SERVER");
define(DBG_ONL2, 0x0001);
define(DBG_ONLY, 0x0002);
define(DBG_MAIN, 0x0004);
define(DBG_READ, 0x0008);
define(DBG_REA2, 0x0010);
define(DBG_SEND, 0x0020);
define(DBG_LOCK, 0x0040);
define(DBG_WRIT, 0x0080);
define(DBG_LOAD, 0x0100);
define(DBG_AUTH, 0x0200);
define(BRISK_DEBUG, 0);
// define(DEBUGGING, "local");
$G_false = FALSE;
$G_all_points = array( 11,10,4,3,2, 0,0,0,0,0 );
$G_brisk_version = "spawn-0.0.3";
$root_wellarr = Array ( 'Benvenuto in brisk (Ver. '.$G_brisk_version.'), NOVITA\' : nuovo layout che permette più tavoli, più tavoli.',
'Se vuoi iscriverti alla Mailing List , cliccala!' );
$table_wellarr = Array ( 'Benvenuto al tavolo. Se almeno tre giocatori non sbloccano l\'uscita cliccando il lucchetto, chi esce non può risedersi a un qualunque tavolo per '.floor(BAN_TIME/60).' minuti.');
$G_room_help= '
Descrizione
Questa è un\'implementazione della briscola in cinque, così come è spiegata su
Wikipedia ; in breve è la variante con l\'asta prima sulla carta e poi sui punti.
Configurazione del browser.
Occorre abilitare i cookies.
Uso del sito
Potete sedervi a un tavolo o rimanere in piedi.
Se al vostro tavolo si raggiungono i 5 giocatori inizia automaticamente la partita.
Partita
All\'inizio vengono distribuite le carte e parte l\'asta; per partecipare all\'asta, quando sarà il vostro turno, potrete scegliere se andare avanti o passare cliccando sulle icone corrispondenti. Se si arriva ai punti, scrivete nella textbox il vostro rilancio e cliccate PUNTI.
Chi vince l\'asta dovrà decidere il seme della carta scelta e inizierà la mano.
Per giocare le carte dovrete trascinarle nel quadrato al centro del vostro schermo.
Il vostro turno è sempre segnalato da una cornice verde lampeggiante intorno al quadrato al centro del vostro schermo.
Durante la partita, se vorrete ricaricare la pagina, usate l\'apposito bottone \\"reload\\" in basso a destra.
Dopo che è iniziata una partita per uscirne dovete chiedere agli altri giocatori di sbloccarla cliccando sul lucchetto. Se non si segue questa prassi, una volta usciti, non vi potrete sedere a nessun tavolo per '.floor(BAN_TIME/60).' minuti.
Comandi della chat
/nick <nuovo_nickname> - cambio di nickname
.. to be continue ..
';
$G_room_about= '
version '.$G_brisk_version.'
Copyright 2006-2007 Matteo Nastasi (aka mop) ';
function xcape($s)
{
$from = array ( '\\', '@', '|' );
$to = array ( '\\\\', '@', '¦' );
return (str_replace($from, $to, htmlentities($s,ENT_COMPAT,"UTF-8")));
}
class Card {
var $value; /* 0 - 39 card value */
var $stat; /* 'bunch', 'hand', 'table', 'take' */
var $owner; /* (table position 0-4) */
// var $pos; /* Pos in hand. */
var $x; /* When played the X position on the table of the owner. */
var $y; /* When played the Y position on the table of the owner. */
function Card($value, $stat, $owner)
{
$this->value = $value;
$this->stat = $stat; // Card stat
$this->owner = $owner;
}
function assign($stat,$owner)
{
$this->stat = $stat; // Card stat
$this->owner = $owner;
}
function setpos($pos)
{
$this->pos = $pos;
}
function play($x,$y)
{
$this->stat = 'table'; // Card stat
$this->x = $x;
$this->y = $y;
}
function take($newown)
{
$this->stat = 'take'; // Card stat
$this->owner = $newown;
}
} // end class Card
class Table {
var $player;
var $player_n;
var $card;
var $mazzo;
var $gstart;
var $turn;
var $asta_pla;
var $asta_pla_n;
var $asta_card;
var $asta_pnt;
var $mult;
var $points; // points array
var $points_n; // number of row of points
var $total;
var $asta_win;
var $briscola;
var $friend;
var $old_reason;
var $old_asta_pnt;
var $old_pnt;
var $old_win;
var $old_friend;
var $table_token;
var $table_start;
function Table()
{
}
function &create()
{
GLOBAL $G_false;
if (($thiz =& new Table()) == FALSE)
return ($G_false);
$thiz->player = array();
$thiz->player_n = 0;
$thiz->card = FALSE;
$thiz->asta_pla = array(); // TRUE: in auction, FALSE: out of the auction
$thiz->asta_pla_n= -1;
$thiz->asta_card = -1;
$thiz->asta_pnt = -1;
$thiz->mult = 1;
$thiz->points = array( );
$thiz->points_n = 0;
$thiz->total = array( 0, 0, 0, 0, 0);
$thiz->asta_win = -1;
$thiz->briscola = -1;
$thiz->friend = -1;
$thiz->turn = 0;
$thiz->old_reason = "";
$thiz->old_asta_pnt = -1;
$thiz->old_pnt = -1;
$thiz->old_win = -1;
$thiz->old_friend = -1;
$thiz->table_token = "";
$thiz->table_start = 0;
return ($thiz);
}
function &clone(&$from)
{
GLOBAL $G_false;
if (($thiz =& new Table()) == FALSE)
return ($G_false);
$thiz->player = array();
for ($i = 0 ; $i < $from->player_n ; $i++)
$thiz->player[$i] = $from->player[$i];
$thiz->player_n = $from->player_n;
$thiz->card = $from->card;
$thiz->mazzo = $from->mazzo; // REVIEW
$thiz->gstart = $from->gstart;
$thiz->turn = $from->turn;
$thiz->asta_pla = $from->asta_pla;
$thiz->asta_pla_n = $from->asta_pla_n;
$thiz->asta_card = $from->asta_card;
$thiz->asta_pnt = $from->asta_pnt;
$thiz->mult = $from->mult;
$thiz->points = $from->points;
$thiz->points_n = $from->points_n;
$thiz->total = $from->total;
$thiz->asta_win = $from->asta_win;
$thiz->briscola = $from->briscola;
$thiz->friend = $from->friend;
$thiz->old_reason = $from->old_reason;
$thiz->old_asta_pnt = $from->old_asta_pnt;
$thiz->old_pnt = $from->old_pnt;
$thiz->old_win = $from->old_win;
$thiz->old_friend = $from->old_friend;
$thiz->table_token = $from->table_token;
$thiz->table_start = $from->table_start;
return ($thiz);
}
function &spawn(&$from)
{
GLOBAL $G_false;
if (($thiz =& new Table()) == FALSE)
return ($G_false);
$thiz->player_n = $from->player_n;
$thiz->card = &$thiz->bunch_create();
$thiz->mazzo = $from->mazzo;
$thiz->gstart = $from->gstart;
$thiz->turn = $from->turn;
$thiz->asta_pla = $from->asta_pla;
$thiz->asta_pla_n = $from->asta_pla_n;
$thiz->asta_card = $from->asta_card;
$thiz->asta_pnt = $from->asta_pnt;
$thiz->mult = $from->mult;
$thiz->points = $from->points;
$thiz->points_n = $from->points_n;
$thiz->total = $from->total;
$thiz->asta_win = $from->asta_win;
$thiz->briscola = $from->briscola;
$thiz->friend = $from->friend;
$thiz->old_reason = $from->old_reason;
$thiz->old_asta_pnt = $from->old_asta_pnt;
$thiz->old_pnt = $from->old_pnt;
$thiz->old_win = $from->old_win;
$thiz->old_friend = $from->old_friend;
// players are rearranged in an dedicated array
$thiz->player = array();
for ($i = 0 ; $i < $from->player_n ; $i++)
$thiz->player[$i] = $i;
$thiz->table_token = $from->table_token;
$thiz->table_start = $from->table_start;
return ($thiz);
}
function &bunch_create()
{
$ret = array();
for ($i = 0 ; $i < 40 ; $i++) {
$ret[$i] =& new Card($i, 'bunch', 'no_owner');
}
$oret = &$ret;
return ($oret);
}
function bunch_make()
{
$ct = array(0,0,0,0,0);
mt_srand(make_seed());
for ($i = 39 ; $i >= 0 ; $i--)
$rest[$i] = $i;
for ($i = 39 ; $i >= 0 ; $i--) {
$rn = rand(0, $i);
