id = 1;
}
static function asta2mult($asta_pnt)
{
if ($asta_pnt > 110)
return (6);
else if ($asta_pnt > 100)
return (5);
else if ($asta_pnt > 90)
return (4);
else if ($asta_pnt > 80)
return (3);
else if ($asta_pnt > 70)
return (2);
else
return (1);
}
static function s_multer($mult, $pnt)
{
return (pow(2, $mult) * static::asta2mult($pnt));
}
static function s_point_calc($pnt_done, $mult, $pnt_req, $is_allpoints)
{
return ($pnt_done * static::s_multer($mult, $pnt_req) * ($is_allpoints ? 2 : 1));
}
function multer($is_new)
{
if ($is_new) {
return (static::s_multer($this->table->mult, $this->table->asta_pnt));
}
else {
return (static::s_multer($this->table->old_mult, $this->table->old_asta_pnt));
}
}
static function game_result($asta_pnt, $pnt)
{
$sixty = (BIN5_PLAYERS_N == 3 ? 30 : 60);
if ($asta_pnt == 61) {
if ($pnt > $sixty)
return (1);
else if ($pnt == $sixty)
return (0);
else
return (-1);
}
else {
if ($pnt >= $asta_pnt)
return (1);
else
return (-1);
}
}
function rules_asta(&$bri, $curtime, $action, $user, &$ret_s, $a_card, $a_pnt)
{
$index_cur = $this->table->gstart % BIN5_PLAYERS_N;
// Abbandono dell'asta
if ($a_card <= -1) {
log_wr("Abbandona l'asta.");
$this->table->asta_pla[$index_cur] = FALSE;
$user->asta_card = -1;
$this->table->asta_pla_n--;
return TRUE;
}
else if ($a_card <= 9) {
$ret_s = "";
do {
if ($a_card >= 0 && $a_card < 9 && $a_card > $this->table->asta_card)
;
else if ($a_card == 9 && $a_pnt > ($this->table->asta_pnt >= 61 ? $this->table->asta_pnt : 60)
&& $a_pnt <= 120)
;
else
break;
$user->asta_card = $a_card;
$this->table->asta_card = $a_card;
if ($a_card == 9) {
$user->asta_pnt = $a_pnt;
$this->table->asta_pnt = $a_pnt;
}
return TRUE;
} while (0);
}
return FALSE;
}
function rules_checkchoose(&$bri, $curtime, $action, $user, &$ret_s, $a_brisco)
{
if ( !($a_brisco >= 0 && $a_brisco < 40)) // (BIN5_CARD_HAND * BIN5_PLAYERS_N)) )
return FALSE;
if ( !($this->table->asta_win > -1 &&
$user->table_pos == $this->table->asta_win) )
return FALSE;
return TRUE;
}
function rules_nextauct(&$bri, $curtime, $action, $user, $maxcard)
{
if (($this->table->asta_pla_n > ($maxcard > -1 ? 1 : 0)) &&
!($this->table->asta_card == 9 && $this->table->asta_pnt == 120)) {
return TRUE;
}
else {
return FALSE;
}
}
function engine(&$bri, $curtime, $action, $user, &$opt1 = NULL, &$opt2 = NULL, &$opt3 = NULL)
{
GLOBAL $G_all_points, $G_dbasetype;
$table = $this->table;
$pnts_sav = array();
if ($action == BIN5_RULES_ASTA) {
return ($this->rules_asta($bri, $curtime, $action, $user, $opt1, $opt2, $opt3));
}
else if ($action == BIN5_RULES_NEXTAUCT) {
return ($this->rules_nextauct($bri, $curtime, $action, $user, $opt1));
}
else if ($action == BIN5_RULES_ALLPASS) { // return TRUE if all correct
$table->old_act = $action;
$table->old_asta_win = -1;
$table->old_pnt = 0;
$table->mult_inc(1);
for ($i = 0 ; $i < PLAYERS_N ; $i++) {
$pnts_sav[$i] = 0;
}
$game_delta = 1;
// $table->game_next(1);
$table->game_init($bri->user);
}
else if ($action == BIN5_RULES_ABANDON) { // return TRUE if all correct
if (!($user->handpt <= 2)) {
return (FALSE);
}
$table->old_act = $action;
log_wr(sprintf("GIOCO FINITO !!!"));
$table->old_asta_win = $user->table_pos;
$table->old_pnt = 0;
$table->mult_inc(1);
for ($i = 0 ; $i < PLAYERS_N ; $i++) {
$pnts_sav[$i] = 0;
}
// Non si cambia mazzo se si abbandona la partita
$game_delta = 0;
// $table->game_next(0);
$table->game_init($bri->user);
}
else if ($action == BIN5_RULES_CHECKCHOOSE) {
return ($this->rules_checkchoose($bri, $curtime, $action, $user, $opt1, $opt2));
}
else if ($action == BIN5_RULES_FINISH) { // return TRUE if all correct
$table->old_act = $action;
do {
$pro = 0;
if ($table->asta_pnt == 60)
$table->asta_pnt = 61;
$table->old_reason = "";
// count points for the temporary 2 teams
for ($i = 0 ; $i < (BIN5_CARD_HAND * BIN5_PLAYERS_N) ; $i++) {
$ctt = $table->card[$i]->value % 10;
$own = $table->card[$i]->owner;
if ($own == $table->asta_win || $own == $table->friend)
$pro += $G_all_points[$ctt];
}
log_wr(sprintf("PRO: [%d]", $pro));
// PATTA case !
