4 * Copyright (C) 2006-2012 Matteo Nastasi
5 * mailto: nastasi@alternativeoutput.it
6 * matteo.nastasi@milug.org
7 * web: http://www.alternativeoutput.it
9 * This program is free software; you can redistribute it and/or modify
10 * it under the terms of the GNU General Public License as published by
11 * the Free Software Foundation; either version 2 of the License, or
12 * (at your option) any later version.
14 * This program is distributed in the hope that it will be useful, but
15 * WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABLILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * General Public License for more details. You should have received a
18 * copy of the GNU General Public License along with this program; if
19 * not, write to the Free Software Foundation, Inc, 59 Temple Place -
20 * Suite 330, Boston, MA 02111-1307, USA.
23 /* number of players */
25 /* initial number of cards in hand */
32 var is_my_time = false;
33 /* number of takes cards */
50 var cards_width = 55 + 2;
51 var cards_width_d2 = 27;
54 /* height of images */
56 var cards_height = 101 + 2;
57 var cards_height_d2 = 51;
62 var cards_width_d2 = 33;
64 /* height of images */
65 var cards_height = 111;
66 var cards_height_d2 = 56;
68 /* width of hands area */
69 var hands_width = 400;
71 /* width of the border */
72 var border_width = 10;
74 /* time to send a card to the player 10 or 250 */
75 var G_send_time = 250;
76 var G_play_time = 500;
77 var G_take_time = 500;
79 /* suffix to add to images name */
80 var sux = new Array( "", "_ea", "", "", "_we");
82 var cards_pos = new Array (CARD_HAND);
83 var cards_ea_pos = new Array (CARD_HAND);
84 var cards_ne_pos = new Array (CARD_HAND);
85 var cards_nw_pos = new Array (CARD_HAND);
86 var cards_we_pos = new Array (CARD_HAND);
88 var take_x = new Array(562, 745, 452, 30, 52);
89 var take_y = new Array(545, 177, 70, 62,155);
91 for (i = 0 ; i < CARD_HAND ; i++) {
98 function $(id) { return document.getElementById(id); }
100 function cards_dispose_so(car_n, tak_n)
104 $("takes").style.left = 200 + 400 - 90 + ((90 - cards_width) / 2);
105 $("takes").style.top = 475 + (126 - cards_height)/2;
106 $("takes").style.zIndex = 1;
107 $("takes").style.visibility = "visible";
113 disp = 400 - delta - (2 * border_width);
115 inter = parseInt((disp - cards_width) / (car_n - 1));
116 if (inter > cards_width)
121 wcard = cards_width + inter * (car_n - 1);
122 start = 200 + border_width + (400 - border_width - border_width - wcard - delta) / 2;
124 for (i = 0 ; i < car_n ; i++) {
125 $("card" + cards_pos[i]).style.left = start + (i * inter);
126 $("card" + cards_pos[i]).style.top = 475 + (126 - cards_height)/2;
127 $("card" + cards_pos[i]).style.zIndex = CARD_HAND - i;
128 $("card" + cards_pos[i]).style.visibility = "visible";
137 function cards_dispose_ne(car_n, tak_n) {
142 $("takes_ne").style.left = 800 - cards_width - 400 + 90 - ((90 - cards_width) / 2);
143 $("takes_ne").style.top = (126 - cards_height)/2;
144 $("takes_ne").style.zIndex = 1;
145 $("takes_ne").style.visibility = "visible";
151 disp = 400 - delta - (2 * border_width);
153 inter = parseInt((disp - cards_width) / (car_n - 1));
154 if (inter > cards_width)
159 wcard = cards_width + inter * (car_n - 1);
160 start = 800 - cards_width - border_width - (400 - border_width - border_width - wcard - delta) / 2;
163 for (i = 0 ; i < car_n ; i++) {
164 $("card_ne" + cards_ne_pos[i]).style.left = start - ((car_n - i -1) * inter);
