SERVER"); define(BRISK_DEBUG, FALSE); // define(DEBUGGING, "local"); $G_brisk_version = "0.4.6"; $root_wellarr = Array ( 'Benvenuto in brisk (Ver. '.$G_brisk_version.').', 'Se vuoi iscriverti alla Mailing List, cliccala!' ); $table_wellarr = Array ( 'Benvenuto al tavolo.'); $G_room_help= '
Descrizione
Questa è un\'implementazione della briscola in cinque, così come è spiegata su Wikipedia; in breve è la variante con l\'asta prima sulla carta e poi sui punti.

Uso del sito
Potete sedervi a un tavolo o rimanere in piedi.
Se al vostro tavolo si raggiungono i 5 giocatori inizia automaticamente la partita.

Partita
All\'inizio vengono distribuite le carte e parte l\'asta; per partecipare all\'asta, quando sarà il vostro turno, potrete scegliere se andare avanti o passare cliccando sulle icone corrispondenti. Se si arriva ai punti, scrivete nella textbox il vostro rilancio e cliccate PUNTI.

Chi vince l\'asta dovrà decidere il seme della carta scelta e inizierà la mano.
Per giocare le carte dovrete trascinarle nel quadrato al centro del vostro schermo.

Il vostro turno è sempre segnalato da una cornice verde lampeggiante intorno quadrato al centro del vostro schermo.

Durante la partita, se vorrete ricaricare la pagina, usate l\'apposito bottone \\"reload\\" in basso a destra.
Comandi della chat
/nick <nuovo_nickname> - cambio di nickname
.. to be continue ..
'; $G_room_about= '
briscola chiamata in salsa ajax

version '.$G_brisk_version.'

Copyright 2006-2007 Matteo Nastasi (aka mop)

'; function xcape($s) { $from = array ( '\\', '@', '|' ); $to = array ( '\\\\', '@', '¦' ); return (str_replace($from, $to, htmlentities($s,ENT_COMPAT,"UTF-8"))); } class Card { var $value; /* 0 - 39 card value */ var $stat; /* 'bunch', 'hand', 'table', 'take' */ var $owner; /* (table position 0-4) */ // var $pos; /* Pos in hand. */ var $x; /* When played the X position on the table of the owner. */ var $y; /* When played the Y position on the table of the owner. */ function Card($value, $stat, $owner) { $this->value = $value; $this->stat = $stat; $this->owner = $owner; } function assign($stat,$owner) { $this->stat = $stat; $this->owner = $owner; } function setpos($pos) { $this->pos = $pos; } function play($x,$y) { $this->stat = 'table'; $this->x = $x; $this->y = $y; } function take($newown) { $this->stat = 'take'; $this->owner = $newown; } } class Table { var $player; var $player_n; var $card; var $mazzo; var $gstart; var $turn; var $asta_pla; var $asta_pla_n; var $asta_card; var $asta_pnt; var $mult; var $points; // points array var $points_n; // number of row of points var $total; var $asta_win; var $briscola; var $friend; var $old_asta_pnt; var $old_pnt; var $old_win; var $old_friend; function Table() { $this->player = array(); $this->player_n = 0; $this->card = &$this->bunch_create(); $this->asta_pla = array(); // TRUE: in auction, FALSE: out of the auction $this->asta_pla_n= -1; $this->asta_card = -1; $this->asta_pnt = -1; $this->mult = 1; $this->points = array( ); $this->points_n = 0; $this->total = array( 0, 0, 0, 0, 0); $this->asta_win = -1; $this->briscola = -1; $this->friend = -1; $this->turn = 0; $this->old_asta_pnt = -1; $this->old_pnt = -1; $this->old_win = -1; $this->old_friend= -1; } function &bunch_create() { $ret = array(); for ($i = 0 ; $i < 40 ; $i++) { $ret[$i] = new Card($i, 'bunch', 'no_owner'); } return ($ret); } function bunch_make() { $ct = array(0,0,0,0,0); mt_srand(make_seed()); for ($i = 39 ; $i >= 0 ; $i--) $rest[$i] = $i; for ($i = 39 ; $i >= 0 ; $i--) { $rn = rand(0, $i); if ($rn == 0) log_main("RND ZERO", ""); $id = $rest[$rn]; $owner = $i % 5; $this->card[$id]->assign('hand', $owner); $rest[$rn] = $rest[$i]; $pubbpos[$rn2] = $pubbpos[$i]; } } function init() { $this->mazzo = rand(0,PLAYERS_N-1); $this->points_n = 0; $this->mult = 1; $this->old_win =-1; for ($i = 0 ; $i < PLAYERS_N ; $i++) { $this->total[$i] = 0; } log_main("table::init","ci siamo"); } function game_init(&$bri) { log_rd2($sess,"GSTART 4"); $this->gstart = ($this->mazzo+1) % PLAYERS_N; $this->bunch_make(); $this->asta_pla_n = PLAYERS_N; $this->asta_card = -1; $this->asta_pnt = 60; $this->asta_win = -1; $this->briscola = -1; $this->friend = -1; $this->turn = 0; for ($i = 0 ; $i < PLAYERS_N ; $i++) { $this->asta_pla[$i] = TRUE; $user_cur = &$bri->user[$this->player[$i]]; $user_cur->subst = 'asta'; $user_cur->asta_card = -2; $user_cur->asta_pnt = -1; } } function game_next() { $this->mazzo = ($this->mazzo + 1) % PLAYERS_N; } function getPlayer($idx) { return ($this->player[$idx]); } function setPlayer($idx, $player) { $this->player[$idx] = $player; } function user_add($idx) { $this->player[$this->player_n] = $idx; $this->player_n++; return ($this->player_n - 1); } function user_rem(&$bri, &$user) { $tabpos = $user->table_pos; /* verifico la consistenza dei dati */ if ($bri->user[$this->player[$tabpos]] == $user) { /* aggiorna l'array dei giocatori al tavolo. */ for ($i = $tabpos ; $i < $this->player_n-1 ; $i++) { $this->player[$i] = $this->player[$i+1]; $user_cur = &$bri->user[$this->player[$i]]; $user_cur->table_pos = $i; } $this->player_n--; } else { log_main($user->sess, "INCONSISTENCY ON TABLE."); } } } // End class Table class User { var $name; // name of the user var $sess; // session of the user var $lacc; // last access (for the cleanup) var $laccwr; // last access (for the cleanup) var $stat; // status (outdoor, room, table, game, ...) var $subst; // substatus for each status var $step; // step of the current status var $trans_step; // step to enable transition between pages (disable == -1) var $comm; // commands array var $asta_card; // var $asta_pnt; // var $table; // id of the current table (if in table state) var $table_pos; // idx on the table function User($name, $sess, $stat = "", $subst = "", $table = -1) { $this->name = $name; $this->sess = $sess; $this->lacc = time(); $this->laccwr = time(); $this->stat = $stat; $this->subst = $subst; $this->step = 1; $this->trans_step = -1; $this->comm = array(); $this->asta_card = -2; $this->asta_pnt = -1; $this->table = $table; } } class brisco { var $user; var $table; var $comm; // commands for many people var $step; // current step of the comm array var $garbage_timeout; function brisco () { $this->user = array(); for ($i = 0 ; $i < MAX_PLAYERS ; $i++) { $this->user[$i] = new User("", ""); } for ($i = 0 ; $i < TABLES_N ; $i++) $this->table[$i] = new Table(); $this->garbage_timeout = 0; } function garbage_manager($force) { /* Garbage collector degli utenti in timeout */ $curtime = time(); if ($force || $this->garbage_timeout < $curtime) { for ($i = 0 ; $i < MAX_PLAYERS ; $i++) { $user_cur = &$this->user[$i]; if ($user_cur->sess == "") continue; if ($user_cur->lacc + EXPIRE_TIME_RD < $curtime) { // Auto logout dell'utente log_rd2($user_cur->sess, "AUTO LOGOUT."); if ($user_cur->stat == 'table' || $user_cur->stat == 'room') { log_auth($user_cur->sess, "Autologout session."); $user_cur->sess = ""; $user_cur->name = ""; $user_cur->the_end = FALSE; log_rd2($user_cur->sess, "AUTO LOGOUT."); if ($user_cur->subst == 'sitdown' || $user_cur->stat == 'table') $this->room_wakeup(&$user_cur); else if ($user_cur->subst == 'standup') $this->room_outstandup(&$user_cur); else log_rd2($sess, "LOGOUT FROM WHAT ???"); } } if ($user_cur->laccwr + EXPIRE_TIME_SMAMMA < $curtime) { // lo rimettiamo in piedi if ($user_cur->stat == 'room' && $user_cur->subst == 'sitdown') { $this->room_wakeup(&$user_cur); $user_cur->comm[$user_cur->step % COMM_N] = "gst.st = ".($user_cur->step+1)."; "; $user_cur->comm[$user_cur->step % COMM_N] .= show_notify("
Sei stato inattivo per ".(EXPIRE_TIME_SMAMMA/60.0)." minuti.

Quindi ritorni tra i Giocatori in piedi.", 0, "torna ai tavoli", 400, 100); $user_cur->step++; } } } log_rd2($user_cur->sess, "GARBAGE UPDATED!"); $this->garbage_timeout = time() + GARBAGE_TIMEOUT; } } function room_wakeup(&$user) { $table_idx = $user->table; $table = &$this->table[$table_idx]; log_main("WAKEUP", "begin function table:".$table_idx." stat: ".$user->stat." subst: ".$user->subst); $curtime = time(); $from_table = ($user->stat == "table"); if ($from_table) { log_main("WAKEUP", "from table [".$user->table."] nplayers_n: ".$this->table[$user->table]->player_n); for ($i = 0 ; $i < $table->player_n ; $i++) { $user_cur = &$this->user[$table->player[$i]]; log_main("PREIMPOST", "INLOOP name: ".$user_cur->name); if ($user_cur != $user) { $user_cur->stat = "room"; $user_cur->subst = "sitdown"; $user_cur->laccwr = $curtime; } else if ($user->sess != "") { $user_cur->stat = "room"; $user_cur->subst = "standup"; $user_cur->laccwr = $curtime; $user_cur->table = -1; } } } else { $user->stat = "room"; $user->subst = "standup"; $user->laccwr = $curtime; } /* aggiorna l'array dei giocatori al tavolo. */ $table->user_rem(&$this, &$user); for ($i = 0 ; $i < MAX_PLAYERS ; $i++) { $user_cur = &$this->user[$i]; if ($user_cur->sess == '' || $user_cur->stat != 'room') continue; log_main("VALORI", "name: ".