if ($rn == 0)
log_main("RND ZERO");
$id = $rest[$rn];
$owner = $i % 5;
$this->card[$id]->assign('hand', $owner);
$rest[$rn] = $rest[$i];
// $pubbpos[$rn2] = $pubbpos[$i];
}
}
function init(&$userarr)
{
$this->mazzo = rand(0,PLAYERS_N-1);
$this->points_n = 0;
$this->mult = 1;
$this->old_win =-1;
$this->old_reason = "";
for ($i = 0 ; $i < PLAYERS_N ; $i++) {
$this->total[$i] = 0;
$user_cur = &$userarr[$this->player[$i]];
$user_cur->exitislock = TRUE;
}
log_main("table::init: ci siamo");
}
function game_init(&$userarr)
{
log_rd2("GSTART 4");
$this->gstart = ($this->mazzo+1) % PLAYERS_N;
$this->bunch_make();
$this->asta_pla_n = PLAYERS_N;
$this->asta_card = -1;
$this->asta_pnt = 60;
$this->asta_win = -1;
$this->briscola = -1;
$this->friend = -1;
$this->turn = 0;
for ($i = 0 ; $i < PLAYERS_N ; $i++) {
$this->asta_pla[$i] = TRUE;
$user_cur = &$userarr[$this->player[$i]];
$user_cur->subst = 'asta';
$user_cur->asta_card = -2;
$user_cur->asta_pnt = -1;
$user_cur->handpt = $this->hand_points($i);
// SEE function calculate_points(&$table)
}
}
function game_next()
{
$this->mazzo = ($this->mazzo + 1) % PLAYERS_N;
}
function getPlayer($idx)
{
return ($this->player[$idx]);
}
function setPlayer($idx, $player)
{
$this->player[$idx] = $player;
}
function user_add($idx)
{
$this->player[$this->player_n] = $idx;
$this->player_n++;
return ($this->player_n - 1);
}
function user_rem(&$room, &$user)
{
$tabpos = $user->table_pos;
/* verifico la consistenza dei dati */
if ($room->user[$this->player[$tabpos]] == $user) {
/* aggiorna l'array dei giocatori al tavolo. */
for ($i = $tabpos ; $i < $this->player_n-1 ; $i++) {
$this->player[$i] = $this->player[$i+1];
$user_cur = &$room->user[$this->player[$i]];
$user_cur->table_pos = $i;
}
$this->player_n--;
}
else {
log_main("INCONSISTENCY ON TABLE.");
}
}
function hand_points($idx)
{
GLOBAL $G_all_points;
$tot = 0;
for ($i = 0 ; $i < 40 ; $i++) {
if ($this->card[$i]->owner != $idx)
continue;
$ctt = $this->card[$i]->value % 10;
$tot += $G_all_points[$ctt];
}
return ($tot);
}
function exitlock_show(&$userarr, $table_pos)
{
$ct = $this->exitlock_calc(&$userarr, $table_pos);
$ret = sprintf('exitlock_show(%d, %s);', $ct,
($userarr[$this->player[$table_pos]]->exitislock ? 'true' : 'false'));
return ($ret);
}
function exitlock_calc(&$userarr, $table_pos)
{
$ct = 0;
for ($i = 0 , $ct = 0 ; $i < PLAYERS_N ; $i++) {
if ($userarr[$this->player[$i]]->exitislock == FALSE)
$ct++;
}
return ($ct);
}
} // end class Table
class User {
var $name; // name of the user
var $sess; // session of the user
var $ip; // ip of the user
var $lacc; // last access (for the cleanup)
var $laccwr; // last access (for the cleanup)
var $bantime; // timeout to temporary ban
var $stat; // status (outdoor, room, table, game, ...)
var $subst; // substatus for each status
var $step; // step of the current status
var $trans_step; // step to enable transition between pages (disable == -1)
var $comm; // commands array
var $asta_card; //
var $asta_pnt; //
var $handpt; // Total card points at the beginning of the current hand.
var $exitislock; // Player can exit from the table ?
var $table; // id of the current table (if in table state)
var $table_pos; // idx on the table
var $table_token;// token that identify a game on a table
var $the_end; // Flag to change the end of the session
function User() {
}
function &create($name, $sess, $stat = "", $subst = "", $table = -1, $ip="0.0.0.0") {
GLOBAL $G_false;
if (($thiz =& new User()) == FALSE)
return ($G_false);
$thiz->name = $name;
$thiz->sess = $sess;
$thiz->ip = $ip;
$thiz->lacc = time();
$thiz->laccwr = time();
$thiz->bantime = 0;
$thiz->stat = $stat;
$thiz->subst = $subst;
$thiz->step = 1;
$thiz->trans_step = -1;
$thiz->comm = array();
$thiz->asta_card = -2;
$thiz->asta_pnt = -1;
$thiz->handpt = -1;
$thiz->exitislock = TRUE;
$thiz->table = $table;
$thiz->table_pos = -1;
$thiz->table_token = "";
return ($thiz);
}
function &clone(&$from)
{
GLOBAL $G_false;
if (($thiz =& new User()) == FALSE)
return ($G_false);
$thiz->name = $from->name;
$thiz->sess = $from->sess;
$thiz->ip = $from->ip;
$thiz->lacc = $from->lacc;
$thiz->laccwr = $from->laccwr;
$thiz->bantime = $from->bantime;
$thiz->stat = $from->stat;
$thiz->subst = $from->subst;
$thiz->step = $from->step;
$thiz->trans_step = $from->trans_step;
$thiz->comm = array();
$i_start = (1 > ($from->step - COMM_N) ? 1 : ($from->step - COMM_N));
for ($i = $i_start ; $i < $from->step ; $i++) {
$ii = $i % COMM_N;
$thiz->comm[$ii] = $from->comm[$ii];
}
$thiz->asta_card = $from->asta_card;
$thiz->asta_pnt = $from->asta_pnt;
$thiz->handpt = $from->handpt;
$thiz->exitislock = $from->exitislock;
$thiz->table = $from->table;
$thiz->table_pos = $from->table_pos;
$thiz->table_token = $from->table_token;
$thiz->the_end = $from->the_end;
return ($thiz);
}
function &spawn(&$from, $table, $table_pos)
{
GLOBAL $G_false;
if (($thiz =& new User()) == FALSE)
return ($G_false);
$thiz->name = $from->name;
$thiz->sess = $from->sess;
$thiz->ip = $from->ip;
$thiz->lacc = $from->lacc;
$thiz->laccwr = $from->laccwr;
$thiz->bantime = $from->bantime;
$thiz->stat = $from->stat;
$thiz->subst = $from->subst;
$thiz->step = $from->step;
$thiz->trans_step = $from->trans_step;
$thiz->comm = array();
$i_start = (1 > ($from->step - COMM_N) ? 1 : ($from->step - COMM_N));
for ($i = $i_start ; $i < $from->step ; $i++) {
log_wr("TRY PUSH:".$i);
$ii = $i % COMM_N;
$thiz->comm[$ii] = $from->comm[$ii];
}
$thiz->asta_card = $from->asta_card;
$thiz->asta_pnt = $from->asta_pnt;
$thiz->handpt = $from->handpt;
$thiz->exitislock = $from->exitislock;
$thiz->the_end = $from->the_end;
$thiz->table = $table;
$thiz->table_pos = $table_pos;
$thiz->table_token = $from->table_token;
return ($thiz);
}
function stat_set($stat) {
log_main("sess: [".$this->sess. "] NEW STAT: [".$stat."]");
$this->stat = "$stat";
/*
if (validate_sess($this->sess)) {
$fp = fopen(PROXY_PATH."/".$this->sess.".stat", 'w');
fwrite($fp, sprintf("%s\n",$this->stat));
fclose($fp);
}
*/
}
function step_set($step) {
$this->step = $step;
do {
if (validate_sess($this->sess) == FALSE)
break;
if (($fp = @fopen(PROXY_PATH."/".$this->sess.".step", 'w')) == FALSE)
break;
fwrite($fp, pack("l",$this->step), 4);
fclose($fp);
return (TRUE);
} while (0);
return (FALSE);
}
function step_inc() {
$this->step++;
if (validate_sess($this->sess)) {
$fp = fopen(PROXY_PATH."/".$this->sess.".step", 'w');
fwrite($fp, pack("l",$this->step), 4);
fclose($fp);
return (TRUE);
}
return (FALSE);
}
} // end class User
function step_get($sess) {
$fp = FALSE;
$ct = 0;
do {
if (validate_sess($sess) == FALSE)
break;
$ct = 1;
if (($fp = @fopen(PROXY_PATH."/".$sess.".step", 'rb')) == FALSE)
break;
$ct = 2;
if (($s = fread($fp, 4)) == FALSE)
break;
$ct = 3;
if (strlen($s) != 4)