165 $("card_ne" + cards_ne_pos[i]).style.top = (125 - cards_height)/2;
166 $("card_ne" + cards_ne_pos[i]).style.zIndex = 8-i;
167 $("card_ne" + cards_ne_pos[i]).style.visibility = "visible";
176 function cards_dispose_nw(car_n, tak_n) {
181 $("takes_nw").style.left = 400 - cards_width - 400 + 90 - ((90 - cards_width) / 2);
182 $("takes_nw").style.top = (126 - cards_height)/2;
183 $("takes_nw").style.zIndex = 1;
184 $("takes_nw").style.visibility = "visible";
190 disp = 400 - delta - (2 * border_width);
192 inter = parseInt((disp - cards_width) / (car_n - 1));
193 if (inter > cards_width)
198 wcard = cards_width + inter * (car_n - 1);
199 // start = 0 + delta + border_width + (400 - border_width - border_width - wcard - delta) / 2;
200 start = 400 - cards_width - border_width - (400 - border_width - border_width - wcard - delta) / 2;
203 for (i = 0 ; i < car_n ; i++) {
204 $("card_nw" + cards_nw_pos[i]).style.left = start - ((car_n-i-1) * inter);
205 $("card_nw" + cards_nw_pos[i]).style.top = (125 - cards_height)/2;
206 $("card_nw" + cards_nw_pos[i]).style.zIndex = (8-i);
207 $("card_nw" + cards_nw_pos[i]).style.visibility = "visible";
208 // alert("xx "+start + (i * inter)+" yy " + (125 - cards_height)/2);
217 function cards_dispose_ea(car_n, tak_n) {
220 $("takes_ea").style.left = 675 + (126 - cards_height)/2;
221 $("takes_ea").style.top = 125 + ((90 - cards_width) / 2);
222 $("takes_ea").style.zIndex = 1;
223 $("takes_ea").style.visibility = "visible";
228 disp = 400 - delta - (2 * border_width);
230 inter = parseInt((disp - cards_width) / (car_n - 1));
231 if (inter > cards_width)
236 wcard = cards_width + inter * (car_n - 1);
237 start = 125 + delta + border_width + (400 - border_width - border_width - wcard - delta) / 2;
240 // console.log(car_n);
241 for (i = 0 ; i < car_n ; i++) {
242 $("card_ea" + cards_ea_pos[i]).style.left = 675 + (126 - cards_height)/2;
243 $("card_ea" + cards_ea_pos[i]).style.top = start + (i * inter);
244 $("card_ea" + cards_ea_pos[i]).style.zIndex = CARD_HAND - i;
245 $("card_ea" + cards_ea_pos[i]).style.visibility = "visible";
246 // alert("xx "+ (675 + (125 - cards_height)/2) +" yy " + start + (i * inter));
255 function cards_dispose_we(car_n, tak_n)
259 $("takes_we").style.left = (125 - cards_height)/2;
260 // $("takes_we").style.top = 125 + 400 - 90 + ((90 - cards_width) / 2);
261 $("takes_we").style.top = 525 - cards_width - 400 + 90 - ((90 - cards_width) / 2);
262 $("takes_we").style.zIndex = 1;
263 $("takes_we").style.visibility = "visible";
268 /* pixel a disposizione per mettere le carte: 400 - delta - 2 bordi */
269 disp = 400 - delta - (2 * border_width);
270 /* se c'e' piu' di una carta calcola di quanti pixel devono rimanere scoperte le carte dopo la prima */
272 inter = parseInt((disp - cards_width) / (car_n - 1));
273 if (inter > cards_width)
279 /* dopo avere fatto tutti i conti ricalcola quanti pixel effettivamente verranno occupati dalle carte */
280 wcard = cards_width + inter * (car_n - 1);
282 /* calcola il punto d'inizio da dove disporre le carte: DELTAY + lo spessore del bordo + la meta' di quello
283 che resta della larghezza totale meno tutti gli altri ingombri */
284 // start = 125 + border_width + (400 - border_width - border_width - wcard - delta) / 2;
285 start = 525 - cards_width - border_width - (400 - border_width - border_width - wcard - delta) / 2;
287 for (i = 0 ; i < car_n ; i++) {
288 $("card_we" + cards_we_pos[i]).style.left = (125 - cards_height)/2;