$user_cur->name."from_table: ".$from_table." tab: ".$user_cur->table." taix: ".$table_idx." ucur: ".$user_cur." us: ".$user); $ret = "gst.st = ".($user_cur->step+1)."; "; if ($from_table && ($user_cur->table == $table_idx || $user_cur == $user)) { $ret .= 'gst.st_loc++; the_end=true; window.onunload = null; document.location.assign("index.php");|'; // $ret .= 'gst.st_loc++; document.location.assign("index.php");|'; log_main("DOCUMENT.index.php", "from table"); } else if ($user_cur->stat == "room") { log_main("DOCUMENT.index.php", "from table"); $ret .= table_content($this, $user_cur, $table_idx); $ret .= standup_content($this, $user_cur); $act_content = table_act_content(FALSE, 0, $e, $user->table); $ret .= sprintf('$("table_act%d").innerHTML = "%s";', $table_idx, $act_content); if ($user_cur == $user) { // set the new status $ret .= 'subst = "standup"; '; // clean the action buttons in other tables for ($e = 0 ; $e < TABLES_N ; $e++) { if ($this->table[$e]->player_n < PLAYERS_N) $ret .= sprintf('$("table_act%d").innerHTML = "%s";', $e, table_act_content(TRUE, 0, $e, $user->table)); } } else { $act_content = table_act_content(($user_cur->subst == 'standup'), $table->player_n, $table_idx, $user_cur->table); $ret .= sprintf('$("table_act%d").innerHTML = "%s";', $table_idx, $act_content); } } log_wr($user_cur->sess, "ROOM_WAKEUP: ".$ret); $user_cur->comm[$user_cur->step % COMM_N] = $ret; $user_cur->step++; } } function room_outstandup(&$user) { $this->room_sitdown(&$user, -1); } function table_update(&$user) { log_main("table_update", "pre - USER: ".$user->name); $table_idx = $user->table; if ($table_idx > -1) $table = &$this->table[$table_idx]; for ($i = 0 ; $i < MAX_PLAYERS ; $i++) { $ret = ""; $user_cur = &$this->user[$i]; if ($user_cur->sess == '' || $user_cur->stat != 'room') continue; $ret = "gst.st = ".($user_cur->step+1)."; "; if ($table_idx > -1) $ret .= table_content($this, $user_cur, $table_idx); if ($user_cur == $user) { $ret .= sprintf('$("myname").innerHTML = "%s: ";', xcape($user->name)); } $user_cur->comm[$user_cur->step % COMM_N] = $ret; $user_cur->step++; } log_main("table_update", "post"); } function room_sitdown(&$user, $table_idx) { log_main("room_sitdown", ($user == FALSE ? "USER: FALSE" : "USER: ".$user->name)); if ($table_idx > -1) $table = &$this->table[$table_idx]; for ($i = 0 ; $i < MAX_PLAYERS ; $i++) { $ret = ""; $user_cur = &$this->user[$i]; if ($user_cur->sess == '' || $user_cur->stat != 'room') continue; $ret = "gst.st = ".($user_cur->step+1)."; "; if ($table_idx > -1) $ret .= table_content($this, $user_cur, $table_idx); $ret .= standup_content($this, $user_cur); if ($user_cur == $user) { $ret .= 'subst = "sitdown"; '; // clean the action buttons in other tables for ($e = 0 ; $e < TABLES_N ; $e++) { $act_content = table_act_content(FALSE, 0, $e, $user_cur->table); $ret .= sprintf('$("table_act%d").innerHTML = "%s";', $e, $act_content); } } else if ($table_idx > -1) { if ($table->player_n == PLAYERS_N) { $act_content = table_act_content(($user_cur->subst == 'standup'), PLAYERS_N, $table_idx, $user_cur->table); $ret .= sprintf('$("table_act%d").innerHTML = "%s";', $table_idx, $act_content); } } $user_cur->comm[$user_cur->step % COMM_N] = $ret; $user_cur->step++; } } function chatt_send(&$user, $mesg) { if ($user->stat == 'table') { $table = &$this->table[$user->table]; } $user_mesg = substr($mesg,6); $dt = date("H:i ",time()); if (strncmp($user_mesg, "/nick ", 6) == 0) { log_main($user->sess, "chatt_send BEGIN"); if (($name_new = validate_name(substr($user_mesg, 6))) == FALSE) { $user->comm[$user->step % COMM_N] = "gst.st = ".($user->step+1)."; "; $user->comm[$user->step % COMM_N] .= sprintf('chatt_sub("%s","Il nickname deve contenere almeno una lettera o una cifra.");', $dt.NICKSERV, xcape($name_new)); $user->step++; return; } $user_mesg = "COMMAND ".$user_mesg; // Search dup name // change // update local graph // update remote graphs for ($i = 0 ; $i < MAX_PLAYERS ; $i++) { $user_cur = &$this->user[$i]; // if ($user_cur->sess == '' || $user_cur->stat != 'room') if ($user_cur->sess == '') continue; if ($user_cur->name == $name_new) { $user->comm[$user->step % COMM_N] = "gst.st = ".($user->step+1)."; "; $user->comm[$user->step % COMM_N] .