break;
$ct = 4;
$arr = unpack('l', $s);
fclose($fp);
// log_rd2("A0: ".$arr[0]." A1: ".$arr[1]);
return ($arr[1]);
} while (0);
if ($fp != FALSE)
fclose($fp);
log_rd2("STEP_GET: return false ".$ct);
return (FALSE);
}
function step_unproxy($sess) {
log_rd2("UNPROXY: ".PROXY_PATH."/".$sess.".step");
@unlink(PROXY_PATH."/".$sess.".step");
}
class Room {
var $user;
var $table;
var $comm; // commands for many people
var $step; // current step of the comm array
var $garbage_timeout;
function Room () {
$this->user = array();
$this->table = array();
for ($i = 0 ; $i < MAX_PLAYERS ; $i++) {
$this->user[$i] =& User::create("", "");
}
for ($i = 0 ; $i < TABLES_N ; $i++)
$this->table[$i] =& Table::create();
$this->garbage_timeout = 0;
}
function garbage_manager($force)
{
$ismod = FALSE;
log_rd2("garbage_manager START");
/* Garbage collector degli utenti in timeout */
$curtime = time();
if ($force || $this->garbage_timeout < $curtime) {
// Before all align times with table timeout
for ($table_idx = 0 ; $table_idx < TABLES_N ; $table_idx++) {
$table_cur =& $this->table[$table_idx];
// if the table is complete and exists its shared mem we get the info about users lacc
if ($table_cur->player_n == PLAYERS_N) {
log_main("PLAYERS == N TABLE ".$table_idx);
if (($sem = Briskin5::lock_data($table_idx)) != FALSE) {
log_main("bin5 lock data success");
if (($bri = &Briskin5::load_data($table_idx)) != FALSE) {
if ($table_cur->table_token != $bri->table_token) {
log_main("ERROR: not matching table_token. Room: ".$table_cur->table_token." Table: ".$bri->table_token);
log_main("ERROR: not matching table_start. Room: ".$table_cur->table_start." Table: ".$bri->table_start);
$bri = FALSE;
}
}
if ($bri != FALSE) {
//
// SPAWN: JOIN
//
log_main("garbage_manager: bri loaded successfully.");
$bri->garbage_manager(TRUE);
$bri_table = &$bri->table[0];
// is the end of the table
if ($bri->the_end == TRUE) {
/*
* DESTROY OF FINISHED TABLE && MOVE PLAYER TO ROOM AGAIN
*/
for ($i = 0 ; $i < $bri_table->player_n ; $i++) {
// stat must be "table" by definition
$user_cur =& $this->user[$table_cur->player[$i]];
$bri_user =& $bri->user[$i];
$user_cur->subst = $bri_user->subst;
$user_cur->step = $bri_user->step;
$user_cur->trans_step = $bri_user->step;
$user_cur->lacc = $bri_user->lacc;
$user_cur->laccwr = $bri_user->lacc;
$user_cur->bantime = $bri_user->bantime;
}
$this->room_join_wakeup(&$user_cur);
$table_cur->table_token = "";
Briskin5::destroy_data($table_idx);
}
else {
log_main("gm:: save_data");
for ($i = 0 ; $i < $bri_table->player_n ; $i++) {
$this->user[$table_cur->player[$i]]->lacc = $bri->user[$i]->lacc;
}
Briskin5::save_data(&$bri);
}
} // else if (($bri = &Briskin5::load_data($table_idx)) != FALSE) {
else {
log_main("ERROR: table ".$table_idx." unrecoverable join");
}
} // bri::lock_data
} // if ($table_cur->player_n == PLAYERS_N) {
} // for ($table_idx = 0 ; $table_idx < TABLES_N ; $table_idx++) {
log_rd2("out new loop.");
for ($i = 0 ; $i < MAX_PLAYERS ; $i++) {
$user_cur = &$this->user[$i];
log_rd2("User: ".$user_cur->name." stat: ".$user_cur->stat." subst: ".$user_cur->subst);
if ($user_cur->sess == "")
continue;
if ($user_cur->lacc + EXPIRE_TIME_RD < $curtime) {
// Auto logout dell'utente
log_rd2("AUTO LOGOUT.".($user_cur->lacc + EXPIRE_TIME_RD)." curtime ".$curtime);
if ($user_cur->stat == 'table' || $user_cur->stat == 'room') {
log_auth($user_cur->sess, "Autologout session.");
$tmp_sess = $user_cur->sess;
$user_cur->sess = "";
step_unproxy($tmp_sess);
$user_cur->name = "";
$user_cur->step = 0;
$user_cur->the_end = FALSE;
log_rd2("AUTO LOGOUT.");
if ($user_cur->subst == 'sitdown' || $user_cur->stat == 'table')
$this->room_wakeup(&$user_cur);
else if ($user_cur->subst == 'standup')
$this->room_outstandup(&$user_cur);
else
log_rd2("LOGOUT FROM WHAT ???");
}
}
if ($user_cur->laccwr + EXPIRE_TIME_SMAMMA < $curtime) { // lo rimettiamo in piedi
if ($user_cur->stat == 'room' && $user_cur->subst == 'sitdown') {
$this->room_wakeup(&$user_cur);
$user_cur->comm[$user_cur->step % COMM_N] = "gst.st = ".($user_cur->step+1)."; ";
$user_cur->comm[$user_cur->step % COMM_N] .= show_notify(" Sei stato inattivo per ".(EXPIRE_TIME_SMAMMA/60.0)." minuti. Quindi ritorni tra i Giocatori in piedi .", 0, "torna ai tavoli", 400, 100);
$user_cur->step_inc();
}
}
}
log_rd2("GARBAGE UPDATED!");
$this->garbage_timeout = time() + GARBAGE_TIMEOUT;
$ismod = TRUE;
}
return ($ismod);
}
function room_wakeup(&$user)
{
$table_idx = $user->table;
$table = &$this->table[$table_idx];
log_main("WAKEUP: begin function table:".$table_idx." stat: ".$user->stat." subst: ".$user->subst);
$curtime = time();
$from_table = ($user->stat == "table");
if ($from_table) {
log_main("WAKEUP: from table [".$user->table."] nplayers_n: ".$this->table[$user->table]->player_n);
for ($i = 0 ; $i < $table->player_n ; $i++) {
$user_cur = &$this->user[$table->player[$i]];
log_main("PREIMPOST: INLOOP name: ".$user_cur->name);
if ($user_cur != $user) {
$user_cur->stat_set("room");
$user_cur->subst = "sitdown";
$user_cur->laccwr = $curtime;
}
else if ($user->sess != "") {
$user_cur->stat_set("room");
$user_cur->subst = "standup";
$user_cur->laccwr = $curtime;
$user_cur->table = -1;
}
}
}
else {
$user->stat_set("room");
$user->subst = "standup";
$user->laccwr = $curtime;
}
/* aggiorna l'array dei giocatori al tavolo. */
$table->user_rem(&$this, &$user);
for ($i = 0 ; $i < MAX_PLAYERS ; $i++) {
$user_cur = &$this->user[$i];
if ($user_cur->sess == '' || $user_cur->stat != 'room')
continue;
log_main("VALORI: name: ".$user_cur->name."from_table: ".$from_table." tab: ".$user_cur->table." taix: ".$table_idx." ucur: ".$user_cur." us: ".$user);
$ret = "gst.st = ".($user_cur->step+1)."; ";
if ($from_table && ($user_cur->table == $table_idx || $user_cur == $user)) {
$ret .= 'gst.st_loc++; the_end=true; window.onunload = null; document.location.assign("index.php");|';
// $ret .= 'gst.st_loc++; document.location.assign("index.php");|';
log_main("DOCUMENT.index.php: from table");
}
else if ($user_cur->stat == "room") {
log_main("DOCUMENT.index.php: from table");
$ret .= table_content($this, $user_cur, $table_idx);
$ret .= standup_content($this, $user_cur);
$act_content = table_act_content(FALSE, 0, $table_idx, $user->table);
$ret .= sprintf('$("table_act%d").innerHTML = "%s";', $table_idx, $act_content);
if ($user_cur == $user) {
// set the new status
$ret .= 'subst = "standup"; ';
// clean the action buttons in other tables
for ($e = 0 ; $e < TABLES_N ; $e++) {
if ($this->table[$e]->player_n < PLAYERS_N)
$ret .= sprintf('$("table_act%d").innerHTML = "%s";', $e, table_act_content(TRUE, 0, $e, $user->table));
}
}
else {
$act_content = table_act_content(($user_cur->subst == 'standup'), $table->player_n, $table_idx, $user_cur->table);