289 $("card_we" + cards_we_pos[i]).style.top = start - (i * inter);
290 $("card_we" + cards_we_pos[i]).style.zIndex = CARD_HAND - i;
291 $("card_we" + cards_we_pos[i]).style.visibility = "visible";
300 var cards_dispose_arr = new Array(cards_dispose_so, cards_dispose_ea,
301 cards_dispose_ne, cards_dispose_nw,
304 function cards_dispose(player_pos, cards, takes)
306 var idx = (player_pos - table_pos + PLAYERS_N) % PLAYERS_N;
308 return (cards_dispose_arr[idx](cards,takes));
314 function card_mouseup_cb(o) {
315 var idx = o.id.substring(4);
316 var briskid = o.briskid;
322 /* case swap in the group */
325 if (parseInt(o.style.top) > 475 &&
326 parseInt(o.style.left) >= 200 && parseInt(o.style.left) < 600) {
327 /* Rearrange cards */
329 // $("sandbox3").innerHTML = "REARRANGE: "+idx;
336 /* found the associated index of the current card. */
337 for (i = 0 ; i < cards_n ; i++)
338 if (cards_pos[i] == idx)
342 disp = 400 - delta - (2 * border_width);
344 inter = parseInt((disp - cards_width) / (cards_n - 1));
345 if (inter > cards_width)
350 wcard = cards_width + inter * (cards_n - 1);
351 start = 200 + border_width + (400 - border_width - border_width - wcard - delta) / 2;
353 for (i = 0 ; i < cards_n ; i++) {
354 /* $("sandbox").innerHTML = */
355 // alert( "LEFT: " + o.style.left + "VALUE " + (cards_width + start + (i * (cards_width / 2))));
356 // $("sandbox3").innerHTML += "<br>LEFT: "+parseInt(o.style.left)+" START["+i+"]: "+(start + ((i+1) * inter));
358 tst = (parseInt(o.style.left) < start + ((i+1) * inter));
360 tst = (parseInt(o.style.left) > start + (i * inter));
362 // $("sandbox2").innerHTML = "old: " +old_idx+ " i: " +i+ "left: " + parseInt(o.style.left) + "comp: " + (start + (cards_width / 2) + (i * (cards_width / 2)));
368 for (e = old_idx ; e < i ; e++)
369 cards_pos[e] = cards_pos[e+1];
373 for (e = old_idx ; e > i ; e--)
374 cards_pos[e] = cards_pos[e-1];
381 cards_dispose_so(cards_n,takes_n);
385 else if (is_my_time &&
386 parseInt(o.style.top) >= 250 &&
387 parseInt(o.style.top) + cards_height < 450 &&
388 parseInt(o.style.left) >= 300 &&
389 (parseInt(o.style.left) + cards_width) < 500) {
392 $("sandbox2").innerHTML = "PLAYED";
394 for (i = 0 ; i < cards_n ; i++) {
395 if (cards_pos[i] == idx) {
396 /* $("sandbox").innerHTML = "Pippo: "+ i; */
397 for (e = i ; e < cards_n-1 ; e++) {
398 cards_pos[e] = cards_pos[e+1];
400 cards_pos[cards_n-1] = idx;
402 cards_dispose_so(cards_n, takes_n);
405 act_play(briskid,o.style.left,o.style.top);
409 cards_dispose_so(cards_n, takes_n);
414 $("sandbox2").innerHTML = "TO ORIGINAL";
415 /* alert("out card " + parseInt(o.style.top)); */
416 /* return to the original position */
417 cards_dispose_so(cards_n, takes_n);
424 function card_send_so(id, card, free, ct)
426 var img = $("card"+id);
427 img.setAttribute('data-card-id', getcard(-1,0));
430 img.style.left = 400 - cards_width_d2;
431 img.style.top = 300 - cards_height_d2;
432 img.style.zIndex = 100;
434 var movimg = new slowimg(img, 400 - cards_width / 2,475 + (125 - cards_height)/2, 25,
435 free, "cards_dispose_so(" + ct + ", 0)", getcard(card, 0));
436 movimg.settime(G_send_time);
440 function card_send_ea(id, card, free, ct)
442 var img = $("card_ea"+id);
443 img.setAttribute('data-card-id', getcard(card, 1));
446 img.style.left = 400 - cards_height_d2;
447 img.style.top = 300 - cards_width_d2;
448 img.style.zIndex = 100;
450 var movimg = new slowimg(img, 686, 296, 25,