if (static::game_result($table->asta_pnt, $pro) == 0) {
$table->points[$table->points_n % MAX_POINTS] = array();
for ($i = 0 ; $i < BIN5_PLAYERS_N ; $i++) {
$table->points[$table->points_n % MAX_POINTS][$i] = 0;
$pnts_sav[$i] = 0;
}
$table->points_n++;
$table->old_pnt = $pro;
$table->old_asta_win = $table->asta_win;
$table->mult_inc(1);
break;
}
if (static::game_result($table->asta_pnt, $pro) == 1)
$sig = 1;
else
$sig = -1;
// TAG: POINTS_MANAGEMENT
$table->points[$table->points_n % MAX_POINTS] = array();
for ($i = 0 ; $i < BIN5_PLAYERS_N ; $i++) {
if ($i == $table->asta_win)
$pnt = ($i == $table->friend ? 4 : 2);
else if ($i == $table->friend)
$pnt = 1;
else
$pnt = -1;
log_wr(sprintf("PRO: pt[%d][%d] = %d", $table->points_n % MAX_POINTS, $i, $pnt));
$pnt_sav = static::s_point_calc($pnt * $sig, 0, $table->asta_pnt, ($pro == 120));
$pnt_tab = static::s_point_calc($pnt * $sig, $table->mult, $table->asta_pnt, ($pro == 120));
$table->points[$table->points_n % MAX_POINTS][$i] = $pnt_tab;
$table->total[$i] += $pnt_tab;
$pnts_sav[$i] = $pnt_sav;
}
$table->points_n++;
$table->old_pnt = $pro;
$table->old_asta_win = $table->asta_win;
$table->mult_set(0);
} while (0);
$game_delta = 1;
}
else {
return (FALSE);
}
$table->game_next($game_delta);
$plist = "$table->table_token|$user->table_orig|$table->player_n";
$ucodes = array();
$codes = "";
for ($i = 0 ; $i < BIN5_PLAYERS_N ; $i++) {
$user_cur = &$bri->user[$table->player[$i]];
/* pro db */
$ucodes[$i] = $user_cur->code_get();
/* pro log */
$plist .= '|'.xcapelt($user_cur->name).'|'.$pnts_sav[$i];
$codes .= '|'.xcapelt($user_cur->code_get());
}
$plist .= $codes;
log_legal($curtime, $user->ip, $user, "STAT:BRISKIN5:FINISH_GAME", $plist);
$table->old_asta_pnt = $table->asta_pnt;
// $table->old_mazzo is managed by ->game_next();
// $table->old_mult, $table->old_pnt, $table->old_reason and $table->old_asta_win are specific
$table->old_friend = $table->friend;
$table->old_tourn_pts = $table->tourn_pts;
$table->old_reason = static::game_description($action, 'html', $table->old_mult,
$table->old_asta_win,
($table->old_asta_win != -1 ?
$bri->user[$table->player[$table->old_asta_win]]->name : ""),
$table->old_friend,
($table->old_friend != -1 ?
$bri->user[$table->player[$table->old_friend]]->name : ""),
$table->old_pnt, $table->old_asta_pnt, $table->old_tourn_pts);
if ($user->table_orig < TABLES_APPR_N) {
require_once("../Obj/dbase_".$G_dbasetype.".phh");
if (($bdb = BriskDB::create()) != FALSE) {
$bdb->bin5_points_save($curtime, $table, $user->table_orig, $action, $ucodes, $pnts_sav);
unset($bdb);
}
else {
log_points($user->ip, $curtime, $user, "STAT:BRISKIN5:FINISH_GAME", "DATABASE CONNECTION FAILED");
}
log_points($user->ip, $curtime, $user, "STAT:BRISKIN5:FINISH_GAME", $plist);
}
$table->game_init($bri->user);
return (TRUE);
}
static function game_description($act, $form, $old_mult, $win = -1, $win_name = "?1?", $fri = -1, $fri_name = "?2?",
$old_pnt = -1, $old_asta_pnt = -1, $old_tourn_pts = -1)
{
GLOBAL $G_lang, $mlang_bin5_rules;
if ($form == 'html') {
$tg_br = "
";
$tg_hr = "