$ret .= sprintf('$("table_act%d").innerHTML = "%s";', $table_idx, $act_content);
}
}
log_wr("ROOM_WAKEUP: ".$ret);
$user_cur->comm[$user_cur->step % COMM_N] = $ret;
$user_cur->step_inc();
}
}
function room_join_wakeup(&$user, $update_lacc = FALSE)
{
$table_idx = $user->table;
$table = &$this->table[$table_idx];
log_main("JOIN_WAKEUP: begin function table:".$table_idx." stat: ".$user->stat." subst: ".$user->subst);
$curtime = time();
$user_wup = array();
$user_wup_n = 0;
log_main("JOIN WAKEUP: from table [".$user->table."] nplayers_n: ".$this->table[$user->table]->player_n);
for ($i = 0 ; $i < $table->player_n ; $i++) {
$user_cur = &$this->user[$table->player[$i]];
log_main("PREIMPOST INLOOP name: ".$user_cur->name);
if ($user_cur->sess != "") {
if ($update_lacc == TRUE) {
$user_cur->laccwr = $curtime;
}
log_main("cur: ".$user_cur->name." subst: ".$user_cur->subst);
if ($user_cur->subst == "shutdowned") {
$user_cur->stat_set("room");
$user_cur->subst = "sitdown";
}
else if ($user_cur->subst == "shutdowner") {
$user_cur->stat_set("room");
$user_cur->subst = "standup";
$user_cur->table = -1;
$user_wup[$user_wup_n++] = &$user_cur;
}
}
}
for ($wup_idx = 0 ; $wup_idx < $user_wup_n ; $wup_idx++)
$table->user_rem(&$this, &$user_wup[$wup_idx]);
/* aggiorna l'array dei giocatori al tavolo. */
for ($i = 0 ; $i < MAX_PLAYERS ; $i++) {
log_main("START LOOP");
$user_cur = &$this->user[$i];
if ($user_cur->sess == '' || $user_cur->stat != 'room') {
log_main("name: ".$user_cur->name."skip subst: ".$user_cur->subst);
continue;
}
log_main("___");
log_main("VALORI name: ".$user_cur->name." tab: ".$user_cur->table." taix: ".$table_idx." ucur: ".$user_cur." us: ".$user);
$ret = "gst.st = ".($user_cur->step+1)."; ";
if ($user_cur->stat == "room") {
log_main("DOCUMENT.index.php from table");
$ret .= table_content($this, $user_cur, $table_idx);
$ret .= standup_content($this, $user_cur);
$act_content = table_act_content(FALSE, 0, $table_idx, $user_cur->table);
$ret .= sprintf('$("table_act%d").innerHTML = "%s";', $table_idx, $act_content);
for ($wup_idx = 0 ; $wup_idx < $user_wup_n ; $wup_idx++)
if ($user_cur == $user_wup[$wup_idx])
break;
log_main("JOIN_WAKEUP wup_idx ".$wup_idx." wup_n ".$user_wup_n);
if ($wup_idx < $user_wup_n) {
log_main("JOIN_WAKEUP less");
// set the new status
$ret .= 'stat = "room"; subst = "standup"; ';
// clean the action buttons in other tables
for ($e = 0 ; $e < TABLES_N ; $e++) {
if ($this->table[$e]->player_n < PLAYERS_N)
$ret .= sprintf('$("table_act%d").innerHTML = "%s";', $e, table_act_content(TRUE, 0, $e, $user_cur->table));
}
log_main("JOIN_WAKEUP end less");
}
else {
log_main("JOIN_WAKEUP more");
$act_content = table_act_content(($user_cur->subst == 'standup'), $table->player_n, $table_idx, $user_cur->table);
$ret .= sprintf('$("table_act%d").innerHTML = "%s";', $table_idx, $act_content);
log_main("JOIN_WAKEUP end more");
}
}
log_wr("ROOM_JOIN_WAKEUP: ".$ret);
$user_cur->comm[$user_cur->step % COMM_N] = $ret;
$user_cur->step_inc();
}
}
function room_outstandup(&$user)
{
$this->room_sitdown(&$user, -1);
}
function table_update(&$user)
{
log_main("table_update: pre - USER: ".$user->name);
$table_idx = $user->table;
if ($table_idx > -1)
$table = &$this->table[$table_idx];
for ($i = 0 ; $i < MAX_PLAYERS ; $i++) {
$ret = "";
$user_cur = &$this->user[$i];
if ($user_cur->sess == '' || $user_cur->stat != 'room')
continue;
$ret = "gst.st = ".($user_cur->step+1)."; ";
if ($table_idx > -1)
$ret .= table_content($this, $user_cur, $table_idx);
if ($user_cur == $user) {
$ret .= sprintf('$("myname").innerHTML = "%s : ";', xcape($user->name));
}
$user_cur->comm[$user_cur->step % COMM_N] = $ret;
$user_cur->step_inc();
}
log_main("table_update: post");
}
function room_sitdown(&$user, $table_idx)
{
log_main("room_sitdown ".($user == FALSE ? "USER: FALSE" : "USER: ".$user->name));
if ($table_idx > -1)
$table = &$this->table[$table_idx];
for ($i = 0 ; $i < MAX_PLAYERS ; $i++) {
$ret = "";
$user_cur = &$this->user[$i];
if ($user_cur->sess == '' || $user_cur->stat != 'room')
continue;
$ret = "gst.st = ".($user_cur->step+1)."; ";
if ($table_idx > -1)
$ret .= table_content($this, $user_cur, $table_idx);
$ret .= standup_content($this, $user_cur);
if ($user_cur == $user) {
$ret .= 'subst = "sitdown"; ';
// clean the action buttons in other tables
for ($e = 0 ; $e < TABLES_N ; $e++) {
$act_content = table_act_content(FALSE, 0, $e, $user_cur->table);
$ret .= sprintf('$("table_act%d").innerHTML = "%s";', $e, $act_content);
}
}
else if ($table_idx > -1) {
if ($table->player_n == PLAYERS_N) {
$act_content = table_act_content(($user_cur->subst == 'standup'), PLAYERS_N, $table_idx, $user_cur->table);
$ret .= sprintf('$("table_act%d").innerHTML = "%s";', $table_idx, $act_content);
}
}
$user_cur->comm[$user_cur->step % COMM_N] = $ret;
$user_cur->step_inc();
}
}
function chatt_send(&$user, $mesg)
{
if ($user->stat == 'table') {
$table = &$this->table[$user->table];
}
$user_mesg = substr($mesg,6);
$timecur = time();
$dt = date("H:i ", $timecur);
if (strncmp($user_mesg, "/nick ", 6) == 0) {
log_main("chatt_send BEGIN");
if (($name_new = validate_name(substr($user_mesg, 6))) == FALSE) {
$user->comm[$user->step % COMM_N] = "gst.st = ".($user->step+1)."; ";
$user->comm[$user->step % COMM_N] .= sprintf('chatt_sub("%s","Il nickname deve contenere almeno una lettera o una cifra.");', $dt.NICKSERV, xcape($name_new));
$user->step_inc();
return;
}
$user_mesg = "COMMAND ".$user_mesg;
// Search dup name
// change
// update local graph
// update remote graphs
for ($i = 0 ; $i < MAX_PLAYERS ; $i++) {
$user_cur = &$this->user[$i];
// if ($user_cur->sess == '' || $user_cur->stat != 'room')
if ($user_cur->sess == '')
continue;
if ($user_cur->name == $name_new) {
$user->comm[$user->step % COMM_N] = "gst.st = ".($user->step+1)."; ";
$user->comm[$user->step % COMM_N] .= sprintf('chatt_sub("%s","Nickname %s già in uso.");', $dt.NICKSERV, xcape($name_new));
$user->step_inc();
break;
}
}
if ($i == MAX_PLAYERS) {
$user->name = $name_new;
log_main("chatt_send start set");
for ($i = 0 ; $i < MAX_PLAYERS ; $i++) {
log_main("chatt_send set loop");
$user_cur = &$this->user[$i];
if ($user_cur->sess == '')
continue;
if ($user_cur->stat == 'room') {
if ($user->stat == 'room' && $user->subst == 'standup') {
$this->standup_update(&$user);
}
else if ($user->stat == 'room' && $user->subst == 'sitdown' ||
$user->stat == 'table') {
log_main("chatt_send pre table update");
$this->table_update(&$user);
log_main("chatt_send post table update");
}
}
else if ($user_cur->stat == 'table' && $user_cur->table == $user->table) {
$table = &$this->table[$user->table];
$user_cur->comm[$user_cur->step % COMM_N] = "gst.st = ".($user_cur->step+1)."; ";