= sprintf('chatt_sub("%s","Nickname %s già in uso.");', $dt.NICKSERV, xcape($name_new)); $user->step++; break; } } if ($i == MAX_PLAYERS) { $user->name = $name_new; log_main($user->sess, "chatt_send start set"); for ($i = 0 ; $i < MAX_PLAYERS ; $i++) { log_main($user->sess, "chatt_send set loop"); $user_cur = &$this->user[$i]; if ($user_cur->sess == '') continue; if ($user_cur->stat == 'room') { if ($user->stat == 'room' && $user->subst == 'standup') { $this->standup_update(&$user); } else if ($user->stat == 'room' && $user->subst == 'sitdown' || $user->stat == 'table') { log_main($user->sess, "chatt_send pre table update"); $this->table_update(&$user); log_main($user->sess, "chatt_send post table update"); } } else if ($user_cur->stat == 'table' && $user_cur->table == $user->table) { $table = &$this->table[$user->table]; $user_cur->comm[$user_cur->step % COMM_N] = "gst.st = ".($user_cur->step+1)."; "; $user_cur->comm[$user_cur->step % COMM_N] = sprintf('set_names(" %s", " %s", " %s", " %s", " %s"); ', xcape($this->user[$table->player[($user_cur->table_pos)%PLAYERS_N]]->name), xcape($this->user[$table->player[($user_cur->table_pos+1)%PLAYERS_N]]->name), xcape($this->user[$table->player[($user_cur->table_pos+2)%PLAYERS_N]]->name), (PLAYERS_N == 3 ? "" : xcape($this->user[$table->player[($user_cur->table_pos+3)%PLAYERS_N]]->name)), (PLAYERS_N == 3 ? "" : xcape($this->user[$table->player[($user_cur->table_pos+4)%PLAYERS_N]]->name))); if ($user_cur == $user) $user_cur->comm[$user_cur->step % COMM_N] .= sprintf('$("myname").innerHTML = "%s";', xcape($user->name,ENT_COMPAT,"UTF-8")); $user_cur->step++; } } } } else { for ($i = 0 ; $i < ($user->stat == 'room' ? MAX_PLAYERS : PLAYERS_N) ; $i++) { if ($user->stat == 'room') { $user_cur = &$this->user[$i]; if ($user_cur->sess == '' || $user_cur->stat != 'room') continue; } else { $user_cur = &$this->user[$table->player[$i]]; } $user_cur->comm[$user_cur->step % COMM_N] = "gst.st = ".($user_cur->step+1)."; "; $user_cur->comm[$user_cur->step % COMM_N] .= sprintf('chatt_sub("%s","%s");', $dt.xcape($user->name), xcape($user_mesg)); $user_cur->step++; } } } function &get_user($sess, &$idx) { GLOBAL $PHP_SELF; if (strlen($sess) == SESS_LEN) { for ($i = 0 ; $i < MAX_PLAYERS ; $i++) { if (strcmp($sess, $this->user[$i]->sess) == 0) { // find it $idx = $i; return ($this->user[$i]); } } log_main($sess, sprintf("get_user: Wrong sess from page [%s]",$PHP_SELF)); // for ($i = 0 ; $i < MAX_PLAYERS ; $i++) // log_main($sess, sprintf("get_user: Wrong sess compared with [%s]",$this->user[$i]->sess)); } else { log_main($sess, sprintf("get_user: Wrong strlen [%s]",$sess)); } return (FALSE); } /* * function &add_user(&$bri, &$sess, &$idx, $name) * * RETURN VALUE: * if ($idx != -1 && ret == FALSE) => duplicated nick * if ($idx == -2 && ret == FALSE) => invalid name * if ($idx == -1 && ret == FALSE) => no space left * if (ret == TRUE) => SUCCESS */ function &add_user(&$sess, &$idx, $name) { $idx = -1; $idfree = -1; if (($name_new = validate_name($name)) == FALSE) { $idx = -2; return (FALSE); } log_auth("XXX", sprintf("ARRIVA: [%s]", $sess)); if (validate_sess($sess) == FALSE) $sess = ""; for ($i = 0 ; $i < MAX_PLAYERS ; $i++) { /* free user ? */ if (strcmp($sess, $this->user[$i]->sess) == 0) { if ($idx == -1) $idx = $i; } if ($idfree == -1 && strcmp("", $this->user[$i]->sess) == 0) { $idfree = $i; } if (strcmp($this->user[$i]->name, $name_new) == 0) { $idx = $i; break; } } if ($idx == -1) $idx = $idfree; log_auth("XXX", sprintf("TROVATO A QUESTO PUNTO [%d] sess [%s] name [%s]", $idx, $sess, $name_new)); if ($idx != -1 && $i == MAX_PLAYERS) { /* SUCCESS */ if ($sess == "") { $this->user[$idx]->sess = uniqid(""); $sess = $this->user[$idx]->sess; } else { $this->user[$idx]->sess = $sess; } $this->user[$idx]->name = $name_new; $this->user[$idx]->stat = "room"; $this->user[$idx]->subst = "standup"; $this->user[$idx]->laccwr = time(); log_main("XXX", sprintf("TROVATO LIBERO A [%d] sess [%s] name [%s]", $idx, $sess, $name_new)); return ($this->user[$idx]); } return (FALSE); } function standup_update(&$user) { for ($i = 0 ; $i < MAX_PLAYERS ; $i++) { $user_cur = &$this->user[$i]; if ($user_cur->sess == '') continue; log_main("STANDUP START", $user_cur->stat); if ($user_cur->stat == 'room') { $user_cur->comm[$user_cur->step % COMM_N] = "gst.st = ".($user_cur->step+1)."; ".standup_content($this, $user_cur); if ($user_cur == $user) $user_cur->comm[$user_cur->step % COMM_N] .= sprintf('$("myname").innerHTML = "%s: ";', xcape($user->name)); log_main("FROM STANDUP", "NAME: ".