLAG_S_NORM', 0x000); // done
-define('USER_FLAG_S_PAU', 0x100); // done
-define('USER_FLAG_S_OUT', 0x200); // done
-define('USER_FLAG_S_DOG', 0x300); // done
-define('USER_FLAG_S_EAT', 0x400); // done
-define('USER_FLAG_S_WRK', 0x500); // done
-define('USER_FLAG_S_SMK', 0x600); // done
-define('USER_FLAG_S_EYE', 0x700); // done
-define('USER_FLAG_S_RABB', 0x800); // done
-define('USER_FLAG_S_SOCC', 0x900); // done
-define('USER_FLAG_S_BABY', 0xa00); // done
-define('USER_FLAG_S_MOP', 0xb00); // done
-define('USER_FLAG_S_BABBO', 0xc00); // done
-define('USER_FLAG_S_RENNA', 0xd00); // done
-define('USER_FLAG_S_PUPAZ', 0xe00); // done
-define('USER_FLAG_S_VISCH', 0xf00); // done
-
-define('USER_FLAG_S_ALL', 0xf00); // done
+define('USER_FLAG_S_NORM', 0x00); // done
+define('USER_FLAG_S_PAU', 0x01); // done
+define('USER_FLAG_S_OUT', 0x02); // done
+define('USER_FLAG_S_DOG', 0x03); // done
+define('USER_FLAG_S_EAT', 0x04); // done
+define('USER_FLAG_S_WRK', 0x05); // done
+define('USER_FLAG_S_SMK', 0x06); // done
+define('USER_FLAG_S_EYE', 0x07); // done
+define('USER_FLAG_S_RABB', 0x08); // done
+define('USER_FLAG_S_SOCC', 0x09); // done
+define('USER_FLAG_S_BABY', 0x0a); // done
+define('USER_FLAG_S_MOP', 0x0b); // done
+define('USER_FLAG_S_BABBO', 0x0c); // done
+define('USER_FLAG_S_RENNA', 0x0d); // done
+define('USER_FLAG_S_PUPAZ', 0x0e); // done
+define('USER_FLAG_S_VISCH', 0x0f); // done
+
+define('USER_FLAG_S_ALL', 0xff); // done
+
+/* does is user moderationg brisk ? */
+define('USER_FLAG_MODER', 0x0100); // done
/* type of user normal, supporter etc ... */
define('USER_FLAG_TY_ALL', 0xff0000); // done
var $table_orig; // id of the current table when you aren't in game
var $table_pos; // idx on the table
var $table_token;// token that identify a game on a table
+
+ var $flags_volat;// Bitfield of volatile flags
var $flags; // Bitfield with: AUTHENTICATE: 0x02
+ var $flags_vlt; // Volatile flags valid for this session only
var $rec; // field with user db record or FALSE
var $the_end; // Flag to change the end of the session
$thiz->exitislock = TRUE;
$thiz->flags = 0x00;
+ $thiz->flags_vlt = 0x00;
$thiz->rec = FALSE;
$thiz->chattime = array_fill(0, CHAT_N, 0);
$this->exitislock = $from->exitislock;
$this->flags = $from->flags;
+ $this->flags_vlt = $from->flags_vlt;
$this->rec = $from->rec;
$this->chattime = array();
$thiz->the_end = $from->the_end;
$thiz->flags = $from->flags;
+ $thiz->flags_vlt = $from->flags_vlt;
$thiz->rec = $from->rec;
$thiz->chattime = array_fill(0, CHAT_N, 0);
return ($thiz);
}
+ function flags_get($mask)
+ {
+ return ($this->flags & $mask);
+ }
+
function flags_set($flags, $mask)
{
- $flags_old = $this->flags & (~$mask);
- $this->flags = ($flags_old | ($flags & $mask));
+ $flags_old = $this->flags;
+ $this->flags = (($flags_old & (~$mask)) | ($flags & $mask));
+
+ return ($flags_old != $this->flags);
+ }
+
+ function flags_vlt_get($mask)
+ {
+ return ($this->flags_vlt & $mask);
+ }
+
+ function flags_vlt_set($flags_vlt, $mask)
+ {
+ $flags_vlt_old = $this->flags_vlt;
+ $this->flags_vlt = (($flags_vlt_old & (~$mask)) | ($flags_vlt & $mask));
+
+ return ($flags_vlt_old != $this->flags_vlt);
}
function store_set()