$user_cur->comm[$user_cur->step % COMM_N] .= sprintf('set_names(" %s", " %s", " %s", " %s", " %s"); ',
xcape($this->user[$table->player[($user_cur->table_pos)%PLAYERS_N]]->name),
xcape($this->user[$table->player[($user_cur->table_pos+1)%PLAYERS_N]]->name),
xcape($this->user[$table->player[($user_cur->table_pos+2)%PLAYERS_N]]->name),
(PLAYERS_N == 3 ? "" : xcape($this->user[$table->player[($user_cur->table_pos+3)%PLAYERS_N]]->name)),
(PLAYERS_N == 3 ? "" : xcape($this->user[$table->player[($user_cur->table_pos+4)%PLAYERS_N]]->name)));
if ($user_cur == $user)
$user_cur->comm[$user_cur->step % COMM_N] .= sprintf('$("myname").innerHTML = "%s ";',
xcape($user->name,ENT_COMPAT,"UTF-8"));
$user_cur->step_inc();
}
}
}
}
else {
for ($i = 0 ; $i < ($user->stat == 'room' ? MAX_PLAYERS : PLAYERS_N) ; $i++) {
if ($user->stat == 'room') {
$user_cur = &$this->user[$i];
if ($user_cur->sess == '' || $user_cur->stat != 'room')
continue;
}
else {
$user_cur = &$this->user[$table->player[$i]];
}
$user_cur->comm[$user_cur->step % COMM_N] = "gst.st = ".($user_cur->step+1)."; ";
$user_cur->comm[$user_cur->step % COMM_N] .= sprintf('chatt_sub("%s","%s");',
$dt.xcape($user->name), xcape($user_mesg));
$user_cur->step_inc();
}
log_legal($timecur, $user->sess, $user->name,
($user->stat == 'room' ? 'room' : 'table '.$user->table),$user_mesg);
}
}
function &get_user($sess, &$idx)
{
GLOBAL $PHP_SELF, $G_false;
if (validate_sess($sess)) {
for ($i = 0 ; $i < MAX_PLAYERS ; $i++) {
if (strcmp($sess, $this->user[$i]->sess) == 0) {
// find it
$idx = $i;
$ret = &$this->user[$i];
return ($ret);
}
}
log_main(sprintf("get_user: Wrong sess from page [%s]",$PHP_SELF));
// for ($i = 0 ; $i < MAX_PLAYERS ; $i++)
// log_main(sprintf("get_user: Wrong sess compared with [%s]",$this->user[$i]->sess));
}
else {
log_main(sprintf("get_user: Wrong strlen [%s]",$sess));
}
return ($G_false);
}
/*
* function &add_user(&$room, &$sess, &$idx, $name, $ip)
*
* RETURN VALUE:
* if ($idx != -1 && ret == FALSE) => duplicated nick
* if ($idx == -2 && ret == FALSE) => invalid name
* if ($idx == -1 && ret == FALSE) => no space left
* if (ret == TRUE) => SUCCESS
*/
function &add_user(&$sess, &$idx, $name, $ip)
{
GLOBAL $G_false;
$idx = -1;
$idfree = -1;
if (($name_new = validate_name($name)) == FALSE) {
$idx = -2;
return ($G_false);
}
log_auth("XXX", sprintf("ARRIVA: [%s]", $sess));
if (validate_sess($sess) == FALSE)
$sess = "";
for ($i = 0 ; $i < MAX_PLAYERS ; $i++) {
/* free user ? */
if (strcmp($sess, $this->user[$i]->sess) == 0) {
if ($idx == -1)
$idx = $i;
}
if ($idfree == -1 && strcmp("", $this->user[$i]->sess) == 0) {
$idfree = $i;
}
if (strcmp($this->user[$i]->name, $name_new) == 0) {
$idx = $i;
break;
}
}
if ($idx == -1)
$idx = $idfree;
log_auth("XXX", sprintf("TROVATO A QUESTO PUNTO [%d] sess [%s] name [%s]", $idx, $sess, $name_new));
if ($idx != -1 && $i == MAX_PLAYERS) {
/* SUCCESS */
$curtime = time();
if ($sess == "") {
$this->user[$idx]->sess = uniqid("");
$sess = $this->user[$idx]->sess;
}
else {
$this->user[$idx]->sess = $sess;
}
$this->user[$idx]->name = $name_new;
$this->user[$idx]->stat_set("room");
// MOP $this->user[$idx]->step_set(0);
$this->user[$idx]->subst = "standup";
$this->user[$idx]->lacc = $curtime;
$this->user[$idx]->laccwr = $curtime;
$this->user[$idx]->bantime = 0;
$this->user[$idx]->ip = $ip;
log_main(sprintf("TROVATO LIBERO A [%d] sess [%s] name [%s]", $idx, $sess, $name_new));
return ($this->user[$idx]);
}
return ($G_false);
}
function standup_update(&$user)
{
for ($i = 0 ; $i < MAX_PLAYERS ; $i++) {
$user_cur = &$this->user[$i];
if ($user_cur->sess == '')
continue;
log_main("STANDUP START: ".$user_cur->stat);
if ($user_cur->stat == 'room') {
$user_cur->comm[$user_cur->step % COMM_N] = "gst.st = ".($user_cur->step+1)."; ".standup_content($this, $user_cur);
if ($user_cur == $user)
$user_cur->comm[$user_cur->step % COMM_N] .= sprintf('$("myname").innerHTML = "%s : ";', xcape($user->name));
log_main("FROM STANDUP: NAME: ".$user_cur->name." SENDED: ".$user_cur->comm[$user_cur->step % COMM_N]);
$user_cur->step_inc();
}
}
}
// Static functions
function &init_data()
{
$room =& new Room();
return $room;
}
function &load_data()
{
GLOBAL $G_false, $sess;
if (($tok = ftok(FTOK_PATH."/main", "B")) == -1) {
echo "FTOK FAILED";
exit;
}
if ($shm = shm_attach($tok, SHM_DIMS)) {
$room = @shm_get_var($shm, $tok);
log_only("bri == ".($room == FALSE ? "FALSE" : "TRUE")." bri === ".($room === FALSE ? "FALSE" : "TRUE")." bri isset ".(isset($room) ? "TRUE" : "FALSE"));
if (isset($room))
log_only("bri count ".count($room));
if ($room == FALSE) {
log_only("INIT MAIN DATA");
$room =& Room::init_data();
if (shm_put_var($shm, $tok, $room) == FALSE) {
log_only("PUT_VAR FALLITA ".strlen(serialize($room)));
log_only(serialize($room));
}
}
shm_detach($shm);
$ret = &$room;
return ($ret);
}
return ($G_false);
}
function save_data(&$room)
{
GLOBAL $sess;
$ret = FALSE;
$shm = FALSE;
$isacq = FALSE;
// var_dump($room);
if (($tok = ftok(FTOK_PATH."/main", "B")) == -1)
return (FALSE);
do {
$isacq = TRUE;
if (($shm = shm_attach($tok, SHM_DIMS)) == FALSE)
break;
// log_only("PUT_VAR DI ".strlen(serialize($room)));
if (shm_put_var($shm, $tok, $room) == FALSE) {
log_only("PUT_VAR FALLITA ".strlen(serialize($room)));
log_only(serialize($room));
break;
}
// log_main("QUI CI ARRIVA [".$room->user[0]->name."]");
$ret = TRUE;
} while (0);
if ($shm)
shm_detach($shm);
return ($ret);
}
function lock_data()
{
GLOBAL $sess;
// echo "LOCK: ".FTOK_PATH."/main";
// exit;
if (($tok = ftok(FTOK_PATH."/main", "B")) == -1) {
echo "FTOK FAILED";
exit;
}
// echo "FTOK ".$tok." ";
if (($res = sem_get($tok)) == FALSE) {
echo "SEM_GET FAILED";
exit;
}
if (sem_acquire($res)) {
log_lock("LOCK room");
return ($res);
}
else
return (FALSE);
}
function unlock_data($res)
{
GLOBAL $sess;
log_lock("UNLOCK room");
return (sem_release($res));
}
} // end class Room
function make_seed()
{
list($usec, $sec) = explode(' ', microtime());
return (float) $sec + ((float) $usec * 100000);
}
function log_only2($log) {
if ((BRISK_DEBUG & DBG_ONL2) == 0)
return;
GLOBAL $sess;
if (isset($sess) == FALSE)
$ssess = "XXXX";
else
$ssess = $sess;
// if (($fp = @fopen("/tmp/brisk_only2.log", 'a')) != FALSE) {
if (($fp = @fopen("/tmp/brisk.log", 'a')) != FALSE) {
fwrite($fp, sprintf("ONL2: [%s] [%s]\n", $ssess, $log));
fclose($fp);
}
}
function log_only($log) {
if ((BRISK_DEBUG & DBG_ONLY) == 0)
return;
GLOBAL $sess;
if (isset($sess) == FALSE)
$ssess = "XXXX";
else
$ssess = $sess;
// if (($fp = @fopen("/tmp/brisk_only.log", 'a')) != FALSE) {
if (($fp = @fopen("/tmp/brisk.log", 'a')) != FALSE) {
fwrite($fp, sprintf("ONLY: [%s] [%s]\n", $ssess, $log));
fclose($fp);
}
}
function log_main($log) {
if ((BRISK_DEBUG & DBG_MAIN) == 0)
return;
GLOBAL $sess;
if (isset($sess) == FALSE)