$user_cur->name." SENDED: ".$user_cur->comm[$user_cur->step % COMM_N]); $user_cur->step++; } } } } // end class brisco function make_seed() { list($usec, $sec) = explode(' ', microtime()); return (float) $sec + ((float) $usec * 100000); } function log_main($sess, $log) { if (BRISK_DEBUG != TRUE) return; $fp = fopen("/tmp/brisk_main.log", 'a'); fwrite($fp, sprintf("SESS: [%s] [%s]\n", $sess, $log)); fclose($fp); } function log_rd($sess, $log) { if (BRISK_DEBUG != TRUE) return; $fp = fopen("/tmp/brisk_rd.log", 'a'); fwrite($fp, sprintf("SESS: [%s] [%s]\n", $sess, $log)); fclose($fp); } function log_rd2($sess, $log) { if (BRISK_DEBUG != TRUE) return; $fp = fopen("/tmp/brisk_rd2.log", 'a'); fwrite($fp, sprintf("SESS: [%s] [%s]\n", $sess, $log)); fclose($fp); } function log_send($sess, $log) { if (BRISK_DEBUG != TRUE) return; $fp = fopen("/tmp/brisk_send.log", 'a'); fwrite($fp, sprintf("SESS: [%s] [%s]\n", $sess, $log)); fclose($fp); } function log_auth($sess, $log) { if (BRISK_DEBUG != TRUE) return; $fp = fopen("/tmp/brisk_auth.log", 'a'); fwrite($fp, sprintf("SESS: [%d] [%s] [%s]\n", time(), $sess, $log)); fclose($fp); } function log_wr($sess, $log) { if (BRISK_DEBUG != TRUE) return; $fp = fopen("/tmp/brisk_wr.log", 'a'); fwrite($fp, sprintf("SESS: [%s] [%s]\n", $sess, $log)); fclose($fp); } function log_load($sess, $log) { if (BRISK_DEBUG != TRUE) return; $fp = fopen("/tmp/brisk_load.log", 'a'); fwrite($fp, sprintf("SESS: [%s] [%s]\n", $sess, $log)); fclose($fp); } function init_data() { $brisco = new brisco(); return $brisco; } function lock_data() { // echo "LOCK: ".FTOK_PATH."/main"; // exit; if (($tok = ftok(FTOK_PATH."/main", "B")) == -1) { echo "FTOK FAILED"; exit; } // echo "FTOK ".$tok."
"; if (($res = sem_get($tok)) == FALSE) { echo "SEM_GET FAILED"; exit; } if (sem_acquire($res)) return ($res); else return (false); } function unlock_data($res) { return (sem_release($res)); } function &load_data() { if (($tok = ftok(FTOK_PATH."/main", "B")) == -1) { echo "FTOK FAILED"; exit; } if ($shm = shm_attach($tok,100000 * TABLES_N)) { if(($bri = @shm_get_var($shm, $tok)) == false) { log_main("XXX", "INIT MAIN DATA"); $bri = init_data(); shm_put_var($shm, $tok, $bri); } shm_detach($shm); return ($bri); } return (NULL); } function save_data(&$bri) { $ret = FALSE; $shm = FALSE; $isacq = FALSE; // var_dump($bri); if (($tok = ftok(FTOK_PATH."/main", "B")) == -1) return (FALSE); do { $isacq = TRUE; if (($shm = shm_attach($tok,100000 * TABLES_N)) == FALSE) break; if (shm_put_var($shm, $tok, $bri) == FALSE) break; // log_main("XXX", "QUI CI ARRIVA [".$bri->user[0]->name."]"); $ret = TRUE; } while (0); if ($shm) shm_detach($shm); return ($ret); } function table_act_content($isstanding, $sitted, $table, $cur_table) { $ret = ""; if ($isstanding) { if ($sitted < PLAYERS_N) { $ret = sprintf('', $table, $table); } } else { if ($table == $cur_table) $ret = sprintf(''); else $ret = ""; } return ($ret); } function table_content($bri, $user, $table_idx) { $content = ""; // TODO // // Si possono usare i dati nella classe table // $sess = $user->sess; $table = &$bri->table[$table_idx]; if ($user->stat != 'room') return; for ($i = 0 ; $i < $table->player_n ; $i++) { $user_cur = &$bri->user[$table->player[$i]]; if ($user_cur == $user) { $hilion = ""; $hilioff = ""; } else { $hilion = ""; $hilioff = ""; } log_main($bri->user[$e]->name, sprintf("IN TABLE [%d]", $table_idx)); $content .= sprintf("%s%s%s
",$hilion, xcape($user_cur->name), $hilioff); } /* for ( ; $i < PLAYERS_N ; $i++) $content .= "
"; */ $ret .= sprintf('$("table%d").innerHTML = "%s";', $table_idx, $content); return ($ret); } function standup_content(&$bri, $user) { $ret = ""; $content = ""; if ($user->stat != 'room') return; for ($e = 0 , $ct = 0 ; $ct < 4 && $e < MAX_PLAYERS ; $e++) { if ($bri->user[$e]->sess == "" || $bri->user[$e]->stat != "room" || $bri->user[$e]->name == "") continue; $ct++; } $content .= sprintf('', $ct); for ($e = 0 , $ct = 0 ; $e < MAX_PLAYERS ; $e++) { if ($bri->user[$e]->sess == "" || $bri->user[$e]->stat != "room" || $bri->user[$e]->name == "") continue; if ($bri->user[$e]->subst == "standup") { if (($ct % 4) == 0) { $content .= ''; } if ($bri->user[$e] == $user) { $hilion = ""; $hilioff = ""; } else { $hilion = ""; $hilioff = ""; } $content .= sprintf('',$hilion, xcape($bri->user[$e]->name), $hilioff); if (($ct % 4) == 3) { $content .= ''; } $ct++; } } $content .= '
%s%s%s