451 free, "cards_dispose_ea(" + ct + ", 0);", getcard(card, 1));
452 movimg.settime(G_send_time);
456 function card_send_ne(id, card, free, ct)
458 var img = $("card_ne"+id);
459 img.setAttribute('data-card-id', getcard(card, 2));
462 img.style.left = 400 - cards_width_d2;
463 img.style.top = 300 - cards_height_d2;
464 img.style.zIndex = 100;
466 var movimg = new slowimg(img, 571, 11, 25,
467 free, "cards_dispose_ne(" + ct + ", 0);", getcard(card, 2));
468 movimg.settime(G_send_time);
472 function card_send_nw(id, card, free, ct)
474 var img = $("card_nw"+id);
475 img.setAttribute('data-card-id', getcard(card, 3));
478 img.style.left = 400 - cards_width_d2;
479 img.style.top = 300 - cards_height_d2;
480 img.style.zIndex = 100;
482 var movimg = new slowimg(img, 171, 11, 25,
483 free, "cards_dispose_nw(" + ct + ", 0);", getcard(card, 3));
484 movimg.settime(G_send_time);
488 function card_send_we(id, card, free, ct)
490 var img = $("card_we"+id);
491 img.setAttribute('data-card-id', getcard(card, 4));
494 if (id < 0 || id > 39)
495 alert("ID ERRATO"+id);
497 img.style.left = 400 - cards_height_d2;
498 img.style.top = 300 - cards_width_d2;
499 img.style.zIndex = 100;
500 var movimg = new slowimg(img, 11, 296, 25,
501 free,"cards_dispose_we(" + ct + ", 0);", getcard(card, 4));
502 movimg.settime(G_send_time);
506 var card_send_arr = new Array(card_send_so, card_send_ea,
507 card_send_ne, card_send_nw,
510 function card_send(player_pos, id, card, free, ct)
512 var idx = (player_pos - table_pos + PLAYERS_N) % PLAYERS_N;
514 card_send_arr[idx](id,card,free,ct);
517 function getcard(card, pos_id)
520 return ("cover" + sux[pos_id]);
522 return ("0" + card+sux[pos_id]);
524 return ("" + card + sux[pos_id]);
527 function card_setours(zer, uno, due, tre, qua, cin, sei, set)
530 var arg = new Array(zer, uno, due, tre, qua, cin, sei, set);
532 for (i = 0 ; i < CARD_HAND ; i++) {
533 var id = (arg[i] < 10 ? '0' + arg[i] : '' + arg[i]);
534 $("card"+i).setAttribute('data-card-id', id);
535 $("card"+i).briskid = arg[i];
541 function card_play_so(card_idx, x, y)
543 alert("card_play_so: unreachable function.");
547 function card_postplay_ea(card_pos)
549 var img = $("card_ea"+card_pos);
552 for (i = 0 ; i < cards_ea_n ; i++) {
553 if (cards_ea_pos[i] == card_pos) {
554 for (e = i ; e < cards_ea_n-1 ; e++) {
555 cards_ea_pos[e] = cards_ea_pos[e+1];
557 cards_ea_pos[cards_ea_n-1] = card_pos;
559 cards_dispose_ea(cards_ea_n, takes_ea_n);
565 function card_play_ea(card_idx, x, y)
567 // var card_pos = RANGE 0 <= x < cards_ea_n
568 var card_pos = rnd_int(0,cards_ea_n-1);
569 var img = $("card_ea"+cards_ea_pos[card_pos]);
570 // alert("IMMO CON "+cards_ea_pos[card_pos]);
571 var newname = getcard(card_idx,1);
574 x1 = 500 + ((y-250) * (125 - cards_height) / (200 - cards_height));
575 y1 = 450 - cards_width - (x - 300);
577 var movimg = new slowimg(img, x1, y1, 25, 1, "card_postplay_ea("+cards_ea_pos[card_pos]+");", newname);
578 movimg.settime(G_play_time);
583 function card_postplay_ne(obj,card_pos)
585 var img = $("card_ne"+card_pos);
589 for (i = 0 ; i < cards_ne_n ; i++) {
590 if (cards_ne_pos[i] == card_pos) {
591 for (e = i ; e < cards_ne_n-1 ; e++) {
592 cards_ne_pos[e] = cards_ne_pos[e+1];
594 cards_ne_pos[cards_ne_n-1] = card_pos;
596 cards_dispose_ne(cards_ne_n, takes_ne_n);
602 function card_play_ne(card_idx, x, y)
604 var card_pos = rnd_int(0,cards_ne_n-1);
605 var img = $("card_ne"+cards_ne_pos[card_pos]);