$ssess = "XXXX";
else
$ssess = $sess;
// if (($fp = @fopen("/tmp/brisk_main.log", 'a')) != FALSE) {
if (($fp = @fopen("/tmp/brisk.log", 'a')) != FALSE) {
fwrite($fp, sprintf("MAIN: [%s] [%s]\n", $ssess, $log));
fclose($fp);
}
}
function log_rd($log) {
if ((BRISK_DEBUG & DBG_READ) == 0)
return;
GLOBAL $sess;
if (isset($sess) == FALSE)
$ssess = "XXXX";
else
$ssess = $sess;
// if (($fp = @fopen("/tmp/brisk_rd.log", 'a')) != FALSE) {
if (($fp = @fopen("/tmp/brisk.log", 'a')) != FALSE) {
fwrite($fp, sprintf("READ: [%s] [%s]\n", $ssess, $log));
fclose($fp);
}
}
function log_rd2($log) {
if ((BRISK_DEBUG & DBG_REA2) == 0)
return;
GLOBAL $sess;
if (isset($sess) == FALSE)
$ssess = "XXXX";
else
$ssess = $sess;
// if (($fp = @fopen("/tmp/brisk_rd2.log", 'a')) != FALSE) {
if (($fp = @fopen("/tmp/brisk.log", 'a')) != FALSE) {
fwrite($fp, sprintf("REA2: [%s] [%s]\n", $ssess, $log));
fclose($fp);
}
}
function log_send($log) {
if ((BRISK_DEBUG & DBG_SEND) == 0)
return;
GLOBAL $sess;
if (isset($sess) == FALSE)
$ssess = "XXXX";
else
$ssess = $sess;
// if (($fp = @fopen("/tmp/brisk_send.log", 'a')) != FALSE) {
if (($fp = @fopen("/tmp/brisk.log", 'a')) != FALSE) {
fwrite($fp, sprintf("SEND: [%s] [%s]\n", $ssess, $log));
fclose($fp);
}
}
function log_lock($log) {
if ((BRISK_DEBUG & DBG_LOCK) == 0)
return;
GLOBAL $sess;
if (isset($sess) == FALSE)
$ssess = "XXXX";
else
$ssess = $sess;
// if (($fp = @fopen("/tmp/brisk_lock.log", 'a')) != FALSE) {
if (($fp = @fopen("/tmp/brisk.log", 'a')) != FALSE) {
fwrite($fp, sprintf("LOCK: [%s] [%s]\n", $ssess, $log));
fclose($fp);
}
}
function log_wr($log) {
if ((BRISK_DEBUG & DBG_WRIT) == 0)
return;
GLOBAL $sess;
if (isset($sess) == FALSE)
$ssess = "XXXX";
else
$ssess = $sess;
// if (($fp = @fopen("/tmp/brisk_wr.log", 'a')) != FALSE) {
if (($fp = @fopen("/tmp/brisk.log", 'a')) != FALSE) {
fwrite($fp, sprintf("WRIT: [%s] [%s]\n", $ssess, $log));
fclose($fp);
}
}
function log_load($log) {
if ((BRISK_DEBUG & DBG_LOAD) == 0)
return;
GLOBAL $sess;
if (isset($sess) == FALSE)
$ssess = "XXXX";
else
$ssess = $sess;
// if (($fp = @fopen("/tmp/brisk_load.log", 'a')) != FALSE) {
if (($fp = @fopen("/tmp/brisk.log", 'a')) != FALSE) {
fwrite($fp, sprintf("LOAD: [%s] [%s]\n", $ssess, $log));
fclose($fp);
}
}
function log_auth($sess, $log) {
if ((BRISK_DEBUG & DBG_AUTH) == 0)
return;
// if (($fp = @fopen("/tmp/brisk_auth.log", 'a')) != FALSE) {
if (($fp = @fopen("/tmp/brisk.log", 'a')) != FALSE) {
fwrite($fp, sprintf("AUTH: [%s] [%d] [%s]\n", $sess, time(), $log));
fclose($fp);
}
}
function log_legal($timecur, $sess, $name, $where, $mesg)
{
GLOBAL $_SERVER;
if (($fp = @fopen(LEGAL_PATH, 'a')) != FALSE) {
/* Unix time | session | nickname | IP | where was | mesg */
fwrite($fp, sprintf("%ld|%s|%s|%s|%s|%s|\n", $timecur, $sess, $name, $_SERVER['REMOTE_ADDR'], $where , $mesg));
fclose($fp);
}
}
function lock_banlist()
{
if (($tok = ftok(FTOK_PATH."/main", "L")) == -1) {
echo "FTOK FAILED";
exit;
}
if (($res = sem_get($tok)) == FALSE) {
echo "SEM_GET FAILED";
exit;
}
if (sem_acquire($res))
return ($res);
else
return (FALSE);
}
function unlock_banlist($res)
{
return (sem_release($res));
}
function table_act_content($isstanding, $sitted, $table, $cur_table)
{
$ret = "";
if ($isstanding) {
if ($sitted < PLAYERS_N) {
$ret = sprintf(' ', $table, $table);
}
}
else {
if ($table == $cur_table)
$ret = sprintf(' ');
else
$ret = "";
}
return ($ret);
}
function table_content($room, $user, $table_idx)
{
$content = "";
$ret = "";
// TODO
//
// Si possono usare i dati nella classe table
//
$sess = $user->sess;
$table = &$room->table[$table_idx];
if ($user->stat != 'room')
return;
for ($i = 0 ; $i < $table->player_n ; $i++) {
$user_cur = &$room->user[$table->player[$i]];
if ($user_cur == $user)
{ $hilion = ""; $hilioff = " "; }
else
{ $hilion = ""; $hilioff = ""; }
log_main($user_cur->name. sprintf(" IN TABLE [%d]", $table_idx));
$content .= sprintf("%s%s%s ",$hilion, xcape($user_cur->name), $hilioff);
}
/*
for ( ; $i < PLAYERS_N ; $i++)
$content .= " ";
*/
$ret .= sprintf('$("table%d").innerHTML = "%s";', $table_idx, $content);
return ($ret);
}
function standup_content(&$room, $user)
{
$ret = "";
$content = "";
if ($user->stat != 'room')
return;
for ($e = 0 , $ct = 0 ; $ct < 4 && $e < MAX_PLAYERS ; $e++) {
if ($room->user[$e]->sess == "" || $room->user[$e]->stat != "room" || $room->user[$e]->name == "")
continue;
$ct++;
}
$content .= sprintf('', $ct);
for ($e = 0 , $ct = 0 ; $e < MAX_PLAYERS ; $e++) {
if ($room->user[$e]->sess == "" || $room->user[$e]->stat != "room" || $room->user[$e]->name == "")
continue;
if ($room->user[$e]->subst == "standup") {
if (($ct % 4) == 0) {
$content .= '';
}
if ($room->user[$e] == $user)
{ $hilion = ""; $hilioff = " "; }
else
{ $hilion = ""; $hilioff = ""; }
$content .= sprintf('%s%s%s ',$hilion, xcape($room->user[$e]->name), $hilioff);
if (($ct % 4) == 3) {
$content .= ' ';
}
$ct++;
}
}
$content .= '
';
$content2 = ' ';
$ret .= sprintf('$("standup").innerHTML = "%s"; $("esco").innerHTML = "%s";',
$content, $content2);
return ($ret);
}
function show_notify($text, $tout, $butt, $w, $h)
{
log_main("SHOW_NOTIFY: ".$text);
return sprintf('var noti = new notify(gst,"%s",%d,"%s",%d,%d);', $text, $tout, $butt, $w, $h);
}
function briscola_show($room, $table, $user)
{
$ptnadd = "";
$ret = "";
if ($table->asta_card == 9)
$ptnadd = sprintf(" con %d punti", $table->asta_pnt);
/* text of caller cell */
if ($user->table_pos == $table->asta_win)
$ret .= sprintf('$("callerinfo").innerHTML = "Chiami%s:";', $ptnadd);
else
$ret .= sprintf('$("callerinfo").innerHTML = "Chiama %s%s:";',
xcape($room->user[$table->player[$table->asta_win]]->name), $ptnadd);
$ret .= sprintf('$("caller").style.backgroundImage = \'url("img/brisk_caller_sand%d.png")\';',
$table->asta_win);
$ret .= sprintf('$("callerimg").src = "img/%02d.png";', $table->briscola);
$ret .= sprintf('$("caller").style.visibility = "visible";');
$ret .= sprintf('$("chooseed").style.visibility = "hidden";');
$ret .= sprintf('$("astalascio").style.visibility = "";');
$ret .= sprintf('$("asta").style.visibility = "hidden";');
$ret .= sprintf('show_astat(-2,-2,-2,-2,-2);');
return ($ret);
}
function game_result($asta_pnt, $pnt)
{
if ($asta_pnt == 61) {
if ($pnt > 60)
return (1);
else if ($pnt == 60)
return (0);
else
return (-1);
}
else {
if ($pnt >= $asta_pnt)
return (1);
else
return (-1);
}
}
function multoval($mult)
{
if ($mult == 2)
return ("doppio");
else if ($mult == 4)
return ("quadruplo");
else
return (sprintf("%d-plo", $mult));
}
function show_table_info(&$room, &$table, $table_pos)
{
$ret = "";
$user = &$room->user[$table->player[$table_pos]];
$pnt_min = $table->points_n - MAX_POINTS < 0 ? 0 : $table->points_n - MAX_POINTS;
$noty = sprintf(' ');
// Names.