'; $content2 = ''; $ret .= sprintf('$("standup").innerHTML = "%s"; $("esco").innerHTML = "%s";', $content, $content2); return ($ret); } function show_notify($text, $tout, $butt, $w, $h) { log_main("SHOW_NOTIFY", $text); return sprintf('var noti = new notify(gst,"%s",%d,"%s",%d,%d);', $text, $tout, $butt, $w, $h); } function briscola_show($bri, $table, $user) { $ptnadd = ""; $ret = ""; if ($table->asta_card == 9) $ptnadd = sprintf("
con %d punti", $table->asta_pnt); /* text of caller cell */ if ($user->table_pos == $table->asta_win) $ret .= sprintf('$("callerinfo").innerHTML = "Chiami%s:";', $ptnadd); else $ret .= sprintf('$("callerinfo").innerHTML = "Chiama %s%s:";', xcape($bri->user[$table->player[$table->asta_win]]->name), $ptnadd); $ret .= sprintf('$("caller").style.backgroundImage = \'url("img/brisk_caller_sand%d.png")\';', $table->asta_win); $ret .= sprintf('$("callerimg").src = "img/%02d.png";', $table->briscola); $ret .= sprintf('$("caller").style.visibility = "visible";'); $ret .= sprintf('$("chooseed").style.visibility = "hidden";'); $ret .= sprintf('$("asta").style.visibility = "hidden";'); $ret .= sprintf('show_astat(-2,-2,-2,-2,-2);'); return ($ret); } function game_result($asta_pnt, $pnt) { if ($asta_pnt == 61) { if ($pnt > 60) return (1); else if ($pnt == 60) return (0); else return (-1); } else { if ($pnt >= $asta_pnt) return (1); else return (-1); } } function multoval($mult) { if ($mult == 2) return ("doppio"); else if ($mult == 4) return ("quadruplo"); else return (sprintf("%d-plo", $mult)); } function show_table_info(&$bri, &$table, $table_pos) { $user = &$bri->user[$table->player[$table_pos]]; $pnt_min = $table->points_n - MAX_POINTS < 0 ? 0 : $table->points_n - MAX_POINTS; $noty = sprintf(''); // Names. for ($i = 0 ; $i < PLAYERS_N ; $i++) $noty .= sprintf('', xcape($bri->user[$table->player[$i]]->name)); $noty .= sprintf(""); // Points. log_main("show_table_info", "pnt_min: ".$pnt_min." Points_n: ".$table->points_n); for ($i = $pnt_min ; $i < $table->points_n ; $i++) { $noty .= sprintf('', $i+1); for ($e = 0 ; $e < PLAYERS_N ; $e++) $noty .= sprintf('', $table->points[$i % MAX_POINTS][$e]); $noty .= ""; } // Total points. $noty .= ''; for ($e = 0 ; $e < PLAYERS_N ; $e++) $noty .= sprintf('', $table->total[$e]); $noty .= "
%s
%d%d
Tot.%d
"; if ($table->old_win != -1) { $win = $table->player[$table->old_win]; $fri = $table->player[$table->old_friend]; $wol = game_result($table->old_asta_pnt, $table->old_pnt); if ($win != $fri) { $noty .= sprintf("
Nell'ultima mano ha chiamato %s, il socio era %s,
", xcape($bri->user[$win]->name), xcape($bri->user[$fri]->name)); if ($table->old_pnt == 120) { $noty .= sprintf("hanno fatto cappotto EBBRAVI!.
"); } else { $noty .= sprintf("dovevano fare %s punti e ne hanno fatti %d: hanno %s.
", ($table->old_asta_pnt > 61 ? "almeno ".$table->old_asta_pnt : 'più di 60'), $table->old_pnt, ($wol == 1 ? "vinto" : ($wol == 0 ? "pareggiato" : "perso"))); } } else { $noty .= sprintf("
Nell'ultima mano %s si è chiamato in mano,
", xcape($bri->user[$win]->name)); if ($table->old_pnt == 120) { $noty .= sprintf("ha fatto cappotto EBBRAVO!.
"); } else { $noty .= sprintf("doveva fare %s punti e ne ha fatti %d: ha %s.
", ($table->old_asta_pnt > 61 ? "almeno ".$table->old_asta_pnt : 'più di 60'), $table->old_pnt, ($wol == 1 ? "vinto" : ($wol == 0 ? "pareggiato" : "perso"))); } } } if ($table->mazzo == $table_pos) $noty .= "Fai tu il mazzo,"; else { $unam = xcape($bri->user[$table->player[$table->mazzo]]->name); $noty .= "Il mazzo a $unam,"; } if ($user->subst == 'asta') { if ($table->asta_win == -1) // auction case $curplayer = $table->gstart % PLAYERS_N; else $curplayer = $table->asta_win; } else if ($user->subst == 'game') { $curplayer = ($table->gstart + $table->turn) % PLAYERS_N; } if ($curplayer == $table_pos) { $noty .= " tocca a te giocare."; } else { $unam = xcape($bri->user[$table->player[$curplayer]]->name); $noty .= " tocca a $unam giocare."; } if ($table->mult > 1) { $noty .= sprintf(" La partita vale %s.", multoval($table->mult)); } $noty .= "