606 var newname = getcard(card_idx,2);
609 x1 = 600 - cards_width - (x - 300);
610 y1 = 250 - cards_height - ((y-250) * (125 - cards_height) / (200 - cards_height));
612 var movimg = new slowimg(img, x1, y1, 25, 1, "card_postplay_ne(this,"+cards_ne_pos[card_pos]+");", newname);
613 movimg.settime(G_play_time);
618 function card_postplay_nw(card_pos)
620 var img = $("card_nw"+card_pos);
623 for (i = 0 ; i < cards_nw_n ; i++) {
624 if (cards_nw_pos[i] == card_pos) {
625 for (e = i ; e < cards_nw_n-1 ; e++) {
626 cards_nw_pos[e] = cards_nw_pos[e+1];
628 cards_nw_pos[cards_nw_n-1] = card_pos;
630 cards_dispose_nw(cards_nw_n, takes_nw_n);
636 function card_play_nw(card_idx, x, y)
638 var card_pos = rnd_int(0,cards_nw_n-1);
639 var img = $("card_nw"+cards_nw_pos[card_pos]);
640 var newname = getcard(card_idx,3);
643 x1 = 400 - cards_width - (x - 300);
644 y1 = 250 - cards_height - ((y-250) * (125 - cards_height) / (200 - cards_height));
646 var movimg = new slowimg(img, x1, y1, 25, 1, "card_postplay_nw("+cards_nw_pos[card_pos]+");", newname);
647 movimg.settime(G_play_time);
652 function card_postplay_we(card_pos)
654 var img = $("card_we"+card_pos);
657 for (i = 0 ; i < cards_we_n ; i++) {
658 if (cards_we_pos[i] == card_pos) {
659 for (e = i ; e < cards_we_n-1 ; e++) {
660 cards_we_pos[e] = cards_we_pos[e+1];
662 cards_we_pos[cards_we_n-1] = card_pos;
664 cards_dispose_we(cards_we_n, takes_we_n);
670 function card_play_we(card_idx, x, y)
672 var card_pos = rnd_int(0,cards_we_n-1);
673 var img = $("card_we"+cards_we_pos[card_pos]);
674 var newname = getcard(card_idx,4);
677 x1 = 300 - cards_height - ((y-250) * (125 - cards_height) / (200 - cards_height));
680 var movimg = new slowimg(img, x1, y1, 25, 1, "card_postplay_we("+cards_we_pos[card_pos]+");", newname);
681 movimg.settime(G_play_time);
685 var card_play_arr = new Array( card_play_so, card_play_ea, card_play_ne, card_play_nw, card_play_we);
687 /* card_play(player_pos, card_pos, card_idx, x, y)
688 player_pos - position of the player on the table
689 card_pos - position of the card in the hand of the player
690 card_idx - id of the card (to show it after the move)
691 x, y - coordinates of the card on the original table
693 orig 200x200 dest 200x125
695 function card_play(player_pos, card_idx, x, y)
697 var idx = (player_pos - table_pos + PLAYERS_N) % PLAYERS_N;
699 card_play_arr[idx](card_idx, x, y);
704 function card_place_so(card_pos, card_idx, x, y)
706 var img = $("card"+card_pos);
708 // alert("card_place_so"+card_pos);
712 img.style.visibility = "visible";
713 img.setAttribute('data-card-id', getcard(card_idx, 0));
717 function card_place_ea(card_pos, card_idx, x, y)
719 var img = $("card_ea"+card_pos);
721 // alert("card_place_ea");
723 img.style.left = 500 + ((y-250) * (125 - cards_height) / (200 - cards_height));
724 img.style.top = 450 - cards_width - (x - 300);
725 img.style.visibility = "visible";
726 img.setAttribute('data-card-id', getcard(card_idx, 1));
730 function card_place_ne(card_pos, card_idx, x, y)
732 var img = $("card_ne"+card_pos);
734 // alert("card_place_ne");
736 img.style.left = 600 - cards_width - (x - 300);
737 img.style.top = 250 - cards_height - ((y-250) * (125 - cards_height) / (200 - cards_height));
738 img.style.visibility = "visible";
739 img.setAttribute('data-card-id', getcard(card_idx, 2));
743 function card_place_nw(card_pos, card_idx, x, y)
745 var img = $("card_nw"+card_pos);
747 // alert("card_place_nw");