for ($i = 0 ; $i < PLAYERS_N ; $i++)
$noty .= sprintf('%s ', xcape($room->user[$table->player[$i]]->name));
$noty .= sprintf(" ");
// Points.
log_main("show_table_info: pnt_min: ".$pnt_min." Points_n: ".$table->points_n);
for ($i = $pnt_min ; $i < $table->points_n ; $i++) {
$noty .= sprintf('%d ', $i+1);
for ($e = 0 ; $e < PLAYERS_N ; $e++)
$noty .= sprintf('%d ', $table->points[$i % MAX_POINTS][$e]);
$noty .= " ";
}
// Total points.
$noty .= 'Tot. ';
for ($e = 0 ; $e < PLAYERS_N ; $e++)
$noty .= sprintf('%d ', $table->total[$e]);
$noty .= "
";
if ($table->old_reason != "") {
$noty .= sprintf("%s ", xcape($table->old_reason));
}
if ($table->old_win != -1) {
$win = $table->player[$table->old_win];
$fri = $table->player[$table->old_friend];
$wol = game_result($table->old_asta_pnt, $table->old_pnt);
if ($win != $fri) {
$noty .= sprintf(" Nell'ultima mano ha chiamato %s , il socio era %s , ",
xcape($room->user[$win]->name),
xcape($room->user[$fri]->name));
if ($table->old_pnt == 120) {
$noty .= sprintf("hanno fatto cappotto EBBRAVI!. ");
}
else {
$noty .= sprintf("dovevano fare %s punti e ne hanno fatti %d : hanno %s . ",
($table->old_asta_pnt > 61 ? "almeno ".$table->old_asta_pnt :
'più di 60'), $table->old_pnt,
($wol == 1 ? "vinto" : ($wol == 0 ? "pareggiato" : "perso")));
}
}
else {
$noty .= sprintf(" Nell'ultima mano %s si è chiamato in mano, ",
xcape($room->user[$win]->name));
if ($table->old_pnt == 120) {
$noty .= sprintf("ha fatto cappotto EBBRAVO!. ");
}
else {
$noty .= sprintf("doveva fare %s punti e ne ha fatti %d : ha %s . ",
($table->old_asta_pnt > 61 ? "almeno ".$table->old_asta_pnt :
'più di 60'), $table->old_pnt,
($wol == 1 ? "vinto" : ($wol == 0 ? "pareggiato" : "perso")));
}
}
}
if ($table->mazzo == $table_pos)
$noty .= "Fai tu il mazzo,";
else {
$unam = xcape($room->user[$table->player[$table->mazzo]]->name);
$noty .= "Il mazzo a $unam ,";
}
if ($user->subst == 'asta') {
if ($table->asta_win == -1) // auction case
$curplayer = $table->gstart % PLAYERS_N;
else
$curplayer = $table->asta_win;
}
else if ($user->subst == 'game') {
$curplayer = ($table->gstart + $table->turn) % PLAYERS_N;
}
if ($curplayer == $table_pos) {
$noty .= " tocca a te giocare.";
}
else {
$unam = xcape($room->user[$table->player[$curplayer]]->name);
$noty .= " tocca a $unam giocare.";
}
if ($table->mult > 1) {
$noty .= sprintf(" La partita vale %s .", multoval($table->mult));
}
$noty .= " ";
$ret .= show_notify($noty, 3000, "torna alla partita", 500, 400);
return ($ret);
}
function root_wellcome($user)
{
GLOBAL $root_wellarr;
$ret = "";
for ($i = 0 ; $i < count($root_wellarr) ; $i++)
$ret .= sprintf('chatt_sub("ChanServ: ","%s");', str_replace('"', '\"', $root_wellarr[$i]));
return ($ret);
}
function table_wellcome($user)
{
GLOBAL $table_wellarr;
$ret = "";
for ($i = 0 ; $i < count($table_wellarr) ; $i++)
$ret .= sprintf('chatt_sub("ChanServ: ","%s");', str_replace('"', '\"', $table_wellarr[$i]));
return ($ret);
}
function show_room(&$room, &$user)
{
$ret = sprintf('gst.st = %d;', $user->step);
$ret .= sprintf('stat = "%s";', $user->stat);
$ret .= root_wellcome($user);
$ret .= sprintf('subst = "%s";', $user->subst);
$ret .= sprintf('$("myname").innerHTML = "%s ";', xcape($user->name,ENT_COMPAT,"UTF-8"));
for ($i = 0 ; $i < TABLES_N ; $i++) {
$ret .= table_content($room, $user, $i);
$act_content = table_act_content(($user->subst == 'standup'),
$room->table[$i]->player_n, $i, $user->table);
$ret .= sprintf('$("table_act%d").innerHTML = "%s";', $i, $act_content);
}
$ret .= standup_content($room, $user);
return ($ret);
}
/* show table
is_transition (is from room to table ?)
is_again (is another game)
Examples of $is_transition, $is_again:
from reload of the page: FALSE, FALSE
from sitdown in room: TRUE, FALSE
from table: asta cmd e tutti passano: TRUE, TRUE
from table: fine partita: TRUE, TRUE
*/
function show_table(&$room, &$user, $sendstep, $is_transition, $is_again)
{
$table_idx = $user->table;
$table = &$room->table[$table_idx];
$table_pos = $user->table_pos;
$ret = "table_init();";
$ret .= $table->exitlock_show(&$room->user, $table_pos);
if (!$is_again) {
/* GENERAL STATUS */
$ret .= sprintf( 'gst.st = %d; stat = "%s"; subst = "%s"; table_pos = %d;',
$sendstep, $user->stat, $user->subst, $table_pos);
log_rd(sprintf( 'SHOW_TABLE: gst.st = %d; stat = "%s"; subst = "%s"; table_pos = %d;',
$sendstep, $user->stat, $user->subst, $table_pos));
/* BACKGROUND */
$ret .= "background_set();";
/* USERS INFO */
$ret .= sprintf('$("myname").innerHTML = "%s ";', xcape($user->name,ENT_COMPAT,"UTF-8"));
$ret .= sprintf('set_names(" %s", " %s", " %s", " %s", " %s"); ',
xcape($room->user[$table->player[($table_pos)%PLAYERS_N]]->name),
xcape($room->user[$table->player[($table_pos+1)%PLAYERS_N]]->name),
xcape($room->user[$table->player[($table_pos+2)%PLAYERS_N]]->name),
(PLAYERS_N == 3 ? "" : xcape($room->user[$table->player[($table_pos+3)%PLAYERS_N]]->name)),
(PLAYERS_N == 3 ? "" : xcape($room->user[$table->player[($table_pos+4)%PLAYERS_N]]->name)));
}
/* NOTIFY FOR THE CARD MAKER */
if ($is_transition) { // && $user->subst == "asta" superfluo
$ret .= show_table_info(&$room, &$table, $table_pos);
}
if (!$is_again)
$ret .= table_wellcome($user);
if ($is_transition && !$is_again) { // appena seduti al tavolo, play della mucca
$ret .= playsound("cow.mp3");
}
/* CARDS */
if ($is_transition) { // && $user->subst == "asta" superfluo
$ret .= "|";
for ($i = 0 ; $i < 8 ; $i++) {
for ($e = 0 ; $e < PLAYERS_N ; $e++) {
$ct = 0;
for ($o = 0 ; $o < 40 && $ct < $i+1 ; $o++) {
if ($table->card[$o]->owner == (($e + $table->gstart) % PLAYERS_N)) {
$ct++;
if ($ct == $i+1)
break;
}
}
log_rd("O ".$o." VAL ".$table->card[$o]->value." Owner: ".$table->card[$o]->owner);
$ret .= sprintf( ' card_send(%d,%d,%d,%8.2f,%d);|', ($table->gstart + $e) % PLAYERS_N,
$i, ((($e + PLAYERS_N - $table_pos + $table->gstart) % PLAYERS_N) == 0 ?