"; $ret .= show_notify($noty, 3000, "torna alla partita", 500, 400); return ($ret); } function root_wellcome($user) { GLOBAL $root_wellarr; for ($i = 0 ; $i < count($root_wellarr) ; $i++) $ret .= sprintf('chatt_sub("ChanServ: ","%s");', str_replace('"', '\"', $root_wellarr[$i])); return ($ret); } function table_wellcome($user) { GLOBAL $table_wellarr; for ($i = 0 ; $i < count($table_wellarr) ; $i++) $ret .= sprintf('chatt_sub("ChanServ: ","%s");', str_replace('"', '\"', $table_wellarr[$i])); return ($ret); } function show_room(&$bri, &$user) { $ret .= sprintf('gst.st = %d;', $user->step); $ret .= sprintf('stat = "%s";', $user->stat); $ret .= root_wellcome($user); $ret .= sprintf('subst = "%s";', $user->subst); $ret .= sprintf('$("myname").innerHTML = "%s";', xcape($user->name,ENT_COMPAT,"UTF-8")); for ($i = 0 ; $i < TABLES_N ; $i++) { $ret .= table_content($bri, $user, $i); $act_content = table_act_content(($user->subst == 'standup'), $bri->table[$i]->player_n, $i, $user->table); $ret .= sprintf('$("table_act%d").innerHTML = "%s";', $i, $act_content); } $ret .= standup_content($bri, $user); return ($ret); } /* show table is_transition (is from room to table ?) is_again (is another game) Examles of $is_transition, $is_again: from reload of the page: FALSE, FALSE from sitdown in room: TRUE, FALSE from table: asta cmd e tutti passano: TRUE, TRUE from table: fine partita: TRUE, TRUE */ function show_table(&$bri, &$user, $sendstep, $is_transition, $is_again) { $table_idx = $user->table; $table = &$bri->table[$table_idx]; /**************** FOR RELOAD: DONE - user names handed cards tabled cards taked cards remark on/off cards dnd (and gameable card if its turn) who call and what ****************/ $ret = "table_init();"; if (!$is_again) { /* GENERAL STATUS */ $ret .= sprintf( 'gst.st = %d; stat = "%s"; subst = "%s"; table_pos = %d;', $sendstep, $user->stat, $user->subst, $user->table_pos); /* BACKGROUND */ $ret .= "background_set();"; /* USERS INFO */ $ret .= sprintf('$("myname").innerHTML = "%s";', xcape($user->name,ENT_COMPAT,"UTF-8")); $ret .= sprintf('set_names(" %s", " %s", " %s", " %s", " %s"); ', xcape($bri->user[$table->player[($user->table_pos)%PLAYERS_N]]->name), xcape($bri->user[$table->player[($user->table_pos+1)%PLAYERS_N]]->name), xcape($bri->user[$table->player[($user->table_pos+2)%PLAYERS_N]]->name), (PLAYERS_N == 3 ? "" : xcape($bri->user[$table->player[($user->table_pos+3)%PLAYERS_N]]->name)), (PLAYERS_N == 3 ? "" : xcape($bri->user[$table->player[($user->table_pos+4)%PLAYERS_N]]->name))); } /* NOTIFY FOR THE CARD MAKER */ if ($is_transition) { // && $user->subst == "asta" superfluo $ret .= show_table_info(&$bri, &$table, $user->table_pos); } if (!$is_again) $ret .= table_wellcome($user); if ($is_transition && !$is_again) { // appena seduti al tavolo, play della mucca $ret .= playsound("cow.mp3"); } /* CARDS */ if ($is_transition) { // && $user->subst == "asta" superfluo $ret .= "|"; for ($i = 0 ; $i < 8 ; $i++) { for ($e = 0 ; $e < PLAYERS_N ; $e++) { $ct = 0; for ($o = 0 ; $o < 40 && $ct < $i+1 ; $o++) { if ($table->card[$o]->owner == (($e + $table->gstart) % PLAYERS_N)) { $ct++; if ($ct == $i+1) break; } } log_rd($sess, "O ".$o." VAL ".$table->card[$o]->value." Owner: ".$table->card[$o]->owner); $ret .= sprintf( ' card_send(%d,%d,%d,%8.2f,%d);|', ($table->gstart + $e) % PLAYERS_N, $i, ((($e + PLAYERS_N - $user->table_pos + $table->gstart) % PLAYERS_N) == 0 ? $table->card[$o]->value : -1), ($i == 7 && $e == (PLAYERS_N - 1) ? 1 : 0.5),$i+1); } } } else { $taked = array(0,0,0,0,0); $inhand = array(0,0,0,0,0); $ontabl = array(-1,-1,-1,-1,-1); $cards = array(); for ($i = 0 ; $i < 40 ; $i++) { if ($table->card[$i]->stat == 'hand') { if ($table->card[$i]->owner == $user->table_pos) { $cards[$inhand[$table->card[$i]->owner]] = $table->card[$i]->value; } $inhand[$table->card[$i]->owner]++; } else if ($table->card[$i]->stat == 'take') { log_main("Card taked:", $table->card[$i]->value."OWN: ".$table->card[$i]->owner); $taked[$table->card[$i]->owner]++; } else if ($table->card[$i]->stat == 'table') { $ontabl[$table->card[$i]->owner] = $i; } } $logg = "\n"; for ($i = 0 ; $i < PLAYERS_N ; $i++) { $logg .= sprintf("INHAND: %d IN TABLE %d TAKED %d\n", $inhand[$i], $ontabl[$i], $taked[$i]); } log_main("Stat table:", $logg); /* Set ours cards. */ $oursarg = ""; for ($i = 0 ; $i < $inhand[$user->table_pos] ; $i++) $oursarg .= ($i == 0 ? "" : ", ").$cards[$i]; for ($i = $inhand[$user->table_pos] ; $i < 8 ; $i++) $oursarg .= ($i == 0 ? "" : ", ")."-1"; $ret .= sprintf('card_setours(%s);', $oursarg); /* Dispose all cards */ for ($i = 0 ; $i < PLAYERS_N ; $i++) { /* Qui sotto al posto di + 1 c'era + ->gstart ... credo in modo errato */ $ret .= sprintf('cards_dispose(%d,%d,%d);', $i, $inhand[$i], $taked[$i]); if ($ontabl[$i] != -1) { $ret .