749 img.style.left = 400 - cards_width - (x - 300);
750 img.style.top = 250 - cards_height - ((y-250) * (125 - cards_height) / (200 - cards_height));
751 img.style.visibility = "visible";
752 img.setAttribute('data-card-id', getcard(card_idx, 3));
756 function card_place_we(card_pos, card_idx, x, y)
758 var img = $("card_we"+card_pos);
760 // alert("card_place_we");
762 img.style.left = 300 - cards_height - ((y-250) * (125 - cards_height) / (200 - cards_height));
763 img.style.top = 250 + x - 300;
764 img.style.visibility = "visible";
765 img.setAttribute('data-card-id', getcard(card_idx, 4));
768 var card_place_arr = new Array( card_place_so, card_place_ea, card_place_ne, card_place_nw, card_place_we );
771 function card_place(player_pos, card_pos, card_idx, x, y)
773 var idx = (player_pos - table_pos + PLAYERS_N) % PLAYERS_N;
775 // alert("card_place"+idx);
777 card_place_arr[idx](card_pos, card_idx, x, y);
782 function card_post_take(card)
784 var img = $("card"+card);
785 img.style.visibility = "hidden";
786 cards_dispose_so(cards_n, takes_n);
789 function card_ea_post_take(card)
791 var img = $("card_ea"+card);
792 img.style.visibility = "hidden";
793 cards_dispose_ea(cards_ea_n, takes_ea_n);
796 function card_ne_post_take(card)
798 var img = $("card_ne"+card);
799 img.style.visibility = "hidden";
800 cards_dispose_ne(cards_ne_n, takes_ne_n);
803 function card_nw_post_take(card)
805 var img = $("card_nw"+card);
806 img.style.visibility = "hidden";
807 cards_dispose_nw(cards_nw_n, takes_nw_n);
810 function card_we_post_take(card)
812 var img = $("card_we"+card);
813 img.style.visibility = "hidden";
814 cards_dispose_we(cards_we_n, takes_we_n);
818 function cards_take(win)
820 var taker = (win - table_pos + PLAYERS_N) % PLAYERS_N;
822 // alert("cards_n: "+cards_n+"card: "+cards_pos[cards_n]+"cards_ea_n: "+cards_ea_n+"card_ea: "+cards_ea_pos[cards_ea_n]+"cards_ne_n: "+cards_ne_n+"card_ne: "+cards_ne_pos[cards_ne_n] + "taker:"+taker);
826 takes_n += PLAYERS_N; break;
828 takes_ea_n += PLAYERS_N; break;
830 takes_ne_n += PLAYERS_N; break;
832 takes_nw_n += PLAYERS_N; break;
834 takes_we_n += PLAYERS_N; break;
839 var img = $("card"+cards_pos[cards_n]);
840 var movimg = new slowimg(img,
841 take_x[taker] - cards_width_d2,
842 take_y[taker] - cards_height_d2,
843 25, 0, "card_post_take("+cards_pos[cards_n]+");", null);
844 movimg.settime(G_take_time);
847 var img = $("card_ea"+cards_ea_pos[cards_ea_n]);
848 var movimg = new slowimg(img,
849 take_x[taker] - cards_height_d2,
850 take_y[taker] - cards_width_d2,
851 25, 0, "card_ea_post_take("+cards_ea_pos[cards_ea_n]+");", null);
852 movimg.settime(G_take_time);
855 var img = $("card_ne"+cards_ne_pos[cards_ne_n]);
856 var movimg = new slowimg(img,
857 take_x[taker] - cards_width_d2,
858 take_y[taker] - cards_height_d2,
859 25, (PLAYERS_N == 3 ? 1 : 0), "card_ne_post_take("+cards_ne_pos[cards_ne_n]+");", null);
860 movimg.settime(G_take_time);
863 var img = $("card_nw"+cards_nw_pos[cards_nw_n]);
864 var movimg = new slowimg(img,
865 take_x[taker] - cards_width_d2,
866 take_y[taker] - cards_height_d2,
867 25, 0, "card_nw_post_take("+cards_nw_pos[cards_nw_n]+");", null);
868 movimg.settime(G_take_time);
871 var img = $("card_we"+cards_we_pos[cards_we_n]);
872 var movimg = new slowimg(img,
873 take_x[taker] - cards_height_d2,
874 take_y[taker] - cards_width_d2,
875 25, 1, "card_we_post_take("+cards_we_pos[cards_we_n]+");", null);
876 movimg.settime(G_take_time);