$table->card[$o]->value : -1),
($i == 7 && $e == (PLAYERS_N - 1) ? 1 : 0.5),$i+1);
}
}
}
else {
$taked = array(0,0,0,0,0);
$inhand = array(0,0,0,0,0);
$ontabl = array(-1,-1,-1,-1,-1);
$cards = array();
for ($i = 0 ; $i < 40 ; $i++) {
if ($table->card[$i]->stat == 'hand') {
if ($table->card[$i]->owner == $table_pos) {
$cards[$inhand[$table->card[$i]->owner]] = $table->card[$i]->value;
}
$inhand[$table->card[$i]->owner]++;
}
else if ($table->card[$i]->stat == 'take') {
log_main("Card taked: ".$table->card[$i]->value."OWN: ".$table->card[$i]->owner);
$taked[$table->card[$i]->owner]++;
}
else if ($table->card[$i]->stat == 'table') {
$ontabl[$table->card[$i]->owner] = $i;
}
}
$logg = "\n";
for ($i = 0 ; $i < PLAYERS_N ; $i++) {
$logg .= sprintf("INHAND: %d IN TABLE %d TAKED %d\n", $inhand[$i], $ontabl[$i], $taked[$i]);
}
log_main("Stat table: ".$logg);
/* Set ours cards. */
$oursarg = "";
for ($i = 0 ; $i < $inhand[$table_pos] ; $i++)
$oursarg .= ($i == 0 ? "" : ", ").$cards[$i];
for ($i = $inhand[$table_pos] ; $i < 8 ; $i++)
$oursarg .= ($i == 0 ? "" : ", ")."-1";
$ret .= sprintf('card_setours(%s);', $oursarg);
/* Dispose all cards */
for ($i = 0 ; $i < PLAYERS_N ; $i++) {
/* Qui sotto al posto di + 1 c'era + ->gstart ... credo in modo errato */
$ret .= sprintf('cards_dispose(%d,%d,%d);', $i,
$inhand[$i], $taked[$i]);
if ($ontabl[$i] != -1) {
$ret .= sprintf('card_place(%d,%d,%d,%d,%d);',$i, $inhand[$i],
$table->card[$ontabl[$i]]->value,
$table->card[$ontabl[$i]]->x, $table->card[$ontabl[$i]]->y);
}
}
}
/* Show auction */
if ($user->subst == 'asta') {
/* show users auction status */
$showst = "";
for ($i = 0 ; $i < PLAYERS_N ; $i++) {
$user_cur = &$room->user[$table->player[$i]];
$showst .= sprintf("%s%d", ($i == 0 ? "" : ", "),
($user_cur->asta_card < 9 ? $user_cur->asta_card : $user_cur->asta_pnt));
}
if (PLAYERS_N == 3)
$showst .= ",-2,-2";
$ret .= sprintf('show_astat(%s);', $showst);
if ($table->asta_win != -1 && $table->asta_win == $table_pos) {
/* show card chooser */
$ret .= sprintf('choose_seed(%s); $("astalascio").style.visibility = ""; $("asta").style.visibility = "hidden";',
$table->asta_card);
}
else {
/* show auction */
if ($table_pos == ($table->gstart % PLAYERS_N) &&
$table->asta_win == -1)
$ret .= sprintf('dispose_asta(%d,%d, %s);',
$table->asta_card + 1, $table->asta_pnt+1, ($user->handpt <= 2 ? "true" : "false"));
else
$ret .= sprintf('dispose_asta(%d,%d, %s);',
$table->asta_card + 1, -($table->asta_pnt+1), ($user->handpt <= 2 ? "true" : "false"));
}
/* Remark */
if ($table->asta_win == -1) { // auction case
if ($table_pos == ($table->gstart % PLAYERS_N))
$ret .= "remark_on();";
else
$ret .= "remark_off();";
}
else { // chooseed case
if ($table_pos == $table->asta_win)
$ret .= "remark_on();";
else
$ret .= "remark_off();";
}
}
else if ($user->subst == 'game') {
/* HIGHLIGHT */
if (($table->gstart + $table->turn) % PLAYERS_N == $table_pos)
$ret .= "is_my_time = true; remark_on();";
else
$ret .= "remark_off();";
/* WHO CALL AND WATH */
$ret .= briscola_show($room, $table, $user);
}
return ($ret);
} // end function show_table(...
function calculate_winner(&$table)
{
$briontab = FALSE;
$ontab = array();
$ontid = array();
$cur_win = -1;
$cur_val = 100;
$cur_seed = $table->briscola - ($table->briscola % 10);
for ($i = 0 ; $i < 40 ; $i++) {
if ($table->card[$i]->stat != "table")
continue;
log_wr(sprintf("Card On table: [%d]", $i));
$v = $table->card[$i]->value;
$ontab[$table->card[$i]->owner] = $v;
$ontid[$table->card[$i]->owner] = $i;
/* se briscola setto il flag */
if (($v - ($v % 10)) == $cur_seed)
$briontab = TRUE;
}
if ($briontab == FALSE) {
$cur_win = $table->gstart;
$cur_val = $ontab[$cur_win];
$cur_seed = $cur_val - ($cur_val % 10);
}
for ($i = 0 ; $i < PLAYERS_N ; $i++) {
if (($ontab[$i] - ($ontab[$i] % 10)) == $cur_seed) {
if ($ontab[$i] < $cur_val) {
$cur_val = $ontab[$i];
$cur_win = $i;
}
}
}
for ($i = 0 ; $i < PLAYERS_N ; $i++) {
$table->card[$ontid[$i]]->owner = $cur_win;
$table->card[$ontid[$i]]->stat = "take"; // Card stat
}
return ($cur_win);
}
function calculate_points(&$table)
{
GLOBAL $G_all_points;
$pro = 0;
if ($table->asta_pnt == 60)
$table->asta_pnt = 61;
$table->old_reason = "";
$table->old_win = $table->asta_win;
$table->old_friend = $table->friend;
$table->old_asta_pnt = $table->asta_pnt;
for ($i = 0 ; $i < 40 ; $i++) {
$ctt = $table->card[$i]->value % 10;
$own = $table->card[$i]->owner;
if ($own == $table->asta_win || $own == $table->friend)
$pro += $G_all_points[$ctt];
}
log_wr(sprintf("PRO: [%d]", $pro));
if ($table->asta_pnt == 61 && $pro == 60) { // PATTA !
$table->points[$table->points_n % MAX_POINTS] = array();
for ($i = 0 ; $i < PLAYERS_N ; $i++)
$table->points[$table->points_n % MAX_POINTS][$i] = 0;
$table->points_n++;
$table->old_pnt = $pro;
$table->mult *= 2;
return;
}
if ($pro >= $table->asta_pnt)
$sig = 1;
else
$sig = -1;
$table->points[$table->points_n % MAX_POINTS] = array();
for ($i = 0 ; $i < 5 ; $i++) {
if ($i == $table->asta_win)
$pt = ($i == $table->friend ? 4 : 2);
else if ($i == $table->friend)
$pt = 1;
else
$pt = -1;
log_wr(sprintf("PRO: pt[%d][%d] = %d", $table->points_n % MAX_POINTS, $i, $pt));
$pt = $pt * $sig * $table->mult * ($pro == 120 ? 2 : 1);
log_wr(sprintf("PRO:[%d][%d][%d]", $sig, $table->mult, ($pro == 120 ? 2 : 1)));
$table->points[$table->points_n % MAX_POINTS][$i] = $pt;
$table->total[$i] += $pt;
}
$table->points_n++;
$table->old_pnt = $pro;
$table->mult = 1;
}
function validate_sess($sess)
{
if (strlen($sess) == SESS_LEN)
return (TRUE);
else
return (FALSE);
}
function validate_name($name)
{
$name_new = str_replace(' ', '_', substr(trim($name),0,12));
for ($i = 0 ; $i < strlen($name_new) ; $i++) {
$c = $name_new[$i];
if (($c >= "a" && $c <= "z") || ($c >= "A" && $c <= "Z") || ($c >= "0" && $c <= "9"))
return ($name_new);
}
return (FALSE);
}
function playsound($filename)
{
return (sprintf('playsound("flasou", "%s");', $filename));
}
function secstoword($secs)
{
$mins = floor($secs / 60);
$secs = $secs % 60;
if ($mins > 0)
$ret = sprintf("%d minut%s%s", $mins, ($mins > 1 ? "i" : "o"), ($secs > 0 ? " e " : ""));
if ($secs > 0)
$ret .= sprintf("%d second%s", $secs, ($secs > 1 ? "i" : "o"));
return ($ret);
}
?>