= sprintf('card_place(%d,%d,%d,%d,%d);',$i, $inhand[$i], $table->card[$ontabl[$i]]->value, $table->card[$ontabl[$i]]->x, $table->card[$ontabl[$i]]->y); } } } /* Show auction */ if ($user->subst == 'asta') { /* show users auction status */ $showst = ""; for ($i = 0 ; $i < PLAYERS_N ; $i++) { $user_cur = &$bri->user[$table->player[$i]]; $showst .= sprintf("%s%d", ($i == 0 ? "" : ", "), ($user_cur->asta_card < 9 ? $user_cur->asta_card : $user_cur->asta_pnt)); } if (PLAYERS_N == 3) $showst .= ",-2,-2"; $ret .= sprintf('show_astat(%s);', $showst); if ($table->asta_win != -1 && $table->asta_win == $user->table_pos) { /* show card chooser */ $ret .= sprintf('choose_seed(%s); $("asta").style.visibility = "hidden";', $table->asta_card); } else { /* show auction */ if ($user->table_pos == ($table->gstart % PLAYERS_N) && $table->asta_win == -1) $ret .= sprintf('dispose_asta(%d,%d);', $table->asta_card + 1, $table->asta_pnt+1); else $ret .= sprintf('dispose_asta(%d,%d);', $table->asta_card + 1, -($table->asta_pnt+1)); } /* Remark */ if ($table->asta_win == -1) { // auction case if ($user->table_pos == ($table->gstart % PLAYERS_N)) $ret .= "remark_on();"; else $ret .= "remark_off();"; } else { // chooseed case if ($user->table_pos == $table->asta_win) $ret .= "remark_on();"; else $ret .= "remark_off();"; } } else if ($user->subst == 'game') { /* HIGHLIGHT */ if (($table->gstart + $table->turn) % PLAYERS_N == $user->table_pos) $ret .= "is_my_time = true; remark_on();"; else $ret .= "remark_off();"; /* WHO CALL AND WATH */ $ret .= briscola_show($bri, $table, $user); } return ($ret); } function calculate_winner(&$table) { $briontab = FALSE; $ontab = array(); $ontid = array(); $cur_win = -1; $cur_val = 100; $cur_seed = $table->briscola - ($table->briscola % 10); for ($i = 0 ; $i < 40 ; $i++) { if ($table->card[$i]->stat != "table") continue; log_wr($sess, sprintf("Card On table: [%d]", $i)); $v = $table->card[$i]->value; $ontab[$table->card[$i]->owner] = $v; $ontid[$table->card[$i]->owner] = $i; /* se briscola setto il flag */ if (($v - ($v % 10)) == $cur_seed) $briontab = TRUE; } if ($briontab == FALSE) { $cur_win = $table->gstart; $cur_val = $ontab[$cur_win]; $cur_seed = $cur_val - ($cur_val % 10); } for ($i = 0 ; $i < PLAYERS_N ; $i++) { if (($ontab[$i] - ($ontab[$i] % 10)) == $cur_seed) { if ($ontab[$i] < $cur_val) { $cur_val = $ontab[$i]; $cur_win = $i; } } } for ($i = 0 ; $i < PLAYERS_N ; $i++) { $table->card[$ontid[$i]]->owner = $cur_win; $table->card[$ontid[$i]]->stat = "take"; } return ($cur_win); } function calculate_points(&$table) { $all_points = array( 11,10,4,3,2, 0,0,0,0,0 ); $pro = 0; if ($table->asta_pnt == 60) $table->asta_pnt = 61; $table->old_win = $table->asta_win; $table->old_friend = $table->friend; $table->old_asta_pnt = $table->asta_pnt; for ($i = 0 ; $i < 40 ; $i++) { $ctt = $table->card[$i]->value % 10; $own = $table->card[$i]->owner; if ($own == $table->asta_win || $own == $table->friend) $pro += $all_points[$ctt]; } log_wr("XXX", sprintf("PRO: [%d]", $pro)); if ($table->asta_pnt == 61 && $pro == 60) { // PATTA ! $table->points[$table->points_n % MAX_POINTS] = array(); for ($i = 0 ; $i < PLAYERS_N ; $i++) $table->points[$table->points_n % MAX_POINTS][$i] = 0; $table->points_n++; $table->old_pnt = $pro; $table->mult *= 2; return; } if ($pro >= $table->asta_pnt) $sig = 1; else $sig = -1; $table->points[$table->points_n % MAX_POINTS] = array(); for ($i = 0 ; $i < 5 ; $i++) { if ($i == $table->asta_win) $pt = ($i == $table->friend ? 4 : 2); else if ($i == $table->friend) $pt = 1; else $pt = -1; log_wr("XXX", sprintf("PRO: pt[%d][%d] = %d", $table->points_n % MAX_POINTS, $i, $pt)); $pt = $pt * $sig * $table->mult * ($pro == 120 ? 2 : 1); log_wr("XXX", sprintf("PRO:[%d][%d][%d]", $sig, $table->mult, ($pro == 120 ? 2 : 1))); $table->points[$table->points_n % MAX_POINTS][$i] = $pt; $table->total[$i] += $pt; } $table->points_n++; $table->old_pnt = $pro; $table->mult = 1; } function validate_sess($sess) { if (strlen($sess) == SESS_LEN) return (TRUE); else return (FALSE); } function validate_name($name) { $name_new = str_replace(' ', '_', substr(trim($name),0,12)); for ($i = 0 ; $i < strlen($name_new) ; $i++) { $c = $name_new[$i]; if (($c >= "a" && $c <= "z") || ($c >= "A" && $c <= "Z") || ($c >= "0" && $c <= "9")) return ($name_new); } return (FALSE); } function playsound($filename) { return (sprintf('playsound("flasou", "%s");', $filename)); } ?>